Nov 4 Vanguards Retribution Paladin PvP Guide 7.3 Retribution Paladin Guide This guide is written mainly for players new to playing retribution in arena / PvP. Guide is also posted in a different format on: Talents In the talent picture I selected talents that I use as default in arena. Talents should be changed every arena match depending on what composition you're playing, what you're up against, and what strategy you and your opponent might execute. Read below for a more detailed explanation on talent choices. Level 15: Highly Recommended: Final Verdict This increases your Final Verdict damage by 20%. Currently the other 2 talents just don't beat out the damage you can gain from Final Verdict in a PvP scenario. Level 30 Recommended: Zeal Crusader strike is rarely used on CD in PvP, this makes Fires of Justice a bit more lackluster. Rarely do Rets run out of globals for things to do in PvP, making the longer CD on Zeal not much of a problem allowing it to buff our Crusader Strike damage significantly without a big cost. Due to this, Zeal will almost always do more damage than the other talents on this tier other than extremely specific situations. Greater Judgment is useful in fast games but keep in mind Crits have reduced effect in PvP. Over a long-game unless the other team was above 50% HP the entire game and you were getting kited a lot Zeal will be superior. Level 45 Recommended: Fist of Justice Logic here for Fist is very similar to WoD, the other 2 talents are mostly used if you want to strategize around them. Repentance is somewhat improved in the fact that it doesn't use the CD if you cast it on a Beast, but you'll require a lot of effort to land it especially on Druids. Blind is essentially the same as before, not very useful unless you want to rush a game. Level 60 Recommended: Blade of Wrath or Divine Hammer Blade of Wrath provides the best consistent damage and also good holy power generation. Crits are also 150% in PvP, making Virtue's Blade much worse than it would be in PvE. Divine Hammer is used if you play in a composition where AOE damage is useful. It should be used against any teams that you believe will generally be stacked such as melee cleaves. As long as Divine Hammer can occasionally hit 2+ targets it will beat out Blade of Wrath in terms of overall damage. Level 75 Recommended: Any Justicar's Vengeance has a lot of synergy with Divine Purpose. Basically, you use it with the proc or when the target is stunned. This talent is excellent especially in 2v2, when you hit healers a lot during stuns. Eye for an Eye should be picked against any kind of physical damage team that will focus you. Word of Glory is an okay choice against DOT cleaves that has a no physical damage component to it. Generally used when the other 2 is useless due to taking Crusade and no physical damage taken. Level 90 Recommended: Divine Intervention and Divine Steed Divine Intervention is an increase to our survivability. Not having to press Bubble when we get low is like a large indirect increase to our health-pool pre-bubble. This is generally my default talent. However, our Mobility is horrible, and having at least one talent to help it is nice. If you plan to for example, chase a Mistweaver Monk in 2v2 you should use the mobility talents instead. Level 100 Recommended: Divine Purpose or Crusade Holy Wrath now does 35% of your missing HP as damage. This is still decent burst, but with the long CD mixed in Divine Purpose will almost always be superior outside of 2v2 Skirmishes or Duels. Crusade requires a ramp up time but is our highest damage burst talent in this tier. If you don't expect to get CC'd too much during your wings choose Crusade. Glyphs Removed Artifact Traits 1. Wake of Ashes 2. Blade of Light 3-5. Righteous Blade x3 6. Unbreakable Will 7. Protector of the Ashen Blade 8. Ashes to Ashes 9-11. Deliver the Justice x3 12-14. Sharpened Edge x3 15-17. Deflection x3 18. Echo of the Highlord 19-21. Wrath of the Ashbringer x3 22-24. Highlord's Judgment x3 25-26. Embrace the Light x3 27. Divine Tempest 28. Healing Storm 29-32. Might of the Templar x3 33. Endless Resolve 34. Ashbringer's Light 35. Ferocity of the Silver Hand 36-39. Righteous Verdict 40. Blessing of the Ashbringer 41. Judge Unworthy 42. Wrath of the Ashbringer (4th point) 43-44. Might of the Templar and Righteous Blade (4th points) 45-etc. Any of the (4th points) until ConcordanceVanguardy580 Nov 4
Oct 20 Complete Paladin Transmogrifier Gear Guide <><><><><><> <><><><><><> <><><><><><> What is Transmogrification? "The Ethereals, emerging from the nether, will bring with them a new technology they call Transmogrification. They’re heading to the capital cities of Azeroth to set up shop and to offer adventurers a unique service -- copying the appearance of one magical item onto another. They only ask for a modest gold donation to recoup their costs." From what we have been told, an item can be re-skinned into an older, maybe cooler looking, piece of equipment. Example: "Tier 12 to look like Tier 2" What can be Transmogrified? "Placing an item into the Transmogrifier interface will offer a preview of how the item will appear once the change is applied. However, not all item pairings are compatible with Transmogrification. In general, only items that have stats can be used in the transmogrification process. You must also be able to wear both items when using this service. Ethereals don’t have much in the way of ethics, but allowing someone to appear as if they’re equipping unusable items crosses the line." Example: Plate to Plate; Mace to Mace; Staff to Staff; etc, etc. Wait! We can not modify Immolation Faceguard to Crown of Destruction? No. It is a safe assumption that the designers do not want cloth casters to appear as plate wearers or vice versa. This also includes