Apr 23 Vanguards Retribution Paladin PvP Guide 7.3 Retribution Paladin Guide This guide is written mainly for players new to playing retribution in arena / PvP. Guide is also posted in a different format on: Talents In the talent picture I selected talents that I use as default in arena. Talents should be changed every arena match depending on what composition you're playing, what you're up against, and what strategy you and your opponent might execute. Read below for a more detailed explanation on talent choices. Level 15: Highly Recommended: Final Verdict This increases your Final Verdict damage by 20%. Currently the other 2 talents just don't beat out the damage you can gain from Final Verdict in a PvP scenario. Level 30 Recommended: Zeal Crusader strike is rarely used on CD in PvP, this makes Fires of Justice a bit more lackluster. Rarely do Rets run out of globals for things to do in PvP, making the longer CD on Zeal not much of a problem allowing it to buff our Crusader Strike damage significantly without a big cost. Due to this, Zeal will almost always do more damage than the other talents on this tier other than extremely specific situations. Greater Judgment is useful in fast games but keep in mind Crits have reduced effect in PvP. Over a long-game unless the other team was above 50% HP the entire game and you were getting kited a lot Zeal will be superior. Level 45 Recommended: Fist of Justice Logic here for Fist is very similar to WoD, the other 2 talents are mostly used if you want to strategize around them. Repentance is somewhat improved in the fact that it doesn't use the CD if you cast it on a Beast, but you'll require a lot of effort to land it especially on Druids. Blind is essentially the same as before, not very useful unless you want to rush a game. Level 60 Recommended: Blade of Wrath or Divine Hammer Blade of Wrath provides the best consistent damage and also good holy power generation. Crits are also 150% in PvP, making Virtue's Blade much worse than it would be in PvE. Divine Hammer is used if you play in a composition where AOE damage is useful. It should be used against any teams that you believe will generally be stacked such as melee cleaves. As long as Divine Hammer can occasionally hit 2+ targets it will beat out Blade of Wrath in terms of overall damage. Level 75 Recommended: Any Justicar's Vengeance has a lot of synergy with Divine Purpose. Basically, you use it with the proc or when the target is stunned. This talent is excellent especially in 2v2, when you hit healers a lot during stuns. Eye for an Eye should be picked against any kind of physical damage team that will focus you. Word of Glory is an okay choice against DOT cleaves that has a no physical damage component to it. Generally used when the other 2 is useless due to taking Crusade and no physical damage taken. Level 90 Recommended: Divine Intervention and Divine Steed Divine Intervention is an increase to our survivability. Not having to press Bubble when we get low is like a large indirect increase to our health-pool pre-bubble. This is generally my default talent. However, our Mobility is horrible, and having at least one talent to help it is nice. If you plan to for example, chase a Mistweaver Monk in 2v2 you should use the mobility talents instead. Level 100 Recommended: Divine Purpose or Crusade Holy Wrath now does 35% of your missing HP as damage. This is still decent burst, but with the long CD mixed in Divine Purpose will almost always be superior outside of 2v2 Skirmishes or Duels. Crusade requires a ramp up time but is our highest damage burst talent in this tier. If you don't expect to get CC'd too much during your wings choose Crusade. Glyphs Removed Artifact Traits 1. Wake of Ashes 2. Blade of Light 3-5. Righteous Blade x3 6. Unbreakable Will 7. Protector of the Ashen Blade 8. Ashes to Ashes 9-11. Deliver the Justice x3 12-14. Sharpened Edge x3 15-17. Deflection x3 18. Echo of the Highlord 19-21. Wrath of the Ashbringer x3 22-24. Highlord's Judgment x3 25-26. Embrace the Light x3 27. Divine Tempest 28. Healing Storm 29-32. Might of the Templar x3 33. Endless Resolve 34. Ashbringer's Light 35. Ferocity of the Silver Hand 36-39. Righteous Verdict 40. Blessing of the Ashbringer 41. Judge Unworthy 42. Wrath of the Ashbringer (4th point) 43-44. Might of the Templar and Righteous Blade (4th points) 45-etc. Any of the (4th points) until ConcordanceVanguardy581 Apr 23
4d Complete Paladin Transmogrifier Gear Guide <><><><><><> <><><><><><> <><><><><><> What is Transmogrification? "The Ethereals, emerging from the nether, will bring with them a new technology they call Transmogrification. They’re heading to the capital cities of Azeroth to set up shop and to offer adventurers a unique service -- copying the appearance of one magical item onto another. They only ask for a modest gold donation to recoup their costs." From what we have been told, an item can be re-skinned into an older, maybe cooler looking, piece of equipment. Example: "Tier 12 to look like Tier 2" What can be Transmogrified? "Placing an item into the Transmogrifier interface will offer a preview of how the item will appear once the change is applied. However, not all item pairings are compatible with Transmogrification. In general, only items that have stats can be used in the transmogrification process. You must also be able to wear both items when using this service. Ethereals don’t have much in the way of ethics, but allowing someone to appear as if they’re equipping unusable items crosses the line." Example: Plate to Plate; Mace to Mace; Staff to Staff; etc, etc. Wait! We can not modify Immolation Faceguard to Crown of Destruction? No. It is a safe assumption that the designers do not want cloth casters to appear as plate wearers or vice versa. This also includes set items such as "Warlock," "Hunter," "Mage," and "Shaman." Example: As a Paladin we can not wear Death Knight armor sets, but we can find same model items to transmogrify to. That is why this thread is being created - after all. A Short Note: Items will be required to have stats as well, Ethereals will not waste their time on Frost-Rimed Cloth Hat or Weather Beaten Buckler. This could be changed down the road, if business looks promising. A Short Note: Thunderfury, Blessed Blade of the Windseeker, Shadowmourne, or Sulfuras, Hand of Ragnaros will not be able to be transmogrified at initial launch. The complexity of these magical items currently surpass the knowledge held by the Ethereals. A Short Note: Tired of leveling in that old dusty Bind on Account gear? Well do not worry, BoA gear can be transmogrified! It is important to understand that transmogrified gear is character side only. You can not transmogrify your gear, mail it to an alt and look like you're in Tier 12 at level 10. But you are more than welcome to collect quest items, build an outfit, and transmogrify at your hearts content! A Short Note: Weapon art will be the only thing that is transmogrified. If you have a weapon with Power Torrent and transmogrify it to another weapon with, say crusader, the transmogrified weapon will show up with Power Torrent. <><><><><><> <><><><><><> <><><><><><> ... <><><><><><> <><><><><><> <><><><><><> All ideas, armor sets, and unique weapons are welcome! Start bragging about your favorite armor configurations! A Short Note: The Dark Moon will be bringing back some novelty items in 4.3; so get ready for some skee ball and collect those tickets! PvP Gear and Tier 3 is likely returning.[/i] Duplicate skins shared on two or more items will be listed in order of ease to acquire. <><><><><><> <><><><><><> <><><><><><> Ðj328 4d
