War Mode and World PvP

Aug 16, 2018 Welcome: Please Read! Welcome to the War Mode and World PvP forum! This forum is here to provide you with a friendly environment where you can discuss War Mode and World Player vs. Player combat with your fellow World of Warcraft players Community forums work best when participants treat their fellow posters with respect and courtesy, so we ask that you take the time to read through the forum Code of Conduct (http://us.battle.net/en/community/conduct) and guidelines (http://us.battle.net/wow/en/forum/topic/15252595157) before posting. Important Reminders: Search The search function at the top of the World of Warcraft community site is extremely effective and robust. Before you create a new forum topic, please be use it to search for similar topics, blog posts, or web pages that may contain the answer for which you are looking. Making a new thread on an existing subject can result in your thread being deleted or, if you continue to re-post the same content, the loss of your forum privileges for spamming. Rating The forum rating system can be used to promote positive discussion, demote unhelpful comments, and even report posts that violate the forum Code of Conduct. By hovering over a post you'll be presented with several options, including a "thumbs up" (Like) and a "thumbs down" (Dislike) icon. Clicking the "thumbs up" icon will rate the post up. If enough people like a post, it will gain a Highly Rated status and appear at the top of related search results. Highly Rated posts will also have a highlighted background. Clicking the "thumbs down" icon will expand a drop-down menu which will include "Dislike," "Trolling, "Spam" and "Report" options. "Dislike" will rate the post down. If enough people dislike a post, it will be darkened, and with a lot of dislikes it will be hidden completely. You can also quickly report a post as trolling or spam, or use the report function to fill out a more comprehensive description of a violation. Please note that you can only rate each post once. Use your power wisely to help foster a positive and helpful forum community. Have fun posting on these forums, and good luck with your adventures in Azeroth!Ornyx1 Aug 16, 2018
Nov 15, 2018 War Mode Evolution I originally wrote this months ago and never posted it. I decided I should at least leave my War Mode feedback here since it was something I suggested and supported for years, but I don’t think it’s living up to its potential: There are a lot of issues with War Mode. I think War Mode is the step in the right direction, but it needs a lot of changes to really reach its potential. Currently War Mode has devolved into PvE with ganking and nothing more. I have war mode on on most of my characters. I have it on for the PvE bonus. I never go looking for PvP and I have no real reason or incentive to do so. Even just for the fun of PvP isn't really a thing that works here because people are just moving around to do WQs (at least the few who still bother with them). Even if you get into a fight, you're probably never going to see that person again after they've done their WQ and moved on. I think the first important step in making this mode about PvP is to not only remove the PvE bonus, but remove access to world quests while in war mode entirely. World quests will be in the PvE mode where you do PvE things. In War Mode, there will be dynamic PvP events going off instead, drawing people into conflicts around the zone. This will also need to result in a change in how you access war mode, which I'll discuss later. PvP Event/Quest Ideas: Once PvE WQs are relegated to PvE mode, we will then replace that form of world content in war mode with PvP content. I think it would make sense to focus on changing this in BfA zones first and leaving lowbie zones alone until later if they decide to expand these ideas into low level zones. It may also make sense to separate max level players with leveling players since leveling players may be focusing on questing (PvE), unless we want to just disable all PvE questing entirely in this mode and then leveling players would be able to level via PvPing in war mode by making the events/quests in war mode give some XP (which I think might be the best way). Essentially I think each zone would become sort of an ongoing endless warfront/battleground. Maybe thinking of them as an expansion on Ashran except you'd now be battling in the major zones of the expansion. Events in each shard would fire, some maybe randomly, some major ones maybe at set intervals. These things would be announced and shown on the map to draw players to them. Events would be things like the defense/attacking of a town/camp