Feb 14 Vanguards Retribution Paladin PvP Guide 7.1 Retribution Paladin Guide This guide is written mainly for players new to playing retribution in arena / PvP. Guide is also posted in a different format on: What changed about Rets in 7.1? 1.) Relentless has been nerfed from 25% to 20%. 2.) Holy Wrath has been nerfed from 50% to 35% of your lost health dealt as damage in PvP. 3.) Blade of Wrath has been reworked, it now has a chance to proc a Blade of Justice CD reset on auto attacks. *FAQ* Blade of Wrath is still the superior talent for almost all PvP situations. Reasons are almost identical to the old Blade of Wrath. 4.) Vengeance Aura only affects targets who has Blessings. Talents In the talent picture I selected talents that I use as default in arena. Talents should be changed every arena match depending on what composition you're playing, what you're up against, and what strategy you and your opponent might execute. Read below for a more detailed explanation on talent choices. Level 15: Highly Recommended: Final Verdict This increases your Final Verdict damage by 20%. Currently the other 2 talents just don't beat out the damage you can gain from Final Verdict in a PvP scenario. Level 30 Recommended: Zeal Crusader strike is rarely used on CD in PvP, this makes Fires of Justice a bit more lackluster. Rarely do Rets run out of globals for things to do in PvP, making the longer CD on Zeal not much of a problem allowing it to buff our Crusader Strike damage significantly without a big cost. Due to this, Zeal will almost always do more damage than the other talents on this tier other than extremely specific situations. Greater Judgment is useful in fast games but keep in mind Crits have reduced effect in PvP. Over a long-game unless the other team was above 50% HP the entire game and you were getting kited a lot Zeal will be superior. Level 45 Recommended: Fist of Justice Logic here for Fist is very similar to WoD, the other 2 talents are mostly used if you want to strategize around them. Repentance is somewhat improved in the fact that it doesn't use the CD if you cast it on a Beast, but you'll require a lot of effort to land it especially on Druids. Blind is essentially the same as before, not very useful unless you want to rush a game. Level 60 Recommended: Blade of Wrath Blade of Wrath provides the best consistent damage and also good holy power generation. Crits are also 150% in PvP, making Virtue's Blade much worse than it would be in PvE. Level 75 Recommended: Any Justicar's Vengeance has a lot of synergy with Divine Purpose. Basically, you use it with the proc or when the target is stunned. This talent is excellent especially in 2v2, when you hit healers a lot during stuns. Eye for an Eye should be picked against any kind of physical damage team that will focus you. Word of Glory is a good choice against DOT cleaves that has a low physical damage component to it. Level 90 Recommended: Divine Intervention and Any Divine Intervention helps our survivablity a ton in longer games. Not having to press Bubble when we get low is like a large indirect increase to our health-pool pre-bubble. This is generally my default talent. However, our Mobility in this pre-patch is horrible, and having at least one talent to help it is nice. If you plan to for example, chase a Mistweaver Monk in 2v2 you should use the mobility talents instead. Divine Steed should be used for chasing cooldown based mobility targets such as Holy Paladins. Seal of Light is better for targets with consistently strong mobility such as Mages and Mistweaver Monks. Level 100 Recommended: Divine Purpose Holy Wrath now does 35% of your missing HP as damage. This is still decent burst, but with the long CD mixed in Divine Purpose will almost always be superior outside of 2v2 Skirmishes or Duels. Crusade requires a ramp up time and is generally not as useful in PvP compared to how strong it is in PvE. Glyphs Removed Artifact Traits 1. Wake of Ashes 2. Blade of Light 3. Righteous Blade x3 4. Unbreakable Will 5. Protector of the Ashen Blade 6. Ashes to Ashes 7. Deliver the Justice x3 8. Sharpened Edge x3 9. Deflection x3 10. Echo of the Highlord 11. Wrath of the Ashbringer x3 12. Highlord's Judgment x3 13. Embrace the Light x3 14. Divine Tempest 15. Healing Storm 16. Might of the Templar x3 17. Endless Resolve From 14->17 the last points depend greatly on what you mostly do. If you do a lot of battlegrounds and some mythics get Divine Tempest and Healing Storm first. If you play AoE oriented comps such as Ret Spriest Healer it's the same thing. However, if you only PvP playing comps such as Ret / Hunter / Healer get Might of the Templar and Endless Resolve first since you rarely get to Divine Storm.Vanguardy569 Feb 14
Feb 5 [Legion] Protection Paladin Guide Welcome to Prot Paladin Guide for Legion. Full guide in proper formatting available here : Mini TL;DR ...To Skip to Discussion : ... Abilities Offensive Shield of the Righteous Charges: Somewhat reskinned Holy Power since we can still consume it with seraphim (if talented) and it’s still the only ~resource~ we actively generate. Shield of the Righteous: 16 sec CD, reduced by haste and Judgment. Active Mitigation (AM) of protection paladins. Starting with legion it also works in reducing magical damage so it somewhat makes up for loss of of divine protection. SotR also interacts with level 100 Seraphim talent, which consumes charges (including partial) for short term buff. Avenger’s Shield: 15 sec CD, reduced by haste and reset by Grand Crusader procs. One of the key dps abilities we have, going to Legion from WoD we lose the 2 extra bounces (until we obtain legendary for it), but with an artifact trait, it can also do a small aoe pulse around each target hit; therefore we can safely pick up adds from range. Furthermore it interrupts initial target, making caster npcs come to us. Hammer of the Righteous: 4.5 sec CD, reduced by haste. Our filler ability; does extra aoe when we’re standing in consecration and has a chance to trigger Grand Crusader to reset Avenger’s Shield cooldown. When talented into Consecrated Hammer it always AoEs and when talented into Blessed Hammer, it always summons a hammer which does two full spins around us, being able to hit targets multiple times. Judgment: 6 sec CD, reduced by haste. Each cast reduces cooldown on SotR, thus making Judgment our “resource generator”. Critical hits reduce the CD by twice as much. Consecration: 9 sec CD, reduced by haste. AoE pulse ability which does not follow us, furthermore increases our SotR and Light of the Protector by 20% when we are standing in it. It’s important to note that this is multiplicative x1.2 not flat 20% increase, so 35% healing will go to 42% instead of 55%. Avenging Wrath: 2 min CD - 20 sec duration, increases damage and healing by 35%. Blessings Blessing of Protection: 5 min CD. Prevents all physical damage for 10 seconds, while also dropping threat from the target. Does not prevent target from attacking. Blessing of Sacrifice: 2.5 min CD. Redirects 30% of the damage taken by target to you for 12 seconds. Blessing of Spellwarding: (Talent) 3 min CD. Replaces Blessing of Protection, prevents all magical dmg to the target for 10 seconds, does not drop threat from target. Defensive Light of the Protector: 15 sec cd, reduced by haste. Key defensive ability along with SotR. Heals us for 25% of Missing health. Further buffed by standing in consecration and artifact abilities. Ardent Defender: 2 min CD. Reduces all damage by 20% for 8 sec. If you are to die during it’s duration it prevents the killing blow and brings you up to 12% health. Cooldown further reduced by artifact traits, making it one of more frequently used defensives. Guardian of Ancient Kings: 5 min CD. Reduces all damage by 50% for 8 sec. Due to increased CD one of the more tactical cooldowns, yet still one of the strongest. Lay on Hands: 10 min CD. Heals for your maximum health. Longest cooldown of all defensive abilities, making it generally a last resort spell. Can also be cast on allies to prevent death. Eye of Tyr: 1 min CD. Artifact ability, causes damage around you, and