Feb 11 [7.0 Guide] to Logging (the only proven +DPS) Introduction Due to the recent patch and the changes that Warlocks, among other classes, have undergone, people are now more than ever concerned about how they are performing. I believe that the best way to evaluate performance is in evaluating your logs--and, without knowledge of how to analyze logs, or how to log, that's impossible. This guide should cover those sufficiently and allow interested players to improve their performance, or, if they would prefer, ask for help. Foreword Please feel welcome to dispute anything posted. I am very dedicated to making an accurate guide that keeps up with all the newest theorycrafting, and to that extent, I will be doing my best to keep up with recent information--but nobody is perfect. Table of Contents 1 - How to Log-1: WarcraftLogs -2: Downloading/Running Logs -3: Known Bugs 2 - Guide to Reading Logs-1: The Interface -2: The Tabs 3 - How to Evaluate Performance Using Logs-1: Basics -2: Destruction -3: Affliction -4: Demonology 4 - Conclusion-1: Afterword -2: Help with Evaluation Guide to Navigating the Thread: If you want to jump to a specific section in the thread, use Ctrl-F and type in the section number, then a dash, then the subsection number. For example, if I wanted to jump to the Known Bugs section, which is in Section 1, and is Subsection 3, I'd type "1-3" into Ctrl-F! ... 1-1: WarcraftLogs WarcraftLogs (https://www.warcraftlogs.com/) is a World of Warcraft fansite dedicated to hosting interactive combat logs and fight rankings for current and past raids in WoW. It is commonly used, to great effect, to evaluate how well someone is performing compared to other players of their spec and to optimal play. By the end of this guide, it is my belief that you will both understand how to evaluate logs and why we evaluate logs. -Why Warcraft Logs? Warcraft Logs is a lot more user-friendly and in-depth than World of Logs--not to mention that its developers (who I am wholly unrelated to) are continuing to update and build on its foundation, where World of Logs, to my knowledge, is remaining stagnant. 1-2: Downloading/Setting Up the Logs Client The WarcraftLogs website is fairly self-explanatory with regards to setting up the client, but in any guide for log analysis must be a guide for actually logging. I've broken it down into a 3 step system. 1: Go to https://www.warcraftlogs.com/ 2: Find this [ http://puu.sh/dxBDb/3fed32d7d1.png ] section--it's in the upper right-hand corner of the home screen. Click "Sign Up," and make an account! 3: Now that you're logged in, go to where you clicked "Sign Up"--your username will have replaced that option! Click your username, and a dropdown menu will appear. Select "Download Client" and install it! Then, start the client on your computer while playing WoW. This window should appear: [ http://puu.sh/dTL5x/25b02f7b54.jpg ] From there, hit Live Log, and you'll arrive at this screen: [ http://puu.sh/dTLcR/ad07786613.jpg ] Then, if you wish, you can select what page to record your logs on (the default, as you can see, is Personal Logs), and click go! Then, all you need to do is enter World of Warcraft, enter "/combatlog" and raid! All the combat you're doing is now being recorded in real time to Warcraft Logs, where it can be analyzed. When you're done, simply type "/combatlog" again in-game to stop recording combat logs, and click "Stop" on the client! Advanced Combat Logging: In game, to enable Advanced Combat Logging, access the main menu (usually by clicking escape), select System, select Network, and check the boss for Advanced Combat Logging. 1-3: Known Bugs Sometimes, when attempting to log, the client will record nothing, or state "Error - Bad Line". While this is not intended, it is more common than isolated--it can be fixed by simply restarting logs. ... 2-1: The Interface The WarcraftLogs interface is intuitive and user-friendly. An example of a log is one of my Personal Logs, found at [ http://tinyurl.com/k66hywk ]. I will be using this log for the purposes of demonstration throughout this guide. [ http://puu.sh/dxCDv/bb44cf32ef.png ] The image above is what you will first see when reading a log. The first page it shows you (the one shown) is a summary of the various measures of performance recorded by the service. Each of the different tabs (Damage Done, Damage Taken, Healing) will take you to a page that details each individual type of performance. These will be covered in the following section. The Graph The Graph can be manipulated and modified to display only certain data--whether you wish to focus on a specific player, a specific damaging mechanic, or a specific portion of the fight. To access a specific portion, simply click and drag from one end of the graph you'd like to observe to the other--it'll automatically display only the information from that slice of the graph. To display a specific player or mechanic, simply select that option from one of the tables below the graph. The Options The options, located in the upper left hand of your screen, will look similar to these [ http://puu.sh/dxD8d/4b43537a58.jpg ]. Each of the selections (The Butcher, All Friendlies, etc.) have a small arrow to their right--indicating the presence of a dropdown menu. You can select these to choose which boss you would like to observe (selecting The Butcher, in this case), which kill of that boss (if there is more than one in a log), or which player/enemy you would like to observe (selecting "All Friendlies" in this case). Views Located just below the graph are three tabs: Tables View, Events View, and Fight Analysis. Tables View provides the standard table of values--useful in other sections for viewing uptimes, percentages, and other numeric values. Events View simply lists each combat log event by time, useful for determining specific cast orders or time between events. [ http://puu.sh/dxDDd/b792b43c05.png ] Fight Analysis is a handy, automatic, mechanics analysis of the fight. It's useful for determining who caused wipes, or what went wrong on a kill. 2-2: The Tabs Damage Done: This is likely your primary tab of interest. When evaluating warlock DPS, it is one of the main two tabs that you will actually be interested in. When you click this tab, it will default to taking you to a screen similar to the summary--a graph, with a tables view of Damage Done and DPS beneath it. [ http://puu.sh/dxDS9/076101ed08.png ] From here, you can observe how your DPS is compared to the rest of your raid for the fight. However, for evaluation, we must look at the specifics. From there, you would click on your name from the tables view--which would take you to a tables view of your abilities used and damaging effects. [ http://puu.sh/dxE0m/b583e10694.png ] Damage Taken This tab is similar in nature to Damage Done, but displays Damage Taken instead. You can use it to determine uptimes of damaging debuffs and other effects in the same manner you would with Damage Done. It is, however, not entirely relevant to evaluating Warlock DPS (very useful to determine who's draining your healers' mana, though!) Healing This tab is similar to both Damage Done and Damage Taken, but again, deals with healing and healing buffs instead. Useful to determine how much you're healing for with self-heals, but not relevant to DPS. Buffs For Warlock DPS analysis, the Buffs tab will be fairly invaluable. It is a graph -- which is less interesting than the preeceeding tabs' graphs -- and a table containing the uptimes of Damage, Defensive, Healing, Movement, and Raid buffs, in addition to stances and unknown buffs. The reason it's important to Warlocks is not to determine if someone had buffs--but to determine how they're reacting to Trinket Procs, using Dark Soul, using their potions, or even Fire and Brimstone in some situations. If you click on a particular player, it will take you to a screen similar to this one: [ http://puu.sh/dxEIj/ae75429356.png ] Debuffs This tab is less important than the others in terms of DPS analysis, but functions similarly to buffs--but with debuffs. Deaths This tab simply displays deaths and the time leading to those deaths--it can be invaluable in determining who is at fault for a given death. Interrupts This tab displays all interrupts used and can be used to fix issues in interrupt orders in raids. Dispels This tab displays dispells and can be used to determine which player is dispelling the most, or if someone dispelled something they were not meant to. Works for both Offensive and Healer dispells. Resources This tab allows you to view resource expenditure/generation over a fight. It can be used for Demonic Fury, Burning Embers, and Soul Shards and displays raw gain, wasted amount, and net gain. Casts This tab displays number of casts, time spent casting, et cetera. It's especially useful to assist in correcting an opening sequence or observing a particular set of casts (such as a Hand of Gul'dan 2-stacking mishap). Summons Shows all pet, minion, guardian, and demon summons throughout a fight. Replay This feature can show the positioning of players throughout a given fight provided the logging player is using "advanced combat logging," an option found in-game. ... 