Apr 23 Vanguards Retribution Paladin PvP Guide 7.3 Retribution Paladin Guide This guide is written mainly for players new to playing retribution in arena / PvP. Guide is also posted in a different format on: Talents In the talent picture I selected talents that I use as default in arena. Talents should be changed every arena match depending on what composition you're playing, what you're up against, and what strategy you and your opponent might execute. Read below for a more detailed explanation on talent choices. Level 15: Highly Recommended: Final Verdict This increases your Final Verdict damage by 20%. Currently the other 2 talents just don't beat out the damage you can gain from Final Verdict in a PvP scenario. Level 30 Recommended: Zeal Crusader strike is rarely used on CD in PvP, this makes Fires of Justice a bit more lackluster. Rarely do Rets run out of globals for things to do in PvP, making the longer CD on Zeal not much of a problem allowing it to buff our Crusader Strike damage significantly without a big cost. Due to this, Zeal will almost always do more damage than the other talents on this tier other than extremely specific situations. Greater Judgment is useful in fast games but keep in mind Crits have reduced effect in PvP. Over a long-game unless the other team was above 50% HP the entire game and you were getting kited a lot Zeal will be superior. Level 45 Recommended: Fist of Justice Logic here for Fist is very similar to WoD, the other 2 talents are mostly used if you want to strategize around them. Repentance is somewhat improved in the fact that it doesn't use the CD if you cast it on a Beast, but you'll require a lot of effort to land it especially on Druids. Blind is essentially the same as before, not very useful unless you want to rush a game. Level 60 Recommended: Blade of Wrath or Divine Hammer Blade of Wrath provides the best consistent damage and also good holy power generation. Crits are also 150% in PvP, making Virtue's Blade much worse than it would be in PvE. Divine Hammer is used if you play in a composition where AOE damage is useful. It should be used against any teams that you believe will generally be stacked such as melee cleaves. As long as Divine Hammer can occasionally hit 2+ targets it will beat out Blade of Wrath in terms of overall damage. Level 75 Recommended: Any Justicar's Vengeance has a lot of synergy with Divine Purpose. Basically, you use it with the proc or when the target is stunned. This talent is excellent especially in 2v2, when you hit healers a lot during stuns. Eye for an Eye should be picked against any kind of physical damage team that will focus you. Word of Glory is an okay choice against DOT cleaves that has a no physical damage component to it. Generally used when the other 2 is useless due to taking Crusade and no physical damage taken. Level 90 Recommended: Divine Intervention and Divine Steed Divine Intervention is an increase to our survivability. Not having to press Bubble when we get low is like a large indirect increase to our health-pool pre-bubble. This is generally my default talent. However, our Mobility is horrible, and having at least one talent to help it is nice. If you plan to for example, chase a Mistweaver Monk in 2v2 you should use the mobility talents instead. Level 100 Recommended: Divine Purpose or Crusade Holy Wrath now does 35% of your missing HP as damage. This is still decent burst, but with the long CD mixed in Divine Purpose will almost always be superior outside of 2v2 Skirmishes or Duels. Crusade requires a ramp up time but is our highest damage burst talent in this tier. If you don't expect to get CC'd too much during your wings choose Crusade. Glyphs Removed Artifact Traits 1. Wake of Ashes 2. Blade of Light 3-5. Righteous Blade x3 6. Unbreakable Will 7. Protector of the Ashen Blade 8. Ashes to Ashes 9-11. Deliver the Justice x3 12-14. Sharpened Edge x3 15-17. Deflection x3 18. Echo of the Highlord 19-21. Wrath of the Ashbringer x3 22-24. Highlord's Judgment x3 25-26. Embrace the Light x3 27. Divine Tempest 28. Healing Storm 29-32. Might of the Templar x3 33. Endless Resolve 34. Ashbringer's Light 35. Ferocity of the Silver Hand 36-39. Righteous Verdict 40. Blessing of the Ashbringer 41. Judge Unworthy 42. Wrath of the Ashbringer (4th point) 43-44. Might of the Templar and Righteous Blade (4th points) 45-etc. Any of the (4th points) until ConcordanceVanguardy581 Apr 23
1d Retribution (7.0.3) - Updated 8/4/16 ____________________________________________________________________ Retribution, an In-Depth Guide for PvE (7.0.3) Most recent update: 8/4/2016 ____________________________________________________________________ NOTICE - 8/11/16: I will not be supporting this guide throughout the Legion expansion due to time-consuming developments in school & career requiring most of my focus. After maintaining this thread for so long, it's difficult to just stop, but I will not have time to stay on top of everything that happens in the Retribution community for a while. I will continue to lurk on the forums and be around in-game (and in the Paladin Discord!) to answer questions, but perhaps not quite as often. Thankfully, this is far from the only Retribution Paladin resource! I greatly suggest following Rebdull's Retribution guide on Wowhead, which is updated for level 110 ( Thete's video guides are also a good source of information for those who prefer that format ( Furthermore, you should make use of the Paladin Discord. All of the information you'll need for that can be located here: Fight on, my beautiful /hairflipping Paladin brothers and sisters. (╯°□°)╯ ____________________________________________________________________ ... This is a Retribution Paladin DPS guide focused on providing a thorough understanding of the spec. This guide is a constant WIP and is being edited regularly. Check back often for updates. This guide is made possible by the collective efforts of the Paladin theorycrafting community, especially Solsacra and mserrano. While generally accepted as correct, much of the information provided here is ultimately theoretical and should be taken as suggestion, not gospel. Changes are noted in the change log (post 11). Thank you and have a nice day. :) ____________________________________________________________________ Author Information I am currently playing as Chrissinger (formerly: Svayne, Qris) @ US-Area 52. Paladin since Wrath, Retribution since Cataclysm. I maintained this guide since March 2011, but am not currently supporting it for Legion. The easiest way to get my attention is via Twitter @mfwchris. ____________________________________________________________________ Table of Contents ____________________________________________________________________ • X ... Glossary • 1 ... What's new in Legion? • 2 ... Talents • 3 ... Rotation - 3.1 ... Single Target - 3.2 ... Multiple Target - 3.3 ... Cooldown Usage • 4 ... Greater Blessings • 5 ... Utility - 5.1 ... Defensive - 5.2 ... Healing Spells - 5.3 ... Blessings - 5.4 ... Miscellaneous • 6 ... Tier Set Bonuses • 7 ... Gearing - 7.1 ... Stat Priority - 7.2 ... Gems - 7.3 ... Enchants • 8 ... Consumables • 9 ... Races - 9.1 ... Alliance - 9.2 ... Horde • 10 .. Mechanics • 11 .. Addons & Macros - 11.1 .. Addons - 11.2 .. WeakAuras • 12 .. Frequently Asked ?s • 13 .. Other Resources • 14 .. Change Log ____________________________________________________________________ Glossary ____________________________________________________________________ AtA .... Ashes to Ashes AW .... Avenging Wrath BoF .... Blessing of Freedom BoJ .... Blade of Justice BoP .... Blessing of Protection BoW .... Blade of Wrath CD .... Cooldown CS .... Crusader Strike DI .... Divine Intervention DP .... Divine Purpose DS .... Divine Storm (or Divine Shield) EfaE .... Eye for an Eye EotH .... Echo of the Highlord ES .... Execution Sentence FoJ .... Fist of Justice FoL .... Flash of Light FV .... Final Verdict GBoK .... Greater Blessing of Kings GBoM .... Greater Blessing of Might GBoW .... Greater Blessing of Wisdom GCD .... Global Cooldown GJ .... Greater Judgment HoJ .... Hammer of Justice HoPo .... Holy Power HW .... Holy Wrath JV .... Justicar's Vengeance LoH .... Lay on Hands SoL .... Seal of Light SoV .... Shield of Vengeance TFoJ .... The Fires of Justice TV .... Templar's Verdict WoA .... Wake of Ashes WoG .... Word of Glory ____________________________________________________________________Svayne784 1d
5d Complete Paladin Transmogrifier Gear Guide <><><><><><> <><><><><><> <><><><><><> What is Transmogrification? "The Ethereals, emerging from the nether, will bring with them a new technology they call Transmogrification. They’re heading to the capital cities of Azeroth to set up shop and to offer adventurers a unique service -- copying the appearance of one magical item onto another. They only ask for a modest gold donation to recoup their costs." From what we have been told, an item can be re-skinned into an older, maybe cooler looking, piece of equipment. Example: "Tier 12 to look like Tier 2" What can be Transmogrified? "Placing an item into the Transmogrifier interface will offer a preview of how the item will appear once the change is applied. However, not all item pairings are compatible with Transmogrification. In general, only items that have stats can be used in the transmogrification process. You must also be able to wear both items when using this service. Ethereals don’t have much in the way of ethics, but allowing someone to appear as if they’re equipping unusable items crosses the line." Example: Plate to Plate; Mace to Mace; Staff to Staff; etc, etc. Wait! We can not modify Immolation Faceguard to Crown of Destruction? No. It is a safe assumption that the designers do not want cloth casters to appear as plate wearers or vice versa. This also includes set items such as "Warlock," "Hunter," "Mage," and "Shaman." Example: As a Paladin we can not wear Death Knight armor sets, but we can find same model items to transmogrify to. That is why this thread is being created - after all. A Short Note: Items will be required to have stats as well, Ethereals will not waste their time on Frost-Rimed Cloth Hat or Weather Beaten Buckler. This could be changed down the road, if business looks promising. A Short Note: Thunderfury, Blessed Blade of the Windseeker, Shadowmourne, or Sulfuras, Hand of Ragnaros will not be able to be transmogrified at initial launch. The complexity of these magical items currently surpass the knowledge held by the Ethereals. A Short Note: Tired of leveling in that old dusty Bind on Account gear? Well do not worry, BoA gear can be transmogrified! It is important to understand that transmogrified gear is character side only. You can not transmogrify your gear, mail it to an alt and look like you're in Tier 12 at level 10. But you are more than welcome to collect quest items, build an outfit, and transmogrify at your hearts content! A Short Note: Weapon art will be the only thing that is transmogrified. If you have a weapon with Power Torrent and transmogrify it to another weapon with, say crusader, the transmogrified weapon will show up with Power Torrent. <><><><><><> <><><><><><> <><><><><><> ... <><><><><><> <><><><><><> <><><><><><> All ideas, armor sets, and unique weapons are welcome! Start bragging about your favorite armor configurations! A Short Note: The Dark Moon will be bringing back some novelty items in 4.3; so get ready for some skee ball and collect those tickets! PvP Gear and Tier 3 is likely returning.[/i] Duplicate skins shared on two or more items will be listed in order of ease to acquire. <><><><><><> <><><><><><> <><><><><><> Ðj327 5d
