BFA Dungeons, Island Expeditions, and Raids

Nov 15 Raid Testing Schedule - November 15th-19th On Thursday, November 15th and Friday, November 16th we will be conducting raid tests of the Battle of Dazar'alor. After testing has ended up Friday, we will open the first wing of Raid Finder. BOTH FACTIONS: Testing is open for both factions. However, for some bosses, raid members will temporarily re-live events as the opposite faction using a story flashback. Thursday, November 15th Stormwall Blockade - Heroic Battle of Dazar'alor 13:00 PST (16:00 EST, 22:00 CET) Jaina - Heroic Battle of Dazar'alor 14:00 PST (17:00 EST, 23:00 CET) Friday, November 16th Opulence - Mythic Battle of Dazar'alor 13:00 PST (16:00 EST, 22:00 CET) King Rastakhan - Mythic Battle of Dazar'alor 14:00 PST (17:00 EST, 23:00 CET) Siege of Dazar'alor/Defense of Dazar'alor Raid Finder 16:00 PST (19:00 EST, 1:00 CET) As always, this testing schedule is very fluid and subject to the realities of a test environment. We might have to change the time of a testing session, change the bosses being tested, or cancel a test entirely, due to bugs, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback. Q: How do I get into the raid zone? A: In Zuldazar, Boralus, Dalaran, Orgrimmar, or Stormwind, you may speak to Nexus-Lord Donjon Rade III in order to teleport into the raid zone while it is open for testing. (The option to teleport into a zone will not be available when the zone is not open for testing.) Q: What character should I use to test the raid? A: Whichever you prefer. We will be scaling players' effective level to 120 for raid testing, and their item level to an appropriate threshold for the encounter(s) being tested. Q: How long does testing last? A: The primary purpose of testing is to give us the information we need to balance the encounters, evaluate how mechanics are playing out in practice, and identify bugs. Once we're satisfied that we've received that information for a given boss, we'll be shutting down testing. Usually this takes anywhere from 45 minutes to 2 hours, but there are no guarantees.Skordyn4 Nov 15
Nov 15 Feedback: Heroic - Lady Jaina Proudmoore Please use this thread for feedback and bug reports regarding this encounter, or related issues. Noting the nature of your group (Mythic guild premade, PUG, etc.) is helpful, as are any logs. Thank you to everyone who has come out to help test!Skordyn0 Nov 15
Nov 15 Feedback: Heroic Stormwall Blockade Please use this thread for feedback and bug reports regarding this encounter, or related issues. Noting the nature of your group (Mythic guild premade, PUG, etc.) is helpful, as are any logs. Thank you to everyone who has come out to help test!Skordyn1 Nov 15
Nov 10 Feedback: Island Expeditions A new Battle for Azeroth feature, Island Expeditions, is now available for testing for characters that complete a the "Island Expedition" tutorial quest at level 116. Once unlocked, Normal Island Expeditions can be completed by characters of level 110-120. This unlock is account-wide. Heroic, Mythic, and PvP Island Expeditions become available at level 120. Alliance players can queue from the Expedition table in Boralus Harbor, near the Tradewinds Market. Look for the green ship occupying the second slip. Horde players can queue from the Expedition table in Zuldazar Harbor, at the Port of Zandalar, on the west side. Look for the red ship. What is the goal of an Island Expedition? The goal of an Island Expedition is to collect Azerite. The first team to 6000 Azerite wins. A group of NPCs from the opposing faction (or players, if PvP) will also be present, competing with you for the Azerite. Many things on the Island reward Azerite: chests, Azerite crystals, powerful creatures, friendly NPCs in need of aid, killing enemy NPCs, and more. You’ll find things you can interact with, scattered all across the Island to help you. Thank you for testing, and we’re looking forward to your feedback!Muffinus297 Nov 10
Oct 30 Island Expeditions Schedule As some players have noticed, we’ve been adding invasion-style events featuring new types of creatures to Island Expeditions every week. Aside from adding a little variety, these also give you a chance to earn different cosmetic rewards. Here's a schedule for the remaining events which will be added each week over the next couple of months: Week of October 9 (this week): Water Elementals Week of October 16: Air Elementals Week of October 23: Black Dragons Week of October 30: Tol’vir Week of November 6: Twilight Dragons Week of November 13: Old GodsKaivax60 Oct 30
Nov 15 Numbers are in: Island expedition drop rates Drop rate info Difficulty: Normal (completed 254 times, looted 44 items) Loot: Item:163816:[Snapper] - looted 1 times Loot: Item:163800:[Poro] - looted 1 times Loot: Item:163811:[Giggling Flame] - looted 3 times Loot: Item:163814:[Mischievous Zephyr] - looted 2 times Loot: Item:164567:[Miststalker's Hood] - looted 1 times Loot: Item:164503:[Saurok Scale Headgear] - looted 1 times Loot: Item:163815:[Littlehoof] - looted 2 times Loot: Item:164367:[Plundered Blue Captain's Hat] - looted 1 times Loot: Item:164559:[Firekin Headgear] - looted 1 times Loot: Item:164421:[Geocrag Girdle] - looted 1 times Loot: Item:163801:[Octopode Fry] - looted 1 times Loot: Item:164399:[Dragonrider's Helmet] - looted 1 times Loot: Item:164451:[Swarmfury Waistcord] - looted 1 times Loot: Item:164497:[Headshrinker's Shoulders] - looted 1 times Loot: Item:163924:[Whiskerwax Candle] - looted 1 times Loot: Item:164373:[Enchanted Soup Stone] - looted 1 times Loot: Item:164435:[Razorfin Battleplate] - looted 1 times Loot: Item:163582:[Qinsho's Eternal Hound] - looted 1 times Loot: Item:164351:[Plundered Dragonfist Wand] - looted 1 times Loot: Item:164495:[Headshrinker's Cowl] - looted 1 