reduces damage taken from those enemies by 25% for 9 seconds. Important to make sure that the dmg you want to reduce is cast by the target being affected and it’s not too far away. Divine Shield: 5 min CD. Prevents all damage for 8 seconds, but removes all threat for the duration. Important to taunt the target right before casting in order to get 3 sec of aggro on the boss in single target situations, dangerous to use in AoE without final stand. Flash of Light: 16% max mana, 1.5 sec cast time no cd. Heal to top yourself off while questing, has little use while in combat outside of possibly healing yourself when out of range of healers or sitting in Divine Shield. Talents Level 15 - Tier 1 Holy Shield: (Passive) Increases your block chance, allows you to block spells, and your successful blocks deal Holy damage to your attacker. Mostly used for defensive reasons, especially against dots. Problematic to use against magic nuke’s as you can not rely on it activating. Blessed Hammer: Throws a Blessed Hammer that spirals outward, dealing Holy damage to enemies that it hits, and causing them to deal 15% less damage to you on their next auto attack. Highest DPS talent in the row, and the best one for survival vs physical damage. Can hit same target multiple times, applying damage reduction each time. Spins Clockwise. Consecrated Hammer: (Passive) Hammer of the Righteous has no cooldown. Hammer of the Righteous, Shield of the Righteous, and Light of the Protector now always gain the benefit of Consecration. Not particularly useful unless you want a faster rotation, or experience issues picking up mobs with baseline abilities. Level 30 - Tier 2 First Avenger: : (Passive) Increases the damage of Avenger's Shield by 50% to the first target, and increases the chance for its remaining cooldown to be reset by abilities and talents by 10%. With 7.1 you no longer suffer the penalty of not hitting other targets, and more frequent grand crusader procs will help you be competitive with Bastion of Light on dps in multi-target encounter. Bastion Of Light: 2 min CD - Immediately grants 3 charges of Shield of the Righteous. Good synergy for burst set up, especially if used with Seraphim. With the recent changes, it no longer gets de-sync'd from our other cooldowns, which drastically increases it's single target dps value. Crusader’s Judgment: (Passive) Completely re-designed in 7.1 : Judgment has two charges, and each Grand Crusader adds one charge back. This is good for our survival on big pulls, however, the gameplay is somewhat problematic, as we have to spend a lot more globals on using single target ability, in a multi-target setting. Level 45 - Tier 3 Fist of Justice: (Passive) Judgment reduces the remaining cooldown on Hammer of Justice by 10 sec. Can be useful if encounter has stunnable adds. Repentance: Forces an enemy target to meditate, incapacitating the target and dealing up to a maximum of 25% of the target's health in damage over 1 min. Soft Crowd Control (CC) that slowly deals damage. Doesn’t have a lot of use. Blinding Light: Emits dazzling light in all directions, blinding enemies within 10 yards, dealing Holy damage and causing them to wander disoriented for 6 sec. Non-Holy damage will break the disorient effect. Instant damage and AoE CC. Due to most abilities (Except Auto Attacks and primary target HotR) dealing holy damage, can keep mobs CCed for the entire duration, while you continue to do damage. Level 60 - Tier 4 Blessing of Spellwarding: Places a blessing on a party or raid member, protecting them from all magical attacks for 10 sec. Similar to Hand of Protection, which it replaces, except instead of Physical damage it prevents Magical damage. Cavalier: (Passive) Divine Steed has 2 charges. Fairly good for mobility. Retribution Aura: You deal Holy damage to any enemy whose melee attack strikes a party or raid member within 60 yards. With 7.1 changes to remove tank restriction, this is now the only talent in the row that gives us damage. Level 75 - Tier 5 Hand of the Protector: Calls down the Light to heal a friendly target for 25% of the target's missing health. Reduces CD and allows you to cast LotP on other players. Knight Templar: (Passive) Reduces the cooldown of Divine Steed by 50% and reduces all damage taken while mounted on your Divine Steed by 20%. Good if you require extra mobility, or if you need a 20% DR cooldown with frequent access. Final Stand: (Passive) When you use Divine Shield, you also taunt all targets within 15 yards for 8 sec. Questionably usable talent, which is likely only to be needed if you need AoE taunt. Level 90 - Tier 6 Aegis of Light: 5 Min CD - Channels an Aegis of Light that protects you and all allies standing within 10 yards behind you for 6 sec, reducing all damage taken by 20%. Awkward placement and long CD, but can be useful in some fights. Judgment of Light: (Passive) Judgment now applies Judgment of Light to the target, causing the next 40 successful attacks against the target to heal the attacker. Low healing, but can help people not tick down from weakest dmg. Generally the go to talent in tier. Consecrated Ground: (Passive) Up to 6 allies standing within your Consecration receive healing every sec, and enemies within your Consecration have 50% reduced movement speed. Even lower healing than JoL, and only works on melee, but can be useful if you need to kite adds on a fight. Level 100 - Tier 7 Righteous Protector: (Passive) Shield of the Righteous reduces the remaining cooldown on Light of the Protector and Avenging Wrath by 3 sec. Default talent on ST fights, or anything with adds not lasting a long time. Also works with HotP, which allows you to use it very frequently. Seraphim:The Light temporarily magnifies your power, increasing your Haste, Critical Strike, Mastery, and Versatility. Consumes up to 2 charges of Shield of the Righteous, and lasts 8 sec per charge. Extremely useful for dps, but not that effective for survival. Can be used with partial SotR charges. Last Defender: (Passive) Each enemy within 8 yards reduces the damage that you take and increases the damage that you deal by 3%. Good on multi-target fights, or anything with large packs of adds that are clumped together.Liminara198 Feb 5
Jan 25 Retribution (7.0.3) - Updated 8/4/16 ____________________________________________________________________ Retribution, an In-Depth Guide for PvE (7.0.3) Most recent update: 8/4/2016 ____________________________________________________________________ NOTICE - 8/11/16: I will not be supporting this guide throughout the Legion expansion due to time-consuming developments in school & career requiring most of my focus. After maintaining this thread for so long, it's difficult to just stop, but I will not have time to stay on top of everything that happens in the Retribution community for a while. I will continue to lurk on the forums and be around in-game (and in the Paladin Discord!) to answer questions, but perhaps not quite as often. Thankfully, this is far from the only Retribution Paladin resource! I greatly suggest following Rebdull's Retribution guide on Wowhead, which is updated for level 110 ( Thete's video guides are also a good source of information for those who prefer that format ( Furthermore, you should make use of the Paladin Discord. All of the information you'll need for that can be located here: Fight on, my beautiful /hairflipping Paladin brothers and sisters. (╯°□°)╯ ____________________________________________________________________ ... This is a Retribution Paladin DPS guide focused on providing a thorough understanding of the spec. This guide is a constant WIP and is being edited regularly. Check back often for updates. This guide is made possible by the collective efforts of the Paladin theorycrafting community, especially Solsacra and mserrano. While generally accepted as correct, much of the information provided here is ultimately theoretical and should be taken as suggestion, not gospel. Changes are noted in the change log (post 11). Thank you and have a nice day. :) ____________________________________________________________________ Author Information