6d Retribution (7.0.3) - Updated 8/4/16 ____________________________________________________________________ Retribution, an In-Depth Guide for PvE (7.0.3) Most recent update: 8/4/2016 ____________________________________________________________________ NOTICE - 8/11/16: I will not be supporting this guide throughout the Legion expansion due to time-consuming developments in school & career requiring most of my focus. After maintaining this thread for so long, it's difficult to just stop, but I will not have time to stay on top of everything that happens in the Retribution community for a while. I will continue to lurk on the forums and be around in-game (and in the Paladin Discord!) to answer questions, but perhaps not quite as often. Thankfully, this is far from the only Retribution Paladin resource! I greatly suggest following Rebdull's Retribution guide on Wowhead, which is updated for level 110 ( Thete's video guides are also a good source of information for those who prefer that format ( Furthermore, you should make use of the Paladin Discord. All of the information you'll need for that can be located here: Fight on, my beautiful /hairflipping Paladin brothers and sisters. (╯°□°)╯ ____________________________________________________________________ ... This is a Retribution Paladin DPS guide focused on providing a thorough understanding of the spec. This guide is a constant WIP and is being edited regularly. Check back often for updates. This guide is made possible by the collective efforts of the Paladin theorycrafting community, especially Solsacra and mserrano. While generally accepted as correct, much of the information provided here is ultimately theoretical and should be taken as suggestion, not gospel. Changes are noted in the change log (post 11). Thank you and have a nice day. :) ____________________________________________________________________ Author Information I am currently playing as Chrissinger (formerly: Svayne, Qris) @ US-Area 52. Paladin since Wrath, Retribution since Cataclysm. I maintained this guide since March 2011, but am not currently supporting it for Legion. The easiest way to get my attention is via Twitter @mfwchris. ____________________________________________________________________ Table of Contents ____________________________________________________________________ • X ... Glossary • 1 ... What's new in Legion? • 2 ... Talents • 3 ... Rotation - 3.1 ... Single Target - 3.2 ... Multiple Target - 3.3 ... Cooldown Usage • 4 ... Greater Blessings • 5 ... Utility - 5.1 ... Defensive - 5.2 ... Healing Spells - 5.3 ... Blessings - 5.4 ... Miscellaneous • 6 ... Tier Set Bonuses • 7 ... Gearing - 7.1 ... Stat Priority - 7.2 ... Gems - 7.3 ... Enchants • 8 ... Consumables • 9 ... Races - 9.1 ... Alliance - 9.2 ... Horde • 10 .. Mechanics • 11 .. Addons & Macros - 11.1 .. Addons - 11.2 .. WeakAuras • 12 .. Frequently Asked ?s • 13 .. Other Resources • 14 .. Change Log ____________________________________________________________________ Glossary ____________________________________________________________________ AtA .... Ashes to Ashes AW .... Avenging Wrath BoF .... Blessing of Freedom BoJ .... Blade of Justice BoP .... Blessing of Protection BoW .... Blade of Wrath CD .... Cooldown CS .... Crusader Strike DI .... Divine Intervention DP .... Divine Purpose DS .... Divine Storm (or Divine Shield) EfaE .... Eye for an Eye EotH .... Echo of the Highlord ES .... Execution Sentence FoJ .... Fist of Justice FoL .... Flash of Light FV .... Final Verdict GBoK .... Greater Blessing of Kings GBoM .... Greater Blessing of Might GBoW .... Greater Blessing of Wisdom GCD .... Global Cooldown GJ .... Greater Judgment HoJ .... Hammer of Justice HoPo .... Holy Power HW .... Holy Wrath JV .... Justicar's Vengeance LoH .... Lay on Hands SoL .... Seal of Light SoV .... Shield of Vengeance TFoJ .... The Fires of Justice TV .... Templar's Verdict WoA .... Wake of Ashes WoG .... Word of Glory ____________________________________________________________________Svayne784 6d
Apr 11 [BFA-WIP] Protection Paladin Guide Welcome to Prot Paladin Guide for Legion. Full guide in proper formatting available here : Mini TL;DR ...To Skip to Discussion : ... Abilities Offensive Shield of the Righteous Charges: Somewhat reskinned Holy Power since we can still consume it with seraphim (if talented) and it’s still the only ~resource~ we actively generate. Shield of the Righteous: 16 sec CD, reduced by haste and Judgment. Active Mitigation (AM) of protection paladins. Starting with legion it also works in reducing magical damage so it somewhat makes up for loss of of divine protection. SotR also interacts with level 100 Seraphim talent, which consumes charges (including partial) for short term buff. Avenger’s Shield: 15 sec CD, reduced by haste and reset by Grand Crusader procs. One of the key dps abilities we have, going to Legion from WoD we lose the 2 extra bounces (until we obtain legendary for it), but with an artifact trait, it can also do a small aoe pulse around each target hit; therefore we can safely pick up adds from range. Furthermore it interrupts initial target, making caster npcs come to us. Hammer of the Righteous: 4.5 sec CD, reduced by haste. Our filler ability; does extra aoe when we’re standing in consecration and has a chance to trigger Grand Crusader to reset Avenger’s Shield cooldown. When talented into Consecrated Hammer it always AoEs and when talented into Blessed Hammer, it always summons a hammer which does two full spins around us, being able to hit targets multiple times. Judgment: 6 sec CD, reduced by haste. Each cast reduces cooldown on SotR, thus making Judgment our “resource generator”. Critical hits reduce the CD by twice as much. Consecration: 9 sec CD, reduced by haste. AoE pulse ability which does not follow us, furthermore increases our SotR and Light of the Protector by 20% when we are standing in it. It’s important to note that this is multiplicative x1.2 not flat 20% increase, so 35% healing will go to 42% instead of 55%. Avenging Wrath: 2 min CD - 20 sec duration, increases damage and healing by 35%. Blessings Blessing of Protection: 5 min CD. Prevents all physical