Feb 23 Vanguards Retribution Paladin PvP Guide 7.1.5 Retribution Paladin Guide This guide is written mainly for players new to playing retribution in arena / PvP. Guide is also posted in a different format on: Talents Level 15: Highly Recommended: Final Verdict This increases your Final Verdict damage by 20%. Currently the other 2 talents just don't beat out the damage you can gain from Final Verdict in a PvP scenario. Level 30 Recommended: Zeal Crusader strike is rarely used on CD in PvP, this makes Fires of Justice a bit more lackluster. Rarely do Rets run out of globals for things to do in PvP, making the longer CD on Zeal not much of a problem allowing it to buff our Crusader Strike damage significantly without a big cost. Due to this, Zeal will almost always do more damage than the other talents on this tier other than extremely specific situations. Greater Judgment is useful in fast games but keep in mind Crits have reduced effect in PvP. Over a long-game unless the other team was above 50% HP the entire game and you were getting kited a lot Zeal will be superior. Level 45 Recommended: Fist of Justice Logic here for Fist is very similar to WoD, the other 2 talents are mostly used if you want to strategize around them. Repentance is somewhat improved in the fact that it doesn't use the CD if you cast it on a Beast, but you'll require a lot of effort to land it especially on Druids. Blind is essentially the same as before, not very useful unless you want to rush a game. Level 60 Recommended: Blade of Wrath or Divine Hammer Blade of Wrath provides the best consistent damage and also good holy power generation. Crits are also 150% in PvP, making Virtue's Blade much worse than it would be in PvE. Divine Hammer received a buff in 7.1.5. If you play in a composition where AOE damage is useful it should be used against any teams that you believe will generally be stacked such as melee cleaves. As long as Divine Hammer can occasionally hit 2+ targets it will beat out Blade of Wrath. Level 75 Recommended: Any Justicar's Vengeance has a lot of synergy with Divine Purpose. Basically, you use it with the proc or when the target is stunned. This talent is excellent especially in 2v2, when you hit healers a lot during stuns. Eye for an Eye should be picked against any kind of physical damage team that will focus you. Word of Glory is a good choice against DOT cleaves that has a low physical damage component to it. Level 90 Recommended: Divine Intervention and Divine Steed Divine Intervention is an increase to our survivability. Not having to press Bubble when we get low is like a large indirect increase to our health-pool pre-bubble. This is generally my default talent. However, our Mobility is horrible, and having at least one talent to help it is nice. If you plan to for example, chase a Mistweaver Monk in 2v2 you should use the mobility talents instead. Level 100 Recommended: Divine Purpose Holy Wrath now does 35% of your missing HP as damage. This is still decent burst, but with the long CD mixed in Divine Purpose will almost always be superior outside of 2v2 Skirmishes or Duels. Crusade requires a ramp up time and is generally not as useful in PvP compared to how strong it is in PvE. Glyphs Removed Artifact Traits 1. Wake of Ashes 2. Blade of Light 3. Righteous Blade x3 4. Unbreakable Will 5. Protector of the Ashen Blade 6. Ashes to Ashes 7. Deliver the Justice x3 8. Sharpened Edge x3 9. Deflection x3 10. Echo of the Highlord 11. Wrath of the Ashbringer x3 12. Highlord's Judgment x3 13. Embrace the Light x3 14. Divine Tempest 15. Healing Storm 16. Might of the Templar x3 17. Endless Resolve From 14->17 the last points depend greatly on what you mostly do. If you do a lot of battlegrounds and some mythics get Divine Tempest and Healing Storm first. If you play AoE oriented comps such as Ret Spriest Healer it's the same thing. However, if you only PvP playing comps such as Ret / Hunter / Healer get Might of the Templar and Endless Resolve first since you rarely get to Divine Storm.Vanguardy570 Feb 23
3d [Legion] Protection Paladin Guide Welcome to Prot Paladin Guide for Legion. Full guide in proper formatting available here : Mini TL;DR ...To Skip to Discussion : ... Abilities Offensive Shield of the Righteous Charges: Somewhat reskinned Holy Power since we can still consume it with seraphim (if talented) and it’s still the only ~resource~ we actively generate. Shield of the Righteous: 16 sec CD, reduced by haste and Judgment. Active Mitigation (AM) of protection paladins. Starting with legion it also works in reducing magical damage so it somewhat makes up for loss of of divine protection. SotR also interacts with level 100 Seraphim talent, which consumes charges (including partial) for short term buff. Avenger’s Shield: 15 sec CD, reduced by haste and reset by Grand Crusader procs. One of the key dps abilities we have, going to Legion from WoD we lose the 2 extra bounces (until we obtain legendary for it), but with an artifact trait, it can also do a small aoe pulse around each target hit; therefore we can safely pick up adds from range. Furthermore it interrupts initial target, making caster npcs come to us. Hammer of the Righteous: 4.5 sec CD, reduced by haste. Our filler ability; does extra aoe when we’re standing in consecration and has a chance to trigger Grand Crusader to reset Avenger’s Shield cooldown. When talented into Consecrated Hammer it always AoEs and when talented into Blessed Hammer, it always summons a hammer which does two full spins around us, being able to hit targets multiple times. Judgment: 6 sec CD, reduced by haste. Each cast reduces cooldown on SotR, thus making Judgment our “resource generator”. Critical hits reduce the CD by twice as much. Consecration: 9 sec CD, reduced by haste. AoE pulse ability which does not follow us, furthermore increases our SotR and Light of the Protector by 20% when we are standing in it. It’s important to note that this is multiplicative x1.2 not flat 20% increase, so 35% healing will go to 42% instead of 55%. Avenging Wrath: 2 min CD - 20 sec duration, increases damage and healing by 35%. Blessings Blessing of Protection: 5 min CD. Prevents all physical damage for 10 seconds, while also dropping threat from the target. Does not prevent target from attacking. Blessing of Sacrifice: 2.5 min CD. Redirects 30% of the damage taken by target to you for 12 seconds. Blessing of Spellwarding: (Talent) 3 min CD. Replaces Blessing of Protection, prevents all magical dmg to the target for 10 seconds, does not drop threat from target. Defensive Light of the Protector: 15 sec cd, reduced by haste. Key defensive ability along with SotR. Heals us for 25% of Missing health. Further buffed by standing in consecration and artifact abilities. Ardent Defender: 2 min CD. Reduces all damage by 20% for 8 sec. If you are to die during it’s duration it prevents the killing blow and brings you up to 12% health. Cooldown further reduced by artifact traits, making it one of more frequently used defensives. Guardian of Ancient Kings: 5 min CD. Reduces all damage by 50% for 8 sec. Due to increased CD one of the more tactical cooldowns, yet still one of the strongest. Lay on Hands: 10 min CD. Heals for your maximum health. Longest cooldown of all defensive abilities, making it generally a last resort spell. Can also be cast on allies to prevent death. Eye of Tyr: 1 min CD. Artifact ability, causes damage around you, and reduces damage taken from those enemies by 25% for 9 seconds. Important to make sure that the dmg you want to reduce is cast by the target being affected and it’s not too far away. Divine Shield: 5 min CD. Prevents all damage for 8 seconds, but removes all threat for the duration. Important to taunt the target right before casting in order to get 3 sec of aggro on the boss in single target situations, dangerous to use in AoE without final stand. Flash of Light: 16% max mana, 1.5 sec cast time no cd. Heal to top yourself off while questing, has little use while in combat outside of possibly healing yourself when out of range of healers or sitting in Divine Shield. Talents Level 15 - Tier 1 Holy Shield: (Passive) Increases your block chance, allows you to block spells, and your successful blocks deal Holy damage to your attacker. Mostly used for defensive reasons, especially against dots. Problematic to use against magic nuke’s as you can not rely on it activating. Blessed Hammer: Throws a Blessed Hammer that spirals outward, dealing Holy damage to enemies that it hits, and causing them to deal 15% less damage to you on their next auto attack. Highest DPS talent in the row, and the best one for survival vs physical damage. Can hit same target multiple times, applying damage reduction each time. Spins Clockwise. Consecrated Hammer: (Passive) Hammer of the Righteous has no cooldown. Hammer of the Righteous, Shield of the Righteous, and Light of the Protector now always gain the benefit of Consecration. Not particularly useful unless you want a faster rotation, or experience issues picking up mobs with baseline abilities. Level 30 - Tier 2 First Avenger: : (Passive) Increases the damage of Avenger's Shield by 50% to the first target, and increases the chance for its remaining cooldown to be reset by abilities and talents by 10%. With 7.1 you no longer suffer the penalty of not hitting other targets, and more frequent grand crusader procs will help you be competitive with Bastion of Light on dps in multi-target encounter. Bastion Of Light: 2 min CD - Immediately grants 3 charges of Shield of the Righteous. Good synergy for burst set up, especially if used with Seraphim. With the recent changes, it no longer gets de-sync'd from our other cooldowns, which drastically increases it's single target dps value. Crusader’s Judgment: (Passive) Completely re-designed in 7.1 : Judgment has two charges, and each Grand