set items such as "Warlock," "Hunter," "Mage," and "Shaman." Example: As a Paladin we can not wear Death Knight armor sets, but we can find same model items to transmogrify to. That is why this thread is being created - after all. A Short Note: Items will be required to have stats as well, Ethereals will not waste their time on Frost-Rimed Cloth Hat or Weather Beaten Buckler. This could be changed down the road, if business looks promising. A Short Note: Thunderfury, Blessed Blade of the Windseeker, Shadowmourne, or Sulfuras, Hand of Ragnaros will not be able to be transmogrified at initial launch. The complexity of these magical items currently surpass the knowledge held by the Ethereals. A Short Note: Tired of leveling in that old dusty Bind on Account gear? Well do not worry, BoA gear can be transmogrified! It is important to understand that transmogrified gear is character side only. You can not transmogrify your gear, mail it to an alt and look like you're in Tier 12 at level 10. But you are more than welcome to collect quest items, build an outfit, and transmogrify at your hearts content! A Short Note: Weapon art will be the only thing that is transmogrified. If you have a weapon with Power Torrent and transmogrify it to another weapon with, say crusader, the transmogrified weapon will show up with Power Torrent. <><><><><><> <><><><><><> <><><><><><> ... <><><><><><> <><><><><><> <><><><><><> All ideas, armor sets, and unique weapons are welcome! Start bragging about your favorite armor configurations! A Short Note: The Dark Moon will be bringing back some novelty items in 4.3; so get ready for some skee ball and collect those tickets! PvP Gear and Tier 3 is likely returning.[/i] Duplicate skins shared on two or more items will be listed in order of ease to acquire. <><><><><><> <><><><><><> <><><><><><> Ðj326 Oct 20
Jul 19 [Legion] Protection Paladin Guide Welcome to Prot Paladin Guide for Legion. Full guide in proper formatting available here : Mini TL;DR ...To Skip to Discussion : ... Abilities Offensive Shield of the Righteous Charges: Somewhat reskinned Holy Power since we can still consume it with seraphim (if talented) and it’s still the only ~resource~ we actively generate. Shield of the Righteous: 16 sec CD, reduced by haste and Judgment. Active Mitigation (AM) of protection paladins. Starting with legion it also works in reducing magical damage so it somewhat makes up for loss of of divine protection. SotR also interacts with level 100 Seraphim talent, which consumes charges (including partial) for short term buff. Avenger’s Shield: 15 sec CD, reduced by haste and reset by Grand Crusader procs. One of the key dps abilities we have, going to Legion from WoD we lose the 2 extra bounces (until we obtain legendary for it), but with an artifact trait, it can also do a small aoe pulse around each target hit; therefore we can safely pick up adds from range. Furthermore it interrupts initial target, making caster npcs come to us. Hammer of the Righteous: 4.5 sec CD, reduced by haste. Our filler ability; does extra aoe when we’re standing in consecration and has a chance to trigger Grand Crusader to reset Avenger’s Shield cooldown. When talented into Consecrated Hammer it always AoEs and when talented into Blessed Hammer, it always summons a hammer which does two full spins around us, being able to hit targets multiple times. Judgment: 6 sec CD, reduced by haste. Each cast reduces cooldown on SotR, thus making Judgment our “resource generator”. Critical hits reduce the CD by twice as much. Consecration: 9 sec CD, reduced by haste. AoE pulse ability which does not follow us, furthermore increases our SotR and Light of the Protector by 20% when we are standing in it. It’s important to note that this is multiplicative x1.2 not flat 20% increase, so 35% healing will go to 42% instead of 55%. Avenging Wrath: 2 min CD - 20 sec duration, increases damage and healing by 35%. Blessings Blessing of Protection: 5 min CD. Prevents all physical damage for 10 seconds, while also dropping threat from the target. Does not prevent target from attacking. Blessing of Sacrifice: 2.5 min CD. Redirects 30% of the damage taken by target to you for 12 seconds. Blessing of Spellwarding: (Talent) 3 min CD. Replaces Blessing of Protection, prevents all magical dmg to the target for 10 seconds, does not drop threat from target. Defensive Light of the Protector: 15 sec cd, reduced by haste. Key defensive ability along with SotR. Heals us for 25% of Missing health. Further buffed by standing in consecration and artifact abilities. Ardent Defender: 2 min CD. Reduces all damage by 20% for 8 sec. If you are to die during it’s duration it prevents the killing blow and brings you up to 12% health. Cooldown further reduced by artifact traits, making it one of more frequently used defensives. Guardian of Ancient Kings: 5 min CD. Reduces all damage by 50% for 8 sec. Due to increased CD one of the more tactical cooldowns, yet still one of the strongest. Lay on Hands: 10 min CD. Heals for your maximum health. Longest cooldown of all defensive abilities, making it generally a last resort spell. Can also be cast on allies to prevent death. Eye of Tyr: 1 min CD. Artifact ability, causes damage around you, and reduces damage taken from those enemies by 25% for 9 seconds. Important to make sure that the dmg you want to reduce is cast by the target being affected and it’s not too far away. Divine Shield: 5 min CD. Prevents all damage for 8 seconds, but removes all threat for the duration. Important to taunt the target right before casting in order to get 3 sec of aggro on the boss in single target situations, dangerous to use in AoE without final stand. Flash of Light: 16% max mana, 1.5 sec cast time no cd. Heal to top yourself off while questing, has little use while