times Loot: Item:163797:[Scuttle] - looted 2 times Loot: Item:163813:[Playful Frostkin] - looted 1 times Loot: Item:164368:[Plundered Crimson Captain's Hat] - looted 1 times Loot: Item:164343:[Plundered Seacrystal Blade] - looted 1 times Loot: Item:163804:[Kindleweb Spiderling] - looted 1 times Loot: Item:164313:[Plundered Jinyu Spear] - looted 1 times Loot: Item:164537:[Bloodwake Sabatons] - looted 1 times Loot: Item:163818:[Bloodstone Tunneler] - looted 2 times Loot: Item:164509:[Frostwind Gloves] - looted 1 times Loot: Item:164493:[Headshrinker's Grips] - looted 1 times Loot: Item:163805:[Craghoof Kid] - looted 1 times Loot: Item:163795:[Oomgut Ritual Drum] - looted 1 times Loot: Item:164425:[Geocrag Stompers] - looted 1 times Loot: Item:164469:[Mrrglurggl Grips] - looted 1 times Loot: Item:164516:[Voodoo Stalker's Vambraces] - looted 1 times Loot: Item:164326:[Plundered Oracle Fin Staff] - looted 1 times Loot: Item:164548:[Whirling Dervish Striders] - looted 1 times Loot: Item:164462:[Tomb-Keeper's Helm] - looted 1 times These numbers are post hotfix. I didn't have this addon before the hotfix. Droprates still extremely low. Background info: These islands are run with a friend - hunting rares and killing mobs related to pets. We rarely mine or kill big azerite guy. Even with this strategy we have 17% chance to get something random, and 83% chance to get nothing.Doubleßrutal17 Nov 15
Nov 15 Mythic + this week. The dungeons are too difficult this week. Certain affix combinations are too punishing and certain affixes by themselves are heavily over-tuned in the current state. Blizzard you have a community of people wanting to grind dungeons for gear. If you are going to make the mythic 10+ difficulty on level with mythic raiding, then why not have mythic 10s drop 380s every dungeon? I'm serious when I say a lot of people are going to take a week off, which may actually be good for everyone's health to be honest. It's obvious this week's affixes are driving away a significant portion of people from the game. This isn't in the best interest of the company I'm guessing. Listen to the people.Rakunarr15 Nov 15
Nov 15 Dropping combat in warfront I’m at the circle of elements on my druid there is 3 tanks here so I try to leave combat to switch to balance I make it almost all the way back to the starting zone and can’t drop combat fix this.Omnipotentjc4 Nov 15
Nov 15 Mythic plus really needs to be fixed Bliz you really need to make some changes to mythic plus. Rewards Rewards do not match the difficulty at all. Most people at 370 average item level are not completing plus 10's regularly. Class balance Many classes are under represented in mythic plus. Look at guardian druids or resto shamans. If you can't balance the classes properly because of incompetence, then you need to lower the ceiling on difficulty. Testing Did anyone test explosive? Too many of the instances are next to impossible with explosives and some of the other affixes. If you lack the ability to balance them properly, you should remove the bugged affixes until they can be properly implemented. Affix imbalance If you can't balance the affixes across every specialization... for example if the majority of tanks are represented by two classes, then you need to either lower the difficulty or bring the other specializations up to par for the course. The majority of DPS, tank and healers should not be mostly represented by a few specs. That's flat out disgraceful. I don't expect any meaningful changes to be made, but it would be nice.Felgoop30 Nov 15
Nov 15 Can we talk about affixes First of all just like to say i dont feeling teeming should ever be couped up with explocive. 99 percent of people i do dungons with hate this affix and wont even run keys this week.... we went from 20 15 keys in LFg at a time to 0-1 sorry if u put a lot of time into the design of this affix... but when such a massive amount of your player base hate the affix maybe its time to do something about.Kazäm11 Nov 15
Nov 15 Armor Sets Art Direction What is up with art direction for mail armor in this game. Apart from every set looking rediculous, its almost like blizzard is trying to make less people play hunters because the sets look horrible. Some mail sets look good on horde shaman races, but most alliance races especially human hunters in sets look like homeless space janitors who just fell out of a 100 foot tree. All these new sets look the same. Cloth leather mail and the plates probably going to look just the same with bones hanging off them. Everyone's going to look like a DK or warlock like where's the creative uniqueness of classes here? I think blizzard has totally lost their touch with art direction and making a character class feel unique like it used to before the transmog system. First bfa sets look like we are all lining up for robot chicken cosplay competition, now we are all going to look like a third grader superglued their dinosaur collection to our forehead. Thanks Blizz!Ruibazri0 Nov 15
Nov 15 Queue PvP Island Expeditions Please!!! All, I have come here a few times ranting about PvP IE's like a lunatic, going on and on about their potential..suggestions..videos(https://youtu.be/NdWBSacApL4). But I am here today to focus on one thing Can anyone interested in doing PvP IE's please give me a shout @ ojwasguilty#1824? I am creating a community specifally for this purpose. I would love to have a little community that can do PvP IE's to learn how they work..come up with suggestions for devs at blizzard..ect Please respond here if you are interested or whisper me in game. I am growing this community bit by bit and would LOVE if you could join.Ojwasguilty1 Nov 15