Crusader adds one charge back. This is good for our survival on big pulls, however, the gameplay is somewhat problematic, as we have to spend a lot more globals on using single target ability, in a multi-target setting. Level 45 - Tier 3 Fist of Justice: (Passive) Judgment reduces the remaining cooldown on Hammer of Justice by 10 sec. Can be useful if encounter has stunnable adds. Repentance: Forces an enemy target to meditate, incapacitating the target and dealing up to a maximum of 25% of the target's health in damage over 1 min. Soft Crowd Control (CC) that slowly deals damage. Doesn’t have a lot of use. Blinding Light: Emits dazzling light in all directions, blinding enemies within 10 yards, dealing Holy damage and causing them to wander disoriented for 6 sec. Non-Holy damage will break the disorient effect. Instant damage and AoE CC. Due to most abilities (Except Auto Attacks and primary target HotR) dealing holy damage, can keep mobs CCed for the entire duration, while you continue to do damage. Level 60 - Tier 4 Blessing of Spellwarding: Places a blessing on a party or raid member, protecting them from all magical attacks for 10 sec. Similar to Hand of Protection, which it replaces, except instead of Physical damage it prevents Magical damage. Cavalier: (Passive) Divine Steed has 2 charges. Fairly good for mobility. Retribution Aura: You deal Holy damage to any enemy whose melee attack strikes a party or raid member within 60 yards. With 7.1 changes to remove tank restriction, this is now the only talent in the row that gives us damage. Level 75 - Tier 5 Hand of the Protector: Calls down the Light to heal a friendly target for 25% of the target's missing health. Reduces CD and allows you to cast LotP on other players. Knight Templar: (Passive) Reduces the cooldown of Divine Steed by 50% and reduces all damage taken while mounted on your Divine Steed by 20%. Good if you require extra mobility, or if you need a 20% DR cooldown with frequent access. Final Stand: (Passive) When you use Divine Shield, you also taunt all targets within 15 yards for 8 sec. Questionably usable talent, which is likely only to be needed if you need AoE taunt. Level 90 - Tier 6 Aegis of Light: 5 Min CD - Channels an Aegis of Light that protects you and all allies standing within 10 yards behind you for 6 sec, reducing all damage taken by 20%. Awkward placement and long CD, but can be useful in some fights. Judgment of Light: (Passive) Judgment now applies Judgment of Light to the target, causing the next 40 successful attacks against the target to heal the attacker. Low healing, but can help people not tick down from weakest dmg. Generally the go to talent in tier. Consecrated Ground: (Passive) Up to 6 allies standing within your Consecration receive healing every sec, and enemies within your Consecration have 50% reduced movement speed. Even lower healing than JoL, and only works on melee, but can be useful if you need to kite adds on a fight. Level 100 - Tier 7 Righteous Protector: (Passive) Shield of the Righteous reduces the remaining cooldown on Light of the Protector and Avenging Wrath by 3 sec. Default talent on ST fights, or anything with adds not lasting a long time. Also works with HotP, which allows you to use it very frequently. Seraphim:The Light temporarily magnifies your power, increasing your Haste, Critical Strike, Mastery, and Versatility. Consumes up to 2 charges of Shield of the Righteous, and lasts 8 sec per charge. Extremely useful for dps, but not that effective for survival. Can be used with partial SotR charges. Last Defender: (Passive) Each enemy within 8 yards reduces the damage that you take and increases the damage that you deal by 3%. Good on multi-target fights, or anything with large packs of adds that are clumped together.Liminara199 3d
Jan 25 Retribution (7.0.3) - Updated 8/4/16 ____________________________________________________________________ Retribution, an In-Depth Guide for PvE (7.0.3) Most recent update: 8/4/2016 ____________________________________________________________________ NOTICE - 8/11/16: I will not be supporting this guide throughout the Legion expansion due to time-consuming developments in school & career requiring most of my focus. After maintaining this thread for so long, it's difficult to just stop, but I will not have time to stay on top of everything that happens in the Retribution community for a while. I will continue to lurk on the forums and be around in-game (and in the Paladin Discord!) to answer questions, but perhaps not quite as often. Thankfully, this is far from the only Retribution Paladin resource! I greatly suggest following Rebdull's Retribution guide on Wowhead, which is updated for level 110 ( Thete's video guides are also a good source of information for those who prefer that format ( Furthermore, you should make use of the Paladin Discord. All of the information you'll need for that can be located here: Fight