controlled by the other faction. Successfully defending/attacking it would result in a larger reward for people who participated (conquest/honor and maybe a loot box of some kind). Successfully attacking the town would also result in that town temporarily being taken over by the other faction, replacing its NPCs and giving you another graveyard. If we separate PvE and PvP world content into these two modes, taking over even major cities temporarily in a shard would then be possible as you wouldn't have to worry about denying PvE access to NPCs/quests. If someone wants to go do PvE stuff, they swap back into PvE mode. There could even be a major assault on a large town/city either from another one or having a bunch of boats from the other faction appear on one of the coasts from which the assault is launched. During these events there could also be resource gathering mini side events to result in more NPC troops or upgrading them in some way. Basically expanding on AV/warfronts and bringing it into the open world. The air drop offs could be considered another already implemented type of mini event. They just need to show the drop on the world map and maybe give more time to get to it. Other go defend/gather some resource events could be added. Escort some NPC/caravan from point A to B events could be added. The attackers job obviously being to intercept and kill them before they arrive, the defenders succeeding if they make it. We could also have something like one relic in each shard of each zone. Whoever holds it gains some significant buff. Killing that person drops the relic and rewards bonus honor/conquest. If the relic is not picked up again in 1 minute, it goes back to its default spot at some shrine added to each zone (to prevent it from being stuck in unreachable terrain or something). Controlling the relic and targeting whoever has it could add more strategy and fun both between events and during them. That person should also appear on the map and wouldn't be able to fly. It could also reduce their stealth level so if they stealth they can be spotted from further away without it completely blocking stealth mechanics like openers. Having the major zones all essentially become these dynamic PvP areas in war mode would create an amazing WPvP experience and actually make you feel like you were in the middle of a war. Separating the PvE and PvP more completely is really an essential part of bringing WPvP to another level.Zenetta13 Nov 15, 2018
Nov 15, 2018 Alliance buffs coming in 8.1 https://www.forbes.com/sites/hnewman/2018/11/07/blizzard-working-to-balance-warcrafts-alliance-and-horde-players-in-war-mode-raiding/#3d6f24cb3c18 .........Triskeriaki97 Nov 15, 2018
Nov 15, 2018 No Flying for War Mode Hi all, I'd just like to kick off this idea by making a few notes as to why I think it would be better to keep flying out of War Mode. The purpose of War Mode is to play WoW with "danger", a bit like how Vanilla felt, where mobs could overwhelm you, and a player could come out of nowhere at any moment. 1. Flying trivialises Player vs Environment The environment is not dangerous if you simply fly over it. Mobs cannot attack you. Quests do not involve any effort or challenge. This also applies to terrain, which can be used by a clever player to outwit his opponent, and is one of the key features of the game. Flying = no interaction with terrain. 2. Flying removes player interaction The sky is so vast, with both the horizontal and vertical axis, it is rare if ever that you encounter another player in the sky. Flying is very fast, making it very hard to move around the game with friends, for objects to load, or for any other experience to occur with the zone. 3. Flying damages World PvP Even with the Net-O-Matic, the way that World PvP unfolds in a non-flying zone compared to a flying zone is huge. With flying, players spend most of their gameplay hovering in the sky weighing the odds of their chance of surviviability upon landing. When players do dive in for a fight, the odds are heavily skewed, and fights are over in a matter of seconds. You have all experienced this, probably in Darkshore recently. Players with flying possess a massive edge on players without, punishing casual PvPers. Finally, flying not being available in War Mode does not prevent players from travelling to Stormwind/Orgrimmar to disable War Mode to fly around the game. I won't go on any further at this point, but I really believe that War Mode gameplay will severely deteriorate upon the introduction of flying, and I think that there is a strong case against permitting it in War Mode. TL;DR Flying will ruin War ModeCreeks41 Nov 15, 2018