in combat outside of possibly healing yourself when out of range of healers or sitting in Divine Shield. Talents Level 15 - Tier 1 Holy Shield: (Passive) Increases your block chance, allows you to block spells, and your successful blocks deal Holy damage to your attacker. Mostly used for defensive reasons, especially against dots. Problematic to use against magic nuke’s as you can not rely on it activating. Blessed Hammer: Throws a Blessed Hammer that spirals outward, dealing Holy damage to enemies that it hits, and causing them to deal 15% less damage to you on their next auto attack. Highest DPS talent in the row, and the best one for survival vs physical damage. Can hit same target multiple times, applying damage reduction each time. Spins Clockwise. Consecrated Hammer: (Passive) Hammer of the Righteous has no cooldown. Hammer of the Righteous, Shield of the Righteous, and Light of the Protector now always gain the benefit of Consecration. Not particularly useful unless you want a faster rotation, or experience issues picking up mobs with baseline abilities. Level 30 - Tier 2 First Avenger: : (Passive) Increases the damage of Avenger's Shield by 50% to the first target, and increases the chance for its remaining cooldown to be reset by abilities and talents by 10%. With 7.1 you no longer suffer the penalty of not hitting other targets, and more frequent grand crusader procs will help you be competitive with Bastion of Light on dps in multi-target encounter. Bastion Of Light: 2 min CD - Immediately grants 3 charges of Shield of the Righteous. Good synergy for burst set up, especially if used with Seraphim. With the recent changes, it no longer gets de-sync'd from our other cooldowns, which drastically increases it's single target dps value. Crusader’s Judgment: (Passive) Completely re-designed in 7.1 : Judgment has two charges, and each Grand Crusader adds one charge back. This is good for our survival on big pulls, however, the gameplay is somewhat problematic, as we have to spend a lot more globals on using single target ability, in a multi-target setting. Level 45 - Tier 3 Fist of Justice: (Passive) Judgment reduces the remaining cooldown on Hammer of Justice by 10 sec. Can be useful if encounter has stunnable adds. Repentance: Forces an enemy target to meditate, incapacitating the target and dealing up to a maximum of 25% of the target's health in damage over 1 min. Soft Crowd Control (CC) that slowly deals damage. Doesn’t have a lot of use. Blinding Light: Emits dazzling light in all directions, blinding enemies within 10 yards, dealing Holy damage and causing them to wander disoriented for 6 sec. Non-Holy damage will break the disorient effect. Instant damage and AoE CC. Due to most abilities (Except Auto Attacks and primary target HotR) dealing holy damage, can keep mobs CCed for the entire duration, while you continue to do damage. Level 60 - Tier 4 Blessing of Spellwarding: Places a blessing on a party or raid member, protecting them from all magical attacks for 10 sec. Similar to Hand of Protection, which it replaces, except instead of Physical damage it prevents Magical damage. Cavalier: (Passive) Divine Steed has 2 charges. Fairly good for mobility. Retribution Aura: You deal Holy damage to any enemy whose melee attack strikes a party or raid member within 60 yards. With 7.1 changes to remove tank restriction, this is now the only talent in the row that gives us damage. Level 75 - Tier 5 Hand of the Protector: Calls down the Light to heal a friendly target for 25% of the target's missing health. Reduces CD and allows you to cast LotP on other players. Knight Templar: (Passive) Reduces the cooldown of Divine Steed by 50% and reduces all damage taken while mounted on your Divine Steed by 20%. Good if you require extra mobility, or if you need a 20% DR cooldown with frequent access. Final Stand: (Passive) When you use Divine Shield, you also taunt all targets within 15 yards for 8 sec. Questionably usable talent, which is likely only to be needed if you need AoE taunt. Level 90 - Tier 6 Aegis of Light: 5 Min CD - Channels an Aegis of Light that protects you and all allies standing within 10 yards behind you for 6 sec, reducing all damage taken by 20%. Awkward placement and long CD, but can be useful in some fights. Judgment of Light: (Passive) Judgment now applies Judgment of Light to the target, causing the next 40 successful attacks against the target to heal the attacker. Low healing, but can help people not tick down from weakest dmg. Generally the go to talent in tier. Consecrated Ground: (Passive) Up to 6 allies standing within your Consecration receive healing every sec, and enemies within your Consecration have 50% reduced movement speed. Even lower healing than JoL, and only works on melee, but can be useful if you need to kite adds on a fight. Level 100 - Tier 7 Righteous Protector: (Passive) Shield of the Righteous reduces the remaining cooldown on Light of the Protector and Avenging Wrath by 3 sec. Default talent on ST fights, or anything with adds not lasting a long time. Also works with HotP, which allows you to use it very frequently. Seraphim:The Light temporarily magnifies your power, increasing your Haste, Critical Strike, Mastery, and Versatility. Consumes up to 2 charges of Shield of the Righteous, and lasts 8 sec per charge. Extremely useful for dps, but not that effective for survival. Can be used with partial SotR charges. Last Defender: (Passive) Each enemy within 8 yards reduces the damage that you take and increases the damage that you deal by 3%. Good on multi-target fights, or anything with large packs of adds that are clumped together.Liminara204 Jul 19