on, my beautiful /hairflipping Paladin brothers and sisters. (╯°□°)╯ ____________________________________________________________________ ... This is a Retribution Paladin DPS guide focused on providing a thorough understanding of the spec. This guide is a constant WIP and is being edited regularly. Check back often for updates. This guide is made possible by the collective efforts of the Paladin theorycrafting community, especially Solsacra and mserrano. While generally accepted as correct, much of the information provided here is ultimately theoretical and should be taken as suggestion, not gospel. Changes are noted in the change log (post 11). Thank you and have a nice day. :) ____________________________________________________________________ Author Information I am currently playing as Chrissinger (formerly: Svayne, Qris) @ US-Area 52. Paladin since Wrath, Retribution since Cataclysm. I maintained this guide since March 2011, but am not currently supporting it for Legion. The easiest way to get my attention is via Twitter @mfwchris. ____________________________________________________________________ Table of Contents ____________________________________________________________________ • X ... Glossary • 1 ... What's new in Legion? • 2 ... Talents • 3 ... Rotation - 3.1 ... Single Target - 3.2 ... Multiple Target - 3.3 ... Cooldown Usage • 4 ... Greater Blessings • 5 ... Utility - 5.1 ... Defensive - 5.2 ... Healing Spells - 5.3 ... Blessings - 5.4 ... Miscellaneous • 6 ... Tier Set Bonuses • 7 ... Gearing - 7.1 ... Stat Priority - 7.2 ... Gems - 7.3 ... Enchants • 8 ... Consumables • 9 ... Races - 9.1 ... Alliance - 9.2 ... Horde • 10 .. Mechanics • 11 .. Addons & Macros - 11.1 .. Addons - 11.2 .. WeakAuras • 12 .. Frequently Asked ?s • 13 .. Other Resources • 14 .. Change Log ____________________________________________________________________ Glossary ____________________________________________________________________ AtA .... Ashes to Ashes AW .... Avenging Wrath BoF .... Blessing of Freedom BoJ .... Blade of Justice BoP .... Blessing of Protection BoW .... Blade of Wrath CD .... Cooldown CS .... Crusader Strike DI .... Divine Intervention DP .... Divine Purpose DS .... Divine Storm (or Divine Shield) EfaE .... Eye for an Eye EotH .... Echo of the Highlord ES .... Execution Sentence FoJ .... Fist of Justice FoL .... Flash of Light FV .... Final Verdict GBoK .... Greater Blessing of Kings GBoM .... Greater Blessing of Might GBoW .... Greater Blessing of Wisdom GCD .... Global Cooldown GJ .... Greater Judgment HoJ .... Hammer of Justice HoPo .... Holy Power HW .... Holy Wrath JV .... Justicar's Vengeance LoH .... Lay on Hands SoL .... Seal of Light SoV .... Shield of Vengeance TFoJ .... The Fires of Justice TV .... Templar's Verdict WoA .... Wake of Ashes WoG .... Word of Glory ____________________________________________________________________Svayne780 Jan 25
Sep 22 Complete Paladin Transmogrifier Gear Guide <><><><><><> <><><><><><> <><><><><><> What is Transmogrification? "The Ethereals, emerging from the nether, will bring with them a new technology they call Transmogrification. They’re heading to the capital cities of Azeroth to set up shop and to offer adventurers a unique service -- copying the appearance of one magical item onto another. They only ask for a modest gold donation to recoup their costs." From what we have been told, an item can be re-skinned into an older, maybe cooler looking, piece of equipment. Example: "Tier 12 to look like Tier 2" What can be Transmogrified? "Placing an item into the Transmogrifier interface will offer a preview of how the item will appear once the change is applied. However, not all item pairings are compatible with Transmogrification. In general, only items that have stats can be used in the transmogrification process. You must also be able to wear both items when using this service. Ethereals don’t have much in the way of ethics, but allowing someone to appear as if they’re equipping unusable items crosses the line." Example: Plate to Plate; Mace to Mace; Staff to Staff; etc, etc. Wait! We can not modify Immolation Faceguard to Crown of Destruction? No. It is a safe assumption that the designers do not want cloth casters to appear as plate wearers or vice versa. This also includes set items such as "Warlock," "Hunter," "Mage," and "Shaman." Example: As a Paladin we can not wear Death Knight armor sets, but we can find same model items to transmogrify to. That is why this thread is being created - after all. A Short Note: Items will be required to have stats as well, Ethereals will not waste their time on Frost-Rimed Cloth Hat or Weather Beaten Buckler. This could be changed down the road, if business looks promising. A Short Note: Thunderfury, Blessed Blade of the Windseeker, Shadowmourne, or Sulfuras, Hand of Ragnaros will not be able to be transmogrified at initial launch. The complexity of these magical items