I am currently playing as Chrissinger (formerly: Svayne, Qris) @ US-Area 52. Paladin since Wrath, Retribution since Cataclysm. I maintained this guide since March 2011, but am not currently supporting it for Legion. The easiest way to get my attention is via Twitter @mfwchris. ____________________________________________________________________ Table of Contents ____________________________________________________________________ • X ... Glossary • 1 ... What's new in Legion? • 2 ... Talents • 3 ... Rotation - 3.1 ... Single Target - 3.2 ... Multiple Target - 3.3 ... Cooldown Usage • 4 ... Greater Blessings • 5 ... Utility - 5.1 ... Defensive - 5.2 ... Healing Spells - 5.3 ... Blessings - 5.4 ... Miscellaneous • 6 ... Tier Set Bonuses • 7 ... Gearing - 7.1 ... Stat Priority - 7.2 ... Gems - 7.3 ... Enchants • 8 ... Consumables • 9 ... Races - 9.1 ... Alliance - 9.2 ... Horde • 10 .. Mechanics • 11 .. Addons & Macros - 11.1 .. Addons - 11.2 .. WeakAuras • 12 .. Frequently Asked ?s • 13 .. Other Resources • 14 .. Change Log ____________________________________________________________________ Glossary ____________________________________________________________________ AtA .... Ashes to Ashes AW .... Avenging Wrath BoF .... Blessing of Freedom BoJ .... Blade of Justice BoP .... Blessing of Protection BoW .... Blade of Wrath CD .... Cooldown CS .... Crusader Strike DI .... Divine Intervention DP .... Divine Purpose DS .... Divine Storm (or Divine Shield) EfaE .... Eye for an Eye EotH .... Echo of the Highlord ES .... Execution Sentence FoJ .... Fist of Justice FoL .... Flash of Light FV .... Final Verdict GBoK .... Greater Blessing of Kings GBoM .... Greater Blessing of Might GBoW .... Greater Blessing of Wisdom GCD .... Global Cooldown GJ .... Greater Judgment HoJ .... Hammer of Justice HoPo .... Holy Power HW .... Holy Wrath JV .... Justicar's Vengeance LoH .... Lay on Hands SoL .... Seal of Light SoV .... Shield of Vengeance TFoJ .... The Fires of Justice TV .... Templar's Verdict WoA .... Wake of Ashes WoG .... Word of Glory ____________________________________________________________________Svayne780 Jan 25
Sep 22 Complete Paladin Transmogrifier Gear Guide <><><><><><> <><><><><><> <><><><><><> What is Transmogrification? "The Ethereals, emerging from the nether, will bring with them a new technology they call Transmogrification. They’re heading to the capital cities of Azeroth to set up shop and to offer adventurers a unique service -- copying the appearance of one magical item onto another. They only ask for a modest gold donation to recoup their costs." From what we have been told, an item can be re-skinned into an older, maybe cooler looking, piece of equipment. Example: "Tier 12 to look like Tier 2" What can be Transmogrified? "Placing an item into the Transmogrifier interface will offer a preview of how the item will appear once the change is applied. However, not all item pairings are compatible with Transmogrification. In general, only items that have stats can be used in the transmogrification process. You must also be able to wear both items when using this service. Ethereals don’t have much in the way of ethics, but allowing someone to appear as if they’re equipping unusable items crosses the line." Example: Plate to Plate; Mace to Mace; Staff to Staff; etc, etc. Wait! We can not modify Immolation Faceguard to Crown of Destruction? No. It is a safe assumption that the designers do not want cloth casters to appear as plate wearers or vice versa. This also includes set items such as "Warlock," "Hunter," "Mage," and "Shaman." Example: As a Paladin we can not wear Death Knight armor sets, but we can find same model items to transmogrify to. That is why this thread is being created - after all. A Short Note: Items will be required to have stats as well, Ethereals will not waste their time on Frost-Rimed Cloth Hat or Weather Beaten Buckler. This could be changed down the road, if business looks promising. A Short Note: Thunderfury, Blessed Blade of the Windseeker, Shadowmourne, or Sulfuras, Hand of Ragnaros will not be able to be transmogrified at initial launch. The complexity of these magical items currently surpass the knowledge held by the Ethereals. A Short Note: Tired of leveling in that old dusty Bind on Account gear? Well do not worry, BoA gear can be transmogrified! It is important to understand that transmogrified gear is character side only. You can not transmogrify your gear, mail it to an alt and look like you're in Tier 12 at level 10. But you are more than welcome to collect quest items, build an outfit, and transmogrify at your hearts content! A Short Note: Weapon art will be the only thing that is transmogrified. If you have a weapon with Power Torrent and transmogrify it to another weapon with, say crusader, the transmogrified weapon will show up with Power Torrent. <><><><><><> <><><><><><> <><><><><><> ... <><><><><><> <><><><><><> <><><><><><> All ideas, armor sets, and unique weapons are welcome! Start bragging about your favorite armor configurations! A Short Note: The Dark Moon will be bringing back some novelty items in 4.3; so get ready for some skee ball and collect those tickets! PvP Gear and Tier 3 is likely returning.[/i] Duplicate skins shared on two or more items will be listed in order of ease to acquire. <><><><><><> <><><><><><> <><><><><><> Ðj324 Sep 22
Oct 26, 2010 Welcome Paladins: Please Read! Welcome to the Paladin forum! This forum is here to provide you with a friendly environment where you can discuss the paladin class with your fellow World of Warcraft players. Community forums work best when participants treat their fellow posters with respect and courtesy, so we ask that you take the time to read through the forum Code of Conduct ( and guidelines ( before posting. Important Reminders: Search The search function at the top of the World of Warcraft community site is extremely effective and robust. Before you create a new forum topic, please be use it to search for similar topics, blog posts, or web pages that may contain the answer for which you are looking. Making a new thread on an existing subject can result in your thread being deleted or, if you continue to re-post the same content, the loss of your forum privileges for spamming. Rating The forum rating system can be used to promote positive discussion, demote unhelpful comments, and even report posts that violate the forum Code of Conduct. By hovering over a post you'll be presented with several options, including a "thumbs up" (Like) and a "thumbs down" (Dislike) icon. Clicking the "thumbs up" icon will rate the post up. If enough people like a post, it will gain a Highly Rated status and appear at the top of related search results. Highly Rated posts will also have a highlighted background. Clicking the "thumbs down" icon will expand a drop-down menu which will include "Dislike," "Trolling, "Spam" and "Report" options. "Dislike" will rate the post down. If enough people dislike a post, it will be darkened, and with a lot of dislikes it will be hidden completely. You can also quickly report a post as trolling or spam, or use the report function to fill out a more comprehensive description of a violation. Please note that you can only rate each post once. Use your power wisely to help foster a positive and helpful forum community. Have fun posting on these forums, and good luck with your adventures in Azeroth!Lylirra1 Oct 26, 2010
26m Ret Overhaul post Legion [ OPINION ALERT ] Retribution is getting another overhaul post legion, it's too far gone at this point mechanically that is. Hardly any of it makes sense, It operates well; however the overall synergy of talents and structure of its talent trees depict a very hastily made spec with no clear direction. It's bitter sweet I guess? I'm glad we might have a chance to finally land ourselves on a finished product but at the same time we're getting a revamp for the 6th time it seems. Anyone else feeling the same way? We should start a gold pool. TLDR: Playing ret since BC I'm speculating another overhaul, I've seen more polished variants of ret ( Cataclysm Ret if you can believe it ) in comparison to what we're playing right now.Dominguez13 26m