Jul 8 Retribution (7.0.3) - Updated 8/4/16 ____________________________________________________________________ Retribution, an In-Depth Guide for PvE (7.0.3) Most recent update: 8/4/2016 ____________________________________________________________________ NOTICE - 8/11/16: I will not be supporting this guide throughout the Legion expansion due to time-consuming developments in school & career requiring most of my focus. After maintaining this thread for so long, it's difficult to just stop, but I will not have time to stay on top of everything that happens in the Retribution community for a while. I will continue to lurk on the forums and be around in-game (and in the Paladin Discord!) to answer questions, but perhaps not quite as often. Thankfully, this is far from the only Retribution Paladin resource! I greatly suggest following Rebdull's Retribution guide on Wowhead, which is updated for level 110 ( Thete's video guides are also a good source of information for those who prefer that format ( Furthermore, you should make use of the Paladin Discord. All of the information you'll need for that can be located here: Fight on, my beautiful /hairflipping Paladin brothers and sisters. (╯°□°)╯ ____________________________________________________________________ ... This is a Retribution Paladin DPS guide focused on providing a thorough understanding of the spec. This guide is a constant WIP and is being edited regularly. Check back often for updates. This guide is made possible by the collective efforts of the Paladin theorycrafting community, especially Solsacra and mserrano. While generally accepted as correct, much of the information provided here is ultimately theoretical and should be taken as suggestion, not gospel. Changes are noted in the change log (post 11). Thank you and have a nice day. :) ____________________________________________________________________ Author Information I am currently playing as Chrissinger (formerly: Svayne, Qris) @ US-Area 52. Paladin since Wrath, Retribution since Cataclysm. I maintained this guide since March 2011, but am not currently supporting it for Legion. The easiest way to get my attention is via Twitter @mfwchris. ____________________________________________________________________ Table of Contents ____________________________________________________________________ • X ... Glossary • 1 ... What's new in Legion? • 2 ... Talents • 3 ... Rotation - 3.1 ... Single Target - 3.2 ... Multiple Target - 3.3 ... Cooldown Usage • 4 ... Greater Blessings • 5 ... Utility - 5.1 ... Defensive - 5.2 ... Healing Spells - 5.3 ... Blessings - 5.4 ... Miscellaneous • 6 ... Tier Set Bonuses • 7 ... Gearing - 7.1 ... Stat Priority - 7.2 ... Gems - 7.3 ... Enchants • 8 ... Consumables • 9 ... Races - 9.1 ... Alliance - 9.2 ... Horde • 10 .. Mechanics • 11 .. Addons & Macros - 11.1 .. Addons - 11.2 .. WeakAuras • 12 .. Frequently Asked ?s • 13 .. Other Resources • 14 .. Change Log ____________________________________________________________________ Glossary ____________________________________________________________________ AtA .... Ashes to Ashes AW .... Avenging Wrath BoF .... Blessing of Freedom BoJ .... Blade of Justice BoP .... Blessing of Protection BoW .... Blade of Wrath CD .... Cooldown CS .... Crusader Strike DI .... Divine Intervention DP .... Divine Purpose DS .... Divine Storm (or Divine Shield) EfaE .... Eye for an Eye EotH .... Echo of the Highlord ES .... Execution Sentence FoJ .... Fist of Justice FoL .... Flash of Light FV .... Final Verdict GBoK .... Greater Blessing of Kings GBoM .... Greater Blessing of Might GBoW .... Greater Blessing of Wisdom GCD .... Global Cooldown GJ .... Greater Judgment HoJ .... Hammer of Justice HoPo .... Holy Power HW .... Holy Wrath JV .... Justicar's Vengeance LoH .... Lay on Hands SoL .... Seal of Light SoV .... Shield of Vengeance TFoJ .... The Fires of Justice TV .... Templar's Verdict WoA .... Wake of Ashes WoG .... Word of Glory ____________________________________________________________________Svayne782 Jul 8
Oct 26, 2010 Welcome Paladins: Please Read! Welcome to the Paladin forum! This forum is here to provide you with a friendly environment where you can discuss the paladin class with your fellow World of Warcraft players. Community forums work best when participants treat their fellow posters with respect and courtesy, so we ask that you take the time to read through the forum Code of Conduct ( and guidelines ( before posting. Important Reminders: Search The search function at the top of the World of Warcraft community site is extremely effective and robust. Before you create a new forum topic, please be use it to search for similar topics, blog posts, or web pages that may contain the answer for which you are looking. Making a new thread on an existing subject can result in your thread being deleted or, if you continue to re-post the same content, the loss of your forum privileges for spamming. Rating The forum rating system can be used to promote positive discussion, demote unhelpful comments, and even report posts that violate the forum Code of Conduct. By hovering over a post you'll be presented with several options, including a "thumbs up" (Like) and a "thumbs down" (Dislike) icon. Clicking the "thumbs up" icon will rate the post up. If enough people like a post, it will gain a Highly Rated status and appear at the top of related search results. Highly Rated posts will also have a highlighted background. Clicking the "thumbs down" icon will expand a drop-down menu which will include "Dislike," "Trolling, "Spam" and "Report" options. "Dislike" will rate the post down. If enough people dislike a post, it will be darkened, and with a lot of dislikes it will be hidden completely. You can also quickly report a post as trolling or spam, or use the report function to fill out a more comprehensive description of a violation. Please note that you can only rate each post once. Use your power wisely to help foster a positive and helpful forum community. Have fun posting on these forums, and good luck with your adventures in Azeroth!Lylirra1 Oct 26, 2010
