Paladin

Nov 27, 2011 Request for new passive in 5.0 Can we please have a passive to reduce cast time of hearth stone by 5secs. Just for pallies? Ktnx.Bubblerap4 Nov 27, 2011
Nov 27, 2011 Our hair can't be nerfed Actually I should be more specific, our /hairflip cannot be nerfed.Fishingstv1 Nov 27, 2011
Nov 27, 2011 4.3 pvp gear Is it pointless to purchase current pvp gear via honor with 4.3 right around the corner? While I'm fully aware of the blue crafted set going to be available, I cannot seem to find any rings/trinks/relics or neck pieces being added.Serbruz4 Nov 27, 2011
Nov 27, 2011 So... leveling spec? Hey guys! I've been playing a rogue for quite a bit (about 3 years)... and this is my 2nd character ever, basically I was thinking of rolling me a tank/healer for the CTA rewards after my brother got the headless horseman mount off of 1 bag. I was thinking druid, but I really despise the bear animations and since this is just going to be an alt might aswell make the best of it. Just wondering what is the reccomended spec for leveling? I havent bought the boas cause well... farming justice points takes forever as a pure and I'm stocking up on chant mats with honor on my rogue. I really dont want to go ret, and a good friend told me holy (exo spec) is a good way to lvl up... Also heard LFD is great to like 65... (after going for loremaster don't really want to quest anymore lol). Sorry for the wall o text. TL;DR: what spec to level up with?Bisteces3 Nov 27, 2011
Nov 27, 2011 Pally tanks plzzzz help I dont have the greatest gear, but i think im ok. Why do healers say im squishy and i take too much damage. What am i doing wrong. Any tips would help thankAnobumcover3 Nov 27, 2011
Nov 27, 2011 Is Arms warrior and Ret viable for 2v2? My current partner who is a rogue isn't as comforable as playing his arms warrior. He is pretty awesome playing his warrior. So the question is... is it viable to get high rating with Arms warrior? I'm still getting used to arena matches especially against those who can make my wings disappear. I'm enjoying 2v2, 3v3, and 5v5. Best of all my guildies love to play even though we are not best at it.Fluenz4 Nov 27, 2011
Nov 27, 2011 Holy arena in MoP Looking at the talent trees, Holy is looking pretty damn good right about now for arena. Our CC chains are about to be insane with Repentance, HoJ, and the new ability Blinding Light (aoe disorient). We'll have mobility with the first talent tier and with Freedom not being dispelled most of the time (dispels on a long CD) and we'll have some nice damage mitigation with Holy Wrath preventing enemy crits for 6 seconds. I'm pretty stoked for this expansion, what about you guys?Rahhwasz5 Nov 27, 2011
Nov 27, 2011 Ret blooowwsss SO i tried ret on my pally and die and do no damage....what am i doing wrong....Bmblebee12 Nov 27, 2011
Nov 26, 2011 Doub between Paly and War for PvP, help me =) So guys I wanna to start over on another Realm, but I can't decide between theses classes for PvP(randon BG, Arena, World PvP, etc...) The Arms Warrior and the Retri Paladin, what of this you advice me to choice?Krustofski7 Nov 26, 2011
Nov 26, 2011 Burden of Guilt (Paladin snare) "Your judgment hits fill your target with doubt and remorse, reducing movement speed by 50% for 12 seconds" Thoughts?Rakatee26 Nov 26, 2011
Nov 26, 2011 Ret rotation is annoying Hey guys, so I have been playing a paladin for about 7 years now and have predominatly been ret. This particular expansion however I really feel like they took all the golden glory out of the spec and replaced it with complicated rotations, buffs you have to keep up all the time to do good dps (lame), and a weird feeling 3 combo point system. I realise that the class has come a long way and I love playing prot as well as holy. Ret however, I duno maybie im just a fan of the simple but it feels to weird right now to play it. I envision hammers and smashing...not charge up for a dmg buff then try to do some moves wile its up, isnt that why they got rid of the rogue version?Empyrion11 Nov 26, 2011
Nov 26, 2011 Auras Cut from Paladins for MoP, plus more Let me first preface this by reminding people that the indicated changes through MoP are not final, and while I feel speculation and debate is warranted please don't get too invested in what's occuring here, especially this early in development. If you look at the newly release MoP talent trees, paladins lack any auras, at all. Almost all of them have been folded into passive abilities or just gone completely. For example, "Aura Mastery" just does what it does when you have Concentration aura innately, in addition to providing a "magic raid wall" for frost, fire, and shadow damage. This is not the only changes I'm seeing so far, if you look in the holy tree you'll see daybreak is gone, which baffles me, auras I can sorta understand but isn't daybreak a huge component in our spell interaction? Also on the subject of holy paladins, we don't have exorcism anymore, now instead we have a spammable holy wrath exclusive to our spec that provides the denounce debuff in place of its old stun effect. Any other observations you can find by looking through this?Diatenium15 Nov 26, 2011