Nov 15, 2018 Thanks for the Alliance PvP Communities Cryptid's League and Alliance Empire and the multitudes of Alliance heroes answering the call to fight the Horde!! We had an incredible victory tonight! Thanks for showing the community we're united and ready to take on the Horde! Stand as one! King's Honor, friends.Zenretsu79 Nov 15, 2018
Nov 15, 2018 the alliance at Thrallamar yesterday Just wanted to post and laugh cause you had to blow your cool downs to kill me. You are 120 with raid/pvp gear and I'm just a lowbee 116. I laughed for a while.Zanidrel13 Nov 15, 2018
Nov 14, 2018 The Alliance is Awesome Hello Folks! Seriously I don't understand why people are so upset over WPVP as an Alliance character. WPVP means unfair fights, that's just a given. Try farming the horde's boat in Zuldazar for a few hours with a 15 man and it's a blast. Most of the people on warmode in the Horde seem to be rotten brussel sprouts quality when it comes to PVP. I suspect many hordies have heard that the 10% bonus was because of "hordemode" and free stuff for the horde.... What a great Alliance member who must have came up with that gimmick. "The horde are getting a free 10% boost because no Alliance on warmode!!!!" I love it! Smashing horde nonstop is the best part of this game IMO. In warmode I have the most fun out of all our group activities, and we got all our achieves and love helping folks get Horde Slayer. The reason why people are having a bad time on Warmode? Just do yourself a favor and spend some of that gold on gliders, potions, buff stuff, lighsteps ect. so that way you have some tricks up your sleeve. I feel the people not having fun are simply unprepared. Also find a good group to gank with! Don't wanna get caught with your drawers down in warmode! Long story short: make sure when you enable warmode, especially as Alliance.... that you are prepared for an unfair fight at all times. Toodles!Cornstalker19 Nov 14, 2018
Nov 14, 2018 WPVP: Anduin's Knights/Cryptids League IF your sick of getting Ganked in World PVP while questing?, Sick of the [removed] horde [removed] in general running around abusing lowbies? well now's your chance to strike back, if you see the listing: Title: 'Anduin's Knights (WPVP) or Cryptids league (or anything with "cryptid") Description: "King Anduin sends reinforcements all over azeroth. We are soldiers of the Alliance, we do not fear greater numbers, we slaughter any horde that come in our way!" & also Another amazing group id like to Note Title: Horde Humiliation TV/League Description: (it changes here and there) We would all be More then Welcome to have you all there, the more the better. As 'Anduin's Knights' we ride on Snowy Gryphon's to reinforce other Alliance forces in battle and Players all around Azeroth, Kul-Tiras, Zandalar and everywhere else that we are requested to enforce/Re-enforce/assist. We attack Randomly ... quiet, in stealth, precision & strategy. Anyways i Hope to see you all Join us. Wear your armor again, pick up your swords, pick up your shields, and staffs, hold on to your spell books and return to the battlefield! (Note: We will be Uploading Many Videos come and smack some hordeTARDS) Anduin's Knights in battle - https://www.youtube.com/watch?v=UtBXPJdHCK4 Cities We Attacked so far - 1. https://www.youtube.com/watch?v=lxpUPnOn6Zc&t=1s Channel: @Tyeias Warrior 2. https://www.youtube.com/watch?v=Vf-CF3_u4aU Channel: @StartPrayin Anduin's Knights in the newspapers: https://www.pcgamer.com/watch-these- wow-players-pull-off-an-incredible-aerial-ambush-to-repel-a-horde-invasion If the soldiers of the Alliance need help in battle go to this thread https://us.battle.net/forums/en/wow/topic/20767739237?page=1 "Let Us Be The Predator not the Prey, Let US be the convicted, not the victim lets conquer Azeroth, together ... in unity" .. We hope to see you return to battle in WARMODE. FOR THE ALLIANCE! Message To The Horde: Dont be Salty, and if we caught you? ..... well bad luck fam we Alliance Soldiers gotta eat, we got families to take care of, no hard feeling's LOL. ill see ya ... Moderator Edit: Edited for language. Tyeias110 Nov 14, 2018
Nov 14, 2018 Why is Blizzard discouraging Alliance WPVP? Apparently a few days ago Alliance pulled together 3 raids to raid the Zul'Dazar throne room. Multiple raids are needed because there are lots of Horde in war mode, so a single raid will be quickly destroyed. A GM put a stop to it by porting all the Alliance out of the city. Is it any wonder that more and more Alliance give up on war mode when putting a lot of effort into a fun, rewarding war mode activity is rewarded with a "fun detected ... must abort" response from Blizzard? Does Blizzard just want all the Alliance to leave war mode so that Horde can have their 10% bonus free of any risk at all?Yarrow303 Nov 14, 2018