Apr 11 [BFA-WIP] Protection Paladin Guide Welcome to Prot Paladin Guide for Legion. Full guide in proper formatting available here : Mini TL;DR ...To Skip to Discussion : ... Abilities Offensive Shield of the Righteous Charges: Somewhat reskinned Holy Power since we can still consume it with seraphim (if talented) and it’s still the only ~resource~ we actively generate. Shield of the Righteous: 16 sec CD, reduced by haste and Judgment. Active Mitigation (AM) of protection paladins. Starting with legion it also works in reducing magical damage so it somewhat makes up for loss of of divine protection. SotR also interacts with level 100 Seraphim talent, which consumes charges (including partial) for short term buff. Avenger’s Shield: 15 sec CD, reduced by haste and reset by Grand Crusader procs. One of the key dps abilities we have, going to Legion from WoD we lose the 2 extra bounces (until we obtain legendary for it), but with an artifact trait, it can also do a small aoe pulse around each target hit; therefore we can safely pick up adds from range. Furthermore it interrupts initial target, making caster npcs come to us. Hammer of the Righteous: 4.5 sec CD, reduced by haste. Our filler ability; does extra aoe when we’re standing in consecration and has a chance to trigger Grand Crusader to reset Avenger’s Shield cooldown. When talented into Consecrated Hammer it always AoEs and when talented into Blessed Hammer, it always summons a hammer which does two full spins around us, being able to hit targets multiple times. Judgment: 6 sec CD, reduced by haste. Each cast reduces cooldown on SotR, thus making Judgment our “resource generator”. Critical hits reduce the CD by twice as much. Consecration: 9 sec CD, reduced by haste. AoE pulse ability which does not follow us, furthermore increases our SotR and Light of the Protector by 20% when we are standing in it. It’s important to note that this is multiplicative x1.2 not flat 20% increase, so 35% healing will go to 42% instead of 55%. Avenging Wrath: 2 min CD - 20 sec duration, increases damage and healing by 35%. Blessings Blessing of Protection: 5 min CD. Prevents all physical damage for 10 seconds, while also dropping threat from the target. Does not prevent target from attacking. Blessing of Sacrifice: 2.5 min CD. Redirects 30% of the damage taken by target to you for 12 seconds. Blessing of Spellwarding: (Talent) 3 min CD. Replaces Blessing of Protection, prevents all magical dmg to the target for 10 seconds, does not drop threat from target. Defensive Light of the Protector: 15 sec cd, reduced by haste. Key defensive ability along with SotR. Heals us for 25% of Missing health. Further buffed by standing in consecration and artifact abilities. Ardent Defender: 2 min CD. Reduces all damage by 20% for 8 sec. If you are to die during it’s duration it prevents the killing blow and brings you up to 12% health. Cooldown further reduced by artifact traits, making it one of more frequently used defensives. Guardian of Ancient Kings: 5 min CD. Reduces all damage by 50% for 8 sec. Due to increased CD one of the more tactical cooldowns, yet still one of the strongest. Lay on Hands: 10 min CD. Heals for your maximum health. Longest cooldown of all defensive abilities, making it generally a last resort spell. Can also be cast on allies to prevent death. Eye of Tyr: 1 min CD. Artifact ability, causes damage around you, and reduces damage taken from those enemies by 25% for 9 seconds. Important to make sure that the dmg you want to reduce is cast by the target being affected and it’s not too far away. Divine Shield: 5 min CD. Prevents all damage for 8 seconds, but removes all threat for the duration. Important to taunt the target right before casting in order to get 3 sec of aggro on the boss in single target situations, dangerous to use in AoE without final stand. Flash of Light: 16% max mana, 1.5 sec cast time no cd. Heal to top yourself off while questing, has little use while in combat outside of possibly healing yourself when out of range of healers or sitting in Divine Shield. Talents Level 15 - Tier 1 Holy Shield: (Passive) Increases your block chance, allows you to block spells, and your successful blocks deal Holy damage to your attacker. Mostly used for defensive reasons, especially against dots. Problematic to use against magic nuke’s as you can not rely on it activating. Blessed Hammer: Throws a Blessed Hammer that spirals outward, dealing Holy damage to enemies that it hits, and causing them to deal 15% less damage to you on their next auto attack. Highest DPS talent in the row, and the best one for survival vs physical damage. Can hit same target multiple times, applying damage reduction each time. Spins Clockwise. Consecrated Hammer: (Passive) Hammer of the Righteous has no cooldown. Hammer of the Righteous, Shield of the Righteous, and Light of the Protector now always gain the benefit of Consecration. Not particularly useful unless you want a faster rotation, or experience issues picking up mobs with baseline abilities. Level 30 - Tier 2 First Avenger: : (Passive) Increases the damage of Avenger's Shield by 50% to the first target, and increases the chance