Nov 26, 2011 CLCret Has anyone else had a problem with CLCret being active 100% of the time? I set the option to "only viable target" but it stays on my screen at all times and honestly it's bothering me to such a point where I've just disabled the damn thing... But I miss having a good cooldown tracker and having the default holy power bar disabled.Solaire5 Nov 26, 2011
Nov 26, 2011 For A lvl 70 holy Twinking. What am i looking to gem? Int? Spirit? Straight Res (lol)?Aggronn3 Nov 26, 2011
Nov 26, 2011 I keep losing aggro Im not sure whats going on i show in the default blizz ui i have 200 percent threat same on omen and the target keeps randomly going to different people can anyone tell me what might be happeningSammye8 Nov 26, 2011
Nov 26, 2011 Switching from Protection to Holy Hi, this character (missing items because the tanking heirlooms are on a Protection Warrior) I leveled this far as Protection. I cannot stand tanking on a Paladin though. I was wondering if switching to a Healer at this level was viable or if I should just reroll and level again. I have no Holy gear and the AH has barely any +Int Plate for this level. Thoughts? How do I get gear for a Holy Paladin or should I just reroll?Konnokoharu4 Nov 26, 2011
Nov 26, 2011 Ret Paladin Rotation?? Getting my ret set now since i'm waiting for tank spots in raids but i don't have a good rotation at all so some help will be very much appreciated! -Thanks in Advance@Joxxtixx77 Nov 26, 2011
Nov 26, 2011 Seal of Truth resets after death If I'm in an RBg and die, my SoT toggles off. When I rez I have to reset it. Currently do this as part of my charger mount macro but sometimes it fails and I want instant mount and not wait. Is there a better way to do this/Agincourt6 Nov 26, 2011
Nov 26, 2011 Prot PvP in 4.3 Rather than ask directly "Hey guise can I pvp prot and be gud" (Why? Because S11 elite slicer looks kickass...), I figure I'd ask you folk if anyone knew just how much S10 -> 11 will affect resilience levels (%-wise). However, if anyone thinks 2200+ as a RBG flag carrier is possible, do let me know...Stax2 Nov 26, 2011
Nov 26, 2011 A lot of our crit gone in Mists? So, I was going over what I would personally lose/gain come Mists of Pandaria and the (current) new talents & spec changes and the one thing that really stood out was that we'll be losing out on a lot of our "bonus" crit we currently get from talents. That's gonna be... different. A few other things I've noted that (at least I) will be losing that I'll miss: +15% movement speed from Persuit of Justice (and the bonus Holy Power when stunned/feared/immobilized). Divine Purpose proccing from Judgement, Exorcism, Hammer of Wrath, and Holy Wrath (which I don't even have access to anymore). 9% haste from judging. 2 seconds from Inquisition for each Holy Power used (currently 12 for Retribution, will be 10 seconds per HoPo in Mists). And even the extra healing from using Divine Storm. As far as other changes, since I don't know what bonus damage talents were baked into abilities and which weren't, not sure if that'll be a wash or not. Missing out on the +7% weapon damage bonus from the current Seals of Command talent might not matter if our seals just do that much extra damage already (doubt they will, but you never know). I know we're getting a lot of stuff too, so it's hard to quantify how strong or weak we will be in comparison. Maybe it would be a good time to do that "item squish" they've talked about so the comparison gets a lot blurrier. Still, the lack of crit is kinda disturbing, don't you think?Airc4 Nov 26, 2011
Nov 25, 2011 Inq>SS? If sacred duty isn't up, is it more dmg/threat to use inq or shield slam at max HoPo? Please take into account t12 prot 2 piece. I'm way to lazy to figure this out myself.Pugpug2 Nov 25, 2011
Nov 25, 2011 Why do I need to get redesigned again? Seriously, every single patch and expansion - playing my same character feels like a whole new class.Octaevian15 Nov 25, 2011
Nov 25, 2011 Ret Guy Youtube Any one know if he has made any new videos recently? I think that's his name "Ret guy" I like the opening how its "Ret pallies are scared they need nerf" haha. Silverocean2 Nov 25, 2011