2m Void Elf Paladin? (Possible spoilers) So for those who have been following MMO-Champ and WoWhead on the data mined infro the idea of sub races has come up again. With the data mined info we know 4 sub races that might be in the next expac, High Mountain Tauren, Nightborne, Lightforged Draenie and Void Elves. For those who have watched the 1000 years of war blizzard put out we know void and light aren't suppose to mix the Alleria Windrunner has attempted to do it at times. With what we have seen on Argus it looks like Void Elves will be on the alliance, that's a guess because Lady Liadrin is talking to the Nightborne on Arugs about them maybe joining the horde. The simple question is this, if Void Elves are a thing in the next expansion will they be able to be paladins? It goes against the new lore they have been writing but it wouldn't be the first time blizzard has done this. Do you think blizzard would make a paladin that is between light and void?Bryiah55 2m
17m Protection Paladin trinket recommendation Got a Protection Paladin ilvl 908. Which 2 trinkets to wear ? **Engine of Eradication** +1116 stam Equip: your auto attacks have a chance to increase your strength by 4,716 for 12 seconds. Collecting an orb increase duration 3sec each. *(I don’t mind collecting the 4 orbs and it fits my fast play stumble with seph and aggramars stride)* **Parjesh’s Medallion** +2569 stam Equip: Falling below 35% health grants you warlords fortitude. Increasing health by 384,212 and mastery by 2,013 for 12 seconds (Can only occur once every 1.5min) **Impenetrable Nerubian Husk** +1116 haste Equip: Your attacks have a chance to grant 439 armor every 1 sec for 15sec **ME** 17m
1h Elegon total anhilation keeps wiping me out Anyone have tips and tricks for avoiding Elegon's total annihilation? At iLvL 854 I shouldn't be having a problem. However, Even at 10 player normal, Total Annihilation keeps wiping me out. Impossible not to hit the Celestial Protector and I end up killing it with AoE. Then Total A. wipes me out. Any suggestions?Benetor3 1h
1h Mage Tower I am experiencing Dark souls pain here, so many attempts as prot to take down Kruul and I got him down to 2% and died. FeelsbadmanOleksander6 1h
1h Everything is 910+. Now what? Okay so i collected enough veiled argunites to make all my armor and relics level 910 or above to achieve an average item level of 927. But I'm wondering what to do next (aside from collect AP) because I've been stuck at 927 for a while now. I have been purchasing holy relics in hopes of getting lucky and landing one that would buff Wrath of The Ashbringer AND upgrade to higher than 910. So far not a lot of luck. Is this what I should be doing or should I be buying pieces of amor instead in hopes that they upgrade? I honestly don't know if the odds of armor upgrading is higher than the odds of relics upgrading or not. Just wondering about the best way to power up for PVP as that's primarily what I do. I'm not really much of a raider. Thanks!Wärangel0 1h
1h Understanding the paladin class. So I am again playing in between my main which is a blood dk, paladin, and dh(leveling ) atm. But thing is I want to use my paladin for all three 3 roles. Now my main concern is pulling enough dps while I am in retribution spec, and also how to heal and run as a holy pally. Any help would do. Reason I choose holy spec as healing is because well I have seen a lot of good holy pally players and boy can they pack whallop as healers. Understanding of it's spec. Note: I usually PvP and run bgs more than doing raids. Keep in mind.Darthmavus3 1h
4h Is prot paladin as bad as i've heard? Its the most fun tank out of all of them for me, and i'm really sad to hear its one of the weaker ones, is that outdated information or can i still make it work?Reimmi38 4h
4h Divine Steed i think itd be cooler instead of pulling a horse out of nowhere mid battle it was like a holy spirit charger holy flames all overCrankzappa0 4h
6h Divine steed I'm not going to sit here and complain about how much I despise the animation of our mounts. TBH I actually enjoy using it. But why does it feel so.... weak... I mean a regular castable mount is a form of transportation so I never really apply them to class fantasy. But divine steed is a part of paladins so I have to ask. Why doesnt this spell feel like a divine steed? shouldnt us mounting up on a horse and trampling our enemies actually mean something? shouldn't it break roots? It's a "divine steed....watching your divine steed get slowed doesn't really feel very divine. I mean look at warriors fly around the field charging into enemies stunning them... leaping across the field with heroic leap smashing into the ground producing carnage and destruction... And then "hey look at my harmless pony, uh oh just got slowed looks like I'm in trouble" I'd rather have the feeling of "This is my divine steed it runs you over breaking your bones as it tramples you. No chains can hold me while I am on this mount." I'll also just counter to people who will say *learn to use hand of freedom noob* And to that I will say "So we should just macro hand of freedom to self cast every time i use it? Don't sound like very good team building skills to me, and if I have to cast hand of freedom, then cast divine steed to get away from one person casting one slow than something is pretty broken"Paudric18 6h