3-1: The Basics Before you evaluate each given spec, it's helpful to know what kind of things you're going to be looking for. -DoT/Debuff Uptimes: You are going to be looking through the Damage Done section of a Warlock's spellcasts, looking for Damage over Time or other debuffs effects such as Immolate, Corruption, Haunt or Doom. Different DoTs or Debuffs will call for different uptimes. An example: [ http://puu.sh/dxGe8/43d53f1d91.png ] -Cast Ratios: You may also be looking for ratios of one spells' casts to another. This can be done very easily by looking at the casts column and checking numbers. An example: [ http://puu.sh/dxGkX/81bd70a89b.png ] -Buff Usage: All specs have some degree of resource pooling for certain procs or cooldowns. You will be comparing the amount of certain buffs cast, such as Dark Soul or on-use trinkets, the times that randomly proccing trinkets activate, and more to determine how effectively someone is using their spells. An example: [ http://puu.sh/dxGsY/f960820817.png ] WAITING FOR 7.2.5, WILL UPDATE SOON! ... 4-1: Afterword I am not the best Warlock, and I accept this--however, I am passionate about this class, and intend to go forward in WoD with stronger progression and theorycrafting than before. I especially hope that I can help new or returning Warlocks--or even experienced Warlocks who want to brush up on their play--improve and perform better as time goes forward. 4-2: Help with Evaluation If you'd like for a more experienced Warlock to look over your logs and provide their insight, simply post a link to the logs and some basic background information in the thread below. There is a great number of experienced, skilled, and helpful Warlocks around who enjoy doing just that!Hedo110 Feb 11
Jan 24 [PvE Guide] Destruction in Legion 7.3.2 Introduction Hedo is switching mains in Legion, so I'm going to take up maintaining a Destruction guide, compiling theorycrafting information into one place to build an informative PvE reference. Foreword This guide will be an iterative work on my part, so there will need to be revisions as time goes on and more players figure things out/perfect sims for theroycrafting. Feel free to point out anything you feel isn't accurate, especially if you've got any sources to show as much, as well as anything that might be missing from this guide. [Anything in square brackets is either super WIP, needs confirmation or more info]. Table of Contents 1 - Legion Changes 1. Soul Shards 2. The Scepter of Sargeras2 - Stats and Gearing 1. Stats and How They Affect You 2. Racial Bonuses 3. Tier Bonuses, Legendaries and Other Notable Items 4. Stat Builds, Gems and Enchants3 - Talents and Artifact Traits 1. Talents 2. Artifact Traits 3. Artifact Relics 4. What About Glyphs?4 - Rotations 1. Basic Single Target Rotation 2. Basic Multi Target/AoE Rotation 3. Opening Sequence 4. Advanced Rotation5 - Useful Addons and Macros 1. Addons 2. Macros 3. Logging6 - Sources 1. Data and Sims 2. Sources7 - Conclusion Navigating this Guide To find a specific section of this guide, use ctrl+f (Find...) and search for "[Section]-[Subsection]". For example, if you wanted to find the section on Artifact Traits, you would search "3-2". ...Destruction has seen a few baseline changes worth mentioning before delving into the rest of the guide. Most of this will be touched on in more detail in the Rotation section. 1-1 Soul Shards and Soul Shard Fragments Burning Embers have returned. Sort of. As of 7.2.5, Soul Shards for Destruction have been broken down into 10 Soul Shard Fragments each. Our Fragment generators are: Incinerate, generating 2 Fragments and an additional Fragment on a crit. Immolate, having a 50% change to generate a Fragment. This is guaranteed on a crit. Conflagrate, generating 5 Fragments. Our Shard spenders are still Chaos Bolt and Rain of Fire, costing 2 and 3 Soul Shards respectively. 1-2 The Scepter of Sargeras We no longer have weapon drops in Legion, but we have a spec specific Artifact weapon: The Scepter of Sargeras. This staff serves as our character progression throughout the max level experience in Legion, providing a number of Traits ranging from a new ability, Dimensional Rift, to increases in damage to several spells (See section 3 for more details). Throughout Legion, you'll earn Artifact Power and Artifact Knowledge, which increases Artifact Power drops for that character, that can be used to gain Traits. There are also hidden effects that the Artifact has. A list of all know hidden and PvE relevant effects can be found below... when some are discovered. ...2-1 Stats and How They Affect You Intellect: Increases your Spell Power at a rate of 1 Int = 1 SP. Spell Power increases the damage done by all of your spells.Critical Strike: Gives most of your spells a random chance to deal additional damage (around double in PvE). Increases the damage dealt by Chaos Bolt at flat rate (eg. 20% Crit rating increases Choas Bolt's damage by 20%).Haste: Reduces the cast time of all your spells. Increases the rate at which Damage over Time spells (Immolate) tick. Reduces the cooldown of Conflagrate charges.Mastery: Causes your spells to deal X% increased damage, plus up to X% extra damage. Causes damage you take to be reduced by Y%, plus up to Y% extra damage reduction. Y is roughly one fifth of X.Versatility: Increases all damage and healing done by a percentage. Reduces the damage taken by half of the above percentage.Multistrike...? Multistrike has been removed in Legion and has been replaced by another stat on old gear. 2-2 Racial Bonuses Alliance Dwarf: Might of the Mountain - Increases your critical strike damage/healing by 2%. Gnome: Nimble Fingers - Increases haste by 1%. Human: The Human Spirit - Increases all secondary stats by 2% from all sources. Worgen: Viciousness - Increases critical strike chance by 1%. Horde Blood Elf: Arcane Acuity - Increases critical strike chance by 1%. Goblin: Time is Money - Increases haste by 1%. Orc: Blood Fury - Increases your Spell/Attack power by 2243 (at level 110) for 15 seconds. 2 minute cooldown. Troll: Berserking - Increases your haste by 15% for 10 seconds. Undead: Touch of the Grave - Your spells have a small chance to deal extra damage to the target, healing you for the same amount. 2-3 Tier Bonuses, Legendaries and Other Notable Items Order Hall Set - Vestments of The Black Harvest This is a set of ilvl 810+ gear earned through your Class Hall campaign. These pieces of gear can be upgraded to 840, except shoulders which are ilvl 850. 2 Piece - Increase your out-of-combat regeneration in outdoor Broken Isles zones. 4 Piece - While you are below 35% health you take 50% reduced damage in outdoor Broken Isles zones. 6 Piece - Intellect increased by 500. 8 Piece - Spending a Soul Shard has a chance to increase your Mastery by 2000 for 12 seconds. The Arcway and Court of Stars Sets In the Mythic-only dungeons, The Arcway and Court of Stars, there are several 2 piece sets; one for each armour type and two for every class/spec. Journey Through Time - Trinket and Neck: The effect from Chrono Shard (trinket proc) now increases your movement speed by 30% and grants an additional 1000 Haste. March of the Legion - Neck and Finger: Your spells and abilities have a chance to deal an additional 27200 to 36800 Fire damage. Nightwell Arcanum - Head and Shoulders: Your spells have a chance to increase your Haste by 3000 for 15 seconds. Tier 19 Set - Legacy of Azj'Aqir 2 Piece - Casting Chaos Bolt reduces the cast time of your next Chaos Bolt by 40% for 4 seconds. 4 Piece - Conflagrate gains an additional charge and its charge cooldown is reduced by 3 seconds. Tier 20 Set - Diabolic Raiment 2 Piece - Incinerate generates one additional Soul Shard Fragment. 4 Piece - Chaos Bolt now always gains maximum benefit from Mastery: Chaotic Energies. Legendaries In Legion, Legendary items have been introduced as world drops, giving you a bonus similar to Epic world drops of old. They can range from bonuses for any class, ranged, Warlocks or Destruction specifically. They currently drop from PvE bosses, World Quest Chests and PvP strongboxes. You will start only being able to equip one legendary at a time, increasing to two through your Order Hall research. Prydaz, Xavaric's Magnum Opus - Neck - All Classes: Every 30 seconds, gain an absorb shield for 25% of your max health. Sephuz's Secret - Finger - All Classes: Successfully applying a loss of control effect, interrupt or dispell grants you 70% increased movement speed and 25% Haste for 10 seconds. This effect may only occur once every 30 seconds. Kil'jaeden's Burning Wish - Trinket - DPS: Launch a vortex of destruction that seeks your current enemy. When it reaches the target, it explodes, dealing a critical strike to all enemies within 10 yds for 1121640 Fire damage. Norgannon's Foresight - Feet - Warlocks, Priests and Mages: Standing still for 8 seconds grants you Foresight, allowing you to cast while moving for 5 seconds. Soul of the Netherlord - Finger - Warlocks: (Destruction) You gain the Eradication talent The Master Harvester - Chest - Warlocks: Each Soul Shard you spend has a 6% (Destruction) change to grant you Soul Harvest for 8 seconds. Pillars