currently surpass the knowledge held by the Ethereals. A Short Note: Tired of leveling in that old dusty Bind on Account gear? Well do not worry, BoA gear can be transmogrified! It is important to understand that transmogrified gear is character side only. You can not transmogrify your gear, mail it to an alt and look like you're in Tier 12 at level 10. But you are more than welcome to collect quest items, build an outfit, and transmogrify at your hearts content! A Short Note: Weapon art will be the only thing that is transmogrified. If you have a weapon with Power Torrent and transmogrify it to another weapon with, say crusader, the transmogrified weapon will show up with Power Torrent. <><><><><><> <><><><><><> <><><><><><> ... <><><><><><> <><><><><><> <><><><><><> All ideas, armor sets, and unique weapons are welcome! Start bragging about your favorite armor configurations! A Short Note: The Dark Moon will be bringing back some novelty items in 4.3; so get ready for some skee ball and collect those tickets! PvP Gear and Tier 3 is likely returning.[/i] Duplicate skins shared on two or more items will be listed in order of ease to acquire. <><><><><><> <><><><><><> <><><><><><> Ðj324 Sep 22
Oct 26, 2010 Welcome Paladins: Please Read! Welcome to the Paladin forum! This forum is here to provide you with a friendly environment where you can discuss the paladin class with your fellow World of Warcraft players. Community forums work best when participants treat their fellow posters with respect and courtesy, so we ask that you take the time to read through the forum Code of Conduct ( and guidelines ( before posting. Important Reminders: Search The search function at the top of the World of Warcraft community site is extremely effective and robust. Before you create a new forum topic, please be use it to search for similar topics, blog posts, or web pages that may contain the answer for which you are looking. Making a new thread on an existing subject can result in your thread being deleted or, if you continue to re-post the same content, the loss of your forum privileges for spamming. Rating The forum rating system can be used to promote positive discussion, demote unhelpful comments, and even report posts that violate the forum Code of Conduct. By hovering over a post you'll be presented with several options, including a "thumbs up" (Like) and a "thumbs down" (Dislike) icon. Clicking the "thumbs up" icon will rate the post up. If enough people like a post, it will gain a Highly Rated status and appear at the top of related search results. Highly Rated posts will also have a highlighted background. Clicking the "thumbs down" icon will expand a drop-down menu which will include "Dislike," "Trolling, "Spam" and "Report" options. "Dislike" will rate the post down. If enough people dislike a post, it will be darkened, and with a lot of dislikes it will be hidden completely. You can also quickly report a post as trolling or spam, or use the report function to fill out a more comprehensive description of a violation. Please note that you can only rate each post once. Use your power wisely to help foster a positive and helpful forum community. Have fun posting on these forums, and good luck with your adventures in Azeroth!Lylirra1 Oct 26, 2010
38m Hpally 7.2 where do we stand? With 7.2 coming and with it some nerfs to our BiS back piece and the nerf to the Ilterendi ring, do you think we are catching a slight nerf going into 7.2? I know the reasoning behind the nerfs to is not to pigeon hole us into those items and try to open our gear options but at the cost of our overall HPS.Heavenashley15 38m
1h Draenei or Human? Now there will be paladins who disagree with me but these are the only two pure paladin races ( When you look at it from a Lore stand point ) which one do you feel is the better paladin? When playing a Paladin why did you choice one of these two races? Me? Human for the 10% more rep ( even those it isnt much ) & mogs because they look much cleaner on a human.Judgengavel9 1h
1h Ilterendi nerfed by 25% on ptr Bonus healing is down to 15% from 20% on latest ptr build. Thoughts? I had a 38.5% uptime on the buff on my guilds latest m krosus kill, which amounts to about an 8% increase in overall throughput. To me this nerf feels fair, and not excessive.Palentine6 1h
1h BiS h.pally trinkets. 7.2 Ive seen quite a few good and better trinkets on the ptr that was is avaible for us atm. which are the best 2? i saw a crit trinket i assume that is 1..but there are a few others ..including..a ..crit trinket that wont work for any raider who works during the day...Têt3 1h
1h Ret Pally 4 life Im def maining (a word??) Ret pally for as long as i end up playing wow or it stops. Any other ppl rets for life?Stevas5 1h
2h 7.2 whhhhaaattt so i was reading the weapon talents and wow 2000 str just for throwing wis and kings and then the last talent as well? our damage will be insanely high it seemsMetalali12 2h