Nov 14, 2018 Relative War Mode Rewards Coming Ion confirms that they'll try to offset the "under-represented faction at any particular time" with more rewards. No concrete numbers yet.Balanor24 Nov 14, 2018
Nov 14, 2018 Alliance Population Falsehood I turned off Warmode today for the first time and went to various places around the game; old and new. What I saw astonished me. There was nothing but alliance players everywhere and a rare horde here and there. The faction imbalance is nowhere near as bad as Alliance are making it out to be. They just all have Warmode turned off so they are not on the same shards as us with Warmode on. Alliance: if you are angry that you are constantly overwhelmed by horde when doing WQ's, tell your Alliance brothers and sisters to all turn Warmode on. It isn't the Hordes fault that we all have it on and most of you have it off.Alerka17 Nov 14, 2018
Nov 14, 2018 A transmog idea (for PvP) What if war caches or bounty had a chance to drop PvP pieces from the opposite factions PvP sets? I think this would be especially fitting for bounties, sort of like a trophy from your kill. Thoughts? I'm just tired of everything being red for horde and blue for alliance. I know they're opposite sides, and have their own themes, but doesn't anybody wanna wear a different color?Cordalles1 Nov 14, 2018
Nov 14, 2018 Why would anyone War Mode for the Benefits? The world quest benefits are so low that you actually get better rewards per hour with WM off. Why would anyone ever turn it on for world quest benefits?Exdragon30 Nov 14, 2018
Nov 14, 2018 A Message to Cryptids Part 2 Hope you enjoyed the scenery of Dazar'Alor.... And the fall. Especially the fall.Erszebeth21 Nov 14, 2018
Nov 14, 2018 Proof Cryptids League & Empire cause LAG https://www.youtube.com/watch?v=c_mbNrV6DdQ&t=0s you can see HORDE complaining in the FIRST PART of the clip.Zapey53 Nov 14, 2018
Nov 14, 2018 Give alliance more graveyards Or just instant-rez and no rez timers. Pretty ridiculous that I zone into Nazmir and have 14 horde farming the zone-in spot, gotta graveyard run every time.Mage2 Nov 14, 2018
Nov 13, 2018 Phasing abuse to dodge WPvP A lot of players recently seem to have worked out how to do this, to the point where most alliance I see disappear in any fight they are losing in WPvP in the middle of combat. Can anyone shed any light on how they are doing this? I know there's limitations on phasing in other ways, so it's a real mystery how they are managing this. It just seems like an exploit, especially now that maybe 90% of the people I see are doing it. I'm not saying it's just one faction either, but it's certainly very prevalent, and it's getting a fair bit of attention in game when it happens too...Kinnslayerr25 Nov 13, 2018
Nov 13, 2018 Twinking, when will it go away? Honestly, nobody sees forward fighting lvl 60/70/80 alts whom clearly get high advantages for using top notch gear of their levels brackets - aka twiking - with gems, enchants etc that surely werent balanced around warmode and all of it can be obtainable in a single day being carried by high lvl characters in old raids instances. Considering the atm scaling,a lvl 80 will have all of its class abilities and be skyrocked scaled because of the BiS items of Wotlk. Honestly as an avid Wpvper i dotn see the point of leveling my char if i can just twink any char at 80 in a week and kill 110 on mythic raiding gear or a 120 on heroic raiding gear, which right now happens on Beta, i literally killed 120 druid with my 80 rogue. If the intention is having a balanced low bracket pvp then 10-60 / 61-70/ 71-80 / 81-90 / 91-100 / 101-110 / 111-120 should have a proper scaling, concerning their respective brackets and respecting end game gear. However if the point is to truly give VERY VERY low level players a chance, a fixed stat teamplate is necessary to prevent that twinks gear influence te outcome with outdated equipament, mechanichs, bonsues etc etc but could have at least the ilvl bonus as you do have in instanced pvp. Either way, twinking is by no means, good to the health of the game the only thing that twinking from vanilla to wotlk was responsible was for overall discontent of the playerbase towards pvp since players with a lot of gold could buy BiS equipment and keep 1 shoting new players in a single spell making the pvp aspect of the game unpopular and honestly, elitist. The truth is, this cannot be launched or Warmode will be a compplete fiasco because it does not incentive progress but rather stagnation to exploit the scaling system.Rickrolling7 Nov 13, 2018