Nov 15 When to use Ring of Peace? (Monk heals) My question to all tanks or fellow MWs: When is the best time to use Ring of Peace? (mythic+).  Which boss/trash mechanics is RoP a must cast?  In what situations is RoP very helpful? or very unhelpful? Sometimes I'm not 100% sure if I end up using it too liberally or slightly wrong it could cause more disorganization? I usually err on not using it too much.  Although I don't use every time, so far I've noticed its benefits: Interrupt casts by displacement (e.g. bone absorb shields, Underrot) Interrupt channelling (lightning, King's Rest miniboss; riot aura, ToL Dagor) Area denial (snake egg healing, ToS) Area denial for fixated players  Displace a lone caster into the deathball  Displace mobs out of range of their totem  Don't use when mobs stacked nicely under DPS's AoE spot.  Fellow Monk's know any others?Fôurth0 Nov 15
Nov 15 M+ Cache key nerf? Anyone else getting this? I did a +11 in time last week and my cache gave me a +9 today. I thought it's supposed to be 1 lower than your best, not 2.Crunchtime5 Nov 15
Nov 15 Sharding Killed the community One of the reasons I played this game was because of the community. Sharding seemed to have killed off the chance of meeting the same players again. I had no nemeses or guilds that I could target in world pvp. In the end I only logged in to farm gear to increase my ilvl and logged off. Unsubbed and off to the next great adventure. Have fun!Ginx0 Nov 15
Nov 15 Turning off timewalking? Is there a way to do the old BC? I just flew all the way there and its already on timewalking. My friend on another realm is doing the old BT and it just automatically happened for him. Can I turn off timewalking?Scathing2 Nov 15
Nov 15 Increasing Islands Rewards - Sept. 14 Thank you all for your feedback on Island Expeditions. We’ve been monitoring the rate of rewards from Islands so far, and while we believe we hit the mark with the Azerite rewards, we’re not happy with the drop rates for the various bonus rewards (such as transmog items, pets, quest starters, etc.) We’re currently working on a hotfix that will substantially increase the rate of these rewards. Once it’s live, you should start to see more of these items dropping for you (and your group members) on future Island Expeditions. While we don’t have a firm timeframe for this hotfix, we’re hoping to push it out later today. Again, thank you for your constructive feedback, and we look forward to seeing you on more Island Expeditions!Kaivax178 Nov 15
Nov 15 Old Gods? more like No Gods. tryin to farm island expeditions to get the old gods invasions. So far we are on 15+ and haven't seen a single old god invasion. Do you have to be on heroic or higher or something? something seems broken.Anukai5 Nov 15
Nov 14 Island Expeditions - Weird NPCs and Items I was doing an island expedition and came across a worm in the ground which I could target but not attack, called Brunold's Worm. I checked it out on wowhead to see if there was some quest or something about it and it is listed as an NPC with no notes: https://www.wowhead.com/npc=136625/brunolds-worm There are a bunch of puzzle boxes and other weird things I notice on the islands that I am not sure if they are part of some larger secret or just flavour items to have in the background. Anyone find any other unexplainable things like this? Also, I noticed in the Feedback: Island Expeditions thread in this forum, there is the following patch note in the second post: ... Anyone ever see these?Deathsaint2 Nov 14
Nov 14 Arcane Torrent Thought this ability was supposed to be less useful than before.Martras11 Nov 14
Nov 14 Why is Teeming and Explosive a thing Why is a Teeming and Explosive a thing every time explosive is around its a nightmare to get any keys done across any +2 to +12 which is where i sit around , im not interested in pushing keys because there is no reward besides a % of you might get another loot for each key above a 10 or 15 when its the cap Mythic plus is in a bad spot , in legion i could jump on a character / toon and jump into a keystone no issues until about 10 /15s as long as your gear was up to the lvl that it dropped , now im find my 369 brewmaster is getting declined from 5s because it doesnt have an io because i do a 9 a week after the leaderboards are full and a 10 is needed for everything but kings rest and Under rot I feel a Hugh hatred for the game when affixes like Explosive are around because people wont switch , or its your a DH or warrior or mage its your job these things need to be either removed or reworked , Teeming and Explosive shouldnt even fall on the same list its near impossible with how bfa dungeons are 5 to 10 mobs a pack requiring CC which spawns orbs on the CC adds and people are to scared to go near them because you get flamed or abused for breaking cc then same happens with not killing orbs Ive attempted 8 dungeons this week and complete 2 on my geared dh with can one shot the orbs where others require to GCDs , people even with 800 plus io cant seem to do mechanics or simple tab or click a nameplate and hit a button im probably gonna get told to get good or not play this week by people but Blizzard really need to re work their !@#$ because 8.1 is all promises that should of been hotfixed in not apart of major content patch , its getting to the point where 8.2 is going to be snap chat integration or something stupid like they did in wod selfie cameras and twitter .Wipesontrash10 Nov 14
Nov 14 3 M+ keys, 0 reward. WTF. I like M+, don’t get me wrong, but man the RNG after spending 30+ minutes in a dungeon and getting nothing is THE WORST. Right now raids are far more lucrative loot wise and even then its absolute RNG garbage. Blizzard, I know you’re able to do something about this feeling so awful. In today’s world players want their time invested to mean something, but as it stands sometimes you’ll spend time doing an activity and get no reward from it. That feels incredibly bad.Cbegsdh7 Nov 14