for its remaining cooldown to be reset by abilities and talents by 10%. With 7.1 you no longer suffer the penalty of not hitting other targets, and more frequent grand crusader procs will help you be competitive with Bastion of Light on dps in multi-target encounter. Bastion Of Light: 2 min CD - Immediately grants 3 charges of Shield of the Righteous. Good synergy for burst set up, especially if used with Seraphim. With the recent changes, it no longer gets de-sync'd from our other cooldowns, which drastically increases it's single target dps value. Crusader’s Judgment: (Passive) Completely re-designed in 7.1 : Judgment has two charges, and each Grand Crusader adds one charge back. This is good for our survival on big pulls, however, the gameplay is somewhat problematic, as we have to spend a lot more globals on using single target ability, in a multi-target setting. Level 45 - Tier 3 Fist of Justice: (Passive) Judgment reduces the remaining cooldown on Hammer of Justice by 10 sec. Can be useful if encounter has stunnable adds. Repentance: Forces an enemy target to meditate, incapacitating the target and dealing up to a maximum of 25% of the target's health in damage over 1 min. Soft Crowd Control (CC) that slowly deals damage. Doesn’t have a lot of use. Blinding Light: Emits dazzling light in all directions, blinding enemies within 10 yards, dealing Holy damage and causing them to wander disoriented for 6 sec. Non-Holy damage will break the disorient effect. Instant damage and AoE CC. Due to most abilities (Except Auto Attacks and primary target HotR) dealing holy damage, can keep mobs CCed for the entire duration, while you continue to do damage. Level 60 - Tier 4 Blessing of Spellwarding: Places a blessing on a party or raid member, protecting them from all magical attacks for 10 sec. Similar to Hand of Protection, which it replaces, except instead of Physical damage it prevents Magical damage. Cavalier: (Passive) Divine Steed has 2 charges. Fairly good for mobility. Retribution Aura: You deal Holy damage to any enemy whose melee attack strikes a party or raid member within 60 yards. With 7.1 changes to remove tank restriction, this is now the only talent in the row that gives us damage. Level 75 - Tier 5 Hand of the Protector: Calls down the Light to heal a friendly target for 25% of the target's missing health. Reduces CD and allows you to cast LotP on other players. Knight Templar: (Passive) Reduces the cooldown of Divine Steed by 50% and reduces all damage taken while mounted on your Divine Steed by 20%. Good if you require extra mobility, or if you need a 20% DR cooldown with frequent access. Final Stand: (Passive) When you use Divine Shield, you also taunt all targets within 15 yards for 8 sec. Questionably usable talent, which is likely only to be needed if you need AoE taunt. Level 90 - Tier 6 Aegis of Light: 5 Min CD - Channels an Aegis of Light that protects you and all allies standing within 10 yards behind you for 6 sec, reducing all damage taken by 20%. Awkward placement and long CD, but can be useful in some fights. Judgment of Light: (Passive) Judgment now applies Judgment of Light to the target, causing the next 40 successful attacks against the target to heal the attacker. Low healing, but can help people not tick down from weakest dmg. Generally the go to talent in tier. Consecrated Ground: (Passive) Up to 6 allies standing within your Consecration receive healing every sec, and enemies within your Consecration have 50% reduced movement speed. Even lower healing than JoL, and only works on melee, but can be useful if you need to kite adds on a fight. Level 100 - Tier 7 Righteous Protector: (Passive) Shield of the Righteous reduces the remaining cooldown on Light of the Protector and Avenging Wrath by 3 sec. Default talent on ST fights, or anything with adds not lasting a long time. Also works with HotP, which allows you to use it very frequently. Seraphim:The Light temporarily magnifies your power, increasing your Haste, Critical Strike, Mastery, and Versatility. Consumes up to 2 charges of Shield of the Righteous, and lasts 8 sec per charge. Extremely useful for dps, but not that effective for survival. Can be used with partial SotR charges. Last Defender: (Passive) Each enemy within 8 yards reduces the damage that you take and increases the damage that you deal by 3%. Good on multi-target fights, or anything with large packs of adds that are clumped together.Liminara205 Apr 11
Oct 26, 2010 Welcome Paladins: Please Read! Welcome to the Paladin forum! This forum is here to provide you with a friendly environment where you can discuss the paladin class with your fellow World of Warcraft players. Community forums work best when participants treat their fellow posters with respect and courtesy, so we ask that you take the time to read through the forum Code of Conduct ( and guidelines ( before posting. Important Reminders: Search The search function at the top of the World of Warcraft community site is extremely effective and robust. Before you create a new forum topic, please be use it to search for similar topics, blog posts, or web pages that may contain the answer for which you are looking. Making a new thread on an existing subject can result in your thread being deleted or, if you continue to re-post the same content, the loss of your forum privileges for spamming. Rating The forum rating system can be used to promote positive discussion, demote unhelpful comments, and even report posts that violate the forum Code of Conduct. By hovering over a post you'll be presented with several options, including a "thumbs