1h The days useless thread: '13 Lincoln MKZ Howdy. As a huge car enthusiast I like looking at cars. For a few years now I always thought the front grille of the 2013 Lincoln MKZ looked like pally wings. Reminds me of T13, 14, 16 pve. Am I the only one who see's this? Google "2013 lincoln MKZ" and tell me I'm not crazy. Sorry for the random thought. Carry on.Whaps3 1h
1h Paladins! Ratest thy Transmog +7 You know what to do! This shall never die!Cadmús404 1h
2h How to increase dps? I usually do 300 to 350 k dps, when i saw a paladin with 10 ilvl higher then me doing 600k dps, I didn't know what to do, plz give me some advice for increasing my dps.Sunseer14 2h
2h 7.1.5 Divine Hammer Well, with the buff to Divine Hammer in 7.1.5, it's honestly now looking like something that will be able to see a lot more use... I've done a couple ST runs at the boss target dummy in Ironforge (pretty much the only one where it's impossible to accidentally cleave other dummies) on the PTR, and the damage difference between it and Blade of Wrath is minimal on my end, I'm talking like, under 5k... Now, the rotation still felt wonky, even with over 30% haste, but with the damage loss on ST being so little, I'm gonna have to start making this my go-to talent for mythic+... It's turned out to be pretty nice, not a change we necessarily needed, but it's welcomed.Divenity21 2h
2h Getting kited pretty hard sometimes. I suppose being kite-able is our "weakness" right? Sure, I may need to L2P a bit, but I do struggle sometimes to stay on targets such as: Mages Hunters Druids What do you think? Should we hvae a little more mobility in some way? Am I supposed to spec in to Cavalier? Any advice or comments welcome.Sacagawea10 2h
2h Holy Paladin raid healing question So I just had a question, after searching through logs and analyzing top performing paladins i am noticing there number one heal is often Beacon... and they run Faith... I run faith too but most of the time my number one heal will be flash followed by beacon then shock.... I figure this is from me often having to dump big heals into the tanks (who are my beacon targets) detracting from my overall beacon healing... so im wondering... are these other people just spot healing t he raid and letting the beacon handle the tanks? i fear my tanks would die if i did this... but it all comes down to the comp i suppose and what your guild is running... lately we have been running a small raid with 1 resto druid and myself.... i do well and i feel like im really improving but i feel like i could be improving... the few folks that ran logs unfortunately took a break from WoW so i dont have logs :( is there a way i can get solo logs for my own viewing? i know they are huge in analyzing performance... but any insight you have on my question here id appreciate! tyHolydiver7 2h
2h Holy Pally VuhDo I use VuhDo raid frames for healing and I have no problems with it on my shaman main. However i haven't played holy paladin enough to know the ends and outs of what I should set up and track. I was a prot/ret paladin in WOTLK but i love healing now and that's all i want to do. I was wondering really about more advanced setups.. Does vuhdo's range finder take account for whenever you cast Rule of Law? someone who would have been greyed out for being out of range +40 yards but is now within 60 yards would they show up? I don't currently use Rule of Law but I know in Raids that would be the go to talent for that tier. Can you set up VuhDo to show who is included in your mastery? Do any of you track LoD healing any sort of way? I have it set up to just put a LoD icon on my frame whenever it will heal for a large amount. (don't recall what that is set at currently) I currently use HoT tracking for Beacon Forbearance debuff Tyr's Buff Bestow Faith I don't know... Feel free to school this holy paladin on UI enhancements. What makes your life easier?Passivefist3 2h
3h Rate the Paladin Name Rate the name above you on a scale of 1-10!Laurel207 3h
4h Zeal Talent with 4 piece bonus Why is zeal better then crusader strike talent with the 4 piece set? Please explain.Daganth12 4h
4h Is Prydaz underrated for Hpal? Great stats and the shield is accounting for 6.5-7% of my total healing. It is amazing for survivable and has saved my life a few times when I screw up. But the guides all list it towards bottom. How much better are the ring, belt and shoulders compared to the neck?Crispercake10 4h
4h Best trinkets for tanking? Not really sure what the best trinkets for tanking are atm, i think the ones i have are decent. Just wondering if there is better?Aequitess0 4h
5h DPS falling behind lower ilvel players My first time posting on anything, so go easy on me. Here is my problem, I've was tanking for a few months and found out I much rather do DPS. I switched to ret and begin working on my relic and gear but after maxing out my relic and getting my Ret ilevel up, I see that I'm no where near the dps other players are doing (I ave about 290 in nighthold). I've reviewed my rotation from icy viens and I seem to be doing things right, my gear seems ok (except for my tank legends), and I'm using pots and flasks. I cant figure out what the deal is.Cleaverogers14 5h
5h Considering Ret for PvP... Hello fellow followers of the lite! I am considering rolling Ret Paladin for PvP. Recently I saw a Ret take on 4 people simultaneously and I said to myself "HELLLL YEAHH!" I wanna do that! I whispered the gentlemen who was controlling the paladin character and asked him a few questions. Basically found out he recently broke his hand so he was limited to what he could play (mained a Feral but said you can't play Feral with 1 hand) so he rolled to his Alt where he can do it all with his mouse. Was curious about a few things: - How long does it take to get used to ret? Can I pick it up quickly? - What classes give you the hardest time? - What legendaries are the best? If I don't get the first one I want I'll probably level another to get it. The bracers seem like the best ever. Any input is appreciated! BEHOLD THE LITE!Lewlewlelw9 5h
5h Neck Enchant for Holy? I've been running with the mark of the trained soldier neck enchant, but I started looking at some of the higher parsing hpals and majority of them use the mark of the ancient priestess enchant. What do you guys think?Epicxo5 5h
6h large vile slime looking for the spawn on my pally, if its up on your server please toss me an invite, btag is crazyalbo#1617Yagura5 6h
7h Worst RNG 5t LEGENDARY Hello I try so hard to not complain about life. But after yestarday for me it's over. Why this system's so bad? My legendary drops are horrible. I am holy paladin and i have: AGRAMMAR BOOTS SEPHUZ TYR HANDS UTHER BRACERS CHAIN THRAIN Blizzard should listen their community and fix this rng drops. Doesnt make sense play 50 days and have this "Luck"Fufu25 7h
7h Trinket Simming So hard to figure out what to use since so many of our trinkets are close in damage. Right now its not my 875 socketed CoF and 880 socketed DoS that sim's highest, its not 870 FCM and 870 SoC, it is 890 Krosus and 875 SCW. Which makes me sad lol.Vigilance12 7h
7h New paladin wondering about mobility Just made my first paladin, Im level 39 right now im really enjoying him. When I do battlegrounds my mobility is just crap, most of the classes can kite the hell out of me. I was wondering if our mobility gets better as I get into the higher level or will it be this way even at 110? Is it worth leveling a paladin for pvp and pve? I don't really like tanking or healing so Ret would be the only spec I really like..Lightstream9 7h