Nov 14 Mythic+ Loot Is underwhelming. i get it, blizz doesnt want mythic+ to encroach upon raiding, but it feels pretty lame to time a +18 and still only get 370 gearVarsity5 Nov 14
Nov 14 Bonus Roll Loot Tradeable I don't know why this was put in place but if someone uses their Seal for Bonus loot and something drops they can't use and want to trade. Why are you saying people aren't allowed to trade bonus loot they've used a seal for. With how RNG works even if everyone rolled for Bonus loot in a raid only 2-3 would actually get loot. It's fine if you can use it but when your getting up to 370 ilevel its such a shame to be vendoring something 4-5 other people could have used. The point of this game is to be fun with progression. There is nothing fun about seeing an item someone is willing to trade and then discovering it was bonus rolled and can't be trade.Hárrydotter0 Nov 14
Nov 14 Another week, another pair of pants This is beyond frustrating... my 4th week that my pally has gotten pants from her +10 cache. This system is the dumbest thing ever and makes me not want to even bother with mythic+'s anymore.Aayah2 Nov 14
Nov 14 Raider IO shouldn't exist. Blizzard's fault. While running mythic+ people have told me to get raider IO, but I don't want another addon. What irritates me is that Blizzard has long overlooked huge game design flaws, if fixed then raider IO would not even be needed... Issue #1: "How can you tell experienced vs. novice players when recruiting for group content, to not waste time and improve enjoyment". <---this is a perfectly valid issue, raider IO helps here. Issue #2: "Why are so many players unaware of how to be productive in group content and encounter mechanics?" I refuse to believe that a majority of WoW players are low IQ idiots. Anyone who has played classic RPG series Zelda, FE, Oblivion for the first time knows that when you first start out, you are clumsy at anything until you begin to experiment with the game and level up. Good game design will guide the player so that 60-100 hours later you can master the gameplay. In WoW, so much important gameplay knowledge is left completely unadvised in the actual game. This issue is now so propagated into endgame that mythic+ are miserable because Blizzard gives out high 370 ilvl gear to people who are not prepared for the difficulty level. AND Blizzard simultaneously does not integrate good gameplay knowledge into solo leveling, so people cant efficiently know how to get prepared... hence the rise of raider IO. Listing ideas to fix this entrenched issue would be useless because Blizzard wont do anything anyways. Raider IO is probably here to stay because Blizzard dungeon design is completely uninspiring.Fôurth11 Nov 14
Nov 14 A casual's view...How to make BFA fun. They almost made this expac amazing. Instead IMO it's stale, flat, and no fun. It's anti-fun. It's still fixable. I'm a casuals casual. I don't raid anymore, and don't do Mythic. But from my perspective, they need to; (1) Fix crafting. Seriously. Make it fun, useful, and profitable again. (2) Add outer game world content. More rare pets to find. Actual rares running around that drop cool loot...heck, let them drop the old super rare and much sought after TopHat and Sunglasses recipes amongst other things. Rare hunter pets. Mini quest chains, maybe class specific...something that makes it feel like your progressing your character. Recipes to find for crafting. Anything...reason to be out there running around beside WQ. (3) Get rid of the Arathi loot pinatas. Let them have a vague chance of a gear drop, otherwise let them drop azerite or something. Gold. Anything but gear. I literally geared an alt to 340 plus just from the rares and the WBs, in a couple hours. Boom! Done. Grats Blizz! You just rendered ALL the other low level content pointless in one swell foop. (4) Replace heroic dungeons with M-0, make them queue-able. M-0 is what heroics should be, so just call them "heroics". You'll get more people in them AND force them to play nice with others, communicate, and hey, maybe they'll have to do more than "gogogogogo". Give normals the heroic loot tables. Add more pets/mounts to M0, and maybe a chance at some better ilv gear as a rare drop...give people a reason to grind them. Also decent rep/exp gains. (5) Stromgard warfront; every time is Groundhog Day. Boring. Create a couple alternate scenarios to make it more interesting. It can't be that hard. Don't make every run drop 340 gear. Vary it up some, anything but <insert a quarter> out pops an epic. Also, maybe a gold/azerite reward proportional to what you actually did in the match (besides AFK). (6) Islands; Make them worthwhile to play and replay. Add a rare/mini boss to them with a chance to drop epic gear iLv appropriate to difficulty...biased towards weapons since they're hard to get otherwise. You have to find/kill the rare, without capping azerite, and before the other team. Rare hard enough to kill, it takes 3. Real gold awards. And hey, if you open a honking big chest, would it kill Blizz to have it give you something right on the spot, like a standard loot chest? Getting everything at the end, via pop up window, is lame. (7) Tier gear or something similar. Taking out tier gear was huge mistake. Do you know why alot of people, to include raiders, ran and re-ran LFR? That's right, tier gear. Without it, and given the LFR equivalent epics raining from the sky...what reason is there to run LFR? Which the greater proportion of players have always ran. LFR is like getting a root canal, who's going to do it if there's no chance of a meaningful reward? It was repeatable, grindable content, why on earth render it pointless?Jamesfisk6 Nov 14