up" (Like) and a "thumbs down" (Dislike) icon. Clicking the "thumbs up" icon will rate the post up. If enough people like a post, it will gain a Highly Rated status and appear at the top of related search results. Highly Rated posts will also have a highlighted background. Clicking the "thumbs down" icon will expand a drop-down menu which will include "Dislike," "Trolling, "Spam" and "Report" options. "Dislike" will rate the post down. If enough people dislike a post, it will be darkened, and with a lot of dislikes it will be hidden completely. You can also quickly report a post as trolling or spam, or use the report function to fill out a more comprehensive description of a violation. Please note that you can only rate each post once. Use your power wisely to help foster a positive and helpful forum community. Have fun posting on these forums, and good luck with your adventures in Azeroth!Lylirra1 Oct 26, 2010
4m LF Holy pally advice I really like the style of holy paladin (Heavy single target heals and instant casts are perfect) but I'm really nervous about healing dungeons for the first time as one.. Single target healing doesn't seem like it'll be a problem but how do you deal with heavy/moderate AoE inc damage? And what happens if there's constantly high AoE dmg going out? Also how would you personally rate this class in terms of difficulty? thanks!!Saravelor2 4m
7m MoP Paladin MoP was the expansion where I had the most time on my hands. I had was working part time, with no girlfriend. I decided I'd play my pally this xpac and I was so thoroughly stoked. It was the music, the atmosphere, and a really friendly guild. It took me forever to level, only because I was enjoying the scenery. The ret paladin felt amazing. So fluid, yet strong and durable. Little things like judgements speed boost to close in on your enemy. Hammer of wrath, your execute. Divine purpose always proccing when you needed it to. Selfless healer <3 Once I hit 90 I didn't join raids. I just did dungeons and battlegrounds, collecting valor, justice and honor points. and after the raid story below, being 570+ and being able to solo carry heroic dungeons. (Soloing one side of the Temple of the Jade serpent to speed things along) I especially remember farming the honor rares in krasarang to develop sets for my off specs. One day, way down the road, my guild message said "Looking for more to join the alt raid for SoO" I'd never been a part of an actual raid group before but I said eh why not. I showed up on time, wearing nothing but pvp gear. We didn't finish the entire raid that night, but I did get some good gear. We cleaned it up 2 days later and my numbers did not go unnoticed. Guild mates told me they wanted to try me out for Raid group 1. Thats when I realized, they wernt messing around. and my dps was not up to par with the elites in my guild. I moved back down. I got so extremely lucky with drops, and guildies alts passing gear they didnt need. I quickly increased my ilvl to 560-570. I felt so pro. Then I landed that legendary cape which changed the game completely. GM approached me one day. he asked if I wanted to take over leading the Raid Group 2. I would have to set the calendar date, text regular rg2 guildies and be in charge of finding puggers. It went so well. ...Times changed months later when I got a full time job and a girlfriend and I had to simmer down on the wow play. The guild eventually fell out after MoP. I did some basic leveling in WoD but then came that revamp in Legion. It definitely has come a long way, but not in the best of ways. I want to play my pally in BFA. Just feels so.... Clunky for lack of a better word? Just... Shing, shing, wham, shing. I'm definitely gonna give it a shot, but I guess I just miss the old pally. Hoping one day they'll think about reverting. Paladins were in a good a spot, as well as a lot of other classes. This everything on global and the constant cutting of base abilities and passives to stick them in the talent tree.. Idk. Anyways, feel free to share any of those nostalgic stories you have. I'd love to give them a read.Starfist10 7m
15m ret pally gap in rotation and talent picks so I been playing with the new talents but some of them are not so great, at first I was hyped to see hammer of wrath but checking out my dps meter I actually lose a bit of DPS when I choose to hit hammer of wrath over Templar's verdict or divine storm, because of its low damage and odd CD it doesn't quite fit in the rotation, when I am using avenging wrath every time it is up one of my other holy power generators or spends is up and they all deal way more damage than hammer! and right now I am having a big gap in my rotation were for around 5-11 second were I cant do a damn thing! anyways for the level 30 talents should I go with fires of justice or Blade of wrath, also I am not quite sold on the recommended divine purpose pick at level 100 so I am open to changing that up as well!Liongrin9 15m
18m Night Elf Paladins when? Please blizzard doing sumersaults as a female Night elf paladin would be so fun.Mtlady16 18m
1h Holy Weapons in BFA Are we getting the shield back, or are we stuck with the 2hander?Superdude6 1h
1h Why are Ret's best Azerite traits generic? Looking at this data, its obvious that all the generic dps traits a Ret can choose from are vastly better than the fun / interesting class specific traits. Has a blue commented on this disparity in traits? I was under the impression boring generic random bleeds, shocks, or whatever aliment damage would always be competitive at best, but rarely better. Unfortunately, all the Ret traits are a large margin 5%+ lower than these generic traits. What gives? I want to use these really interesting and fun ret specific traits! I hope that blizzard is looking into this, but I understand it is very early yet, so hopefully a change will happen ASAP!Bellonà5 1h