7h 7.2 Paladin class mount info from PTR Hey guys, just did some testing on the PTR and wanted to share an overview of the class mount, how to get it, and how it looks in action. Keep in mind, none of this is final, but it should give you an idea of what to expect from the quest (also, needless to say, there will be spoilers). If you just want an idea of how it looks like, scroll down for the description and later on I'll see if I can add screenshots as well. Prereqs and Fetch Quests On the PTR, there's an NPC that gives you Broken Isles Pathfinder 1 and 2, as well as unlocks the questline for your class mount (which leads me to believe that you won't actually see the quest until you complete the new class campaign quests and get the Broken Isles Pathfinder achievements). * *Edit 2/16/17: According to Templàr below there's a post saying that you may not need flying at all to unlock it. If I can find the blue post I'll put it here for confirmation. I do think you may still need to complete the new class campaign quests, however. Once that's started, you go to Lord Grayson Shadowbreaker, the guy next to the mission board. Human and Dwarf Paladins in Vanilla should remember him fondly (psh) as he's the one responsible for all the trouble they went through to get the original Charger. You're given a few fetch quests at this point, similar to the Vanilla questline though not nearly as painful. Your first item needed is to bring Lord Grayson a Stonehide Leather Barding from leatherworking. Second part requires you to take the barding to Dalaran's blacksmith and give him 50 Leystone Ore from Mining and a Saber's Eye from Jewelcrafting. This is easily the most expensive part of the quest so plan ahead accordingly. Once the Blacksmith has given you a Reinforced Barding from the mats you've given, speak to Lord Grayson again and go to Stratholme!Scenario The last part of the quest takes you to the service gate of Stratholme, where you get to start a scenario that basically has you run that part of the instance with new mobs, although you can have two Paladin NPCs with you of differing specializations (you can choose any combination of two from Ret, Prot, or Holy - as a Ret I went with the Prot and Holy NPCs) and you can mount as well. You start off at the chapel (the same one us bloody elves burned down in Burning Crusade, whoops), and Lord Grayson tasks you with getting 6 Stratholme Holy Water throughout the city, while also rescuing three of the scouts he sent ahead to investigate. They're conveniently held prisoner at the Ziggurat locations where the old bosses used to be (go figure), and each one is guarded by a boss NPC and an annoying dude who summons swarms of undead. Ret seems to be quite overpowered for this part of the scenario as Wake of Ashes stuns pretty much everything including bosses. Admittedly, I was also ilvl 890 so it's hard to gauge how difficult those three bosses are at lower gear levels, but tuning may not be final - at this point though, they're easy to deal with, and their damaging casts are stunnable and interruptible. Once the three scrubs, er, scouts are rescued and you have the 6 Holy Waters, you go back to Lord Grayson to give him the mats, who promptly tells you it's time to face the specter of Lord Rivendare himself for his mount -- only to find that his body isn't at final ziggurat! You then hear a voice yelling for you outside, and a Necromancer atop Rivendare's mount appears with a horde of undead, ready to pounce on you and your Paladin forces. Admittedly, this part of the scenario was a little tricky - while the boss could be CC'd, the trash seems to infinitely respawn. They also dealt a truckload of damage to my Paladin NPCs, who'd been holding their own up to that point. I was able to oneshot it with my gear, but if they tune it any harder expect a decent challenge. Again, Wake of Ashes was a lifesaver alongside Blinding Light - besides the swarms of undead, the necromancer did a decent chunk of damage on his own. Finally, once you down him, you capture Rivendare's mount! A fun cutscene occurs at the end where you bring the purified barding to Rivendare's mount in front of your altar and it purifies the steed, turning it into the Highlord's Golden Charger. It then does a cute little kneel animation to you as it basks in your awesomeness, and finally the mount is yours. Congrats! TLDR: Canonically, you are now the true owner of Baron Revindare's Charger as you corrupt it with your Light magics to do your bidding. What does it look like? The first mount you receive is the Highlord's Golden Charger variant, shown here: In my opinion, it's a beautiful mount in action - it has a unique summoning appearance and sound effect where it appears in a pillar of light with a distinct neigh. The tail and hooves glow, and while it doesn't have any wings, it leaves golden hoofprints in its wake, even in the air. Sadly I haven't figured out if there's any way to make it kneel like it did in the cutscene - its mountspecial is the standard rising on its hindlegs. I did mention that it's the first mount you receive, and there's actually a total of four. To unlock the other three color variants, currently you need to unlock all artifact traits of your respective spec's Artifact Weapon which includes the new 7.2 traits. Afterwards, Crusader Lord Dalfors, the Dwarf near Lord Grayson, will sell you the respective mount for 10,000 Order Resources each. Here's the list of mounts that go with each spec: Holy - Heraldic Reins of the Valorous Charger, the Silver/Blonde/Purple variant AKA the Jaina Horse - Prot - Stoic Reins of the Vigilent (sic) Charger, the Silver/Blue/Purple variant Ret - Harsh Reins of the Vengeful Charger, the Silver/Red/Angry variant may seem like much work to unlock all these additional colors, but on the plus side, for you crazy Paladin who have multiple Pally alts, they seem to work account wide as I was able to access the mount on a fresh Paladin copy that hadn't completed the quest. I'll update the post with more info/screenshots when I'm able. Hope this helps! Edit: For those wondering, no, it does not currently replace your Divine Steed graphic.Jackishi25 7h
9h When was the best time for Paladins? The other day a few paladins in my guild were talking about when each spec for paladin was the best. Some believed Ret was perfect in WotLK and others thought WoD Ret was best. At the same time some believed Holy was best in Cata while others like BC. When was each spec of paladin "the best" or when you believe it was perfect and why?Bryiah45 9h
10h What Ashbringer skin do you prefer? Ive been looking at all of the ashbringer skins and im still the biggest fan of the original one that we start off with. Its the one ive grown used to seeing over the years and fantasized about having one day. Im interested to hear what u guys think is ur fav one?Hordok38 10h
10h Tier 19 2 piece + Consecrated Hammer When using consecrated hammer as a talent, while standing in Consecrate (or when not standing in Consecrate, since the talent says it always gives the bonus), the tooltips for SOTR and HOTP do not update to reflect the 10% bonus from the 2-piece. Is this simply a tooltip error or does the tier 19 2 piece not work with Consecrated Hammer?Assura12 10h
11h joining the paladin ranks good afternoon paladins, I have thought long and hard about this and im gonna work on a paladin for my toon 1-110. I just wanted to know how things looked for them at cap is ret doing decent dps in nh and how things look in pvp.. i know everyone will say ret has little mobility but DS isnt as bad as WW. as I lvl im gonna try tanking and healing so if you have any insight on those two specs please feel free to drop a reply. thanksCarakon18 11h
11h Fresh 110 Pally Tank I have been going through the guides and such and I am wondering if hand of the protector is better than the bubble and taunt ability for gearing up? Is my spec a mess?Saturnine3 11h
14h Question about stats. At the moment I'm sitting at Crit 26% - Haste 25% - Mastery 28% - Vers 3%. I am running all Haste enchants and gems - but I have been questioning whether or not I should swap them out for Vers enchants and gems - Current trinkets are 900 Chrono Shard - 900 Might of Krosus. Cheers.Hektø2 14h
14h Paladin Raid Healing! Hi, i am torn on how to heal as a pally in a raid setting? I am told I am to only focus %100 on tank healing and let the others handle the rest? but then im told to not only focus tank but to heal all over with Martyr. If anyone could help that would be absolutely great!Xanonymous8 14h