5h Low DPS as Retribution Recently just started playing again. While playing LFR, I noticed my DPS hanging around 180-200, with a lot of other players a lot higher than mine. I know my iLvl is low, but I still feel like I'm doing something wrong. Any tips? Or just gear up more?Alivyana3 5h
7h Ret paladin DPS LF help Hello I'm a ret paladin ( the forums is messed up & can be found on this link to why I am not posting on my paladin ) I currently have two legnedaries Chain of Thrayn & Liadrin's Fury Unleeashed as well as 43 traits. My stats are 24.99% crit 24.84% haste 7.83% vers 21.56% mastery "Judgengavel": Strength=14.04, CritRating=12.29, HasteRating=11.39, MasteryRating=11.67, Versatility=12.88 My dps for my ilvl parsed in the orange but OVERALL I was green, blue & purple with one grey where I died to the bridge break on Krosus. Is there anyway I can increase my DPS? Edit - ( My logs )Demonsap5 7h
9h dranie How do I make my Dranie pally's divine steed ability not use the ugly fat elephant? That isn't the mount I use for that toon and its an ugly fat elephant? It also prevents me from going through doors and stuff cause it's so highWardlaw5 9h
10h What do paladins do better than warriors? ^Yenadin25 10h
12h 7.2 Paladin class mount.... It's literally nothing. Why can't we get something cool like the shamanLoomiess258 12h
12h Holy Trinket - Question Holy Paladin here. I have a question on Trinkets. I currently have 2 865 Int/Crit stat sticks for Trinkets. 1489 Int / 1036 Crit (Each)... I just got an ilvl 900 Trinket from Maw of Souls. Naglfar Fare: 1180 Crit; "Healing spells have chance to apply shield for 165,040 for 15 secs. While shield holds, target is healed for 50,086 every 3 secs." Everything I know about healing this expansion tells me the stat sticks are still better. The spreadsheet off of Sacred Shield puts them roughly even. I have people arguing to me that the 900 trinket is much better. So I wanted to come here and get opinions specifically from other Holy Paladin vets. Thanks!Luniraa2 12h
13h Shield of Righteous Was wondering if you guys could tell me a decent uptime a prot pally should have on the shield of righteous buff.Herke6 13h
14h Legendary OS Hey all, Just recently switched to Hpally main, but I really enjoy all 3 specs. I heard people mention there was a feature in 7.2 that "reset" your legendary chances for your offspec I.E. Ret or Prot in my case. Can anyone confirm or deny this for me? Thanks allGrippy3 14h
17h How are Hpal right now? As title states, I'm really bored dpsing on my main and I was hoping to gear up a healer tossed between Rdruid and Hpal, but I was kinda wondering for what I'm gonna be doing which is heroic / mythic raid progression and high end m+ what honestly would be stronger?Danksenpai9 17h
17h Ret Pallies: How long did you fish? I'm at about 1600 or so casts into the Thondroril River, and I want to kill myself. How bad was it for you guys?Beware56 17h
23h Ret Pally DPS low need help Hey Everyone (Moooo), I have come to a point where I am wondering what am I doing wrong. I try to follow my rotations and keep Judgement up at all times and I can only get an output of 400K to 500K dps. I will put a link to my character but I feel that there is something that just isn't setup right. Can you please help me figure it out. My understanding is I am supposed to be puttin gout a whole lot more. I am not being lazy about the activity and I am very active. Our raid setup that melee is pretty much cleve and chop, let the range handle the movement and extra stuff. So movement is not an issue. I will also put up our raiding meters as well. I could really use some help. Thanks for the help in the future, and let me know if you need any further information.Elìte9 23h
1d MoP Returning Paladin Question I have perusing the forums for a few days now, but haven't found the information I have been looking for. As I level up to 110, there are several questions I have, as some changes were made to the class as a whole since I've last played about 2 years ago. For Holy paladin, which is a class I enjoyed for PvP healing and casual raid / dungeons: Am I expected or is it needed for me to DPS while healing? Some of the skills have indicated that I should be casting judgement on mobs while I heal. I generally like to heal and do nothing else (as far as dungeons and raids go).Grimsykins3 1d
1d Rate that mog! Last thread is full. You all know the drill.Viani194 1d
1d Open Libram CLVI: "Zen Intervention" Title formerly: "SEF" : Sanctify, Exorcise, and Flash Heal! You all get the monk for going 14 hours with no new libram :P ... Previous Libram: Libram Archive: Paladin Social Networking: My Little Ponydins by Lobster: Vanilla Ret Pally "Melgibsmash": ____________________________________________________ Miss Kobayashi's Dragon Maid for anime of the year. That is all.Snufu208 1d