1h BFA Ret - Anyone else feel super squishy? It seems like I can't get through one fight against more than one mob without having to fire off several Flash of Lights to keep myself alive. Now admittedly I'm far from the best paladin in the world, but the spec seems incredibly fragile right now. Anyone else feel like this, or is this a 'me' problem?Aranath14 1h
2h hey blizzard retool hammer of wrath please! So I want to start by saying I don't understand Blizzards logic with the new version of hammer of wrath, back in the day it was a big strong finisher spell pallys had, it was on par with a warriors execute so I was happy to see it back to give the end of my pally rotation some extra POW. Anyways after really looking at the spell and how it works now its not really usable! So the way it works right now is that when a target is under 20% life OR you have avenging wrath active you can use it, it deals around 90% of your attack power as holy damage and generates 1 holy power and has a 7.5 second cool down so its a bit out of sync with other pally CD and the only time its really worth using is at the end of a rotation when you have NOTHING else to use because when it is up the only time you can use it and not lose DPS on your rotation is when you have nothing but crusader strike up! so how can this be fixed? by buffing the holy power generated to 2 or more, buffing the damage ALOT or by keeping everything the same but make it usable at all times because as it stands its pretty useless, blade of wrath nets you way more DPS and holy power so hammer of wrath as cool as it is, is kind of a pointless pick! so blizzard please retool it so use old school pallys get our sexy finisher hammer back!Liongrin2 2h
3h Rate the Xmog above you! 2 Last thread capped out. Let's keep it going.Hateoraid70 3h
4h Infusing the Heart Quest Rewards for Holy? Did they just decide that Holy Paladins didn't need to have a viable piece of gear? None of the rewards provides an Tier 3 option! o.0Diro0 4h
4h Single Ally for Blessings of? I am trying to help my fellow adventurers out with buffing them. Back in vanilla days, blessings of was a great help with leveling and trouncing on creeps. But I can't help them with a single blessings of, when i reuse it, it disappears on me or them. Bring back the buff that pallys love to give out. Mages have the intellect buff back, and priests have the stam buff back. Time to give out the pally love and give us the Blessings of buff back to more than just a single ally buff.Meshugeneh3 4h
4h Retribution needs a little help. I feel betrayed, I didn't play any of the beta because I like to be surprised by new changes and things, but boy was I disappointed when I logged into my Paladin. We have multiple problems that I see and I don't really see how we made it to live like this. AOE? Where did it go? We have 2 talents for AOE to pick from and they are both on the same bar, why is Wake of Ashes one of them? It should have been made baseline as it's already on a long CD to begin with, now it's 45 seconds? Same thing with consecration, 20 second CD for 6 seconds of damage? They both sound underwhelming and probably a DPS loss vs Divine Judgment. What was wrong with Divine Hammer, nice little AOE talent you could pick up if needed and the cleaving from Judgment? Something needs to be addressed here. There is also downtime during our "rotation" there have been multiple times where I have no buttons I can press, that isn't fun. Blade of Wrath needs to proc far more often, or add another charge to Crusader strike, cause there are dead zones with 30% haste and that shouldn't be the case.Renae83 4h
4h Horde needs more Paladins Let's get this rolling, Blizzard. No reason Alliance should have 4 shamans, but Horde are stuck with only 2 paladins.Gwenpool58 4h
4h Holy paladin I am not sure if i am in the minority. I think holy paladin is super fun atm. I love melee wings bia pve and pvp. They may need a little tuning but i love the playstyle. I would rather have fun than be leet of leets. I would for sure love to have both. I have played all heals now at 110 and holy paladin for ME is super fun. I think it may be my new main. Hope to see you all out there.Goatsmith11 4h
4h Faction Armor The Alliance plate looks so much better than the Horde plate. Definitely more paladin appropriate in my onion. This makes me sad. I don't intend to faction change or anything. I just came here to complain to you all because I am bored at work.Balthezar0 4h
5h Drustvar story line... I'm not one to RP but this quest line feels super Pally. Tracking down evil covens seems like a Pally job.Kormac3 5h
6h Paladin vs. Mage: Which to main Hi friends, I've always been between the two classes, and while their drastically different, I was hoping to gain some insight from my fellow paladins on the matter. I'm a casual player that enjoys all aspects of the game -- PvP and PvE. Enjoy the lore of both classes, but I'm concerned about only having one DPS option -- if ret ends up over-nerfed or boring, I'm really pigeonholed. Are ret paladins loved, and wanted, in endgame content? Can anyone speak to how much fun they're having as well as the changes in playstyle? I'm afraid it's going to be dull.Vierth5 6h
7h Ret Paladin or WW monk? Having such a hard time deciding between the two. Anyone have opinions to help me pick my main for BFA?Bias3 7h