14h How would you fix Fervent Martyr? So let's look at the undeniably worst holy paladin talent and see if we can find a better way to make it work that puts it on a competitive level with JoL and Sanctified Wrath. My idea: Fervent Martyr: Damage received through damage transfer mechanics (Sac aura and LotM) apply a heal over time equal to x% (50, 75, 100%?) of the damage taken over 5 (10?) seconds.Pallymcbeal5 14h
15h Consecration vs Execution Sentence Thoughts? I use ES but someone from guild had mentioned maybe swapping it out for consecration but have not had the time to test it.Gavinx13 15h
15h Ashbringer Talks!? I can't find any information on this so I am coming here to see if this happened to anybody else. I'm in Highmountain, doing the very grindy Archeology quest. I had just killed a few crocs when suddenly a disembodied voice says "The Ashbringer..." I spin the camera around and find no source for this voice. It isn't even the same voice from the original Corrupted Ashbringer from Vanilla. Has this happened to anybody else? I've been unable to duplicate the event either. Is this something new that was hidden in an update? I've been playing Legion since release and have been using Corrupted Remembrance since ToV came out (maybe before). This whole thing has me both confused and curious.Holysavior1 15h
1d Maraad's Drape of wasted bag slot Can this thing be made less garbage please. The only situation that I have found this legendary to be potentially useful (overflowing beaconing yourself) is rendered useless by the fact that the damage from martyr is applied AFTER the beacon transfer heal. Change it so that LoD makes martyr transfer 20% less damage per stack (up to 5 stack) for 5 seconds. Basically you get 3 free martyrs in, with the tradeoff that they don't beacon transfer still. Still wouldn't make it BiS, but it might make it worth equipping over drape of Shame once in a while.Pallymcbeal12 1d
1d Question about my stats please read. At the moment I'm sitting at Crit 26% - Haste 25% - Mastery 28% - Vers 3% I am running all Haste enchants and gems - but I have been questioning whether or not I should swap them out for Vers enchants and gems - Current trinkets are 900 Chrono Shard - 900 Might of Krosus. Cheers.Hektø0 1d
1d Which are the most needed Mouseover Heals Im new Paladin and new to healer as well so using Vuhdo but would like to know as a leveling Paladin which are the most needed heals and on what kind of situation are they used. Ex. AOE Heal Emergency Heal Tank Heal Heal DPS tyvmXaofeng7 1d
1d Paladin Leveling Build So I just got this pally to 100 and I've leveled her as prot the whole time with pretty good success, but now that I'm in the broken isles it's seems infuriatingly slow. Any tips or advice on how to make it a little more tolerable? I was planning on healing with this toon once she gets to 110. Any advice is much appriciated!Cambridge11 1d
1d [A]: Mythic+ All Paladin group Looking for knock out some M+ after work tonight if anyone is interested in a /ALL/ Paladin group? I've been wanting to do this for a while now; however I've had a very hectic schedule with work lately, so I figure do or die now that I have a few hours after work. Time: 9:00 PM ( Pacific Time ) Goals: - Mythic +15 Timer - Bad puns and jokes - Something something justice Requirements: - Ilvl 885 or higher ( Equipped ) - be able to handle yourself or learn - Alliance - No ragers please, only good times here If you're interested shoot me a friend request ( Aztec#1290 ) or drop a post here on this thread so I can reach out to you. We could use the Paladin discord in case anyone else wants to hang out who couldn't get in to first group or we can use my personal Nicolas Cage themed Discord.Dominguez19 1d
1d Considered BiS prot legends for raiding I recently just got the ring that reduces 4% damage now for strictly raiding to me the other BiS legendary would be the helm with 2 charges of light and reduced cd per charge would I be correct? I'm sticking to the ring over the legendary that increases avenging wrath and hoping and praying I'll get the helm sometime soon..Thulmor4 1d
1d Protection relic choices Hey just trying to get an understanding what relics would be considered # 1 and # 2 choice for artifact relic choice?Thulmor5 1d
1d Open Libram CLVI: "Zen Intervention" Title formerly: "SEF" : Sanctify, Exorcise, and Flash Heal! You all get the monk for going 14 hours with no new libram :P ... Previous Libram: Libram Archive: Paladin Social Networking: My Little Ponydins by Lobster: Vanilla Ret Pally "Melgibsmash": ____________________________________________________ Miss Kobayashi's Dragon Maid for anime of the year. That is all.Snufu163 1d
1d Ret pallys in pvp how are the doing atm? Been thinking about leveling one for a change of pace from my DH.Hexær5 1d
1d Borngood's Holy Paladin PvP Guide 7.0.3 Borngood’s Holy Paladin PvP Guide Legion and (7.0.3) This is my second guide, for new and returning players to the Holy Paladin class for Legion PvP. In this guide I will mainly be going over abilities, talents, tip and tricks, and other general things I have learned from playing the beta. My goal with this guide is that anybody taking the time to read it will learn something new about paladins in legion, so thank you and enjoy! Table of Contents New Legion Changes Talent Cheat Sheet Normal Talents PvP Talents Artifact Weapon Arena Compositions Final Thoughts New Legion Changes Where to begin… let’s start with all of our new abilities, and how the paladin class has changed as a whole going into Legion. Familiar things to look out for, and a core part of the healing rotation, flash of light and holy light with infusion of light procs. Beacon of light is still the same, but otherwise, there are a ton of changes to talk about with our spells. -We have a new mastery, now our healing is increased depending on how close we are to our target. Now don’t panic, we do not have to be in melee range the whole time. Our level 100 talent Beacon of the Lightbringer (mandatory) allows us to gain benefit from our mastery off of our Beacon of Light as well. So if we heal our Beacon target, you gain full mastery benefit. I’ll go over this more later. -Holy shock is now a 9 second cooldown reduced by haste. (up from 6 seconds) -Light of the Martyr: Sacrifice a portion of your own health to instantly heal an ally for (500% of Spell power). You take damage equal to 50% of the healing done. Does not cause your Beacon of Light to be healed. Cannot be cast on yourself. One of the additions to our healing toolkit, LotM is basically a stronger instant cast flash of light, with the 50% damage penalty. The spell is used when you want avoid interrupts. -Light of Dawn: Unleashes a wave of holy energy, healing up to 5 injured allies within a 15 yd frontal cone for (180% of Spell power). Now a 12 second cooldown reduced by haste, instant cast heal. Used when holy shock and all other instants are on cooldown. -Aura Mastery: Empowers your chosen aura and increases its radius to 40 yards for 6 sec. 3-minute cooldown, also gives special effect to devotion, sacrifice, and mercy auras. More on this under talents. -With denounce removed from the game, the way you deal damage has changed, now consisting of judgment, crusader strike, and holy shock. The rotation goes judgment>crusader strike>crusader strike>holy shock>crusader strike Judgment: Judges the target dealing (250% of Spell power) Holy damage and causing the target to take 30% increased damage from your Crusader Strike and Holy Shock for 6 sec. 12 second cooldown reduced by haste. Crusader Strike: Strike the target for 210% Physical damage. Maximum 2 charges. 