7h Void Elves can't be Paladins So according to the Allied races page, VE's can't be Paladins. This sucks for me as I've wanted "Blood" Elf Paladins on the Alliance forever, so my guild got into a discussion about why they're not allowing VE's to be Paladins, and we can't come up with a good reason. If VE's are High elves, high elves worshipped the light so that should be fine, and if they abandoned the Light for the Void, why can they be Priests? (Granted, priests have a shadow spec, but still) It just seems like an arbitrary ham-fisted line drawn in the sand.Kharmageddon32 7h
7h Holy Mage Tower So I get to stage 3 easy, I make it up the stars easy, I get into the room with the boss, and despite my huge ilvl, my macros, I cannot heal those sentrys the boss pulls towards him in time. By that point I've blown all my through put buffs and he's jumped on me, causing a TPKO. (-____-) Now I gotta wait weeks for mage tower.... So how did you guys manage that final stage?Maverick16 7h
9h Zandalari Freethinkers in BfA? Back when the Zandalari were first added to the game in 1.7, one of the first things we learned about them was that they had a heretic paladin order called the freethinkers that were honored and respected by the tribe for their conviction in the battle against Hakkar. Paladins could get a set of the freethinker's plate armor from the old Paragons of Power quests. There were also Zandalari Prelates in ToT that used paladin abilities.Malderas23 9h
10h Retribution vs Protection Currently leveling my paladin with quests and random dungeons as retribution. I was wondering what spec is quicker for leveling? Ret or Prot? Thanks :)Obligation13 10h
19h Considering main switching - insight needed I've been playing a druid since Wrath. And each expansion pack I find myself liking it less and less... Although I've always enjoyed PvE raid healing the most on a druid... I'm starting to enjoy the other facets of this character less enjoyable (dailies, rep grinding, pvp, etc.) I played a paladin back in BC and that was alot of fun. Started leveling one as an alt (102 currently) and the healing feels like it's really well tuned at the moment for the style of paladin healing. Plus I really enjoy questing on it. As a result I am seriously (for the first time since wrath) considering changing my main. But I am trying to get feedback from the paladin community to make sure it is the right decision. One of my biggest concerns: druids are arugably the best PvE healers and raid healers in general. I am concerned that by moving classes, I would be less useful in raids or have additional trouble finding groups that need me. Is loosing the raid healing functionality worth it if your goal is to be a semi-competitive PvE raid healer? Thanks.Arbors6 19h
23h Tips for Holy Paladin Resubbing after 7 year hiatus, I used up my 100 boost on a paladin. Aside from clicking flash heal on healbot, what are some things I should keep in mind when healing at 100?Cubcakes2 23h
1d prioritize ilvl over 4 set bonus ? having a very hard time. i'm 937 but 933 with the tier set. two pieces are 900 so i'm assuming i should drop those, but as a returning player this has my head scratching beyond belief. i've tried simming as much as i can but i don't think it takes into account set bonuses. thank you :)Naevos5 1d
1d Rate that Mog! Old Topic seems to have hit the post limit, time to restart!Lokkth170 1d
1d A mythic + prot discussion Hello, I had a couple of M + questions. I would be thankful if you would answer even just 1. 1) which healers have good synergy with us and why? 2) which healers have bad synergy with us and why? 3) Which affixes are dangerous to us? 4) Which affixes do we handle the best? 5) If you had to pick one dungeon we are awesome at what would it be? 6) which dungeon are we bad at and why? 7) What is your favorite trinket and why? 8) What have you learned that you can share with folks getting started in higher mythic + that might not be common knowledge? ThanksTaers4 1d
1d Hekili. How to use it? Hey guys, thought I would swap from clcret to hekili, give it a crack anyway. Finding it pretty confusing, and not quite sure how it uses simcraft. Can anyone help me out? or give me a really basic lesson in how to effectively use it (the top/bottom rows are confusing too) CheersZavala7 1d
1d Ret PVP so weak now? Since when are RET pally so weak at PVP now? Can't kill ANYTHING, open world, BG's or arenas, so sad... I don't even know why I am posting this, blizzard since vanilla has been terrible at balacing this game...Dioangel44 1d
1d Lightforged Draenei I'm really excited about this faction becoming a race option, but at the same time I'm filled with uncertainty. I've always loved my Draenei Paladin and he's been my primary character ever since Draenei first became available, but I'm worried that if I want to make a Lightforged Paladin, I'd have to give this guy up. Is it going to be possible to race change my Paladin over, or am I going to have to create an entirely separate character? I don't want to lose all of my progress on this guy:/Artarion10 1d
1d Talent/Class Concerns & Wishlists - BfA With things Buzzing around about some changes that have come out about Ret Paladins for BfA I thought I'd chime in and see if y'all were having the same concerns, or any more just in general. Feel free to discuss any concerns, wishlists, etc. Having said that, I do realize that as the new xpac is still in production, all of what I'm about to say could change or be updated. I just wanted to get it all out there. It is a rather frightening to see that in BfA, for Ret Paladins Wake of Ashes and Crusade may be in the same talent tier. The spec is already hardly fun to play, and to have to choose between, arguably, the only two moves that can shake up the staleness of the "Rotation" seems ridiculous. I understand that things will change as it is obviously still in development, I pray that this is one to change. I would much rather see, if it must be, the damage of Wake nerfed and given as a core ability, not a talent. If this ends up making into the