damage for 10 seconds, while also dropping threat from the target. Does not prevent target from attacking. Blessing of Sacrifice: 2.5 min CD. Redirects 30% of the damage taken by target to you for 12 seconds. Blessing of Spellwarding: (Talent) 3 min CD. Replaces Blessing of Protection, prevents all magical dmg to the target for 10 seconds, does not drop threat from target. Defensive Light of the Protector: 15 sec cd, reduced by haste. Key defensive ability along with SotR. Heals us for 25% of Missing health. Further buffed by standing in consecration and artifact abilities. Ardent Defender: 2 min CD. Reduces all damage by 20% for 8 sec. If you are to die during it’s duration it prevents the killing blow and brings you up to 12% health. Cooldown further reduced by artifact traits, making it one of more frequently used defensives. Guardian of Ancient Kings: 5 min CD. Reduces all damage by 50% for 8 sec. Due to increased CD one of the more tactical cooldowns, yet still one of the strongest. Lay on Hands: 10 min CD. Heals for your maximum health. Longest cooldown of all defensive abilities, making it generally a last resort spell. Can also be cast on allies to prevent death. Eye of Tyr: 1 min CD. Artifact ability, causes damage around you, and reduces damage taken from those enemies by 25% for 9 seconds. Important to make sure that the dmg you want to reduce is cast by the target being affected and it’s not too far away. Divine Shield: 5 min CD. Prevents all damage for 8 seconds, but removes all threat for the duration. Important to taunt the target right before casting in order to get 3 sec of aggro on the boss in single target situations, dangerous to use in AoE without final stand. Flash of Light: 16% max mana, 1.5 sec cast time no cd. Heal to top yourself off while questing, has little use while in combat outside of possibly healing yourself when out of range of healers or sitting in Divine Shield. Talents Level 15 - Tier 1 Holy Shield: (Passive) Increases your block chance, allows you to block spells, and your successful blocks deal Holy damage to your attacker. Mostly used for defensive reasons, especially against dots. Problematic to use against magic nuke’s as you can not rely on it activating. Blessed Hammer: Throws a Blessed Hammer that spirals outward, dealing Holy damage to enemies that it hits, and causing them to deal 15% less damage to you on their next auto attack. Highest DPS talent in the row, and the best one for survival vs physical damage. Can hit same target multiple times, applying damage reduction each time. Spins Clockwise. Consecrated Hammer: (Passive) Hammer of the Righteous has no cooldown. Hammer of the Righteous, Shield of the Righteous, and Light of the Protector now always gain the benefit of Consecration. Not particularly useful unless you want a faster rotation, or experience issues picking up mobs with baseline abilities. Level 30 - Tier 2 First Avenger: : (Passive) Increases the damage of Avenger's Shield by 50% to the first target, and increases the chance for its remaining cooldown to be reset by abilities and talents by 10%. With 7.1 you no longer suffer the penalty of not hitting other targets, and more frequent grand crusader procs will help you be competitive with Bastion of Light on dps in multi-target encounter. Bastion Of Light: 2 min CD - Immediately grants 3 charges of Shield of the Righteous. Good synergy for burst set up, especially if used with Seraphim. With the recent changes, it no longer gets de-sync'd from our other cooldowns, which drastically increases it's single target dps value. Crusader’s Judgment: (Passive) Completely re-designed in 7.1 : Judgment has two charges, and each Grand Crusader adds one charge back. This is good for our survival on big pulls, however, the gameplay is somewhat problematic, as we have to spend a lot more globals on using single target ability, in a multi-target setting. Level 45 - Tier 3 Fist of Justice: (Passive) Judgment reduces the remaining cooldown on Hammer of Justice by 10 sec. Can be useful if encounter has stunnable adds. Repentance: Forces an enemy target to meditate, incapacitating the target and dealing up to a maximum of 25% of the target's health in damage over 1 min. Soft Crowd Control (CC) that slowly deals damage. Doesn’t have a lot of use. Blinding Light: Emits dazzling light in all directions, blinding enemies within 10 yards, dealing Holy damage and causing them to wander disoriented for 6 sec. Non-Holy damage will break the disorient effect. Instant damage and AoE CC. Due to most abilities (Except Auto Attacks and primary target HotR) dealing holy damage, can keep mobs CCed for the entire duration, while you continue to do damage. Level 60 - Tier 4 Blessing of Spellwarding: Places a blessing on a party or raid member, protecting them from all magical attacks for 10 sec. Similar to Hand of Protection, which it replaces, except instead of Physical damage it prevents Magical damage. Cavalier: (Passive) Divine Steed has 2 charges. Fairly good for mobility. Retribution Aura: You deal Holy damage to any enemy whose melee attack strikes a party or raid member within 60 yards. With 7.1 changes to remove tank restriction, this is now the only talent in the row that gives us damage. Level 75 - Tier 5 Hand of the Protector: Calls down the Light to heal a friendly target for 25% of the target's missing health. Reduces CD and allows you to cast LotP on other players. Knight Templar: (Passive) Reduces the cooldown of Divine Steed by 50% and reduces all damage taken while mounted on your Divine Steed by 20%. Good if you require extra mobility, or if you need a 20% DR cooldown with frequent access. Final Stand: (Passive) When you use Divine Shield, you also taunt all targets within 15 yards for 8 sec. Questionably usable talent, which is likely only to be needed if you need AoE taunt. Level 90 - Tier 6 Aegis of Light: 5 Min CD - Channels an Aegis of Light that protects you and all allies standing within 10 yards behind you for 6 sec, reducing all damage taken by 20%. Awkward placement and long CD, but can be useful in some fights. Judgment of Light: (Passive) Judgment now applies Judgment of Light to the target, causing the next 40 successful attacks against the target to heal the attacker. Low healing, but can help people not tick down from weakest dmg. Generally the go to talent in tier. Consecrated Ground: (Passive) Up to 6 allies standing within your Consecration receive healing every sec, and enemies within your Consecration have 50% reduced movement speed. Even lower healing than JoL, and only works on melee, but can be useful if you need to kite adds on a fight. Level 100 - Tier 7 Righteous Protector: (Passive) Shield of the Righteous reduces the remaining cooldown on Light of the Protector and Avenging Wrath by 3 sec. Default talent on ST fights, or anything with adds not lasting a long time. Also works with HotP, which allows you to use it very frequently. Seraphim:The Light temporarily magnifies your power, increasing your Haste, Critical Strike, Mastery, and Versatility. Consumes up to 2 charges of Shield of the Righteous, and lasts 8 sec per charge. Extremely useful for dps, but not that effective for survival. Can be used with partial SotR charges. Last Defender: (Passive) Each enemy within 8 yards reduces the damage that you take and increases the damage that you deal by 3%. Good on multi-target fights, or anything with large packs of adds that are clumped together.Liminara205 Apr 11