of the Dark Portal - Legs - Warlocks: Demonic Gateway now casts instantly and you can use Demonic Gateways twice before triggering a cooldown. Alythess's Pyrogenics - Finger - Destruction: Enemies effected by your Rain of Fire take 10% increased damage from your Fire spells. Odr, Shawl of the Ymirjar - Back - Destruction: Enemies marked by your Havoc take 8% increased damage from your single target spells. Feretory of Souls - Waist - Destruction: Casting a damaging Fire spell has a 10% chance to generate a Soul Shard. Magistrike Restraints - Wrist - Destruction: Chaos Bolt has a 20% chance to strike an additional enemy within 30 yards. Lessons of Space-Time - Shoulders - Destruction: While you have a Dimensional Rift open, all your damage is increased by 10% 2-4 Stat Builds, Gems and Enchants These priorities will change based on Talent choices, Artifact progression, target counts, as well as gear and leggos you have. The priorities and enchants/gems suggested below will provide a good stat priority for most situations. Stat Priorities Generally: Haste >= Crit >= Vers = Mastery Stats end up being pretty close to each other in value, so you generally want ilvl over the above priorities. For more accurate stat weights for your character/gear/leggos, you should sim yourself. For more information you can read the following guide: https://docs.google.com/document/d/1pW5mWY9nkfWoRCOHfoXqeeGb8s-jMoSVy-g8uveUv4c/preview#heading=h.3lsngyuiznm9 Note: If you invest heavily in mastery, you will experience swings in damage from fight to fight based on how lucky you are. If you would rather have a more consistent build, consider avoiding Mastery in favor of other stats Gems Currently, socketing Haste gems should be your priority. You may also have one Saber's Eye of Intellect in your equipped armour, but these are expensive, so socket these wisely. Enchants For Ring enchants, Haste should also be your priority. Cloak enchants are main stat, so use Intellect. Neck Enchant Mark of the Claw is currently our best neck enchant. Food, Flasks and Pots You should be using Haste food, Flask of the Whispered Pact and Potion of Deadly Grace or Potion of Prolonged Power (these are about neck and neck in performance, PP pulling ahead on multitarget). ...3-1 Talents Talents have been through a significant rework in Legion; there are many more Talents that effect your DPS throughput now and not in a "Pick Your Different Flavour of AoE/Single Target/Cleave Talent in this Row" structure either. As such, there are a lot of different set ups for a lot of different situations where you'd want to change talents; many different setups may even excel on a per Boss basis. My aim with this section is to provide an optimal pure ST build and the basis for a dungeon build, then examine each row to show why you would deviate or stay with the suggested Talents on each row. Talent Calculator: http://legion.wowhead.com/talent-calc/warlock/destruction Suggested ST Build Tier One: Backdraft Tier Two: Eradication Tier Three: Demonic Circle Tier Four: Soul Harvest Tier Five: Demon Skin or Dark Pact Tier Six: Grimoire of Service Tier Seven: Channel Demonfire Suggested Dungeon Build [This will likely go through several iterations soon] Tier One: Backdraft Tier Two: Eradication or Empowered Life Tap Tier Three: Shadowfury Tier Four: Cataclysm or Fire and Brimstone Tier Five: Burning Rush or Demon Skin Tier Six: Grimoire of Sacrifice Tier Seven: Any Tier One: Backdraft: Casting Conflagrate reduces the cast time of your next two Incinerate or Chaos Bolt casts by 30%. Roaring Blaze: Conflagrate increases your remaining Immolate damage on the target by 25% until Immolate is refreshed or expires. Shadowburn: Blasts a target for 316% Spell Power. Generates 5 Soul Shard Fragments plus an additional 5 if the target dies within 5 seconds. Replaces Conflagrate, 12 second CD.Discussion: Backdraft is your go-to for this tier. Roaring Blaze currently doesn't perform better than Backdraft in almost any scenario. Shadowburn is very niche and is only a good pick where you can get 2 shards incredibly consistently (basically every 12 seconds). Tier Two: Reverse Entropy: Chaos Bolt and Rain of Fire restore 35% of your maximum mana and their damage is increased by 10%. Eradication: Chaos Bolt increases damage dealt to the target by 15% for 7 seconds. Empowered Life Tap: Life Tap now grants you 10% increased damage for 20 seconds. This duration can pandemic (max 25 seconds when refreshed).Discussion: In single target and 2 target cleave, Eradication is your best choice; 3 or more targets and ELT performs better. Tier Three: Demonic Circle: Summons a Demonic Circle for 6 minutes, allowing you to teleport to its location and remove all movement slowing effects. Limit 1. 0.5 second cast. Mortal Coil: Horrifies an enemy target into fleeing, Incapcitating them for 3 seconds an healing your for 20% maximum health. You will be healed even if the target is not effected by the Horrify. Shadowfury: Stuns all enemies within 8 yards for 4 seconds. 1.5 second cast time. 30 second cooldown.Discussion: Demonic Circle is going to be your go-to for raids, unless you specifically require a stun. Shadowfury is good for dungeons, specifically in Mythic+. Mortal Coil's heal can be useful, but for the most part is too niche for general PvE use. Tier Four: Fire and Brimstone: Incinerate now hits all enemies near the target and generates 1 Soul Shard Fragment per target. Cataclysm: Conjures a cataclysm at the target location, dealing 750% Spell Power Shadowflame damage to all enemies within 8 yards and afflicts them with Immolate. 2.5 second cast. 30 second cooldown. Soul Harvest: Increases the damage of you and your pets by 20%. Lasts 12 seconds, increased by 4 seconds for each target afflicted by Immolate, up to a maximum of 36 seconds. Casting this does not incur a GCD.Discussion: Soul Harvest is your best choice for 1 and 2 targets. For 3+, both Cataclysm and FnB are good options, with Cataclysm being preferable for periodic adds and FnB better for constant cleave. Tier Five: Demon Skin: Your Soul Leech now recharges by 1% maximum health every second, and you may now absorb up to 20% maximum health. Burning Rush: Increases your movement speed by 50%, but also damages you for 4% of your maximum health every 1 sec. Movement impairing effects may not reduce you below 100% of normal movement speed. Lasts until cancelled. Dark Pact: Sacrifices 20% of your current demon's health to shield you for 400% of the sacrificed health for 20 seconds. If you have no demon active, your health is sacrificed instead. Usable while under control impairing effects.Discussion: You should use Demon Skin or Dark Pact in raids unless you need the movement speed of Burning Rush for a very important mechanic, but most of these can be handled similarly with Demonic Circle. Demon Skin gives the most value when incoming damage is frequent and Dark Pact will present the most value when damage is infrequent and very high (its also far stronger with GrimSac given it will use your Health Pool instead of your pets). In dungeons, Burning Rush is desirable when flying through easier dungeons (especially low M+), but you lose a fair amount of survivability, so use at your discretion. Tier Six: Grimoire of Supremacy: Doomguard and Infernal can now be used as permanent pets. Grimoire of Service: Summon a second demon for 25 seconds that deals 100% increased damage. 1.5 min cooldown. They will additionally perform their utility action on summon. Grimoire of Sacrifice: Sacrifice your current demon to gain Demonic Power, which causes your spells to sometimes deal 100% Spell Power Shadow damage to the target and enemies within 8 yards. Approx. 20 RPPM. Lasts 1 hour or until another permanent Demon pet is summoned.Discussion: Some important things to note about this tier: Sacrifice no longer gives you a spell on Command Demon, so choosing which demon to summon does not matter as this talent prevents you from using a pet's Command Demon ability without re-summoning. Also, Supremacy changes Lord of Flames to be activated on an Infernal's Meteor Strike ability (which you should turn off auto-cast to control when it is used). For 3 or more consistent targets, use Sacrifice. In ST, Service and Supremacy are neck and neck, with Supremacy just ahead. Service ends up being more practical for progression and burst. Tier Seven: Wreak Havoc: Havoc's cooldown is reduced by 20 seconds. Channel Demonfire: Launches 15 bolts of felfire over 3 seconds to random targets afflicted with Immolate. Each bolt deals 100% Spell Power Fire damage and dealing 50% Spell Power Fire damage to all nearby enemies. 