Nov 25, 2011 Against the Grain Greetings everyone. Not long ago I asked this class group about Intellect and Retri spec and was told "Nope" that I didn't need Intel in this spec. I have to disagree. Since retri is also a mana using spec. and sometimes when questing, being attacked by 1 melee and two ranged attackers. The extra mana would be very handy and yes by adding Intel to this spec does increase it's mana. I already checked to see and yes it did. Just by having 1 single item with Intel, it increased my mana by nearly 159. Which by adding more would come in very handy when being attacked by multiples. Example: I take out the melee attacker, take out the first ranged attacker, ( health now at 50% or lower) if I do a quick heal and turn to take out the last ranged attacker. OOOPS No mana ! I have to run what 30 to 40 yards to "try" and melee this attacker, well.... If I succeed great ! But what if like in so many cases 2 or 3 more jump me before my mana replenishes ? Then here I am low on mana, low on health, if I die the dmg repairs go up. Nah give me the mana via intell so I have as much mana as possible to heal and deal dmg. Even in this spec. If I had the mana I may have been able to survive this attack. I'm going to have to go against the grain on this one, and stack "some" intel on this spec. No disrespect intended. Just trying something a little different.Bullaroma17 Nov 25, 2011
Nov 25, 2011 Cleanse Macro, Arena Help. Hey Fellas, Looking to make a macro for cleansing in 2v2, and 3v3. Ive gone through dozens of sights, and searched and everything i seem to find is eithier out dated, or i cant get it to work, Here is Basically what im looking for. -I want a Macro That Uses Modifiers so that. If i hit the Hot key for cleanse ( C ) it cleanses me, BUT if i hit a modifer while hitting C, Say, Hold Shift and hit C, it will cleanse my partner, "Sailon" Anyone know if this can be done, and if so how? Thanks ,Decypher5 Nov 25, 2011
Nov 25, 2011 5.0 Paladin Skill / Spellbook Compilation I did not see a post that complied all of 5.0's spellbook changes into a single list. So here they are! Please remember that these changes are most likely to change in some ways before 5.0's release. Most of these are major changes, but if you see something I missed, let me know and u'll update them. Feel free to discuss. Class Wide Changes Auras have been removed from the game. (Old) Blessing of Might has been removed. Word of Glory no longer has a cooldown for any spec. Seal of Insight increases healing by 5% baseline. Turn Evil got a new icon. Seal of Righteousness now does AoE damage baseline. NEW: Seal of Command (lvl 3) causes direct melee attack to do additional holy damage. NEW: Supplication (lvl 22) increases your next Flash of Light by 300% after a kill. NEW: Heart of the Crusader (lvl 44) is a passive buff that increases mounted speed by 20%. This is similar to Crusader Aura, but no longer affects party / raid members. NEW: Blinding Light (lvl 87) is an AoE disorientate with a 10 yard range, lasts 6 sec and has a 3 min CD. NEW: Blessing of Might (lvl 81) increases party / raid member's Mastery by 5. (wtfbbq?) Holy Changes Only Holy has access to Holy Wrath. Only Holy has access to Holy Light. Only Holy has access to Divine Light. Only Holy has access to Divine Plea. Only Holy has access to Holy Radiance. Divine Favor has been removed. Daybreak has been removed. Enlightened Judgements has been removed. NEW: Holy Wrath (lvl 20) does damage split by enemies around you, but now also prevents those hit from scoring critical strikes for 6 sec. NEW: Judgements of the Just (lvl 30) is a passive skill that increases mana regeneration from Spirit while in combat by 30%. Protection Changes Righteous Defense has been removed. Reckoning has been removed. Divine Guardian has been removed. (Old) Shield of the Templar has been removed. Judgments of the Just has been removed. Grand Crusader now only procs off Crusader Strike, not Hammer of the Righteous. :( Holy Shield has been removed. Sanctuary increases armour by 10%. No longer returns mana on blocks. Shield of the Righteous increases block by 10% for 5 sec. NEW: Hammer of the Righteous (lvl 20) now reduces enemies physical damage by 10% for 30 sec. NEW: Judgements of the Wise (lvl 30) is a passive ability that causes our Judgement to grant us a Holy Power. NEW: Shield of the Templar (lvl 85) reduces the cooldown of Guardian of Ancient Kings by 120 sec. Retribution Changes Only Ret has access to Hammer of Wrath. Only Ret has access to Seal of Justice. Only Ret has access to Exorcism. Only Ret has access to Inquisition. (Old) Divine Storm has been removed. (Old)Crusade has been removed. Zealotry has been removed. Now have access to Hammer of the Righteous, with the changes mentioned above. NEW: Judgements of the Bold (lvl 30) is a passive ability that causes our Judgement to grant us a Holy Power and causes the target to take 4% increased physical damage for 12 sec (sorry casters). NEW: Exorcism (lvl 58) is now usable on a proc only, similar to mage's Arcane Missiles ability. NEW: Divine Storm (lvl 38) now consumes 3 HP to do 100% weapon damage to all surrounding enemies. EDIT 2011-11-23: Added a few extra details. Reorganized it completely to easier find changes. Hammer of Justice is still class wide.Natrina46 Nov 25, 2011