Nov 14 It's been 73 Days Since Uldir was released. In that time: 1454x 20 man guilds WORLDWIDE have cleared heroic G'huun https://www.warcraftlogs.com/zone/rankings/19#metric=progress&difficulty=4&search=size.20.20&boss=2122&page=30 434x 15 man guilds WORLDWIDE have cleared heroic G'huun https://www.warcraftlogs.com/zone/rankings/19#metric=progress&difficulty=4&search=size.15.15&boss=2122&page=9 162x 12 man guilds WORLDWIDE have cleared heroic G'huun https://www.warcraftlogs.com/zone/rankings/19#metric=progress&difficulty=4&search=size.10.12&boss=2122&page=4 32x 10 man guilds WORLDWIDE have cleared heroic G'huun https://www.warcraftlogs.com/zone/rankings/19#metric=progress&difficulty=4&search=size.10.10&boss=2122&page=1 There is an obvious scaling issue going on here with smaller teams.Yam4 Nov 14
Nov 13 More island feedback The amount of feedback from the playerbase about expeditions and their features has been massive: dozens and dozens of posts with several pages each, and in return we have had how many blue posts? 2? 3? A seemingly inappropriate low number for the amount of questions raised. Is this feature not going the way you intended? Are you surprised by the playerbase reacting negatively to the horribly low drop rates for the hundreds of unique items only found from islands? Are there any plans to fix some of the more horrendus drop rates and the items that just don't seem to exist at all? This was supposed to be a major feature of this expansion, and yet you seem to be extremely tight lipped about responding to comments and criticism. We're aware that there is a dubloon vendor coming in 8.1, and it's nice to finally have something worthwhile to spend them on, but something like that should have been in since launch. A good addition would be another vendor to help spawn certain types of mobs or invasions, to help players get those horribly rare mogs/pets/mounts. When you combine the horribly low drop rate these started with (that some say, with good reason, still continue), the implementation of a currency without anything of value to spend them on, the fact that there are items that still have never been seen to drop once without any explanation, and the low amount of responses, it feels like Island Expeditions were launched only half done, then forgotten about, and now you're panicking because the playerbase has question and you don't have answers. We'd like some answers Blizzard. Please.Potentium1 Nov 13
Nov 13 Water Ele Invasion - Can't open frost chest ? So when water elementals invade the island expedition they have a frozen chest in the middle of a patch of ice. the problem is the ice ticks every 3 seconds which interrupts opening the chest. Am i missing something or is it bugged. edit - Literally just watched the enemy NPC open the chest which caused the ice to despawn..wtfBennz20 Nov 13
Nov 13 Has Island Expeditions reward got nerfed? I been grind out Island Expeditions right before the big wave of everyone doing it. I figure out how rare mobs worked before the massive detail post about it. I claim this because I want to say, I farm Island Expeditions for some time now, but I think they might have got accidentally nerfed. I got a reward about 1/4 of the time, but since Monday I have done about 20 Island Expeditions with the same method and haven't seen anything. Is it me, or something bigger? Could it be I haven't turn in those silly turn in quest from Island Expeditions?Tïm19 Nov 13
Nov 13 G'huun's voice I feel like G'huuns voice could be a little better, it sounds like a dad trying to do a monster voice or inspired by iceland black metal. Maybe bring in some deeper darker tones . I just feel like it could be a little more menacing than it is. I like the idea of making it androgynous, just maybe make it sound more powerful with more voices.Elixxr0 Nov 13
Nov 13 Irritating spirit healer One of the most irritating things in BFA is that taunting spirit healer. It's already bad enough that you die and then to be taunted by it. Really makes you want to continue. What to !@#$ing go!!!Jameth4 Nov 13
Nov 13 How To Raider.Io: Beginners First Guide! Hope someone finds this helpful! How To Raider IO This guide was written to help new and old players understand mythic plus Raider IO system, why it is useful, and how to increase your score. Legacy, it wasn't always raider IO: In the old days, it was friend lists, then epics, then gear-score, then it was achievements. With M+ came the most comprehensive rating system ever, Raider IO. Regardless of all the posts about how raider IO sucks, there has always been a rating system and a way to measure players abilities. Why is raider IO useful? Raider IO is an MMR system, plain and simple. This helps groups recruit like minded players with comparable experience, commitment, and skill. Like any system, it is not 100% correct. You will see score req'd jump the 1k mark soon. Unfriendly to Casuals: Finding a high key group as a casual player can be difficult, because your score is just an indicator of time invested in M+. This is an area where guilds come in handy! I have helped several guild mates raise their scores to the respectable 800-1k range (My score is only 871!). If you are not that social in game, don't have many friends, or simply don't care to put groups together, Mythic Plus will continue to be difficult. HOW TO RAISE YOUR SCORE: 1. Understand the score: Did you know its easier to raise your score on a low pop server? It is easier to get a score the earlier you run your key? Blizzard only scores the top 500 keys. On high pop realms, later in the week, you HAVE to run a 10+ to get a score. This is because the top 500 spots are already taken by 10 keys. You can get a decent score 2 chesting 10x 8 keys. 2. Comprehensive: To get a 1k score, you need to run all 10 dungeons at a 10 difficulty in time and be scored. But 1k is not required! Start with a dungeon you NEED loot from. Level 5 or 6, and just run it 2-3 times. It will help you understand the place and give you more ammo to get into a better group. 