25 second cooldown, reduced by haste. Soul Conduit: Each Soul Shard spent has a 15% chance to be refunded.Discussion: In ST, CDF is your best choice. Wreak Havoc should be used when there is 2 to 3 consistent priority targets. At 4 targets and above, SC could pull ahead, especially when coupled with FnB. 3-2 Artifact Traits Artifact Calculator: http://legion.wowhead.com/artifact-calc/warlock/destruction/AqSCImA Active Ability - Dimensional Rift The first trait you receive with the Scepter is Dimensional Rift. This is an instant cast spell with 3 charges and a 45 second cooldown. This spell will open one of three rifts, chosen randomly, to deal damage to your current target, additionally generating 3 Soul Shard Fragments. This can be in the form of a huge chunk of Fel (Chaos Tear), a rapid fire succession of Shadowfel bolts (Unstable Tear) or a slower slew of Shadow bolts (Shadowy Tear). These currently appear to not have infinite range and will cease dealing damage if their target moves out of their range. Use of this ability will be covered more in the Rotations section. Golden Traits Dimension Ripper: Incinerate has a 5% chance to grant a charge of Dimensional Rift. Lord of Flames: Once every 10 minutes, your Summon Infernal (Infernal's Meteor Strike with GrimSup) summons 3 extra Infernals for 25 seconds. Conflagration of Chaos: Conflagration has a 50% chance to guarantee your next Conflagrate critically strikes, and to increase its damage by your critcal strike chance. Flame Rift: (7.2 Trait) Dimensional Rift can now summon a powerful Flame Rift, casting Searing Bolt 20 times over ~8 seconds. Searing Bolt deals 100% Spell Power Fire damage and an additional 140% Spell Power Fire damage over 20 seconds, stacking up to 20 times. Other interesting Traits Soul Snatcher: Chaos Bolt has a 3% (+3% for each addition level) to refund 1 Soul Shard. Demonic Durability: Reduces the cooldown of your Unending Resolve by 30 seconds. Eternal Struggle: After casting Life Tap, you take 3% (+3% with each level) less damage for 6 seconds Planeswalker: Transporting through your Demonic Gateway increases your movement speed by 30% for 6 seconds. Cry Havoc: (7.2 Trait) When Chaos Bolt strikes a target marked with Havoc, it explodes dealing 100% Spell Power damage to nearby enemies. Golden Trait Shortest Paths Getting to each Golden Trait the cheapest way possible is rather simple with the Scepter. The following are the shortest paths to each starting from Flames of the Pit (the trait immediately following Dimensional Rift). Flames of the Pit --> Devourer of Life --> Residual Flames --> Conflagration of Chaos Flames of the Pit ---> Eternal Struggle ---> Burning Hunger ---> Lord of Flames Flames of the Pit ---> Master of Disaster OR Fire From The Sky ---> Demonic Durability ---> Fire and Flames OR Soulsnatcher ---> Chaotic Instability ---> Dimension Ripper Following these paths in any order will not increase the total amount of Artifact Power you need to unlock all 3 as quick as possible so long as you only get one of the two traits in both forks in the Dimension Ripper path. Suggested Trait Path To get the most out of your early Artifact Traits, you should look to get Impish Incineration (Lord of Flames path, detour after Eternal Struggle), then Lord of Flames, then Conflagration of Chaos, and lastly Dimension Ripper before filling out the rest of the Artifact. For those looking to min-max their path: https://cdn.discordapp.com/attachments/146682707756187658/214946089294364682/ARTIFACTFINISHFINISH.png 7.2 Suggested Trait Path After you reach the Broken Shore for the second time and have 35 Artifact traits, you will soon unlock a new set of Traits as well as a 4th rank in all 3 rank traits. Once you unlock these, its suggested you get all the new Traits first, then the 4th ranks in older Traits in the same order as your Relic priorities. 3-3 Artifact Relics Artifact Relics are drops from the world, dungeon bosses and raids that enhance your artifact in two ways. They provide an item level boost to your Scepter, increasing its stats. Relics also add a rank to one of the traits in your Artifact that have multiple ranks, further increasing the benefit they provide. You will start with 2 Relic slots and unlock a 3rd by completing your Class Order Campaign. Selection of which relics to use will mostly come down to ilevel when leveling, so prioritise higher ilevel relics until you can be picky about the traits the relics buff. Relic sims can be found here: http://lockonestopshop.com/#!/Destruction/Sims/Relic 3-4 What about Glyphs? The glyph system has been reworked and Major Glyphs have been removed; all glyphs are now cosmetic only.Aldeen284 Jan 24
Nov 30 Warlocks - Your class needs you! Thread List V0.71 I think it might be pertinent to keep a record of all threads supporting the cause of Warlocks having a fair crack of the whip or at the very least some response to the growing concerns. This is merely a starting point. If I have missed your thread, one you have seen or you feel a thread included does more harm than good please comment below. NEW UPDATE: Further to recent posts in this bread I will add new suggestions in this section: Blizz you owe warlocks an apology. https://us.battle.net/forums/en/wow/topic/20759262165 Significant Rework of Demo in Bfa https://us.battle.net/forums/en/wow/topic/20759495907 Demonology Changes https://us.battle.net/forums/en/wow/topic/20759162485 List of Bad decisions about Warlocks https://us.battle.net/forums/en/wow/topic/20759147063 Demo feels awkward. https://us.battle.net/forums/en/wow/topic/20757707315 Warlocks-fun and good ideas for demo https://us.battle.net/forums/en/wow/topic/20758226616 My only advice for Demo Rework https://us.battle.net/forums/en/wow/topic/20759386670 Make Demonology Great Again https://us.battle.net/forums/en/wow/topic/20759237339 This expansion turning into a JOKE https://us.battle.net/forums/en/wow/topic/20759168385 MoP Vs Legion Warlock, Which did you enjoy? https://us.battle.net/forums/en/wow/topic/20758837845 Demonic Empowerment has to Go https://us.battle.net/forums/en/wow/topic/20749305603 Felguard pet needs a new skin https://us.battle.net/forums/en/wow/topic/20749837174 Demonology being fixed? https://us.battle.net/forums/en/wow/topic/20758708558 Battle for Azeroth Demo Design https://us.battle.net/forums/en/wow/topic/20759387936 What would u like to see on demo in BFA? https://us.battle.net/forums/en/wow/topic/20759606343 Threads concerning the collation of warlock issues: Calling mechanics masters! All specs: http://us.battle.net/forums/en/wow/topic/20748845055 [Legion] Compilation of Suggestions/Bugs: http://us.battle.net/forums/en/wow/topic/20748805127 Unified Tuning Feedback: http://us.battle.net/forums/en/wow/topic/20748765378 We did it!: http://us.battle.net/forums/en/wow/topic/20748704898 THIS IS DEFLATE COMPRESSED VERSION OF OLD THREAD INDEX TO SAVE SPACE Quick link to uncompressed content here: https://us.battle.net/forums/en/wow/topic/20748645930?page=9#post-163 eJylWE1v20YQvfNXTNBDLrElfpMCCkOWrMZoPozEjQsEPqyolbgQySV2l1LVQ35735KyrABtinUOBgyKejP7Zt6bWX1dPr7jGyEbuuaG0W+84YpVNBe66LTG88nX0fLR874ubm7m19PZ7490p+Sy4rWmvTAlPTBVyWJL00bUzOALeuKVxrST0ajTl0tmTMUvG25Ga6m6Wo94M9rL/cjIVhSjYJxG8TiKgyBCiOXjf4afc21UV1h8ess0kuUNffp4fX0zJ7mmWcW0pgVrDNMHx/hpnkR5knwf43gqTaKhgR8HVD9PIz8YR0maed47Kbei2RBeBJgWm9LQcwBacTxyAbcpZ1Ecx3nsee9lS33aknaaHuR85Jxsj5fEMfL1vM+lVAalZNVBC22ZPRGxVrKmGUOPGEmN3DuHyJLE9z3vvuRUdErxxpA2zPDzKC/IOwryAfS8fID8k1cNM+VrbevHCteuyOJxHPio30PJFSeGP1NyjdxlXSN3bYtYCrMWf3F95QweJ0Ge9S3/1Aifu+VF//7Q8d+ens/5jt5KGwevbDY4pNUY3ZeKs9W3CTlGzsMkCVGGKVUSXal6yUJxrdSG2FJ2KP96XYmeR8dj5UGGcgQAb+i2uZjzFv5g+5/Yz6COgyTKUpuyrllVUVGyZsNtG5asa4wz+VGejqOBAoFDo1f2JRLcc+DtOHjBQ8ge5SbYiqEDZ8q1M/NxFKV+boPco1BG6L7Pz3rUNesMJOQAnIEC6ydTMPHUI1+kKLizeOI0juL0R4gUOGPmiR9GP8QMXTHTHCOiP3lji2RbgG0U51c0V8z6s1jzS1dQFAiMnkA33NCOqxWzrtRayWtasmLrruze6K5atuG/+j18wQcq3h+sxnWhRPuS+tuEfWhrdup+1itKGHesFL0UwX6+G5tviDUrSOFg+dCl7KoV3bPaGmv9AtGGWWitYAixHkIcYZvXhpacatawjWXG/uN8BOgrjezQruWE9Fa0rYVaWVfEWKm23FmzWQaK7cjuDyyKSmAKIjltuCJ95r2m995XzsMqgPP6R3hZyc3haGWayg5jtzinyrWh06Qn5YhOX5gS3Bz6ks46bWQt/mYvMV9/nPppelyOJKYp8GFmE+pH7sFyflMvuXLmOgIh6S927FyAk420SBIrBpa71YkgZ4rzKAuwyh0H5jAknY8cJHHUg+zpFsWWnd3Zhqo1fdn2SHIjm4bRXqrtCzYhPwk97xZOI7dHfYkCksBXOAnT4xdSVs6iCKNsjGLBamTDqR0W9WFP/wzlEV+vhTur1i5ytNYHabB8t+2BHiyizZum9+/pgqb0CW3rvHhHcZSOPe/jUnO1Gy4Pw54JU87CjKaLBbjop4dzEdM4SUHyx+a0bVotrDvTgeOf277zNAl8YN9LuoWiaGFTft5vntCdLROCSLDUPyW3lAqiuHIeQRm6wD/DGSaGvkSVZmB4WEB2/GhjrkYDR0iCMH2GX3C+sqPyFU2NAc+WgbuKM5iEa59l1heekT9wtcZ0166NhS0kjtN+d7d7XT/JDrI7WxytOeCJgtvuoEJeuJMMTYTRv2/wEATd/DFcXH+wCF3gpVNY3v3vrTLFauWj8+xd9YFbo2T9baRrBJx+LxABU7XEtrpyhg2DPIz70xx/Dbjb3Z0qO5zk+YM3g0j7HwxA5js00wTNdYfrFi2kgmKduwo32iTM4AWfcFlTK8uY3b9XQreYZDjekpu9vfPXvOK8l3LRD2bnXxv8PAnD5B9NBq5Y DECOMPRESS HERE: http://www.txtwizard.net/compression ARCHIVE OF POST @0.69 HERE: https://pastebin.com/ucjYKgV6 https://web.archive.org/web/20171120155628/https://pastebin.com/ucjYKgV6 The purpose of this is to allow you, the concerned Warlock, to have a quick reference to threads which MAY get the attention of Blizzard. Please constructively contribute to these threads. Again, there will be threads I have missed. I will of course add relevant threads to the master list as they are provided. Addendum: PvE guides (I think this may prove helpful to some and give these threads the attention they deserve) Affliction: http://us.battle.net/forums/en/wow/topic/20747875438 (Cryptrot) http://www.icy-veins.com/wow/affliction-warlock-pve-dps-guide Demonology : http://us.battle.net/forums/en/wow/topic/20748656161 (Nakkiel) http://www.icy-veins.com/wow/demonology-warlock-pve-dps-guide Destruction: http://us.battle.net/forums/en/wow/topic/20745707140 (Aldeen) http://www.icy-veins.com/wow/destruction-warlock-pve-dps-guide Warlock Web Resources: Lock One Stop Shop http://lockonestopshop.com/#!