game, without a filler spell of some sort added, then we are almost forced to either play an incredibly dull spec or spec into something that may not give us the highest DPS just to make the spec bearable to play. Although, a passive haste increase may solve this. I am currently sitting at 32% haste and I tried raiding last night without Wake on my bars and side of crusade, I'd sometimes get upwards of 3 or 4 seconds where I didn't have enough holy power, Zeal and Blade were both on cooldown, and I was just sitting there.... waiting..... praying for Blade of Wrath to proc for a free Blade. I think this goes to show rt how stale the spec can get. It would be wonderful if they buffed the Fires of Justice talent even just a little to make it the top for single target, because this talent does take care of that 3 or 4 second delay, and even with both crusade AND Wake, still makes the spec feel more fast-paced and rather fun. I love Ret, I've mained a Ret Pali since Wrath and I really don't want to switch because it gets too boring. Please do better, Blizz. Thanks for reading!! I look forward to seeing your replies, concerns & wishlists.Zarinity16 1d
1d Paladin specs I’m discussing paladin specializationsBubbaranger3 1d
1d Same bs Gap closer and better self heals please. Sorry for the frustration.Truth1 1d
1d Bring back seal and judgement juggling. Back in the day, this is why I fell in love with paladin in the first place. You weren't a warrior or a rogue with 10 kinds of different strikes and stuff. The idea was that you called upon the light to guide your strikes, and that was what seals represented. Crusader strike is fine, divine storm is fine, but this "holy power" mechanic makes me feel like a rogue. That's probably here to stay though, but please, for the love of god, bring back seals. Those were what MADE paladins. Even if they're just temporary cooldowns, like seal of light causing 10x the self healing but only being usable once every five minutes. Hell, remake/rename Avenging Wrath into Seal of the Crusader, and then add Seal of Light and Seal of Justice, make them really OP, and make them share a 2~3 minute cooldown. Give them all an effect upon using Judgement too, don't really care if it consumes the buff or not.Goldhan79 1d
1d New Pally New to playing pally - wanting to start out on the right path early. Is there any advice you wish you'd had when you first started? Any good online resources? Any special tips?Lituation6 1d
1d Judgement macro? Does anybody have a macro that will judge my target of hostile, or the target of my target if I'm targeting a friendly?Noxana2 1d
2d Classic Server Paladin Questions Hello fellow Paladins! I understand this is a controversial topic atm, but I'm personally excited for the Classic Servers. Details are limited for what we'll actually get but I wanted ask a few questions since my vanilla paladin experienced is limited (played horde through vanilla, made this guy at the start of BC). I know some of you guys played back then and others have private server experience 1) Protection Paladin - as far as I understand, not viable. I don't believe they have a taunt and gear is had to get. So, it would be unrealistic to role one? Please let me know if I'm wrong. (mainly for pve) 2) Ol' Shockadin - Were they viable in vanilla or did that start in BC. Basically I want to know if I can use a shockadin build (Holy/Ret) for Raid healing but slap on a sturdy two-hander and have fun in pvp with the same build. Do some decent damage, and at the same time provide back up healing and utility for my buddies. 3) Two-Handers with Int - Were they common? Thanks!Ashtro32 2d
2d Artifact Skins in BFA - Spec Locked Better start hoping Blizzard gets their heads out of their asses, or provides a consistent source of viable 2H intellect weapons for holy paladins or else we won't be able to (regularly) use any artifact skins going forward from Legion. So much for hoping to use the sweet flail in holy spec if we are stuck using 1h/shield combos. 2d
2d Ret Pally Flubs Lets have a thread to talk about the flubs by the development team regarding Ret pallies in legion, what not to do in BfA and how to fix them. Divine Judgement is awful. It really just sucks and limits the spec in ways it never has been before, or ever should. Instead of being a boon to Ret, it becomes a requirement and then changing targets or using Divine Storm in general becomes a hindrance. Correct me if I am wrong but I recall reading the reason they did away with the passive Holy damage bonus was because it was 'boring'... what do you describe this exactly? Other than an annoyance. Divine Steed. It huts my brain trying to understand why this was ever implemented at all as, It looks terrible and functions even worse. On the GCD it somewhat ruins any good effect it would have being used in combat, instead only really being helpful to travel corridors 'quicker' which historically the passive 15% movement speed did far better. In fact this passive movement speed is now being utilized by monks.. who for some reason or another have a plethora of movement abilities and then some (With the same level of CC and more control than Ret does). I do miss Exorcism but Blade of Justice has grown on me, although I feel like it was just an excuse to limit the AoE damage of Ret by adding Divine Hammer as a talent. Most notably because you are unable to change your talents outside of town or without a reagent (Hey Vanilla! better buy some symbols for my pally buffs!). This is more of a general complaint, I don't feel as though any class should be limited in such a way when others aren't. Self Healing has basically gone out the window for Ret. We used to have a big flash heal when an enemy died, like Death Strike or Victory rush. I don't think there is any explanation as to why this was removed in the first place Adding a charge to CS seemed to be an excuse for extra pruning to occur. Exorcism and Hammer of Wrath should definitely make a return in BfA being as iconic to the spec as they are Having played since mid-BC I felt that the WoD Ret was by far the most interesting and fun. I was sad to see them completely remake the spec entirely just to make it function much more slowly and less effectively. Mostly I would like to return to baseline 15% movement speed, HoW added back to the spec and return to post combat healing at the very least. I also would not complain if the Retribution passive was removed and Divine Purpose was made baselineSmoff16 2d