3. The Tank: When it comes to tanking, M+ is the pinnacle for me. Nothing as sweet as joining a group and the tank knows every pull, mark, correct strat for the dungeon. Tanks that invest the time to know M+ are invaluable, and need to be on your friend list 4. Get Gud!: Not trying to be elitist, but when you start to get good at M+, invites will come to you. 5. Experience: No matter what your IO says, experience is the key. Knowing the pulls, the strategy, the affixes, the comp, and your role for every dungeon is what will propel you to an easy and fun M+ experience. Closing: Its not always about the loot - make a real game of it. If you are just doing M+ for the weekly chest, you are in it for all the wrong reasons. Having a small group of friends that meets up on scheduled day, throws their keys on the table, and starts going down the list of who needs what is where the fun begins. When out of nowhere, you time that 11 AD, or that 10 Kings Rest was cake! When you sub out a group member for a guildie or friend who needs to get started. Then the loot just falls from the sky. Thanks For Reading!Urgent6 Nov 13
Nov 12 Raid Testing Schedule - November 8th-12th On Thursday, November 8th and Friday, November 9th we will be conducting raid tests of the Mythic Battle of Dazar'alor. After Mythic testing has ended up Friday, we will open Normal bosses 1-6 for both faction. These bosses will remain available over the weekend. BOTH FACTIONS: Testing is open for both factions. However, for some bosses, raid members will temporarily re-live events as the opposite faction using a story flashback. Thursday, November 8th Jadefire Masters - Mythic Battle of Dazar'alor 13:00 PST (16:00 EST, 22:00 CET) Conclave of the Chosen - Mythic Battle of Dazar'alor 14:00 PST (17:00 EST, 23:00 CET) Horde will experience this boss as if they were Alliance. Friday, November 9th Mekkatorque - Mythic Battle of Dazar'alor 13:00 PST (16:00 EST, 22:00 CET) Alliance will experience this boss as if they were Horde. Grong - Mythic Battle of Dazar'alor 14:00 PST (17:00 EST, 23:00 CET) Normal Battle of Dazar'alor 16:00 PST (19:00 EST, 1:00 CET) As always, this testing schedule is very fluid and subject to the realities of a test environment. We might have to change the time of a testing session, change the bosses being tested, or cancel a test entirely, due to bugs, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback. Q: How do I get into the raid zone? A: In Zuldazar, Boralus, Dalaran, Orgrimmar, or Stormwind, you may speak to Nexus-Lord Donjon Rade III in order to teleport into the raid zone while it is open for testing. (The option to teleport into a zone will not be available when the zone is not open for testing.) Q: What character should I use to test the raid? A: Whichever you prefer. We will be scaling players' effective level to 120 for raid testing, and their item level to an appropriate threshold for the encounter(s) being tested. Q: How long does testing last? A: The primary purpose of testing is to give us the information we need to balance the encounters, evaluate how mechanics are playing out in practice, and identify bugs. Once we're satisfied that we've received that information for a given boss, we'll be shutting down testing. Usually this takes anywhere from 45 minutes to 2 hours, but there are no guarantees.Skordyn11 Nov 12
Nov 12 Island Expedition: Ice Invasion When does beta end? Can't even loot chests... SMHSantaklause6 Nov 12
Nov 12 Remove votekick/deserter from islands Was doing islands on an alt, and was appropriately pulling packs of trash/rares and aoeing them down. Some rogue apparently didn't agree with the proper strategy as they were just stealthing to rares and attempting to kill them. When they died, they asked me why I'm pulling trash and proceeded to votekick me out. Votekick abuse creates a toxic community and is basically griefing.Rockharddad5 Nov 12
Nov 12 Suggestion: LFR Generosity Reward For LFR only perhaps Blizzard could devise a reward system for those that trade loot to other players that they did not queue with. This would give an encouragement to players to trade off loot to others looking to gear up. Perhaps a currency that gives re-rolls - Coins of Generosity, or a buff that increases loot chance on the next LFR boss they are loot eligible for.Ailanthus7 Nov 12
Nov 12 Suggestion: Heroic and Mythic Warfronts In order to not segregate the community with 3 tiers of content, I propose Warfronts to be of Heroic difficulty as a baseline. Heroic Warfronts: Captured nodes will be under constant assault. This would avoid players from spending too much time running around picking up wood and iron and turning the Warfront into the snoozefest we have now. If you don't defend your captured nodes, you lose them, fortifying the enemies position and pounding you into submission. You can actually lose a Warfront. I know, strange concept. Mythic Warfront: Your captured nodes will be under constant assault from the enemy faction and mercenaries. These mercs will send assassins and infiltrate behind enemy lines. If they kill your commander, game over. Mercs and the enemy faction will use flanking tactics and attempt to assault strategic positions from multiple sides simultaneously.Eyeris0 Nov 12
Nov 12 Deserter Debuff Queue for LFR -> 10 Minute Wait -> Queue Pops -> Accept Invitation -> Teleport to Dungeon -> Troll Pull -> Die -> Run Back -> Troll Pull -> Die -> Run Back -> Troll Pull -> Die -> Leave Group -> 30 Minute Debuff. ¯\_(ツ)_/¯Traedrel1 Nov 12