Nov 25, 2011 I'm scared to be a tankadin in 5.0... :( So I've just looked through the Pally talents and although I'm still yet to look through other tank classes... ummm whaaaaatt?? Only 2/3 of our choices are actually beneficial as a tank. I'm so lost We've had largely similar choices for close to 7 years now. Sure new things have been added and the old removed but I don't understand this. This seems to be the complete opposite of the word 'Specialisation'. To be honest.Reconcile24 Nov 25, 2011
Nov 25, 2011 Auras. Whatever happened to them? Playing a pally for the past 7 years, one of the things I have noticed is the total negation of auras by Blizzard. With all the patches, and content, they seem to forget that auras are an integral part of what defines a paladin. Most of the auras are either useless, or are click it-and forget it. What I propose is that the auras are made beneficial to the paladin in particular, make the paladin want a specific aura rather than "meh, that one will do." Something along the lines of; Devotion Aura : Caster receives a x% dodge/block/parry/reduction in damage taken bonus while aura is active ( or after receiving physical damage) Concentration Aura : Caster receives x% mana when healed, or after casting a heal. other potential option = Caster gains a x% bonus to healing in/out while aura is active (or after casting/receiving a heal) Retribution aura : Caster receives a x% bonus to holy damage/healing while aura is active (or procced on certain spells, say, exorcism or flash of light) Resistance aura: is getting removed in patch 5.0, so why bother. Crusader aura: Caster gains an additional x% stam/int/str bonus while aura is active (highest stat is always chosen) This way players will actually think a bit about their active aura, and actually have choices in what aura they want to choose. These could be stacked with low %'s on existing aura capabilities, possibly slightly lowered in some cases, or could replace the auras entirely with little higher %'s. Just my thought on how aura's might be able to make a comeback. *edited to make all auras more viable for all specs, and spelling*Elethia21 Nov 25, 2011
Nov 25, 2011 Where is my Track Undead? After returning from a several months break I decided to go make a new paladin character on a new server. Its been quite a shock at how different the class is since I last played. The combat feels clunky and slow paced compared to what it was before. Worse yet, Crusader Strike with this whole new Holy Power mechanic needs improving. For one, Crusader strike with 4.5 cooldown makes the combat horribly slow, especially at the start of the character's carrier. It feels like it takes forever to do a meaning full attack. Or the enemy is down before you even get the use an ability that uses holy light. The other big issue, for a crusader made to fight demons and undead, WTF happened to the track undead? Matter of fact, why does not the class have Track Demon as well? From what i have gathered from the class abilites and lore, they were designed to fight undead and demons. Why was it taken away? More so, if anything, it should be put BACK! The ability made sense. Who ever decided and was responsible for removing a fun and key ability of the paladin of detecting undead definitely needs to rethink it. As much as I am fan of the concept of this class, these many changes to it (especially removing abilities that the class had originally aka, detect undead) is pulling the rug under the feet of the player.Shatora6 Nov 25, 2011
Nov 25, 2011 Ret Suggestions I've got nothing but tanking gear; looking to PVP thinking about playing ret. Can I get some help on how to build gear? Right now, 1H/Shield isn't gonna do it; suggestions on rotation would also be nice ...I have ZERO clue how to Ret at all tanked since day 1 of making this toon.Coolstorybra7 Nov 25, 2011
Nov 25, 2011 Divine Intervention Up for consideration - The current Paladin model has three kinds of death-defying abilities: Ardent Defender, Sacred Shield, and Divine Shield. The last ability being shared by all three specs. From the stand point of healing, the Paladin is the only class to lack a post-mortem ability (barring the Disc Priest spec). I speak of Reincarnation, Rebirth, and Spirit of Redemption. From a dps stand point, Reincarnation and Rebirth are still viable; Rebirth still further from certain tanking stand points. But not to long ago, there was Divine Intervention. For those who do not know, the original ability was: Instant Cast 40 Yard Range 10 Min CD Reagents: Symbol of Divinity The paladin sacrifices himself to remove the targeted party member from harm's way. Enemies will stop attacking the protected party member, who will be immune to all harmful attacks but will not be able to take any action for 3 min. A very unique, if not somewhat odd ability. Supposedly the original concept was something like Battle Rez and Reincarnation rolled into one: 30 Yard Range 1 Hour Cooldown Reagents: Symbol of Divinity Resurrect the target player with 20% health and mana. Can be used while