Oct 26, 2010 Welcome Paladins: Please Read! Welcome to the Paladin forum! This forum is here to provide you with a friendly environment where you can discuss the paladin class with your fellow World of Warcraft players. Community forums work best when participants treat their fellow posters with respect and courtesy, so we ask that you take the time to read through the forum Code of Conduct ( and guidelines ( before posting. Important Reminders: Search The search function at the top of the World of Warcraft community site is extremely effective and robust. Before you create a new forum topic, please be use it to search for similar topics, blog posts, or web pages that may contain the answer for which you are looking. Making a new thread on an existing subject can result in your thread being deleted or, if you continue to re-post the same content, the loss of your forum privileges for spamming. Rating The forum rating system can be used to promote positive discussion, demote unhelpful comments, and even report posts that violate the forum Code of Conduct. By hovering over a post you'll be presented with several options, including a "thumbs up" (Like) and a "thumbs down" (Dislike) icon. Clicking the "thumbs up" icon will rate the post up. If enough people like a post, it will gain a Highly Rated status and appear at the top of related search results. Highly Rated posts will also have a highlighted background. Clicking the "thumbs down" icon will expand a drop-down menu which will include "Dislike," "Trolling, "Spam" and "Report" options. "Dislike" will rate the post down. If enough people dislike a post, it will be darkened, and with a lot of dislikes it will be hidden completely. You can also quickly report a post as trolling or spam, or use the report function to fill out a more comprehensive description of a violation. Please note that you can only rate each post once. Use your power wisely to help foster a positive and helpful forum community. Have fun posting on these forums, and good luck with your adventures in Azeroth!Lylirra1 Oct 26, 2010
1m Is dual HPals viable in BfA raids? So my raid group this expansion will probably be ~12-14 people, with the current healer comp of 2xHPal, 1xHPriest, 1xRDruid. I've always been of the impression that having more than one HPal is generally useless. I'm used to 2-3 healing alongside a priest and druid. Worth trying out this comp? Or should I switch over to a MW Monk? (Not a fan of Shaman).Kaxig0 1m
11m Rate the Xmog above you! 2 Last thread capped out. Let's keep it going.Hateoraid76 11m
42m Art of War Procs Per minute? Is art of war capped by a set number of procs per minute? Wondering if haste stacking is a good idea.Rumbletown4 42m
47m Why would they make holy less fun its such a shallow shell, same with resto druids. I would understand if azerite would "fix it" but that just isnt so. Why must they keep reinventing the wheel, wotlk pally was fine, mop was great wod and legion worked. Now this?Discontinued21 47m
1h Ret vs Frost Mage This matchup makes no sense to me. How this PVP meta made it into the game is beyond me. Ok, for those of you who do not play Ret in PvP, especially world pvp, let me break down how it seems to work. As a Ret Paladin, versus a similar geared rogue, warrior, DH, etc. you need to be completely perfect to kill these classes. That is, you have a guaranteed chance of winning, but only if you do everything perfectly. Combined with how clunky the game feels right now with the lack of haste, barely getting abilities off because of the new GCD... it can be tough 1v1 in most situations. So Ret is designed in a way where many equally geared classes cannot beat you, but only if you are 100% on point. Does not seem like good design to me. For example versus Enhancement Shamans, if I mess up one or two GCDs I will lose. If I do everything right, they have no chance. It's not that Ret doesn't require skill, it's designed in a way where it's COMPLETELY hit or miss, with no in-betweens for either side (the Ret or the countered class). The problem with this? Ok let's flip it over. You're fighting a Frost Mage as Ret, and you even got the jump on him, and use Engineering. You still have slim to no chance (gonna go with no chance, if the Mage is skilled/a good kiter). So, you feel completely helpless versus a select spec and class that MANY players enjoy and currently play. So, versus a lot of players, you simply cannot do anything. This wasn't good design for Warriors back in the day, and it's lazy design in 2018. I should have a SMALL chance to kill a Frost Mage, if I play my spec correctly. Except, there is no combination of things I can do to win that fight in an honest situation. And guess what? The Frost Mage doesn't really have a chance to lose this fight, it's 100% a win. Now look at this logic; against my counter class, I have NO chance. Against the classes that I counter myself, however, these classes have a chance. A very skilled Warrior can kill a Paladin in 1v1, if they are the better player. Especially if you catch them without a CD. A reset-happy Rogue can easily kill a Paladin who tries to fight toe to toe. An Enhance who kites correctly, and has better gear, has a great chance to kill a Ret. If I catch a Frost Mage without Blink and Barrier, I still have no chance lol. If I use engineering, it just delays the inevitable. Just think about this; you're constantly snared, and have two options; A) use Freedom and have it stolen, or cancel it yourself or B) use Divine Shield, your only defensive CD versus a caster. What? I mean like I said, at least a Fury Warrior has a *chance* to kill me, if they gain the upper hand one way or the other. What is my upper hand vs a Frost Mage, find them at 25% health with nothing left? So what entirely is the point of this design? To make the player feel helpless? I didn't know I was playing Pokemon 1v1. This theme of helplessness as Ret seemingly carries over to PVE as well... oh, you're getting out-damaged? Good thing you have no buttons to press for nearly 3 and a half seconds. Make Cavalier baseline. Nerf WoG by a bit. Nerf TV and spread our damage out between other abilities, and reduce the CD of Crusader Strike to help alleviate the lack of buttons to press. Buff Consecrate and Divine Storm by a small amount, and reduce our single target by the same. But I'm obviously asking for way too much; look at our talent rows, and how little thought went into the spec. I don't mean to insult Blizzard, but they make plenty of money off us playing the game, and this is just how I feel. I love my Paladin, but wow. What an incredibly frustrating way to play right now. Hopefully in the future, some of this can be addressed. Had to say something, cause it just feels stupid to play Ret in PVP atm. Can't help but feel they are trying to design the game's PVP with similarity to Vanilla WoW. We will have Vanilla servers for this *rock paper scissors* style of play. Sorry for caps lock.Bighank10 1h