1d Ret Vs Rogue for 7.2 Raiding Hello all, I'm in debate right now of switching from Ret to an Assassination Rogue for 7.2. We're not a hardcore mythic progression guild by any means, but I personally like to be competitive in DPS within my guild. Something that is becoming harder and harder to do with Ret it seems. So any opinions on how Ret is looking on the DPS charts compared to the Rogue specs. Or any other thoughts in general on the matter?Wârs7 1d
1d Highlord 4set bonus How beneficial is the 4set bonus on the highlord set? I ask because the 3rd and 4th pieces of the set that I have acquired are not particularly high ilvl, and (slightly) throw off my stat priority when I retool with other gear pieces. In addition, to use the 4set pieces, I have to take off my legendary shoulders and use my legendary ring in its stead (also wearing legendary cloak). This means I am rocking the 2nd and 4th best legendaries rather than 2nd and 3rd. Just wondering, in people's opinions, if this is worth getting the 4set bonus.Gyir8 1d
1d Question to all the pallys out there What do I have to look forward to for playing one?Fusebox16 1d
1d How are holy paladins? Are they good for raiding? Any demand? Good in RBG and 3s?Believed3 1d
1d Why might my Hpally output be low? I main an 897 equipped Holy paladin and recently got some complaints about my output during H Gul'Dan. Admittedly my output was only 280. I was not flasked/wellfed at the time. I am gem'd/chanted for PVP. Could these be the reasons for low output? I feel I use the appropriate spells at the appropriate time. he was brought to within 20% health before anyone died.Terrar9 1d
1d Who is representing the SH in 7.2 trailer Who is representing the Silver Hand at the gathering in Dalaran in the new 7.2 ToS trailer? He's got his back turned to us so i cant tell. Screenshot below. 1d
1d Something wrong with dungeons? Hey guys, So I recently returned for Legion and decided to level my holy pally. Some of the things I've noticed was at the get go was that healing was different than in WoD...People were taking more damage and at one point where I was level 101, we had a 110 tank with like 7500k HP and I just could not heal him period. My heals barely did a thing for him and it was the most energy draining dungeon I ever did in WoW xDDD So, I made it to 110 lastnight, and was like "Phew, healing will be easier now, finally get a break and can enjoy the game" when suddenly, I have a level 101 tank who I have to literally spam-heal to keep up. You'd think a level 110 paladin could heal their HP with just one holy shock or something but apparently not. What happened to dungeons and can I expect this all the way into raiding or?Archaeon6 1d
1d Transmog for 7.2 prot skin hey everyone, I'm trying to build a transmog for the 7.2 challenge skin, that flail is super awesome and im trying to find something that will go with it. I want a Diablo 3 crusader kinda vibe, little bit darker but still has that "holy" theme. can't wait to see what you guys come up with!Isaacdaemon2 1d
1d This RNG man... I literally hate this system. 9th !@#$in legendary and still no back piece. I literally hate this RNG.Azýth28 1d
1d Returning Protadin Questions The last time I played a prot paladin in earnest was 3.3.... Sure, I played one up to cap in every expansion but never really paying attention to how they play or anything. This is my 1 horde alt, so I want it to count. The content I intend to tackle are more than likely M+s. I capped yesterday and have about 3 hours at 110 maybe less. Still haven't unlocked the third relic slot . My question is: How are protadins doing in M+s? My frame of reference with tanking: I have an low geared BDK (860s) and an OK ? geared Brewmaster (880s). I know the experience will be vastly different compared to those two (especially the brewm, which is the one I'm very comfortable with). I already had a bit of a shock at how different tanking feels once I unlocked my first two golden traits (AS splash and AS bubble, or as I will refer to it - best tank golden trait in the game) but I was wondering if those two make enough of a difference in M+ dungeons from having to spam self heals on rotation (as the spec felt leading up to level cap) I ask because in the past I've seen healers complain about spiky paladins, but have also seen healers preferring paladins for pugging M+s, so....mixed signals. Cheers. PS- I'd like to note that as I understand it, my transmog is "on point" as required by regulation ;)Adrathelar3 1d
1d Just got Velen's And I am kinda confused. I was initially gonna macro it into aura mastery for the huge aura of sacrifice uses but the more I look at it the more I think maybe leaving it out and weaving it with other mini CDs would pay off more. Is there any tips or tricks to getting the most out of it? I assume over healing is actually wanted with it vs aura mastery with sac you want as little of it as possible... leaving them as 2 good CDs used separately but giving up usefulness when used together. Anyone else that uses velen's and sac that have any feedback would be awesome.Queeñpatrick7 1d