dead. Basically, the dead Paladin can still bring someone else (or possibly themselves according to the wording) back from the dead even while they are dead. I'd like to see something like this brought back! Could it work? Perhaps something like this could come back realistically, if it shared or triggered the CD on the much coveted Pally bubble? Consider two possibilities - Divine Intervention (1): 40 Yard Range 1 Hour Cooldown Reagents: Symbol of Divinity Resurrect the target player with 20% health and mana. Can be used while dead. This ability triggers the cooldown on Divine Shield. Divine Intervention (2): Converts your Divine Shield into Divine Intervention. An attack which would otherwise kill the Paladin will instead bring them to 40% of their maximum health and mana for 10 sec. While in under this effect the Paladin can cast any spell free of cost, but cannot be attacked or targeted by any spells or effects. However, they will lose 4% of their maximum health every 1 sec for 10 sec. That health loss cannot be prevented. When the effect ends, the Paladin dies. Possibility (1) is closer to the Shaman/Druid, and possibility (2) is closer to the Priest (and even Warrior/Mage for dps purposes). Personally, DI 2 seems more unique in the scheme of the gameplay.Ozmademos5 Nov 25, 2011
Nov 25, 2011 Holy Pally 3v3 Comps Me and two irl friends are currently leveling characters for a 3v3 team. I have already decided on a holy pally, and he is currently level 79. Friend "A" has two level 80's; A hunter and a Feral druid. Friend "B" has access to basically every other class at 85 because pixels turn him on. SO, long story short, what should we do with the available options? Know this, I want faceroll. I want to jump around, throw some heals, and watch my friends obliterate the opposing teams by spamming 1,2,1,2,1,2,1,3,4,1. Thanks for the adviceOriaxx6 Nov 25, 2011
Nov 25, 2011 Sacred cleansing for ret Hello, (This is mainly focused towards PVP'ers, although some PVE'ers may take interest). Is anyone else bothered that Ret and Prot can't cleanse magic in Cataclysm? For me, this was an enormous loss of an pivotal and class-defining ability. I was very saddened to see that it will not be making a return in MoP. Would anyone else like to see magic cleanse back for Ret and Prot? For you nay-sayers, please keep in mind that it would not affect your role unless you wanted it to. Thanks, I look forward to hearing your responses :)Sacrednemo32 Nov 25, 2011
Nov 24, 2011 Blizzard, thank you. As a ret paladin of 7 years and counting, I want to thank you for ushering in a new era of Retribution with the changes in our talent tree. I am very impressed with the changes to exorcism and judgement, and the amount of passive abilities we have been given. Finally it will feel less of a hectic, twitchy rotation, and more of a waterfall of damage to make other players cry 'nerf' once again. <3 JazzJazze6 Nov 24, 2011
Nov 24, 2011 PALLIES! I feel the love, read! Well i just read the talent specs/spells we'll be gaining...and wow, i think i needed some personal time to myself *ahem*. But back to the topic.....id like to list my thoughts on the 2 specs i play primarily Holy After looking through this, i was overly pleased. Though Holy Radiance will no longer be a cd you want to use in bg's unless you can juke well, It will really have a good feel for raid. The change to holy wrath (having a cast time) will feel clunky at first, but i like the utility it will have and add more casts to our general rotatins. Im OVERLY joyed to see the change to aura mastery, as it will help against caster dmg, but i am assuming that were losing divine favor, which will make the 4 set bonus of t13 useless? (assuming its gone since its not listed as a holy spec ability) I feel that having that repentance will be amazing in pvp(NOT TO MENTION THE AOE BLIND!)atm, heres how im feeling the spec, and id like some thoughts on this 15. Kinda tough, but i guess im feeling the speed of light, or pursuit 30. Repentance is the obvious choice here, but at the same time a 30 second cd stun would be nice. 45. Im feeling sacred shield, simply because its instant, but ad may be just as useful. 60. Raid healing, Eternal glory, but for pvp this will be a rough one to pick. choosing between an instant cast shield and 2 massive flashes will be rough, but i think selfless will win. 75. Feeling clemency 100% 90. Holy avenger for pve all the way, pvp could be a tough choice but i fell ill make the same. Ret Im glad to see how this worked out. With the haste from the current gear, and not having to waste a spec point, those smaller cd's will feel great, and the lesser gcd will be pleasant. Judgements actually going for spec will be nice as well, and the ability to grant holy power will help to make rotations more fluid. The change to justice was beautiful, but will overall reduce dmg by a signifigant amount, so obviously going for the talent slow