/Home Change log: 0.71 Added a few more relevant threads. 0.7 Text compression used to save space. Post as of 0.69 archived. 0.69 Stardate 20/11/2017, Earth. Added new section of new suggestions. Will look at compressing old sections to save space in post. 0.68 Added web resources section, starting with Lock One Stop Shop 0.67 Added A long rational post about Affliction 0.66 Added Class Fantasy, and why we should Tame Demon Added Demon Variety and Customization 0.65 Added An In-Depth Look at Affliction 0.64 Added ~Warlock Dev Hotfix Suggestions Thread~ 0.63 Added To Ion: From Affliction Warlock Added Hotfix thread 0.62 Added On current and future Warlock design Added Warlock Changes. A constructive thread. 0.61 Added Observations from an 838 AFF warlock 0.6 Added EU Warlock forum threads where appropriate, same provisos apply 0.54 Added A list of what we have lost these last years Added Icy Veins PvE guides 0.53 Added Demonology changes hurt class fantasy. 0.52 Added Unified Tuning Feedback 0.51 Added [Legion] Compilation of Suggestions/Bugs 0.5 Added section concerning issue collation Sorted content alphabetically - should have done this from the start :D 0.44 Added Warlock Feedback! Attention Please 0.43 Added Legion PvP feedback section and included linked threads 0.42 Integrated Baalsamael post in format consistent with OP 0.41 Added Calling all Warlock Voices 3 0.4 Added Baalsamael post Added A Treatise of Destruction 0.34 Added Cancelling My Subscription 0.33 Added Short Analysis of Warlocks from Cata to now 0.321 Fixed categorization error 0.32 Added Where are these comments on hotfixes? 0.31 Added Calling All Warlock Voices 2 Added How I thought Demonology was gonna work 0.3 Added Demonology PvE guide 0.25 Added Mop Destro vs WoD/Legion 0.24 Added Destruction Warlocks in Legion 0.23 Added [FEEDBACK] Problems with Warlock Animations Added Legion Beta General Discussion Sub-forum section 0.22 Added Warlock Nerf List 0.21 Added PvE guides 0.2 Not Happy With Demo ATM - A Rant addedPoynty167 Nov 30
Oct 26, 2010 Welcome Warlocks: Please Read! Welcome to the Warlock forum! This forum is here to provide you with a friendly environment where you can discuss the warlock class with your fellow World of Warcraft players. Community forums work best when participants treat their fellow posters with respect and courtesy, so we ask that you take the time to read through the forum Code of Conduct (http://us.battle.net/en/community/conduct) and guidelines (http://us.battle.net/wow/en/forum/topic/15252595157) before posting. Important Reminders: Search The search function at the top of the World of Warcraft community site is extremely effective and robust. Before you create a new forum topic, please be use it to search for similar topics, blog posts, or web pages that may contain the answer for which you are looking. Making a new thread on an existing subject can result in your thread being deleted or, if you continue to re-post the same content, the loss of your forum privileges for spamming. Rating The forum rating system can be used to promote positive discussion, demote unhelpful comments, and even report posts that violate the forum Code of Conduct. By hovering over a post you'll be presented with several options, including a "thumbs up" (Like) and a "thumbs down" (Dislike) icon. Clicking the "thumbs up" icon will rate the post up. If enough people like a post, it will gain a Highly Rated status and appear at the top of related search results. Highly Rated posts will also have a highlighted background. Clicking the "thumbs down" icon will expand a drop-down menu which will include "Dislike," "Trolling, "Spam" and "Report" options. "Dislike" will rate the post down. If enough people dislike a post, it will be darkened, and with a lot of dislikes it will be hidden completely. You can also quickly report a post as trolling or spam, or use the report function to fill out a more comprehensive description of a violation. Please note that you can only rate each post once. Use your power wisely to help foster a positive and helpful forum community. Have fun posting on these forums, and good luck with your adventures in Azeroth!Lylirra1 Oct 26, 2010
43m BFA "kill command" demo build? With the changes made again this week, it seems like Soul Strike talent is now a soul shard generator. Is it me or does it seem possible to make a "Kill Command" type build with this where you use this as an instant cast generator, combined with things like the improved demonic calling for instant cast dreadstalkers and instant cast demonbolts with demoncore. Seems like a lot of potential mobility with instant casts.Entropi4 43m
55m Affliction Lock Dot Management? Hey, so this has been frustrating me to no end, lol. I can't seem to get my affliction lock debuff icons to work out for me half decently. When I switch targets, their nameplate (with their HP and everything) disappears, and so does the dot icon (such as Agony/Corruption/Unstable Affl.)... I have no idea how to get this to work. Not only that, but the icon itself is very small. I really would like for the dot icons on targets to be quite large. Can anyone offer me a solution on this? Would appreciate! :) Image for reference: https://i.imgur.com/WnvkvUO.pngKaedwyn2 55m
1h Infernals VS Void Walkers Who is the better tank? Infernals or Void Walkers? Some of you may already know the answer to this. Some of you may be surprised by what you sacrifice. Some of you may have NO CLUE. If your server is anything like mine, the debate continues. Well, lets settle this once and for all (for now at least).Dàrkphyre2 1h
1h Infernal doesn't tank as well as Voidwalker Just boosted my warlock from 10 to 100. Yeah, I know, you hate me. I'm one of those people. I'm Affliction spec. I just got the talent, Grimoire of Supremacy. So I've switched to using the Infernal instead of Voidwalker for tanking while questing. But he doesn't seem to hold aggro as well. What's the deal?Lenox17 1h
8h Drain Soul > Shadow Bolt Facts: 1) Drain Soul = instant cast, matching aff gameplay 2) Drain Soul = heals you, a boon to casuals, makes leveling/world quests fun, fast, and simple 3) Drain Soul = soaks in dungeons/raids 4) Drain Soul = soul shard sniping, very important for raiders and casuals alike, shard sniping keeps leveling/world quests fun, fast, and simple 5) Drain Soul = warlock fantasy, we're gonna get your soul muahahahaha Shadow Bolt = past nostalgia, no heals, no soul shards, no soaking, icky cast time Set aside your nostalgia and look at these facts objectively. You're going to miss Drain Soul in BFA. Legion Aff Warlock will be legendary in the coming years.Alsandor68 8h
8h Best 1v1 random BG spec? Leveling up a few older toons. Any thoughts on the most fun and most fearsome 1v1 spec for a lock these days. I don't mind if the spec is a bit harder just want to learn them and stuff. Thanks!Rappler8 8h
9h I was mistaken about Affliction BFA I had the chance to test the affliction warlock in BFA, at the start it was dificult since i couldnt find the playstile, after playing around i can tell that we will be ok in BFA, we wont be OP as we were but we are fine. I complain about mobility but the spec works fine with the insta shadow bolt talent proc. The AoE works a little different than what i was used to in Legion but still we do fine. The talent that i didnt enjoy much like in legion is Haunt, but i guess it has his place for single target.Ojoverde1 9h
10h Demon skin VS Dark Pact..for world Pvp?? Hello my fellow warlock brothas and sistas... just as the title questions... Demon skin VS Dark Pact..for world Pvp?? bg's a lot is nerfed therefore you have a chance to fight and somewhat show some skills ...But Now in world pvp with melee like paladins and warriors and we Can't Forget the Super Sayin God rogues , with these Classes incridble and Troll-some Burst how can one survive?? So which do you feel can give you Better Survivability out there when you're questing?? I really appreciate hearing from you guys and expressing your opinion ...Gruldan2 10h
11h Rate that transmog! Rate the warlock's transmog above you.Normadeus275 11h
12h Good WeakAuras for Demonology 7.3.5 So, i searched a lot and didn't found anything GOOD (found one or other on WAGO, but either are out of date or not good) about a good WA for demo spec. I know, this spec it's not so good compared to Affliction and Destruction at this moment, but i refuse to play as both, because i played since Pandaria with those specs. I want to try demo and liked it of Thal'kiel appearance and dialogues, but the rotation it's terrible without WA, i'm doing only 1,3k of DPS on class hall dummy without a good one. Did you guys have any good one that i can import string to my WA? I can use with ElvUI, TukUI, Blizzard UI, anything, i only wish it works very good and have everything i need to make a good DPS. In addition, you guys have any advice for another addons that can help to improve rotation, visuals and DPS? Thanks!Hoji7 12h
18h 2s partner for affliction ? Whats a good 2s partner for affliction. I honestly do not want to run aff/healer thoYanderia6 18h