1d WHAT ARE YOUR ALTS? 110 only Hey everyone I was wondering what alts go good with paladin. Like i love the paladin class what are your alts that you enjoy that are 110 and gearedWhtegrluvbbc30 1d
2d Holy Crusader Strike I feel like blizzard should remove the charges on this and not give it a cd other than gcd. I often find myself waiting to be able to do anything because everything is on a cool down. To me this make the spec feel rather clunky.Bubblay4 2d
2d Paladin transmog "let's see whatcha got" Paladin Transmogrification "whatcha think"Elìte1 2d
2d Ilvl question My goal is to getaround 900 ilvl soon so I can hopefully do some higher content. I'm also wanting to make sure my stats aren't all over the place. Right now everything I seem to get has mastery lol, I'm trying to drop it and bring crit/haste up. My question is should I just look at gear for ilvl upgrades, or should I worry more about what stats are on the item?Atorob2 2d
2d How to defeat mages? (low lvl) Hi, so I was in a battleground for fun(lvl39s)and noticed no one was really hurting me too much until a mage suddenly channeled an ice laser beam to me. By the time I got to them to try to block their magic with my sealing attack, I died. The same thing happened with a priest, I think it was "mind flay". I couldn't get close to any of them. When I used my blessing to be immune to slow effects and then used my 3 second fast horse, they teleported away and just kept doing it. My flying shield attack would get absorbed by their barriers, so it didn't stop their spells. Is there another way to block magic damage or reduce it? I think blocking only affects melee attacks? This seems to be a major weakness to my character that I was hoping was "tanky". I'd sacrifice most of my attack power in order to be immune/greatly resistant to magic if that was possible. I'm not sure if there's a way to do that in this game(I don't think there's a magic resistance stat that I know of)? Tldr; New player here got destroyed by mages wondering if there's anything possible to resist/fight mages.Valiantus23 2d
2d 7.2 Optimum Artifact Power Path With 7.2 dropping on Tuesday it is time to once again explore the optimum artifact power path to best results. First if anyone has any links or information with sims on what will be optimal feel free to throw them out. That said the real question i think boils down to Straight to the new gold trait or 1pt to make our Avenging Wrath talent base 4/4? From there it seems the likely best approach after the new gold would be to run straight down the Relic Trait Priority list in terms of DPS filling in those in the order they most improve our overall DPS. Anyone have any thoughts before the tide of "I have 1 point where does it go" floodgates open?Detharin3 2d
2d 4th gold dragon any news on if we are getting something that actually matters... judge unworthy : when you deal damage to a target afflicted by judgement, it has a 50% chance to spread to nearby targets this may be better for our aoe since it will spread our mastery, but we already have great aoe, we need something that buffs our single target by a bitGrallan14 2d
2d Slime wait Waiting for the Slime to spawn, and since realm hopping doesn't work, unless that person is in the same spot/zone, what suggestions or tips people have while in wait for the spawn. I've read the spawn has like maybe a 30mins-30hr wait time.Raynae10 2d
2d ret pally relic question I'm 99% sure on this but just want to utilize one more resource: an 860 avenging wrath relic > an 870 blade of justice relic, correct? tyWhofartedlol7 2d
2d Crusade vs. Divine Purpose for Ret What exactly is the benefit of Crusade over Divine Purpose. I mean, I can see the obvious... Crusade will give me 3% to 45% additional damage and haste; DP gives me a 20% chance for free HP uses. But DP also leaves me with Wrath, which gives a flat 45% damage increase without scaling up. Does the haste really outweigh the free HP uses?Thopegor19 2d
2d Ardent Defender and Divine Protection in 7.2 Most recent patch notes for 7.2 indicate that Ardent Defender will no longer replace Divine Protection for Prot Pallies. Does that mean we will get both? I can't imagine this to be true. Can someone explain the significance of this change to me? Is it just a meaningless change to the spell description?Balpho0 2d
2d loot spec recommendations So I may or may not have just gotten my 9th legendary. All I have left to get is aggrimars. So am I just supposed to roll holy or prot in hopes of off spec legendaries now?Grallan25 2d
2d Justice gaze buffed again More haste and less mastery Thoughts ? 1097 haste 822 masteryRhegdar9 2d
2d With the buff to Justice Gaze Could we also mess around with Aegisjalmur too to make it less of a turd? Sincerely, A Not Very Proud Owner of Justice Gaze and Aegisjalmur :(Amran23 2d