1h Holy Addons Holy Paladin Addons, what ones do you find either QoL or helpful for you to maximize your effectiveness as a healer , specifically raid environments.Kiggs2 1h
1h Addons to help with rotation to improve DPS? Hey Guys, have been playing on and off for about 10 years. I took a massive break during Cata and Pandaria and came back for WoD. I've been playing relatively consistently since then. I've mostly been a casual player with a deep interest in the lore. However, recently I've become interested in getting more involved with endgame raid content. I've recently started to use appropriate key bindings and have downloaded recount to help me keep track of damage. Nonetheless, my DPS is still pretty abysmal. Are their any addons that will help me use the appropriate rotation. I know this subject has been broached before, however all those threads were old. Thanks so much for any help you are able to offer - i really appreciate it!Greycliffe0 1h
1h Why are the holy-specific Azerite traits bad? I know the traits aren't supposed to be ground-breaking, but the holy-specific traits are literally godawful from a NUMBERS perspective. I am fine with the traits themselves, but I feel like the numbers weren't tuned properly at all. Example 1: My Flash of Light heals for ~9k noncrit with no buffs or cds or procs. The Azerite trait "Moment of Compassion" makes my flash of light heal for an additional 225 when used on my beacon of light target. Basically I get ~2% additional healing when I use 1 specific spell on 1 specific target (of whom I usually don't want to direct heal anyway). That is so bad to the point of uselessness. Make that a 1500 heal and suddenly its decent. 225 is almost nothing. Example 2: My holy shock crits for ~21k with no buffs or cds or procs. The Azerite trait "Radiant Incandesence" makes holy shock crits heal for an additional 339 healing over 3 seconds. Basically I get 1.5% healing on my holy shock crits.1.5% increase is so small its basically negligible. The non-specific traits are doing things like giving me 753 crit proc! Why are our traits so poor in terms of the numbers. The traits themselves are fine and I am OK with how they work, but they need like 5-10x bigger healing numbers to even be somewhat useful. Is anyone else feeling this way? One of the warrior traits makes slam hit for an extra like 3000! I feel like ours are missing a 0 or something.Immortaltank13 1h
2h Holy Paladin 101 Hello everyone. I need a crash course on what exactly I’m supposed to be doing as a holy Paladin in order to heal optimally. I was a paladin main back in the first two or three expansions, but I haven’t played since. To say the class and play style has changed would be an understatement. Back in my day, auras were 40 yds and melee damage was a pipe dream. I want to play this class as a sit back and heal healer like i’m use to. I’m being told by a friend that I should be up meleeing beside the tank and doing damage though. So I guess my question is... what exactly is the identity of holy Paladin right now based on the current game? I’ve tried looking up some videos, but there doesn’t seem to be anything because this content is so new. I could also be looking in the wrong place. Anything you guys can direct me to in order to play this class optimally would be great. I’ve gotta break some old habits apparently.Mikeslam6 2h
3h Bring Back the Old Divine Storm Animation Couldn't you guys have just updated the old Divine Storm animation with more particles? It would've looked way better than the one we have now. I hate it. RIP Divine Storm -- the spell that made me roll a ret pally.Retaissance65 3h
3h paladin triple bubbles must be removed in pvp they serve no purpose other than to save bad playersJawrip42 3h
3h "Like" this bug: Relentless Inquisitor broken The Retribution talent "Divine Purpose" is not working properly with the Azerite Power "Relentless Inquisitor". When "Divine Purpose" procs and is spent on a holy power ability it does not add to or refresh stacks of "Relentless Inquisitor". 3h
4h Anyone else actually enjoying ret? Came back to the game, got a new account, yada yada. However, I would like to say i have been enjoying how the ret spec has been playing. People complain about downtime but when i go onto my feral druid it feels over complicated and like there are too many things to his rotation. I enjoy how compared to some other specs Rets rotation is moderately basic but very fun in my opinion. I mean people talk about downtime but im not waiting more than 1-2 seconds for a proc to come up or a button to be pressed. Of course I get significant downtime in my rotation but thats only when i pop every cd and i am not self healing. I remember playing ret pally back around lvl cap 80-85 in wrath and it has come so far since where it has been.Vainesta17 4h
4h BrM Monk or Prot Paladin? Can't decide which to play. Both seem fun, although BrM seems more complex and a bit stronger. Paladin has better lore and more utility though. For the other specs I prefer MW over Holy and Ret over WW.Droe2 4h
5h Ret Pally complaints and love Off the bat, I wanna start with the love. I really like the fact you basically made that !@#$e inquisition talent a not so good option, and extremely happy that you made Divine Purpose the best on the tier. Please, please, please, please keep it this way. I do not ever wish to see inquisition be good. if someone wishes to put themselves through that, by all means, but don't inflict their masochism onto the masses. I am just loving how Ret is basically WOD ret right now.. the best ret has ever been. It's not completely the same.. and more on that later, but it's still damn good, and fun to play. brings back great memories, and I've been enjoying it so far. On that, I'm also really grateful you made Execution Sentence a dead talent. It's silly to remove the awful Legion "Line up your cd's within a lame window for maximum damage" to just bring it right back as a talent. Let's just leave that dead, shall we? Like with inquisition, no need to inflict crazy people's masochistic tendencies onto us. I guess that's kind of it for the good. I mean, the class is just solid, reasonably fast with little down time, and fun. As for the bad though... well, there's remnants of Legion Ret left