4.5 second cooldown reduced by haste. -Blessings of sacrifice, freedom, and protection all have 1 charge baseline. -Avenging wrath is a 2-minute cooldown with a 35% healing and 20% crit chance increase. -Consecration was added back in the game for holy paladins! -Divine protection is now a baseline 20% reduction to all damage. -New ability divine steed: Summons your Holy mount to ride for 3 sec, increasing movement speed by 100%. Usable while indoors or in combat. Divine Steed is one of the best abilities we have gained for legion. The potential is very high with this spell, you can use it offensively to land a hammer of justice, or defensively to line of sight crowd control. Combined with freedom it feels a little clunky to get it off, but it’s worth it to create distance (except against rogues who teleport to you, and death knights who grip). But then you can also talent into 2 charges so you can do some cool stuff. Talent Cheat Sheet Melee Spec (Avenging Crusader) Talents 15: Bestow Faith 30: Cavalier 45: Fist of Justice 60: Devotion Aura 75: Holy Avenger 90: Sanctified Wrath 100: Beacon of the Lightbringer Honor Talents 1: Gladiator's Medallion 2: Divine Favor 3: Divine Vision 4: Light’s Grace 5: Ultimate Sacrifice 6: Avenging Crusader Ranged Spec (Non Avenging Crusader) Talents 15: Bestow Faith 30: Cavalier 45: Fist of Justice 60: Devotion Aura 75: Holy Avenger 90: Sanctified Wrath 100: Beacon of the Lightbringer Honor Talents 1: Gladiator's Medallion 2: Divine Favor 3: Divine Vision 4: Light’s Grace 5: Ultimate Sacrifice 6: Blessed Hands Normal Talents (Non PvP) In this section of the guide I will be covering the normal PvE talent tree, levels 15-100. I will go over each talent that will be used as default, and mention others which have their place in certain scenarios. Remember that talents will be swapped every game depending on what you’re fighting against, and also what composition you are playing. Level 15: Bestow Faith and Crusader’s Might. -Bestow Faith: After 5 seconds, the target you cast this on will receive a heal a bit stronger then flash of light. 12 second cooldown. Bestow faith is good in situation where you can predict swaps or incoming damage, because of the 5 second delay time in the healing. There are a ton of possibilities with this talent, but one common combo is to bestow faith yourself, then spam light of the martyr on your ally to avoid interrupts. -Crusader’s Might: Every time you use crusader’s strike, your holy shock cooldown is reduced for 1.5 seconds. Now this talent is very important when not only playing avenging crusader build (more on this later), but also in Legion we’re very dependent on infusion of light procs to do burst healing. This is because in the current state of the game flash of light does barely any healing at all outside of cooldowns. Holy light can be talented so that the healing is increased by 100% (more on this later), thus infusion procs are powerful. Level 30: Cavalier -Divine steed is our mobility for the expansion. Cavalier grants us 2 charges of divine steed. Now why would we want 2 charges? For example, you could divine steed into the healer for a hammer of justice, then divine steed back behind line of sight. Divine steed away from a death knight, he grips you, then divine steed for a second time while freedom is still active on yourself. There are so many situations where this talent is useful, it’s all about discovering how you want to use it in your playstyle. It feels clunky to freedom then divine steed, but most of the time this is correct. Level 45: Fist of Justice and Repentance -Fist of Justice: Whenever you cast judgment the cooldown of hammer of justice is reduced by 10 seconds. The range of HoJ stays at 10 yards. If judgment is used on cooldown (12 seconds reduced by haste), you can get the cooldown of HoJ down to 34-40 seconds depending on your rotation. This will be the talent used by default, so get used to casting judgment on cooldown. -Repentance: Finally, repentance takes off dot/bleeds when cast on the target, this has never happened before. Quite honestly, repentance will be super strong when playing without a mage/hunter/monk. Even with those classes, there are many opportunities to cross cc a team. The cast time is still pretty long and the range 30 yards, but the reward is very high if you get it off in clutch moments. Level 60: Devotion Aura -Devotion Aura: An automatic pick, never swap off of this talent. The damage reduction is way too good. It is a 10 yards range, but you can PvP talent into Divine Vision to make it 40 yards. This gives your whole team a passive 6.67% (repeating) damage reduction. With only 1 ally in range, 10% to each of you. When you use aura mastery, everyone on your team receives a full 20% reduction, as well as 15% increased healing from your artifact trait. Level 75: Holy Avenger -Holy Avenger: This talent increases your haste by 30% and increases your holy shock healing by 30% for 20 seconds. Something you’ll notice after playing is that paladins need haste, badly. In addition to faster cast times and the global cooldown, most of our abilities cooldowns get reduced by haste. Holy Shock, Light of Dawn, Judgment, Crusader Strike, just to name the important ones. Level 90: Sanctified Wrath -Sanctified Wrath: Does the same thing as last expansion, increases Avenging Wrath duration to 30 seconds (up from 20s) and holy shock cooldown reduced in half. This talent also interacts with Avenging Crusader. Quite honestly the other 2 choices in this row are garbage for PvP. Level 100: Beacon of the Lightbringer -Beacon of the LightBringer: (Mastery: Lightbringer) now increases your healing based on the target’s proximity to either you or your Beacon of Light, whichever is closer. The healing and range of Light of Dawn are increased by 30%. The best talent of the row, you can be near a pillar to line of sight cc, and still gain full benefit from your mastery. This is especially important when healing melee classes on your team or any teammates overextended. Also makes Light of Dawn worth pressing in the rotation when you can heal 3 targets. PvP Talents Row 1: Gladiator’s Medallion and Relentless -Gladiator’s Medallion: Normal PvP trinket on a 2-minute cooldown. Still a solid choice. -Relentless: 25% cc reduction passive. even without orc stun reduction, I believe it will be used against rogues and mages. Those 2 classes bring so much cc that it is usually better to just have the passive 25% reduction. Very good choice when using Avenging Crusader, since you will be much more susceptible to cc. Row 2: Defender of the Weak and Divine Favor -Defender of the Weak: After healing a target below 50%, your haste is increased by 20% for 5 seconds. After you come out of a cc chain, your teammates will usually be below 50%, and if they’re not, well that’s great news. But the main reason this talent is important is that while you have the haste buff, your global cooldown is much faster, your cast times are much faster. Most importantly, the cooldown of Holy Shock, Judgment, and Crusader Strike is decreased. You can see the potential of this ability really shine when playing Avenging Crusader spec (melee paladin). -Divine Favor: The next Flash of Light or Holy Light will be increased by 100%, and cannot be interrupted. 45 second cooldown. So this is our new “aura mastery”, but for only 1 cast. It is a pretty decent talent, but when you can get stunned and even blanket silenced on it, I’m not quite sold on it yet. You generally need an Infusion of Light proc (fast cast Holy Light) to make this talent useful. Row 3: Divine Vision* -Divine Vision: Increases the range of your Aura by 30 yards (up to 40 yards). So this PvP talent makes it so your aura actually does something in PvP for your team. Something interesting you can also do is since we will always take devotion aura, you can spec out of Divine Vision and give yourself a passive 20% damage reduction if you are more than 10 yards away from your team. Thus the * I included, you will spec out of divine vision if you are getting trained the whole game against specific comps. Row 4: Light’s Grace and Pure of Heart -Light’s Grace: Increases healing of Holy Light by 100% and stacks a 5% damage reduction up to 3 times. The damage reduction buff lasts 8 seconds. This talent is the best in the row against most everything, it makes our Infusion of Light (fast cast Holy Light) procs very valuable, thus we cannot waste any procs. -Pure of Heart: When you or allies within 20 yards are healed from ANY source, they are cleansed of all Diseases and Poisons. Yea this talent is strong against the