7h Why 'Hammer of Wrath' feels boring to me now I've been talented into Hammer of Wrath mostly for the nostalgia of it. But it's felt empty to me and the other day I realized why. PvE mobs at low health never run away from us anymore. Back in the day, you're fighting 2-3 mobs and one gets low on health, starts to run away. It's getting close to other mobs and you don't want them to agro, but you don't want to get closer to them yourself. What do you do? Throw that hammer to finish them off! But they don't run anymore. They just stand there fighting back against their inevitable demise. I'm sure it's more useful in PvP to keep on that low health rogue who's trying to get away so he can stealth.. but in PvE? It might as well just be a regular melee attack instead of our ranged finisher. I just wish those PvE mobs would go back to fleeing for their lives...Sungamnori0 7h
8h Lightforged Draenei AOE Racial Does this help out with Ret Paladins lack of decent AOE options for Mythic+?Bahr2 8h
8h Tankadin soloing So I haven't played in a good while, and obviously didn't do much of anything in Legion....but I am wondering how well 100 Tankadins are at soloing Panda raids. Just looking for a few transmog sets. Priorities...right?Shaedrin5 8h
9h What made you roll pally? So here it is Christmas 2006. I'm 11 years old and I ask for the game my best friend was playing (i was hooked after getting my human warrior to level 5!!) My parents are stoked for me to open up a gift that wasn't even under the tree. I RIP it open and see the iconic W. BOOM warcraft 3 battle chest. I was like uhhhh this isn't WORLD of warcraft (but i keep it to myself because I didnt want to be ungrateful) I install the disc and start playing and my family noticed it's not the same game, dad and mom Freak out and go buy me the real wow without me asking. Flash forward to my birthday in Feb. I finally get Wow. But its... green? The burning crusade... oh man those were the times. I install the disc after burning the normal wow and notice my warrior is gone :( hes on my friends account so whatever he plays horde now so I make an undead warlock, get him to level 8 and i see this really cool big sword on this human with long ears. I recognized him from the box! I wanted to BE THAT GUY! Make a level 1 belf pally (thought it was a warrior) and the rest was leveling up straight to 70 (I realized at level 32 I was not a warrior because I was better. I could heal myself!!) I bought merciless gear to raid kara with my moms guild.. we never cleared it still friends on facebook with them to this day. Oh yeah, after watching me play my mom, dad, sister and family friend all started accounts. And through my 12 year journey I ended up going my own route and swapped to alliance just for the human racial so I can reach 2200 rated in 3s for the sick ruthless elite gear (which i do have). Hes been my main ever since.Çlinik71 9h
10h Avenging Wrath Lasting 5 seconds. My Avenging Wrath seems to only last 5 seconds. Is there something i just dont know? If anyone has any insight on this that would be great.Batrcus4 10h
10h Seraphim's Blessing not working? Is anyone else not able to get the Honor Talent Seraphim's Blessing to work in outdoor content (Warmode)? When I reach <40% HP, my next Flash of Light is not instant and it does no additional healing.Nephilite1 10h
11h Does swift landing stack with crusader aura ?Kennyg1 11h
12h Using Repentence. Best/creative ways to use Repentence. How do you giys get the most out of Repentence? Specifically in pvp.Andutheras1 12h
13h Azerite trait question so do the traits stack if i got 3 of them? for example if i get soaring shield trait (add one more hit on avengers shield and gives some mastery for each target hit) x3 would i get 3 extra mobs hit and 3x the mastery bonus? or is it better to use 3 different traits?Dragonslight0 13h
16h Ret Feels Like It's Missing Something Playing the spec is definitely nice but it feels like it's not 'complete'. Like it's missing a mechanic that would bring it all together and give it the added depth it needs. Personally I find Holy Power gets the job done, but it's so banal. Wish we had a unique resource system rather than copying Rogues.Relictor7 16h
21h Paladin Mobility you say? Look no further than your wings... pls bliz (contains spoilers for a wow animated series called Reign of Chaos - based on the game of the same name)Holyshrekt5 21h
23h Avengers Might azerite trait bugged As per title. Avengers Might trait seems to be reducing wings to a 5 second duration.Titanqt0 23h
1d Is Holy Paladin ever... Going to get new animations / looks to the spec itself? I remember seeing the book in Beta, but its gone :( Correct me if i'm wrong but Holy Paladins are the only healers in the game without new animations or anything of the sort. Would love to see something new :)Resky11 1d
1d Ret in bfa raiding? RET IN Bfa raiding? There has been ni concrete answer as to how ret is for bfa. Are they good when uldir releases? Or for dungoens? Can anyone shed some light? ThanksRexx8 1d
1d Why Can't Nightborne Be Paladins? I get why void elves can't be paladins, its essentially the same reason undead can't be paladins. But why not Nightborne? Surely they had a connection to the light as highborne before their addictions to magic from the nightwell? For that matter, do not Highmountain Tauren also follow the sun gods that allowed for tauren paladins?Haspian27 1d
1d Armor Repair in class hall? Is there a place to repair my armor in the class hall? If there is I can't seem to find it. Every search I've made on the web returns results about armor sets, but not armor repair.Volkner2 1d