within it that's very much holding it back ad it's kind of angering me. I wish you just left Legion ret behind in the dust completely but I guess you just had to opt to give the very few people who enjoyed that boring spec something they could enjoy. It's a bad idea though.. just bring ret back to what it was during Warlords please. Remove Blade of Justice, bring back exorcism. And no, a glyph to make it like exorcism will not cut it. They're very different spells, with exorcism being the much preferred and better of the two. Exorcism had amazing range, damage, and was purely holy damage, and not physical like blades of lameness. It being physical does not do anything with our mastery. it's a completely crap ability that is only used for resource generation. I miss being a ranged and melee hybrid that we used to be. Casting exor, then hammer of wrath, then that upgraded version of templars verdict that was also ranged along with judgement. I felt like I never needed to get into Melee range and it just felt right. Now though, we're still just pumping all of our damage into templars verdict for nice beefy templars verdicts and it still feels like crap. Why did you need to have judgement still buff it? Why can't all of our damage be roughly even with each other like it was before? I was judgement to be just a regular ability that did heavy ranged damage like it used to, with a low cooldown. It's just a high damage buff with a long cooldown now. it doesn't feel good, it makes the spec not as fast as it used to be. old Wod was a proc heavy, spammy spec of goodness and I want it back. Also make Hammer of Wrath baseline. Why even bother giving it back if it's gimped behind a talent... now if I want it I have to give up other options when it should just be there, on my bar, cause my bar barely has anything on it as it is. Anyways, thanks, and sorry for the rant.Nartiant9 5h
5h Oathseeker/Truthguard Transmog So, you can't transmogrify the artifact sword and shield separately anymore. In fact, the option to transmogrify your main and off hand weapons into legion artifacts is firmly tied to your sword, even for prot. For instance - I like the yellow crystal shield truthguard appearance, but I don't like hammers, so I'd like to transmog the little yellow hammer into a sword, which I was able to do during legion while I was equipping them, but you're now unable to do. With the current transmog system for legion legendaries, blizzard making artifacts obsolete has killed my transmog. Please let us modify their appearances separately!Barryjive3 5h
5h Protection Paladin doesn't feel right? Protection Paladin feels really off right now. Between the weird new Shield of the Righteous hitting like a wet noodle, a lot of talent rows feeling like I'm stuck going into one choice (hello level 60 row) or no choice (hello level 90 row) and the worst mastery the spec has had in a long time, I'm really having problems getting into tanking for the first time. Does anybody else feel like this? On the good side is some of the Azerite Traits. The Avenger's Shield and Grand Crusader ones are really noticeable, to the point where everything else kind of pales in comparison. Disclaimer: I've hit 120 and I've gotten mostly heroic geared, with a few spots that need upgrading. I am baby casual right now. This is just how I feel.Stehl11 5h
6h Talents Holy shield or blessed hammer. I'm having a hard time determining which talent would be the most beneficial.Sinus3 6h
6h Leveling Leggo What leggos do you recommend for BFA leveling?Foockins4 6h
7h Holy pally questing? Holy Pally Leveling? After hitting 120 on my Hunter, I wanted to move forward and level my Palidan to 120. I’ve never leveled while being specced in holy so I need some help with talents choices and roataions for questing. Thank you in advanced!Virtualself18 7h
7h Emancipation Can someone please explain why this was ever removed? As a ret paladin only having Freedom thats on a 45 second cooldown that can be STOLEN if you're versing a mage, a horse thats on a 45 second cooldown that's basically useless because it doesn't remove slows, and a Bubble thats on a 5 minute cooldown makes rets almost completely at the mercy of any frost Mage that has more than 5 brain cells. They can blink out of our only stun that also had a terribly long cooldown but can be reduced by using Holy Power but if we can't even HIT the enemy we can't generate any Holy Power to begin with. Ret is not fun in world PvP when I'm trying to kill casters and ONLY casters because I'm basically slowed and can be kited like I'm a freaking NPC mob and I feel like removing Emancipate from retribution was a horrible idea when other classes have ways to get out or remove slows/CC'sOhmygolygosh8 7h
7h How is Prot Lvling? I joined legion as a Prot pld pulling 5-7 mobs at a time with no problem, and killing them fairly quickly. After the patch, it seemed that my Ret pld finally did noticeably more dmg than my Prot, enough so to change specs to quest faster. Is anyone still using Prot for questing/ lvling? have you noticed a drop in damage since the patch?Molonlabe13 7h
8h Pulling an Anduin. Hi Paladins - I'm a long time priest that's finally fed up and considering a main change. I've been a career priest/healer for more than a decade, and since BFA is so new, I'm thinking about other options to heal with that fit into what I enjoy doing in the game. I enjoy healing and having a reliable damage spec to switch off to and maintain. I've played Paladin a little bit in Legion and one of my main concerns is aoe healing. How does it feel for you now? Was it ever an issue? Did the class changes for BFA alleviate that? How does it feel in pvp? I'm looking for any kind of input as I'm sure I've only brushed the surface of holy healing. Also - how is ret feeling for somebody like me that would use it as an off-spec? Thank you everyone!Silhouetta4 8h
9h Prot seems boring since Holy Power removal. I've played as protection pretty much from 10-100 and I've always really enjoyed it. I really liked holy power, it helped focus your play experience. Now it just seems like you are to just hit your buttons whenever and there is little rhyme or reason. You constantly have to worry about being in consecration, everything is on the GCD, etc. It's just not very fun at all comparatively.Annarchae0 9h
9h Azerite trait question so do the traits stack if i got 3 of them? for example if i get soaring shield trait (add one more hit on avengers shield and gives some mastery for each target hit) x3 would i get 3 extra mobs hit and 3x the mastery bonus? or is it better to use 3 different traits?Dragonslight8 9h
11h Night Elf Paladins when? Please blizzard doing sumersaults as a female Night elf paladin would be so fun.Mtlady23 11h