Nov 12 Nerf Legion raids Can we nerf a few of these a bit? Specifically Eonar and Kil'Jaiden? The first is apparently far too hard for the average pug to understand and week after week runs collapse there because 'tricky'. Just making the skip automatic would be great. As for Kil'jaiden he's still so hard without the right comp (e.g. druids with roar) that all groups I've seen just disband before they attempt him.... That can't be right for previous expansion content. (before anyone judges - I've cleared all of these bar Kil'Jaiden. Its just pretty horrible and frustrating to struggle this much trying to run old content)Pandamonea1 Nov 12
Nov 12 100 islands expeditions.. Here's the result: https://imgur.com/a/X2cIdHr the addon only tracks items like transmogs,pets and plundered weapons.. not the ap quests or dubloons satchel. all of the runs were done by queing randoms (normal difficulty) some groups were good others were really bad.. Conlusion: suffer at your own risk by farming this and I strongly believe they reverted the drop rate buff.. the drop rate seems really bad if from 100 islands only 23 times I got something useful then the drop rate is really low but I really want squawks and the mogu mount so it's going to be a long journey here..Xyona16 Nov 12
Nov 12 Feedback: Mythic Grong Please use this thread for feedback and bug reports regarding this encounter, or related issues. Noting the nature of your group (Mythic guild premade, PUG, etc.) is helpful, as are any logs. Thank you to everyone who has come out to help test!Skordyn8 Nov 12
Nov 12 Island Expeditions difficulty effect on drops Hi Since i saw the new mounts i feel in love with the parrot mount and i wanted to get one done mythic freehold both week but with my luck i wil never get one there so i tried to do the Island Expeditionsfor Squawks. At the first week Mythic was challening but after week 2 with gear it is just a joke mostly with a good group.... Soo after more then 100 won Mythic island expeditions and a lost sanity later, I only got 1 pet, nothing else even that pet is the most common one. Is there some timegate so you will not get pets/mounts chance after a set amount exploration per week or the chance is really that bad if that is the case good luck for anyone getting the 28 pet achivemnt. So to go back to the original question, is there any difference on drop chance if not then there is literally no real reason to do mythic as you can do normal faster with 0% chance to die. So can we get some conformation about that mythic gives more chance if not then this whole Island Expedition is nothing more then do some normal fast for the weekly reward while you hate your life nothing else. Also please either make the bags wich gives only Seafarer's Dubloons something else to drop or make Seafarer's Dubloons atually usefull for someone who only does pve as i have over 300 saved up and using it for pvp just makes the already 90% onesided games even worse, like i can heal 50% of my hp 5 times in one fight sounds soo much fun.Ellorah5 Nov 12
Nov 12 Uldir - Zul heroic 10 man raid tuning/bug Our guild has been trying to push heroic Uldir for a while and got completely roadblocked on Zul. After one full night of raiding dedicated to just Zul with two 20% wipes, a few members of our guild started investigating. If we just look at warcraftlogs and sort the logs by Zul heroic clears with group size less than 12 (for small raids), a problem becomes apparent immediately. Heroic Difficulty: 10-man raid - 19 Zul Kills 11-man raid - 58 Zul Kills 12-man raid - 112 Zul Kills And it goes up pretty quickly from there. So there is clearly some slight tuning that might be necessary So this was a cause for some concern on it's own but none-the-less, we were still committed in trying to clear. One thing while we were doing our engagements stood out in particular. One of our healers seemed to get Dark Revelation cast on them a strangely large amount of times. In fact, when we went through the numbers, one of our healers had Dark Revelation casted on them 29 times over an entire raid night. On its own that number doesn't seem to significant, especially over 26 wipes, but every single other player in the raid had it cast on them 17-20 times, except for one outlier. Our other healer had dark revelation cast on them a single time over the entire raid night. They were present in every single fight, every single engagement, and active in combat. When checking other logs to see if this is consistent with other raid nights, this seems to be the case. Previous raid nights almost entirely dedicated to this boss had dark relevation cast on this one healer in particular 17 times among a range of 11-17 casts for the rest of the group (except tanks). The same outlier (different player) was present; the other healer had dark revelation cast on them a single time. Honestly, if the spell is being cast randomly among all party members excluding the tanks, there should be a pretty close to even distribution. I understand the deviances in the ranges which is going to happen regardless, but when one healer is effected by the spell once over an entire raid night and the other is having it cast on them just as much as, if not more than the DPS, something is very clearly wrong. After talking with various high level players in healing discords (mostly priest), many of them expressed surprise since they had only had it cast on them once or twice over all of their attempts, some even never. Conversations with other players in various discords yields player's claiming that the spell is supposed to be random, with healers almost never getting Dark Revelation cast on them except when the raid is wiping. After checking all the logs, this behavior held true for one healer, but not the other. Supposedly it is based off of player position or player ID, but that would be monumentally stupid from a coding perspective and only serve to create problems such as this one. Here is a link to the warcraft logs file for the most recent raid night where users can verify for themselves. https://www.warcraftlogs.com/reports/Qpwq4zcdbLWx7VZ9/ At the very least I would hope this would be fixed in some way but I doubt that will be the case. This bug makes it extremely difficult for us to try to kill Zul. Some players have suggested it is targeting by playerID which leads to just this one healer in particular getting annihilated for absolutely no reason. TL;DR - Dark revelation is targeting one of our healers and not the other.Amaurus13 Nov 12