19h ALL Ranged need Mobility back in BFA. I wanted to let the BFA Alpha go for a while before bringing this up, but here we are again... same place we were in WOD, same place we are in Legion. For NO legitimate reason, the MOP mobility given to many ranged specs was stripped in WOD. Except for Hunter. And that's why you saw an endless stream of Hunters in WOD, because coupling that high uptime with competitive dps meant the class dominated very easily. Hunters ONLY fell off in Legion due to MM losing mobility, Survival losing range, and the class in general losing in raw damage output. (And as someone who has played a lot of Hunter, I think that is ALSO unfair and un-fun.) But the problems with the current model: - Massively disproportionate effort vs reward, and a huge difference in how specs are affected by actually doing raid mechanics. Everything's easier on Hunter and Mage, always was, still is. MM Hunter is getting their mobility back (I love that, awesome), but then you play a Warlock or a Shaman and you have to feel like a handicap and a liability because raid mechancs continue to increase in quantity and complexity, and that severely punishes some specs while others just completely ignore them. That disparity is NOT fun or enjoyable. - Ever increasing mobility, reach, etc for Melee makes this even worse for the "turret" specs. Again, I love the increases to melee mobility and utility, they're a lot of fun. I think that's great. And, in general, melee are also just bringing more damage to the table, and often more burst, more free cleave, etc. Melee have gotten SO much love and support... why are certain Ranged specs denied the same Quality of Life? Few things are as frustrating as having fun positive things taken away from you AND then also handed to others right in front of your face, when both could be given the same fun and QOL benefits. IT IS NOT FUN BEING A HANDICAP AND A LIABILITY. It is not fun having certain classes (Hunter, little bit Mage) given free reign on mobility while every other ranged spec has to be a turret. It is not fun having constant major QOL improvements handed to melee left and right, while ranged suffered through WOD and now Legion having QOL made worse. Again, I love the QOL improvements, I'm fine if Hunter gets to actually be competitive in damage again, I'm fine if Melee has a bit more damage in general and easier cleave and burst. I may main a few specs and classes more often, but I have a lot of alts, I've enjoyed a lot of these positive improvements on many classes, and I've also groaned at many of the disappointments and losses of other classes. What I want is for other ranged specs to ALSO be given back the same fun and mobility that was taken away from us, again, for NO reason whatsoever. EDIT: And, to sum this up, THERE IS NO REPLACEMENT OR WORKAROUND FOR THIS. Not every fight has mechanics that involve a lot of movement etc, encounter design is different. You can't just "Oh your turret dps is higher than their turret dps so it's fine". That's not fine, because different encounter models exist, and the specs that can easily and consistently perform well in ALL encounters are easier, more rewarded, and more desirable than "turret" specs who suffer. That lack of consistency that comes from the lack of mobility and consistent uptime is frustrating, not fun, and gets classes and specs excluded from even attempting to progress content faster. Why bring a Warlock or an Ele Shaman or a Shadow Priest... when you can bring a Hunter or a Mage, who will have higher easier uptime AND bring immunities to cheese fights? Why bring a liability that requires a lot of support... when you can bring classes that are consistent and easier? This has historically proven to be a major issue time and again, especially with Rogues and Hunters. GIVE OTHER RANGED CLASSES THE MOBILITY AND QOL IMPROVEMENTS THEY NEED, AND LET PLAYERS BRING WHAT THEY ENJOY ABOVE STACKING THE EASIEST CHEESE CLASSES.Chromey8 19h
19h Demo arena advice Going to start arenas, have been running scrimmages to practice. In twos when paired with a rogue we try to keep people locked in the Fel Lord and it works really good against double DPS. The matches are over quick. What are good partner, for 2's? In 3's are demos taking implosion & fel Lord? ThanksKemlock0 19h
21h My DPS is awful help hey guys, going to get right to the point. 957 afflic warlock here with 103% mastery 38% crit and 18% haste. For some reason my dps in raids is awful and even when i try on a dummy i get 1.2mish steady for about 8 mins. i have no idea what the problem is and i'm using the best single target rotation there is for H raiding expect for some fights. grasp/contagion/soul harvest/grimore of supremacy/siphon life are my single target talents. i open with agony siphon corruption ua x3 followed by soulharvest/bloodfury/reap souls drain soul until dots are falling off and re apply them and keep UA'S up drain soul as a filler until my dots need freshed. i don't know why i pull such low dps and i don't think i'm messing up my rotation because ive checked warlock logs and wacthed a ton of videos and it's all pretty much the same rotation/talent build.Dotyourdead11 21h
21h Fel hunter Give us Fel Hunter steeds like how paladins have steeds.Jedge3 21h
22h Demonic Gateway 155: h3y I dont like to stress the fact that the warlock rocks, but he just does,So, for all you staff users out there, feel free to come in and post, my staff is a good one, but here is how it goes 1. post message in the room 2. LOOK IT OVER 3. dont report anything, i might get in treble :) 4. "Eppdawg" is not allowed to cep and 5. Have fun!! and 6. keep on truckin' ganksta http://us.battle.net/wow/en/forum/topic/19288699802 IndexFelwaffles367 22h
22h Demonic Gateway: No Path Available How can this not notify of no path being available BEFORE you cast it??? The new Nagrand Arena is especially terrible with this, The terrain a lot less flat now causing lots of issues whenever I try to land one of these... Please let us know BEFORE we start the whopping 2.5+ sec cast time whether or not it will even workKamiquahzi7 22h
1d Q&A - Contradiction On Q&A, it is mentioned how Blizzzard prefers to double down on a class strenght than making it up for its weakness. Also it is mentioned if a talent is picked most of time, it is made baseline. With that said, I ask: 1- Where is Affliction's tankyness in PvP and where was it doubled down? Because right now the only part delivered is being immobile, while being squishy. 2- Most of the Warlocks pick Demonic Circle for PvP, so why is it not baseline already?Mallunoth7 1d
1d PRO raiding locks help a nub lock New to lock and LOVE IT! I been playing and raiding with rogue doing decent for 8 years. But I’m in desperate need of help with my lock. I did a boost and went from 870 to 949 in 2 weeks. Need some pro locks to fix my noobness. Here are my logs. ( second time in heroic) Help me in - key areas where I’m clearly clueless - rotation - Anything that can help me out I hope I’m linking the correct log https://www.warcraftlogs.com/rankings/character/32293687/17#metric=dps&boss=2074&bracket=14 Thank you all in advanced. Man I should have rolled a lock since vanilla.Valdressra9 1d
1d Soul Shard glyph Question Any way for me to make it so that my Floating soul shard glyph can be visible to other people? Is there like a thing in the setting that lets it be visible to others? Or is that how the glyph functions. (Itll suck if the glyph is meant for others to not see)Rulfric0 1d
1d Help me pick a main BFA I know its too early in alpha to know much, but I am really struggling to pick a main for BFA. I have played a resto druid or disc priest for 9 years and truly want a change.... I enjoyed aff lock this expac because how tanky it was without giving up anything on damage, but I heard they are nerfing the tankiness and worried it wont be as good next expac (Yes I know it was OP... but I like being OP) I am thinking of going BM hunter but worried I wont bring the unique utility that locks bring... and there are a million hunters... I guess to be fair there are a million aff locks now too right. SO, all that to say.... I cannot decide on a main, I want to ranged DPS, bring utility, breeze through worldquests and be tanky, either through a pet or some other method. I do not know a lot about alpha but with some of the known data mining.. what would work well? Will aff warlock still be tanky?Pathboom1 1d
1d Newer lock raid dps advice Logs attached I'm a few weeks in on playing a warlock as a new main so it is a new play style to me. I'm not sure if I am doing everything correctly. I sim for right at about 1.34m dps in a perfect world sceneario but it looks like I'm usually sitting around the 1.1m mark. A 200k difference seems like alot but idk, the whole idea of simming and caring about peak dps is new to me since I've always been a strict pvper. Few things I feel might be wrong - I tend to be refreshing both of my dots at the same time, I do have a weak aura running to watch for pandemic but I'm not sure if this is good or bad since its 2 gcd's. - If I can I try to keep a UA running for the dps bonus from t2 talent - I also cancel my drains sometimes but usually just to catch a agony refresh, sometimes I let corruption fall off but usually only for a second or 2. Link to my most recent log from lastnight - https://www.warcraftlogs.com/reports/fQqkxdLmbH1ZPvnt/ Any ideas on what I should look at changing that might help me keep my dps up?Egôstroker4 1d