1d Using 2 talents of the same tier? Ive seen many people using holy shield and redoubt at the same time but I dont get how this is done. could anyone point me in the right direction?Taterprot2 1d
1d Is Ret Pally too whack-a-mole? I tried paladin in the class trials and really wanted to give it a chance, but I just cannot get past the button-smashing playstyle. Is it as bad as I think or am I rushing too quick to judgement (no pun intended)?Thurgor8 1d
1d Paladin needs more Mobility This might be a duplicate, I love ret paladin, but it seems like ima slug on the battlefield. We have like zero mobility. I guess we have one tiny movement speed increase but I wish we had something better. Maybe something based on how much holy power we spend we get a stacking buff up to 15% or something?Strayvin8 1d
1d The problem with Inquisition Inquisition is a talent I will never choose because it makes me feel weaker as a player. The talent clearly increases the ceiling of my damage but it makes it feel like the floor has lowered. Holy power should be a resource where I can build to impact. Wether it’s a big heal or a meaty hit, I should be able to see an immediate impact from my use of holy power. Inquisition doesn’t feel good out in the world when downtime between fights can vary. I feel frustrated if it takes 20 of my 45 seconds of buff time to get to the next enemy. The worst offender is when the raid boss is at 15% and the Warriors are spamming execute, the Priests are using SW Death and I am reapplying my little buff just to stay viable. I would love to see Inquisition have a secondary effect. Something like While Inquisition is active, each attack toward an enemy with less than 35% HP will increase the duration of Inquisition by 2 sec and each kill that grants experience/honour will increase duration by 15 sec. Up to a max of 45 Seconds Really interested to hear from people who like the feel of Inquisition and why you don’t want it to change.Evíe33 1d
1d Ret 3v3 - with a war/mage? Has anyone played 3v3 with a warrior or mage dps partner? Thoughts on the synergy and viability for this comp?Ayerlia0 1d
1d How are we looking this xpac Been out of game a long time and need to figure out my main before tomorrowInfluénzá0 1d
2d [Superficial] Shield collision issues. This is totally unimportant seeing as BFA drops in 20 minutes, but the fact that Snoconut's pigtails pass through shields mounted on her back is gosh darn unacceptable. I did not spend hours creating a slootymog look for every bad*ss shield to have red pigtails sticking through it. Literally unplayable. It's the same feeling I get where there is no cell service. And I'm like, "what the heck; it's 2018. Why are there still dead spots for cell service in the US, let alone THE ENTIRE WORLD." Fix that nonsense, and please, Blizzard, fix collision issues with shields and other nonsense. I almost spec'd Ret. Almost. Fix it.Snoconut0 2d
2d Leveling Leggo What leggos do you recommend for BFA leveling?Foockins2 2d
2d Holy in PVP The hardcast vulnerability is so oppressive... I was just messing around on my priest and it felt amazing having a second healing school to fall back on. Why do paladins, who hardcast everything, not have something like this?Kasavan5 2d
2d Make Steed of Glory a Ret PvP Talent Currently this talent is only available for Prot. Ret mobility in PvP would get a big boost if we could talent into this. With Cavalier, we'd get 2 charges of a 5 second sprint with freedom on it.Relictor3 2d
2d Tips for killing rogues as Ret Hey, hope this helps next time you fight a rogue. If I made any mistakes please correct me. There are lot of different interactions and occasionally I get mixed up and have to ask a rogue friend to duel me and sit there so I can refresh my memory. - Wake of Ashes and Execution Sentence are the same in that they can both be used while silenced and deal damage through Evasion, but fail against Cloak of Shadows. - Hammer of Reckoning is not usable while silenced and fails against Evasion, but does deal damage through Cloak. I haven't tested Hammer of Wrath this expansion, but I'm fairly certain it follows the same rules. - Templar's Verdict and Divine Storm also follow the same rules as these two, except they can be used while silenced. Oh, and if you get locked out while casting (different than a blanket silence) that will stop you from using these. - Inquisition cannot be used while silenced. Judgment is awesome because it can be used while silenced and deals damage through both Evasion and Cloak. - The first full second of Cloak provides magical damage immunity. This means that abilities which normally deal damage through Cloak (e.g. Templar's Verdict) are ineffective during this first second. - Hand of Hindrance applied via Law and Order still counts as a spell and therefore does not go through Cloak. Also, warrior Spell Reflect and warlock Nether Shield reflect it back at you. - Subtlety has a 30% snare, which means in 1v1 you can sometimes kite with your snare without even using Freedom. Sub has Shadowstep x2 though so be careful. - Killing Spree (Outlaw) was changed a while back so that you can stun the rogue in the middle of it. - Repentance is a rather good dueling talent and you should definitely try it out. I think it has potential in arena as well, but it depends on what comp you're playing, what comp you're playing against, and frankly how good you are at using it properly. Okay, I feel like anything else I say at this point will be obvious like Cleanse is good against Assassination hurrdurr. That's all folks.Churchmouse1 2d