11h Playing Ret is like... Watching paint dry! It's so boring! After you generate HP and use either TV or DS there is a 3 second window where you are left twiddling your thumbs waiting for judgement and CS to be off CD. Can we get a filler or a baseline skill? Something that makes the class more dynamic than it is? I'm not saying increase the damage or anything like that as we are in a good spot in dps wise, I'm just so unhappy that the class and spec that I love feels so clunky and unimaginative, it's like cooking with no spices ffs. With that being said, I absolutely love ret and will continue to play this class! Okay rant over.Lightner16 11h
12h 10 Things for Ret plds to do during cooldowns So over the past few days I have composed a few things to do while I wait for my cool downs to finish. This may not happen on every mob, but on elite solos and rares, you all know about the downtime. 1. Take a sip of your favorite beverage 2. Scratch that itch you have had for the past 10 minutes 3. Go grab another one of your favorite beverages 4. Look up stuff on wowhead or icyvains 5. Toss popcorn up and try and catch it in your mouth 6. Pick up popcorn that missed your mouth 7. Let your dog out 8. Put kids to bed 9. Check whats on Tv 10. Smash all the other random cool downs that you don't need to use but want to hit because you are bored and need something to press... No one cares that you just silenced a raptor that was already stunned, or healed while you are at 98% health or bubbled while you are facestomping a beetle. Just hit something because thats what you have trained the past few years to do!Molonlabe17 12h
12h Haste for Ret? Hello fellow Retadins, I've been playing primarily a Resto. Shaman for the last 3 expansions. I'd occasionally get on my Paladin, but only once in a blue moon. I hopped on Icy Veins and saw that behind Strength Haste was our next important "go-getter" the description under the stat. priority was that there were no current hard stat caps. --- My question being... If I get 325 boots with 50 haste and 50 vers. than get 330 warforged boots with 50 crit and vers. Pawn wants me to choose the boots with crit and verse. My buddies tell me "Pawn" in the way to go, but it's recommending against my ideal stat? And without a defined percentage stat cap. why not just keep stacking haste until the moon?Elairion7 12h
12h Prot pally opinions? Sadly, I planned to main a warrior and tank. Everyone seems to hate Prot warr right now due to the GCD changes and some other issues I have read on the forums. I also see quite a few videos of rank rankings that rate warrior fairly low. It seems Paladin's are middle of the pack. So, how are you guys liking Prot Pally? I may end up changing to it since I want to tank this expansion and will probably be getting into M+. Prot Pally is my only other tank I have somewhat neat BFA levels so it would be my pick so long as everyone seems to like it.Venekor6 12h
14h 110 to Pally or Monk. Advice appreciated! Hi Paladins! Okay, I’m down to Monk or Paladin for my 110 boost. I’m curious what the state of Paladin is for end-game raiding, for each spec. I used to Tank in ‘Nilla, then began healing in ‘Nilla. Paladin, as you all well know, has these specs plus a DPS one. I want to be able to have a welcome spot in end-game raiding with whatever I ‘110’. 1) I’m not a FOTM player, but I can juggle two or three max level characters. Currently I’m leaning towards Pally as I like the idea of healing and/or tanking in plate. 2) Are Paladins fun? As I understand it, some of the Pal specs have but a few abilities to use with annoying down-time during the heat of battle. I’m kind of okay with that as I’m returning and a (no offense meant) ‘simpler’ rotation doesn’t bother me. So, all that being said, which spec is the most rewarding in the fun-factor department? Thanks in advance. PS: Any advice you can spare is much appreciated. Yes, I’ve watched several YouTube videos, read through Icy Veins, etc. but I want to hear it straight from the collective Paladins’ mouth.Tarathia6 14h
15h Inspiring Vanguard Worded Incorrectly? The "Inspiring Vanguard" Azurite Trait Reads currently: "Grand Crusader's chance is increased to 20% and it grants you 173 Strength for 8 seconds." Grand Crusader already has a 25% chance to proc, making the wording "to 20%" seem like a debuff to Grand Crusader.. I think the way the effect is supposed to read: "Grand Crusader's chance is increased by 20% and it grants you 173 Strength for 8 seconds." Currently on wowhead, this is how the azurite trait reads, see here: In the live game however, it is "to 20%" rather than "by 20%". Blizzard, please fix this because it makes the effect unclear. Thank you!Felagund3 15h
16h Ret mobility and talents Wow our mobility is trash. Divine steed is booty cheese and our only option for more mobility is to get 2 of them :-[ They need to add a talent to that tier for something unique and mobile. WTB that diablo Paladin spell... 1.5 second unkickable channel where we pretty much teleport to a location and do a little aoe/ slow/ or stun or some !@#$ upon impact. Think kinda like a castable consecration but you arrive in the center. Like Thor’s bifrostGaulsneezy2 16h
17h [Feedback] Ret gameplay is not good God I hope a blue reads this and passes it on. I got my paladin to 120 tonight. Like all the other classes, at 116, it got demonstrably worse due to secondary stat downscaling and losing leggos. Before that happened, I was chipping away at a bearable-to-fun pace killing mobs. 118 and 119 were excrutiating, and here's why: The spec's gameplay is abysmally simple. Build to 3, spend 3, repeat. That is as far as this spec goes with all of the 'engaging' aspects removed over the years, and the Artifact being taken away in addition. Crusader Strike is garbage. Even as the central 'builder' it is just dull. I hate pressing it, I hate the feeling of pressing it. It is slow, does little damage, builds 1 HP, and has essentially zero interaction or other effect on your toolkit. Fires of Justice as a relevant talent isn't attractive because it doesn't compete with Blade of Wrath ever. Divine Storm does no damage and it is our only form of baseline AoE. I hate this. It doesn't become viable to press when you have even three mobs on you because it does so. little. damage. and once again, has nothing else interesting going on. Doesn't affect or add anything to your gameplay. The only mental engagement I have with this spell is "are there 4 or more mobs in melee range? I press divine storm now instead of TV." There's just too little going on to make this spec fun. Ret has had a swath of interesting and exciting spells and talents and effects over the years and they are all gone now. Here are some examples of things that dramatically improved my gameplay experience that no longer exist: - Empowered Seals as a talent option - old art of war bonus judgement damage against a stunned target - Bonus damage and radius divine storm proc from WoD - Long arm of the law judgement sprint/snare (god i miss this, please give