2d 955 dinner bell trinket 5030 stam - 800k flat hp and 7980 random secondary stats 23% increase trinket 75 second cd recharge is so damn sexyRandonname12 2d
2d Holy Paladin Notice It is very likely Holy Paladins will be using one handed weapons combo'd with shields next expansion since weapons will drop again so if you have failed to get the Prot Artifact skins like I have now is the time!Divium18 2d
2d Why Do You Play Retibution? Just want to see why you guys do it. Puts me to sleep to be honest, why does it appeal to you?Galevin36 2d
2d Remember when we had good selfhealing? I miss having good selfhealing. Our defenses are not really any better than they used to be, and our selfheals suck now on top of it... Not fond of it. 8.8% health from a flash of light, really, that's what's reasonable for 20% of a manabar? Back in the day FoL did about that same % in healing and cost ~6% of a manabar, with no int gear. Remember when we had Holy Light, could nuke heal 35% of our healthbar back in a 2.5s cast(which cost about the same % of mana that FoL does now)? When we could actually heal ourselves, (or others), for an amount that wasn't entirely insignificant during bubble? That was all a big part of both our utility and our survivability, and now it's just gone. I miss that.Divenity22 2d
3d BfA - Holy Paladin weapon Just out of curiosity, does anyone want to continue using the 2handed weapon style or do people want to go back to sword and board? (Maybe have the option to choose?) And why do you want that weapon choice?Zaim14 3d
3d Anduin Wrynn, the Priest (wink wink nudge) Anduin is a priest, because he wields the light and heals people and uses his dad's warrior sword to demolish his foes and wears plate armor. But he's not a paladin because......we don't have any priest leaders.....except for Tyrande, and Velen......but he can't be a paladin because we have too many paladins leading right now, there's........and.........hmmmmm. But he's not a paladin, because priests don't become paladins.....except for Uther, and Tirion, and Turalyon, and Delas Moonfang.........huh. But he's not a paladin.Richoshist29 3d
3d Wow.. ret I just watched a 950 ret paladin kill a prot paladin, another ret paladin, and a holy paladin in sewers. The ret was dropping hits for 1.7mil per blade, per templar, etc... If this is what wpvp is now? Once you hit 950ilvl you just start killing ppl like theyre level 1?Hîghtower31 3d
3d Give Ret Turalyon's charge Please. There are more problems with the spec in its current itineration but this would be a step in the right direction.Roderek19 3d
3d I dont like paladins until... ... I see a female blood elf pally. I don't know what it is, but it's meant to be. Everytime I see one I want to rerollWorldwartyr2 3d
4d Holy Paladin - stuck in melee? I am about to embark on the path of holy paladin again... is it viable not to be a melee healer?Mistweaver9 4d
4d Are P-Pal's Getting Shafted? I'm starting to get the feeling that Prot Paladin's are suffering vs other tanks in both raiding and M+, low uptimes allow for some poor dmg mitigation vs almost every other tank I've encountered. (I started to notice how bad it was when SotR stopped stacking above 13 sec) Looks like We're 2nd to last for smooth healing, only above warriors (because they have poor selfhealing) Their has been times where I feel Prot Pala's are becoming so niched that they're usefulness is reduced a lot vs other tanks. That said, Their toolkit is probably the best their is: for those niches. Are we getting the shaft in an expansion about fighting Demons?? I thought Paladin's were going to be at the forefront, not locked into specific niches. Once upon a time, Tanking wasn't all about how it felt to the healer. I feel like something's lost here. Discussion?Infodood19 4d
4d Ret ideas for BFA Hey guys. I started a post over in the Class Development forums for ideas and comments about what we want for BFA. Might as well start early and keep the thread at the top page so the devs know what we’re looking for. You can find the post here: Please be respectful! Constructive criticism is great but ripping on the devs won’t do anything!Lightswourn0 4d
4d Holy Paladin casting animations I don't know if this is confirmed or not, but are Holy Paladins receiving new casting animations in the near future? If they are as half as spectacular looking as Priest I will be happy!Tehillah3 4d
4d Holy CDs So I'm looking into the healing spec and holy moly are there a ton of cool downs?!? Like, a crapton. Do any Holy enthusiasts want to break down how and when they utilize their big abilities? Because it's kind of overwhelming even looking it up. I fiddled around with it in WoD but didn't like the interplay between mana, HP, and CD juggling and wondering if it's any different without HP spenders tied to gameplay.Audríel6 4d
4d I want to level my Paladin, but... I've heard a lot of bad things about Ret. Is it worth it to put time into levelling my ret pally? How does it compare to Unholy Dk? And yes, i know i could level prot or holy, but i don't tank or heal because im awful at both. Sell me on ret.Heartx3 4d