1d General Warlock feedback, as per requested As someone who has played a lock since early BC here is what I feel we've lost/gained... 1) Our pets: With our level 90 talents (Grimoire of X) we have little choice in which pet we want to summon. What I mean is the pets that we spent our time with in the previous expansions with, felhound, imp, etc. With Supremacy we are limited (realistically) to Doomguard or Infernal. With Service we have access to our old range, excluding felguard, but it's a cooldown mainly reserved for utility. With Sacrifice you get no demon. Essentially the demon by your side is either a Doomgaurd or an Infernal. Cool for a while, but gets a little old fast. This might be cool to have exclusive to demonology but for everyone else, it's become kind of 'meh'. 2) Our health pool: This with our self healing was something unique to a caster and made enemy players deter from attacking us (potentially). This could be added as a talent option but I would rather it be baseline. It gave some uniqueness to the class which has been slowly taken away from us by giving our abilities to Death knights and Demon hunters. 3) Survive-ability Our level 45 talents all used to be baseline, with destruction having access to shadowfury. I think, if we are to have no mobility, like the removal of Demonic Circle and Burning Rush would be ok if Mortal Coil, Howl of Terror, Shadowfury were baseline. This would offer a unique experience again coupled with a larger health pool we would become a more stationary but controlling target. Not just a mage with less mobility. 4) Utility This is a bit harder, but I enjoyed having literally 4 bars full of warlock abilities. Something potentially undesirable but I feel keeping Unending Breath, Detect Lesser Invisibility, Eye of Killrog, spell stone, curse of exhaustion, curse of elements, etc, should all be kept and not removed in the future. It adds complexity and options to the class, giving it more depth. Note: The above is my opinion. I have played only on PVP realms. I enjoy having to use my brain when I play video games. I like the, "I wish we had a warlock here" line.Icebrand2 1d
1d Demonology and Movement. If I am standing in front of a target dummy, I can push above 200k DPS easily. If I'm running Mythics or in a Raid, where you need to stop your rotation and move around often, I can see my DPS tank to 100k or lower -- and before you say it, stacking pure Haste is not an acceptable solution. It is a band-aid. The issue is deeper than that. It is Demonology's entire functionality. We must be able to constantly summon two sets of demons and we must be able to cast Empowerment immediately afterward. Our DPS only shows its face once we've repeated our rotation once and gotten Doom to tick on something so we finally get demons overlapping in duration to have a window to fill in with powerful Demonbolts. At a bare minimum, we have a ramp-up time of about 17 seconds. If we fail to do these things in the right order according to available soul shards, our demons despawn and our DPS literally vanishes. If our rotation gets interrupted for more than 2 seconds, we not only lose 2 seconds of casting, but we've lost future damage for the next 6-10 seconds as we have to rebuild both sets of demons and re-empower them so we can finally use the window we are afforded to cast Demonbolt, hoping to god that there isn't a 2nd interruption that prevents us from ever ramping up to full potential. It feels too vulnerable, too flimsy, too stressful. It's not a fun way to play this game, though I wish it was. Let me break it down: If I get interrupted casting Hand of Gul'dan, not only do I have to re-cast Hand of Gul'dan, but I am going to watch my Dreadstalkers despawn before I can fully utilize their presence in my Demonbolts; but I need to cast those Demonbolts anyway -- I can't adjust my rotation because I need Soul Shards to even cast Dreadstalkers. I am forced into a future DPS loss every time my rotation is interrupted and I can do nothing about it. It would be one thing if Demo simply had a long ramp time, but it also has an extraordinarily hard time maintaining itself. Everything in Demo's rotation is dependent on everything else in the rotation. No single piece can be skipped -- ever. Even our nuke, Demonbolt, relies on the presence of demons to do damage. The only times I ever feel like I can play Demonology to its full extent is in solo content where I don't need to move around and nothing is going to knock me back or blow the ground out beneath me. Instead of a master of demons, I feel like a slave to these ever-vanishing imps and dogs. The sting of this is made all the more bitter when I play with Destro and see how simple the rotation is and how easily interruptions are dealt with. I don't like playing Destro. I did it in WoD because Demo was literally unviable and I'm not going to do it again. I didn't want to be on the forums again for another expansion trying to explain my grievances with Demonology. My worst fear is that Blizzard will shrug at Demo and say "Well, we don't have time to fix it now, guess it'll have to wait until the next expansion." Demo Warlock has always been my favorite class in this game for over a decade, but I'm not going to stick around for yet another expansion of it being left in the dirt just because Destro is fine. Now, I've made my complaints. We need solutions. There are many ways to go about fixing Demonology. The easiest change would be to simply increase demon duration so that interruptions are not so damning to future DPS output. Even if that means putting a hard cap on the amount of demons that can be summoned. If that's not acceptable, cast times could be reduced. If that's not acceptable, cut Demonic Empowerment out of the rotation entirely(this would be a popular solution). If that's not acceptable, change Demonbolt so that it doesn't hit like a warm breeze when we don't have all our demons up.Mezzivezz22 1d
1d How versed in the void/shadow are Warlocks? I have been leveling this Warlock the last couple weeks and I am likely going to main this toon for BfA. In an attempt to become a little more "attached" to the character, I have been trying to learn some of the Warlock backstory/class fantasy. From what I gathered it is pretty well known that for the most part Warlocks are primarily trained in the art of Fel and Fel related demons. But, with the ability to summon void walkers and cast some various shadow related abilities (shadow bolt), it makes me wonder... How versed in the art of the void/shadow is the average Warlock? Obviously, not as much as say a Shadow Priest. But, part of me feels that Warlocks know a little more about the void/shadow magic then you might think. What do you guys think? Also sorry if this has been previously discussed, as I said I am a new Warlock player and therefore new to the Warlock forums :)Krestix25 1d
1d How do you beat a warlock as a rogue? I can't for the life of me figure out how to do it.Qinah17 1d
1d BFA- will we be taken seriously? on a scale of 1 to 10, how seriously do you think affliction locks with their BFA concerns will be taken come launch time? based on experience, i'm thinking around a 2.5/10Serpent6 1d
1d Spell idea - Self-Soul Sacrifice; Felbomb The Warlock spends a lot of time sacrificing souls that don't belong to him, how about sacrificing his own soul for a change? Before falling in battle, what if the warlock was able to use one last vestige of power, in a final attempt to harm or kill their opponent, by imploding (via some form of a Fel bomb or self-explosion). Similarly, Seed of Corruption is a spell that plants itself inside a target and upon detonating it damages nearby enemies. A lot of questions would be asked about how a spell like this would work; What if you kill yourself with it by accident? I was thinking more of a (long) cooldown spell that could only be used once certain criteria was met, in addition to being a special spell that a player would have to obtain by doing a Warlock-related quest chain. What the spell could do: Upon death, the warlock musters what power they have left and converts it into a self-sacrificing bomb, of the AoE variety, and damages nearby attackers (can be avoided). A massive AoE bomb would probably cause balance issues, especially if it was abused. In this way, the warlock has a chance to take out the enemy who killed them. Here are some of the circumstances in which it would activate: The warlock's health is below 2%, The warlock is being attacked by an enemy NPC or player (not fall damage or other), The warlock has sufficient mana left to use the spell prior to death; The spell has a 75% chance of instantly killing--or at the very least mortally wounding--the assailant who dealt the killing blow to the warlock, so long as the assailant is still within range of the attack. Any fellow warlocks like this idea?Gorror5 1d