will be worth it. (EDIT) I just read repentance, and learning that its castable and without cd,assuming, i may have to reasses this. Adding the extra melee speed buff also should help with overall dps. Not seeing mana cost on exorcism either, so rets would seem to have a spammable ranged move for some of those tricky cant touch the target times. The specs here will be rough pickens for some, but hell we got the majority of what we asked for, so how could we complain (though certain some will). Also, since im not seeing a cd on wog, it means we have our main off heal ability back, which balances from the loss of dmg. Heres what im thinking for these specs 15. Long arm or pursuit here, heal would be nice but not essential 30. I was thinking burden without a doubt, however seeing the change to repentance it may be worth getting, have to test it out. 45. Sacred shield all the way 60. Holy shield or Selfless healer here, since holy shield doesnt seme to have a cd it may be worth getting, but the flash of lights with reduced mana and healing would help alot. 75. Acts of sacrifice, dont see anything else worth getting. Clemency would be nice, the the snare remover will always help out ur healers 90. This will truly be the most difficult one to choose from, As all 3 pose viable dps increases, though for raid divine purpose will be the highest increase, pvp the other 2 can both provide substantial burst, though each has there own benifits, i think the verdict spam will likely beat out the ability to use hammer since its lost its amazing crit chance. Final thoughts. Im pleased with alot of the changes, thought it will be odd not casting divine light as ret (only holy has holy/divine light now), but the cd on wog also seems to begone for the bonus's. It seems that auras will be a thing of the past, and assuming might is showing correctly, it will give master yinstead of ap, so hopefully theres another person who gives ap O_o. Prot doesnt seem to have too many changes, but i hope the mitigation lost isnt completely gone from holy shield, thought i guess spamming bubbles on urself with hp will be easy enough (though you use the increased block. Thank you for reading, and id like to hear some others thoughts on this. Palidinee2 Nov 24, 2011
Nov 24, 2011 Paladins. Dont Ignore this. Ok, So I've had a quick trawl through this forum, and I am a proud paladin, but I've seen nothing but complaining and some contribution from our friends at Open Libram :) Guys, stop complaining about everything please. DO NOT FORGET, some of the talents you once had, will still be aquired in the spec you choose as you level, for example; The Art of War. STILL IN THE RET SPEC. A few holy ones and prot ones are staying as well. Dont look at the talent specialisations as what you'll base your character on anymore. They're more additions and 'buff's if you will, now. If you choose no talents, you would be able to run your spec with a perfect rotation and complete capability, just as you would WITH talents, except you'll lack a few things IE Veneration, and a few other cool additions. STOP COMPLAINING! Blizzard are making these changes to give you more of a variety to go with when choosing your specialization, so not everyone is the bloody same! I myself would LOVE to see some tanks running repentance, while others are stunning everything they see. Thats what these talents are for: To set you out from everyone else, so no one can pick on your spec. Obviously there are still some 'Must haves' for every class, but I'd personally look at them as 'prefered' than 'must have'. Stop complaining. If you think your favourite spec is being ruined, dont jump to a conclusion, because Blizzard have not yet told us what every class's spec spells and specialities are yet. Be patient.Hàlcyõn10 Nov 24, 2011
Nov 24, 2011 Open Libram VII: Hammer of What Sup! Divination here! I capped the thread, so here is a new one! ... Open Libram I: Paladin Weekend Edition - http://us.battle.net/wow/en/forum/topic/2593006540 Open Libram II: Seal of Hairflip - http://us.battle.net/wow/en/forum/topic/3082210160 Open Libram III: Clad in the Light - http://us.battle.net/wow/en/forum/topic/3229374440 Open Libram IV: Edge (Word) of Glory- http://us.battle.net/wow/en/forum/topic/3280533103 Open Libram V: Of Flipping Tables and Hair - http://us.battle.net/wow/en/forum/topic/3393370106 Open Libram VI: My Little Pally - http://us.battle.net/wow/en/forum/topic/3430807753 Libram Ponydins as drawn by Lobster: http://img839.imageshack.us/img839/7448/ponydins1.jpg ROUND SEVEN! FIGHT!Divination500 Nov 24, 2011
Nov 24, 2011 Prot Pally Holy Power nerf, why? Hey, Why are Prot pallies getting their Holy Power generation nerfed? Why isn't it in the patch notes? Right now on live, a miss from crusader or hammer of the righteous still generates Holy Power. Like a miss from sinister strike generates Energy for Rogues. I've seen multiple people claim that on test, a miss from crusader or hotr gives no HoPo. What gives, blizz people?Hallgrim69 Nov 24, 2011