this as an option to compete with 2-charge steed) - Seal of Truth autoattack dot (we do zero damage, period, zero, when we are on GCD. No dot or passive damage source anywhere at all. even Retribution Aura would feel great to me when fighting mobs because I would actually see numbers on the screen while GCD locked) - baseline aura options These are the kind of things I think of when I think about playing Retribution Paladin for the last decade. I don't know if this is the right time or place to suggest such big changes but I really hope someone important reads this. This spec is not compelling right now. I'd really like to see Judgement at least brought off the GCD because right now it is barely, barely a step up from pressing crusader strike. It doesn't do anything except add a one-global CS window effect to TV, but it doesn't even feel slick to press because of that GCD where i'm sitting there waiting to hit TV. Wake of Ashes needs to be made baseline please and have it apply the Judgement effect to all targets hit so I at least feel good about pressing Divine Storm right after. Divine Storm should honestly be changed to have 2-3 charges and a chance to gain a fresh charge when you do X. and not be integrated into holy power (in my opinion). The entire damage kit being integrated into whether I have holy power or not is really frustrating. Some kind of not-on-the-GCD-somehow generation for Holy Power. The rotation being locked into the GCD entirely with respect to resource generation is what makes the spec feel so sluggish and monotonous. Obviously all of these changes at once are a lot so realistically I'd be happy with just one of them. Anxious to see anyone else's ideas because as of right now I don't think I'll be playing this.Crunchtime25 17h
19h Where do I get a Shield Early? I've always been Holy, so during Legion I was holy, meaning that I've been using the artifact weapon this whole time and have no off-hand weapon. One of the introductory quests gives us a 1-hander, all well and good, but where do I get an off-hand for my Hpally early in bfa?Târic6 19h
21h Is it just me or do weapons never drop? Seriously.. not in normal, heroic or mythic! There are no quests rewarding rare weapons on the alliance side and the world quests are always for the opposite spec! After looking at a bunch of other paladins it seems I'm not alone!!.. Blizzard fix that weapon drop rate for the love of god man!Unblameable16 21h
23h Justicar's Vengeance I used to rock this for self heals all throughout Legion. Even the 5 holy power didn't deter me. Going into BFA. My universe it is bad. Completely outclassed by selfless healer. Yes it takes more holy power to proc it but the amount healed from JV is nonexistent and you get a bigger heal from the stacks. Damage isn't great either. Was this intended?Daisÿ7 23h
23h Why Can't Nightborne Be Paladins? I get why void elves can't be paladins, its essentially the same reason undead can't be paladins. But why not Nightborne? Surely they had a connection to the light as highborne before their addictions to magic from the nightwell? For that matter, do not Highmountain Tauren also follow the sun gods that allowed for tauren paladins?Haspian31 23h
1d Holy Paladin Community 1d
1d Last Defender prot pally talent not working? Anyone else having this issue? I just ran a couple of dungeons and noticed it wouldn't show me it was active at all. I tried changing talents back and forth, and I had my character window open just to see if my haste was being affected without a buff showing up, but no. Didn't matter if it was 1 enemy or multiples, it wasn't activating at all.Xalidan2 1d
1d Heaven's Fury Okay I'll be straight up here. The inspiration for this post is because the Blade of Justice spell effect is barely a Paladin ability. In a bright environment (e.g Vol'dun morning) it looks like a shaman ability. So I have an awesome proposed solution. In talent tier one, replacing the underwhelming Execution Sentence we have [Light's Fury]. It replaces Blade of Justice, does 150% BoJ damage over 3-5 seconds at 20yd range instead of 10? and each tick gives 1 Holy Power. Visually it'd be a holy golden stellar flare that has sound effects that echo Heaven's Fury from diablo 3. Anybody else like this idea??Raethas1 1d
1d Light of the Martyr Someone explain to me why I shouldn't be spamming this. It heals as much as flash of light, but is a third of the mana. It's half the mana of Holy Light, and has no cast time. The damage it does to me is minimal and if I keep a beacon on myself, and use holy shock and light of dawn on cooldown, I have no issues at all. This feels completely broken, I'm started spamming it and my HPS skyrocketed. Why does every guide say we should be avoiding this spell? Because it was bad in legion? I don't think anyone's taken the time to actually look at how to heal as Holy this Expansion.Javerty9 1d
1d Retribution needs a little help. I feel betrayed, I didn't play any of the beta because I like to be surprised by new changes and things, but boy was I disappointed when I logged into my Paladin. We have multiple problems that I see and I don't really see how we made it to live like this. AOE? Where did it go? We have 2 talents for AOE to pick from and they are both on the same bar, why is Wake of Ashes one of them? It should have been made baseline as it's already on a long CD to begin with, now it's 45 seconds? Same thing with consecration, 20 second CD for 6 seconds of damage? They both sound underwhelming and probably a DPS loss vs Divine Judgment. What was wrong with Divine Hammer, nice little AOE talent you could pick up if needed and the cleaving from Judgment? Something needs to be addressed here. There is also downtime during our "rotation" there have been multiple times where I have no buttons I can press, that isn't fun. Blade of Wrath needs to proc far more often, or add another charge to Crusader strike, cause there are dead zones with 30% haste and that shouldn't be the case.Renae117 1d
1d Seraphim's Blessing not working? Is anyone else not able to get the Honor Talent Seraphim's Blessing to work in outdoor content (Warmode)? When I reach <40% HP, my next Flash of Light is not instant and it does no additional healing.Nephilite4 1d
1d What's going on with AoE? I'm severely struggling to keep up with other DPS when it comes to trash pulls. Like it's horrendously bad and in those same groups I'll smash the DPS charts on every boss fight because of our awesome single target damage even with this garbage green 286 ilvl weapon but what the heck am I doing wrong when it comes to AoE and trash pulls? I never had this issue before in Legion and I'll admit I didn't even bother to play the game pre-patch other than doing the few pre-patch events and then logging out till BfA but something feels way off when it comes to trash pulls. I've tried several different talent builds with no success.Gifu5 1d