1d NERF LOCKS THANKS BLIZZARD new destroy warlocks thanksBaddod72 1d
1d Demo, reborn....again? https://www.polygon.com/2018/3/7/17043780/world-of-warcraft-demonology-warlock-rework Would be nice if they went a step further and adjusted the constant need for soul shards from how it is currently as well.Lhust1 1d
1d So uh, these demo changes http://www.wowhead.com/news=282469/battle-for-azeroth-alpha-build-26175-class-changes-and-highlights Hand of Gul'dan got changed, it now has a maximum of 3 shards consumed and will only summon 3 imps. Implosion got nerfed. Molten Core now reduces the cast time of Demonbolt by 100%, that's huge. Soulfire renamed to Demonbolt. Talents were swapped around like crazy, talent tree looks nothing like it did last week. http://bfa.wowhead.com/talent-calc/warlock/demonology I am very curious as to why HoG was changed, grant it (IMO) it will make the spec flow more smoothly since you can get a max HoG right into a DS or Vilefiend without having to cast a builder first (just like the shoulders made it before the nerf). Molten Core reducing cast time of Demonbolt by 100% is either shocking and crazy af or an incorrect tooltip. If it is actually correct then there's our baseline movement right there and it makes "Raging Imps" useless so blizz will have to replace it. All in all the talent tree changes look to be a QoL improvement but a dmg nerf. The 15 row is very intriguing, eiether an AoE damage ability, big CD, or rng imp spawns. 30 Row is very well thought out if you ask me, I see lots of variety coming in this row. 60 Row, Raging Imps will have to removed if the MC tooltip change is correct. But the choice the between Fel Strike and Vilefiend is very cool. The 90 row makes a lot of sense to me, I like those choices a lot. I have some issues with the 100 row, I do not like having to choose between Sacrificed Soul, Demonic Consumption, and Nether Portal. Either get your baseline CD faster, it does more damage or a whole new CD that appears to do a ton of damage on alpha. IMO I would like to see SC thrown out, Nether Portal go in the 90 row and find another Demon Commander talent to put in the 100 row. Maybe like: "Demon Commander lasts 5 seconds longer and his effects do as well"Kigs20 1d
2d Warcraft logs won't update! I cannot get my logs to update. I have combat logging on (/combatlog) and advanced combat logging checked. I have had the client for warcraft logs download for about a month or month in an half. I have copied log and updated to warcraft logs and still it has some bosses i beat for the first time on normal back in January when I was like item level 925ish ( i am now 959 equiped). I have tried live logging (i have also lived logged before and nothing) and last night I lived logged my herioc run. Went from gorithi to argus and nothing!!! Can someone help me out, because my parses are a hell of a lot higher than what the logs are showing. Danetherlord-Stormrage...i posted this on another forum, but wanted to start my own in case others are having this problem.Danetherlord3 2d
2d Affliction is boring and weak Why is Affliction leveling boring? Comparing Affliction Warlock to a Ret Paladin or MM Hunter... the Paladin and Hunter kill stuff much faster. I thought it would get better... but even at 60 it's agonizingly slow. 1. I apply Haunt for the increased damage 2. Cast UA until I have one shard remaining 3. Agony 4. Corruption 5. Drain Soul until mob dies Also, my Voidwalker... may as well be a wet noodle. I'm constantly having to babysit the damn thing and if I take on 3..4.. or more mobs... its GG while I'm trying to DoT up the mobs... If I am doing something wrong, please tell me... I'd also love to know why its so boring and takes forever to pew pew mobs....Sotal20 2d
2d BFA Destro Some of the Talent changes / possible builds are looking interesting. tho I'm still over all missing / not understanding i guess? why Shadow burn is a talent / is the way it is? like just bring back Execute Shadowburn? Soul fire talent is there ......why? guessing Place holder / incomplete maybe? Warlocks in general having to Talent for a 2 min CD? just give us a base line one... again .... that's it from this build of Alpha XDClipe6 2d
2d More Demonic Control Will we ever get more Perma-Demons, Duel Summons, (Hunters can have two pets out at once) more Guardian types or more Glyphs to customize their appearance? Perma Demon types: Imp, Voidwalker, Felstalker, Succubus, Observer and Shivarra. With Demo Spec getting Felguard. Guardian types: Doomguard, Infernal, Vile-fiend, Mo'arg Brutes and Jailer. Demon Commander types: Aranasi, Man'rai Brute, Inquisitor and Fel Lord. Imp Glyphs: Shadowflame, Nightmare, Cackling Pyromancer. Void Glyphs: Void-Lord, Voidcallers, Fel-Fire Elementals. Observer Glyphs: Darkglare. Shivarra Glyphs: Mother of Flame, Mother of Gloom, Mother of Night, Mother of Cosmos. Doomguard Glyphs: Terrorguard, Fel-Fiend. Just a quick post with a few suggestions for things I'd like to see added to the game. More control over our Demons, I feel is needed and more customization options to help us stand out from each other wouldn't hurt.Blackmané3 2d
2d sacrifice plauge 25% damage over time if pet dies around you. we could try 25% damage from pet does 25% damage to you bulk the pets up more so we can find our legs danKriandelis0 2d
2d FOTM spec for BfA? Title...Just wondering what is so far looking like the go to warlock spec for Battle for Azeroth. Thanks!Krestix22 2d
2d Howl of Terror ...BfA? Does anyone know if Aff still retains "Howl of Terror" in BfA ? the reason I ask is because I haven't seen it in any of the videos I've watch so farXathyna2 2d
2d Whats the point of UA stacking ? Wondering whats the poin of UA stacking to 5 if most of the time you dont have the soul shards to do it??? this is a sick jokeOjoverde62 2d
3d Mobility of a stopsign Warlock mobility in pvp is disgusting. If you have a DK/Warrior/anythingwithaslow on you they will stick on you forever unless you have a gate/port and then they will leap/fel rush/charge/shadowstep etc you and be right back on you. Lets change some spells to fix this. Make burning rush INDIRECTLY take health by making it drain your mana, and you have to life tap to keep the mobility up / put out your dots. OR Give corruption a 50% slow after its been on the target for 3 seconds.Horchataxd8 3d
3d No Seduction on Succubus Completing the class hall campaign for the mount and it requires me to use seduction on a demon. My succubus does not have the spell nor is it in the spell book to add to the hot bar. Anyone experience this that can help?Maczap1 3d
3d New demon ideas Hi everyone I really want new demons for affliction and destruction spec. We beat the burning legion and as warlocks we take. So I really think we should obtain not only new spells but new demons. What do y’all think and what demons should each spec have?Aelidorine0 3d
3d Affliction:need to spread dots faster in BFA! Affliction need a way to spread dots fasters in BFA, it could be just like dks spread their diseases to other targets just by getting close to the affected target. Putting dots on multiple targets its a pain, and the time it takes some times make it useless since targets get killed by other classes with insta damage before dots reach his peak damage. Please blizzard make it happen at least in BFA!Ojoverde4 3d
4d Nightborne warlock I imagine it's not much but has anyone simmed how well nightborne elf compares to the current races?Chucklebolt37 4d
4d Artifact forge Warlock where is the artifact forge in the warlock class hallRelinthsona3 4d
4d Affliction mage tower challenge I don't have the corruption slow ring and it feels absolutely impossible to do. Affliction is my main spec. I raid on it, sim this spec and optimize everything for this spec. Yet, I have finished the demonology and destruction mage tower challenges months ago. It took some practice but even with unoptimized gear, I finally did it. The challenges were hard but reasonable and most importantly, TACKLE-ABLE. However, with affliction the challenges are simply not tackleable. As I said, I have simmed the character to get the most dps out, am buffing myself with food, rune and flast. Using prepots etc. I have no idea why it is not working. My main challenge is putting out enough dps while running. If anyone has any tip at all (except: get the slow ring), it would be very helpful. Edit: Never mind. I just go it. After weeks and weeks of trying to do it right, I found a video that showed how the infernal can get aggrro on karam and how he can be mortal coiled out of his purgaratory. On my first try of using this strat, after coiling him, I couldn't target and dps him anymore. I thought my infernal would slowly kill him. However, the second purgaratory phase hit before he died and he regenerated life. On my second try, I went with the talent for seeds of corruption and blew up the adds on him after coiling him. He died. Then I dpsed raest. It is a shame that I had to do this and not the right way. But as I understand, if I didn't get the legendary slow ring, doing it the right way was near impossible.Branol28 4d