Nov 24, 2011 Transmog question what 1hand weapon would match the paly t4? i cant seem to find something that looks to go with it. any suggestions?Skarlath4 Nov 24, 2011
Nov 24, 2011 One Is Not The Same (Holy Wrath and AoEs) So is it just me or is Holy Wrath the only AoE ability that SPLITS the damage it does between all the targets it hits instead of hitting them all for full damage until it hits the AoE cap? What flabbergasts me even more is that for some reason it's thought that this short range AoE that SPLITS damage is a great ability for Mists of Pandaria, so Blizzard is adding a cast time to it and making it the ONLY ability for Holy to do damage with besides Holy Shock + Judgement, on cooldowns, and melee abilities which aren't really meant for Holy in the first place. Personally, I'm going to miss Exorcism, for the little I used it. P.S.- As I know someone is likely to point out Holy isn't a dps class, QQ, respec noob and such, there are times in raids or pvp where doing damage as a healer is required or at least preferred.Kistrel4 Nov 24, 2011
Nov 24, 2011 Which things can be better for my gear? I'm planning on trying out some raids. (25 man Norms first) And have decided to tank and dps. I would prefer tanking since my tank gear is better. I'm worried however that my gear may not be enough and I'm asking "you" which things can be better. Now be aware that I will not be able to achieve better items until I complete Firelands. Assuming that I can pull out the best of end game content is not what this posts is for, but a post to help me with pre-raid gear for tanking 25 man normal raids in Firelands. I am perfectly capable of tanking the Zandalari heroics, but do not like how quick my health can fall in some mob attacks and fear that this may happen during the firelands. A list of my tank gear: Spiritshield Mask Stoneheart Necklace Pauldrons of Sacrifice Mantle of Patience Immolation Chestguard Bracers of Regal Force Immolation Handguards Belt of the Ferocious Wolf Immolation Legguards Pyrelord Greaves Ring of the Battle Anthem Will be changed to Deflecting Brimstone Band Lylagar Horn Ring Impatience of Youth Vial of Stolen Memories Bloodlord's Protector Will need something better Elementium Earthguard Will need something better Deathclutch Figurine Defensive statistics: Armor: 37013 Dodge: 15.22% Parry: 15.07% Block: 56.21% Melee statistics: Mastery: 22.77 Expertise: 10 Crit Chance: 1.72% Hit Chance: 1.59% Haste: 0 Speed: 2.60 Attack Power:7381 Total health without buffs: 158K Total health with buffs averaging around 180 to 200. -Thank you,Nevintsha0 Nov 24, 2011
Nov 24, 2011 Not whining.... and everything are subject to change but, so far 5.0 seems like a considerable nerf for holy paladins. lets see: - last word : no more - day break: no more - divine favor: no more -clarity of purpose: no more (huge cast times without this and the 12% haste loss from talents) -conviction and divinity: no more -paragon of virtue : no more, AW now has a 3min cd, instead of 2 min with paragon. - all haste from talents are gone (12% haste from speed of light and judgment of the pure) - holy radiance 3s cast. - no more auras. Im really up for making healing harder, but taking away most options and making me play a complete whack-a-mole with my healer... is not fun. edit: and for ret, all i have to say is.... refresh inquisition every 30 seconds? really blizzard? really??Ikai0 Nov 24, 2011
Nov 24, 2011 My dear ret paladin brothers. Stop whining about the mana cost of veneration(consecration) Everyone will be running off of base mana comes 5.0. Stop overlooking this fact. Do you honestly belive ability like consecration or spellsteal will cost 50000 mana or more at level 90. Now that i have refreshed your feeble little whining memory. Also remeber that cleanse will follow the new dispell system in which dispell should have a cooldown and a duration afterward in which the dispelled debuffs cannot affect you again. Thats the only thing that will decide Act of sacrifice vs Veneration. Nothing else as the mana cost are simply just place holders for every classes.Achmel0 Nov 24, 2011
Nov 24, 2011 A plea to all dungeon finder users (not sure about multi specs, as I'm level 30) You can't be DPS and tank. You can't be the (effective) healer when you're prot (ran into two of these in ONE RUN). I might sound like an 'elitist' or whatever (note: this is my first char, first roll and all I know is from experience (read: mistakes) or from WoW Wiki), but please don't attack me when I point out you can't do your job very well. Holy is for heals, Prot is for tanking and Ret is for DPS. I can't say jack squat about multispecs (haven't unlocked it yet), but don't think you can do everything just because you have fantastic hair (forum/topic/3595374014) and some shiny spells.Qbopper14 Nov 24, 2011