Nov 12 Any groups doing PTR raid testing tonight? Healer looking to do some PTR testing before it's gone but having a hard time find anyone interested...Ignorant0 Nov 12
Nov 11 Waycrest Manor on alts So I joined a mythic group on my alt and the gates were all closed. Do I really need to do the whole storyline again, or am I missing something? (I completed all the quests/storylines on my main)Stormshadow4 Nov 11
Nov 11 Feedback: Mythic High Tinker Mekkatorque Please use this thread for feedback and bug reports regarding this encounter, or related issues. Noting the nature of your group (Mythic guild premade, PUG, etc.) is helpful, as are any logs. Thank you to everyone who has come out to help test!Skordyn7 Nov 11
Nov 11 Island Expeditions: Scenarios 2.0 Doing this on mobile, so forgive some errors here and there. I want to throw some thoughts out on Island Expeditions, and where WoW can move forward from them. But, to have any discussion on that, I want to first applaud Blizzard for the technical things that they are, and their attempt to bring procedurally generated content to wow coupled with a new step in their AI programming in the game. I premise that the healthiest way to examine IEs are as scenarios 2.0. First introduced in MoP, they were brief three player storylines that had some gameplay in a strict structured setting. Since then, the 1.X iterations have cemented scenarios as the premier ways to tell in-game story without disrupting the world. If they were so great in MoP, why abandon them? Because they only told one story each, and occupied an odd place in gearing players/the reward system. To fix this, Blizzard would need to find a way to 'energize' scenarios in order to make them somewhat fresh every time. When the designers developed the puzzle system for the Mind-Worms/ etc in Legion, they hinted at procedurally generated content and its applications in the futurr. Yes, I think they were referring to the tech for IEs. This supposedly brings that fresh content to scenarios, right? In essence, it could, but the game swung too widely in the other direction, cutting out the story entirely and making them both too random and far too much the same. Premise: Diablo had the correct mix of random procedurally generated content and story elements. You had the random hallways and monsters, but you had tent-pole story elements mixed in. I would contend that the developers should look to improving upon the system with more set 'story' pieces that can be encountered in IEs. For example, for the Druid Islands we have the drop that takes you to the Moonglade to learn they are a feralized enclave that left for the islands long ago. This can be expanded upon by adding 4-5 set encounters that expand on the lore and maybe drop items that unlock difficult group bosses for the overworld, such as with the Arrakoa in BC or the Dungeon Set 2 questline in the original dungeons. These kind of interactions expand on the IEs and iterate on the scenario idea that this evolved from. What needs to happen next is to marry the best parts of the original scenarios (storytelling) with the better parts of the new format (evolving and modifiable gameplay).Meirneth5 Nov 11
Nov 11 Buff the IE rewards! Since you guys "buffed" the loot drop rate which seemed to last about 4 days, the loot seemed to have taken a turn for the worse. I'm sure it's working as intended, but how hard is it to look at this forum and see that there are hundreds of people speaking up about this, blizz? Specifically because you plan on adding more types of NPC's therefore making it harder and harder to obtain the items we want in the long run. We need to see a buff in loot, and a way to target/challenge specific invasions. Plant a pirate flag on the beach, mess with some funky thunder orb to target naga, step on a lizard to make the saurok storm the beaches!!! Don't forget how many people in your playerbase are perfectionists, and collectors, and they are being defeated by this double layered RNG. I for one have ran almost 2000 of these, and have a few pets and quest items that I proudly deleted in the hopes of getting Squawks to drop. The majority of my runs have been during weeks where pirates were stationed on the rotting mire, and I have had zero luck with that. I have had multiple friends run them with me, the mount would drop for them maybe the 2nd or 3rd go on the rotting mire, and they would casually slip out and go do other content while I still pretend like the more I grind these pirates the better chances I will have for this to drop, and then I can go enjoy other aspects of the game. That was never the case, and I'm still here with nothing to show for it! I feel like I had better luck farming specific BOE epics in vanilla off of NPC's in winterspring. I'm not the only one that is tired of this, blizz. You're my favorite gaming company, please listen to your playerbase! 8.1 is right around the corner, and we would love to see a little more than a new vanity item vendor. We need a little bit of love to fix this system.Cattywompus7 Nov 11