obvious classes, assassination rogues, unholy death knights, but the third class that this talent is useful against is hunters. This talent destroys the hunter mortal strike effect. You can skip this talent against frost death knights. Row 5: Ultimate Sacrifice -Ultimate Sacrifice: Blessing of Sacrifice now transfer 100% of all the damage to you into a damage over time effect. This talent is insane. I cannot stress enough that a well-timed ultimate sacrifice can change the tide of a game. Did I mention that you cannot dispel Blessing of Sacrifice now? You’re making whoever you cast it on IMMUNE to damage for 12 seconds. You have to be careful though, as soon as you cast Ult Sac, you will be the kill target. The best way to use this talent is to pop it, divine steed away from the fight, and cast your artifact weapon (more on this later). Row 6: Avenging Crusader and Blessed Hands (The most important talent row) -Blessed Hands: Grants 2 charges to all your blessings. This talent is just plain strong, 2 charges of freedom, sacrifice, protection. You take this talent against heavy cc comps such as rogue/mage or warrior/mage. -Avenger Crusader: I saved the best for last. This is my favorite talent of the expansion, and the holy paladin class. Without this talent, I would have probably quit paladin. Your Crusader Strike, Judgment and auto-attack damage is increased by 40%. The cooldown recovery rate of Crusader Strike and Judgment is increased by 50% (reduced in half). When you deal damage with Crusader Strike and Judgment, you and the nearest 2 injured allies will be healed for 200% of the damage done. Lasts 20 seconds (30 seconds with Sanctified Wrath) 1 minute cooldown. So the basics when running this talent is as follows. 1. Beacon of Light on the target taking the most damage. 2. Judgment>Crusader Strike>Crusader Strike>Holy Shock for healing or damage. 3. The main goal is to always have judgment applied to your target when you attack with Crusader Strike. 4. The AoE healing transfers to your beacon target, I cannot stress this point enough, the secret to this spec is to keep beacon on the target taking the most damage, or the target you want topped off. That’s it. Playing with Avenging Crusader has its downsides as well. Since you are in melee range in the fight you can get cc’d more easily. Also you can get swapped to and attacked much more easily as well. When playing with this new playstyle, don’t get discouraged. It’s new and takes some getting used to. At first I thought it would not be that good, but as I played it more and more, after much practice it is easily one of best experiences I have had playing WoW. Artifact Weapon In this section I will be going over our artifact weapon, new to Legion we will have the same weapon throughout the expansion but now we upgrade it with artifact power. Our Artifact Ability is Tyr’s Deliverance. Tyr’s Deliverance: Heals an injured ally within 15 yards for 39,054 (scales by gear/in PvP combat) every 0.9 sec. for 10 seconds. Allies healed receives 20% increased healing from your Holy Light and Flash of Light for 10 seconds. 2 second cast (reduced by haste) 1.5 min cooldown. At first I thought our artifact ability was, excuse the language, complete LUL. But as I played with it, I came to realize that it’s not that bad. The situation you want to use this in are before a cc chain, behind a pillar after you ultimate sacrifice’d your teammate, or right before the enemy team pops heavy aoe damage. Power of the Silver Hand: Casting Holy Light and Flash of Light have a chance of increasing the healing of your next Holy Shock by 10% of all damage and effective healing (not over healing) you do within the next 10 sec. In plain English, it’s just a nice extra healing boost when you’re going through your normal rotation. It’s passive so don’t worry too much about it. The Light Saves: When the health of your Beacon of Light target falls below 50%, the next Holy Light or Flash of Light on the Beacon target will be increased by 100%. Passive, can occur only once every 30 sec. The way this talent works is that the beacon has to be on the target when they fall below 50% hp. You cannot beacon a target below 50% and get the buff. They would have to go above 50% hp, then fall below 50% hp again. Also keep in mind it’s for the beacon target. Protection of Tyr: 15% healing increase while aura mastery is active to all allies within 40 yards. Good aoe healing increase. Passive. Spending Artifact Power As of writing this guide, the way I plan on spending my artifact power is as follows. I will be leveling as retribution (you can also level as prot both are fine), and buying only 13 artifact traits levels in the retribution/protection weapons. Sadly leveling as holy paladin is not very fast. Then the order of purchase for artifact traits goes as follows: Virtues of the Light, Knight of the Silver Hand, Vindicator, Deliver the Light, Power of the Silver Hand, Shock Treatment, Protection of the Light, Blessings of the Silver Hand, The Light Saves, Share the Burden, Justice through Sacrifice, Second Sunrise, Templar of the Light, Expel the Darkness, Focused Healing, Protection of Tyr. The order listed above is currently what I believe is the best order for PvP, gaining our most useful artifact traits first. This section is open to opinion, but this is what I plan on doing. I will update the guide about relics when I honestly figure out which are the best. Arena Compositions This section of the guide will be updated depending on how the meta shifts once legion goes live. Everyone has to keep in mind that at the beginning of the season, we will not have full gear, barely powered up artifact weapons, and will be trying out new comps. Final Thoughts If you made it this far, I hope you found something useful here. If not, I’ll keep updating the guide as more information becomes available. As I finish writing this guide, it is 5 days before the launch of Legion, and I’m hopeful that PvP will be in a good spot. If I’ve learned anything playing this game, play to have fun. Yea being competitive is awesome, but if you aren’t having fun doing it, then why are you doing it? That’s something I think about all the time. So the next time you interact with somebody online, or even in life, try to make a connection with them. Remember that all of your opponents are people, real human beings, and are probably just like yourself. Thanks for reading, and take care <3. Quick sellout I stream Holy Paladin as much as I can. Btag- Borngood#1295 if you ever want to ask questions or have a nice chat.Borngood59 1d
1d Fresh 110, what next? (no raids/dungeons) So I just dinged 110 on my pally this afternoon and don't raid or dungeons much right now due to hours im available, but was wondering, what should a fresh 110 in legion be doing to start to gear up and get the AP and rep grinds going? What are the best places to start off first? And what in general should I be doing or unlocking that's going to take a while? I haven't completed all the zones yet but did start the suramar quest earlier. I have all 3 artifacts already and have been putting all my AP into ashbringer, though I've thought about off spec going prot for later and working a little on that relic.Illyrria8 1d
1d BIS Holy Pally Legendary 7.1.5 Just what the title says - what do you guys think will be BIS for both legendaries when the patch hits. Seems like everyone is torn between: Neck/Belt Belt/Ring Shoulders/Belt Belt/Trinket Ring/Shoulders I thought it would be neck/ring...maybe not?Vartonis35 1d
2d Corrupted Ashbringer skin transfer b/w toons If i obtain the corrupted ashbringer artifact skin with 1 ret pally toon does it appear on my other ret pally toons as a skin option irregardless of faction (i have alliance and horde ret pallies).or does it not transfer at all between toonsHordok4 2d
2d Holy Shield When do you guys use holy shield? What fights (raids/dungeons,etc) is it good for?Acetyr8 2d
2d Prot Paladin Resources I am looking to optimize this alt a bit, I've not done much research this expansion on prot paladins. Can anyone point me to a good guide/resource?Zugar4 2d