Nov 24, 2011 Questions for paladins, Mastery as prot Is Mastery a tanking stats for Protection Paladins? I was told tanking stats are just dodge and parry, and Mastery isn't. I said that mastery increases the chance to block, but he kept arguing saying mastery is not a tanking stats?? Or perhaps I misunderstood something?Hottea6 Nov 24, 2011
Nov 24, 2011 Stop giving suggestions, its a waste of time! Guys I feel for you I honestly do but the problem is our input simply doesn't matter, blizzard has a plan for us and sadly that plan doesn't mesh well with our desire to play retribution and have it be an enjoyable competitive spec. Do you think they would unknowingly leave us broken for four years and then buff us insanely for a week so that they could give ammunition to people who tell us to stop complaining? Lets face it they don't like our class and would absolutely remove it were they able to go back in time. Why are we left broken? Because we're appealing even when we're terrible, its the idea of the knight in shining armor healing those around him and protecting them while punishing those who seek to harm our kin. We're broken because there are too many of us, the double sword is that were we very little in population we would be deemed a waste of resorces. Either way we are damned to walk the path of destruction. Why are we so hard to fix and why does blizzard not wish to answer our plea? Because of our state of mind and creed. We have to be better then others to compete while playing an inferior platform, whenever we are made equal we are deemed superior and nerfed not because of the class but because of the players. We are disliked because we are better then others. Its mere jealousy and laziness that keeps us below the other classes, that of those classes. What we must do is take what is rightfully ours! We must Compete harder! We must Kill more! When we get broken down we shall disappear, and when we are put back on our previous platform we will not come back and only until we are granted our divine endowment to rule the other classes shall we come back. We will attack with a vengeance! Slaughtering all in our path and showing them no mercy! We will show blizzard that it is easier and less painstaking for them to just let us be equal instead of elevating and then dropping us to the ground. The cohesion that will come about, no more arguing about us! Whether we're overpowered or weaker then ants! All will know that we are in the middle of the pack. It is then that we will be in a position to ascend the years of neglect and abuse, game masters spiting in our face for our ideas and beliefs! The day we are equal is the day we'll stop QQ'ing. ^_^ I was bored when I posted this, I made no effort to make it grammatical correct or make any sense at all to anyone, I hope you laugh so hard you spill your drink on your computer, and it dies so that you never have to suffer again. MAUAHAHAHAAHAHAHAHAHAHAHAHAHAHAHAAHHA!Kissieaz45 Nov 24, 2011
Nov 24, 2011 Don't Be so Quick to Judge about MoP This new talent system will give players the option of playing the game with either a PvE or PvP intent, I personally only PvP because PvE bores the hell out of me, but that is besides the fact. I personally will rock something a little like - http://www.wowhead.com/mists-of-pandaria-talent-calculator#lYH Don't be so quick to judge on how this is going to play out, the way they have balanced the expan. is kind of nice, if you read deep enough you'll see that; Exo, and Judgement now also give HP. Also Sanctity of Battle now lower Judgements CD as well and lowers the GCD of the spells. We're getting a tactical boost in the expan, but I'm sure we'll get kicked in the balls.Esteedeez0 Nov 24, 2011
Nov 24, 2011 I already have enough long cooldowns For the love of all that is holy, don't give us more! This is quite simple. Having one's strength tied to these severely limits flexibility and makes one's actions predictable and easier to counter. After having gone through the entirety of Cataclysm dealing with this, paladins need a severe change of pace in the next expansion. Less RNG, less three minute plus cooldowns.Kelvara4 Nov 24, 2011
Nov 24, 2011 Slight issues with Meteors on Rag as Holy When a meteor is fixated on me, I'll Judge it, Shock it, Exorcise it, and it rarely responds, and when it does there's a 2 - 3 second delay. I've been blown to pieces by meteors a couple times in pinch situations because of this and I don't know why. Is there certain amount of damage I need to be doing? I can't figure out what's going on.Richbutnaked2 Nov 24, 2011
Nov 24, 2011 The new Holy Wrath doesn't seem very useful A 1.5 second cast time AoE that requires melee range and lasts 6 seconds? Just get rid of Denounce altogether please. I'd rather not have a developer consider this when 'balance' comes to mind. Protection looks to be in danger of becoming extremely boring, too, and could use the current AoE stun effect of it.Kelvara3 Nov 24, 2011