Nov 13, 2018 Call to arms (Repeatable) Make call to arms repeatable, with lesser rewards after the first time. First quest turn in: Normal rewards Subsequent quest turn ins: A set amount of conquest points (8? 15? Exact number up for discussion) We really need a viable, repeatable way to gain CP in WPVP. Battle grounds, and Arena are fine, but they shouldn't be the only way to gain CP consistently. If not CP, then certainly an alternate currency with comparable gear progression.Solimir11 Nov 13, 2018
Nov 13, 2018 Warmode is Trash Been playing on a PVP server since vanilla and this mode has wrecked the game for me. I've never come across such uneven amounts of others factions in my life. I turned on warmode a few times this week, and yes i have 300k+ kills in pvp so stop your flame right there, and its just a gank fest for the horde on my server. Everywhere I went ther was like 10+ horde and no alliance around. It was never this bad when it was a pvp server. Just giving out a 10% bonus + warchests with gear in them just for playing horde, is that fair? 0 balance of cations?Seniorslappy34 Nov 13, 2018
Nov 13, 2018 Alliance Duel Hangout? Hey Hey. In Prior expansions, for Alliance, Elwynn Forest/Goldshire and path to Northshire were the spots people hung out to duel. I've yet to see any spot like that in BFA. Is there a newer spot everyone goes to?Warjack3 Nov 13, 2018
Nov 13, 2018 People phasing while in pvp combat I've been noticing this more and more as I've been killing people in warmode. It seems to happen 99% of the time when either they're about to die or are losing in pvp that the people I am engaging in combat stop for a second and then phase (as if they are joining a group to get out of the combat situation). If this is the case that is 100% unacceptable. Someone in pvp combat toggle should not be able to phase while engaged in combat,Tituss2 Nov 13, 2018
Nov 13, 2018 Warmode on: Open world challenge Anduin's Knights & The Alliance Empire two Alliance raids we PvP with warmode on that are currently the most active cross realm raids that are not bound to our own realms we ride on the Snowy Gryphons the Empire rides on the Corrupted Fire Hawk and run almost daily we challenge any horde raid this can be a LFG raid by any leader, a guild or a community in warmode that wants to engage us and other Alliance/horde players in open world. We optate to promote warmode so more guilds/communities get involved in warmode it is really an astounding experience when you are in decent groups and playing with the right people. Choose pvp numbers: 40v40, 80v80 or more Both factions will assail outposts and engage in the open world pvp areas they require to bulwark and hunt down the raids. World PvP is kindred to instance pvp except you set your own rules in world pvp every map is a battleground.. Northend - Lichking PvP combat including base defenses. Battle for Storm Peaks Battle for Howling Fjord Battle for Sholazar Basin Burning Crusade - Outlands PvP combat with objectives Halaa Zangermash Terrokkar Forest Hellfire Additional older maps: Hillsbrad Foothills Tarren mill vs Southshore AshenVale Moonglade Tiragarde sound Stormsong Drustvar Voldun Nazmir Zuldazar The latest maps for people to get their achievements/designations while we do these but arbitrary players will be there and they may decide to jump in the fight which I personally don't have an issue with but it will be more laggy and we already pvp there a lot it gets boring we need more new places for world pvp. Older zones wont lag because no one is really there it will be just us we decide the realm and whatever shard we are placed into we will give you those details. Battletag: I am willing to add any person of your guild to my btag to coordinate as long as they don't have a trolling posting history and have not trash talked any other alliance player I am not willing to coordinate anything with trolls instead we just find you in-game and settle it over there. :D Coming to Epic Battlegrounds All you need to do is tell us what days/time you queue as a premade for AV/Isles and we will see you there this is a normal epic battleground queue and not a wargame and we won't tell you when we are coming in against you but be rest assured we will come for you as far as other world open world challenges we will coordinate with you just for the choice of realm and map that's about it once it is confirmed we are on the same shard the war starts. Any Individual who runs LFG warmode raids, guild or community interested in this just post here and will get the world pvp started in zones where no one really goes for a different experience. Any Alliance guild or horde guild can really post here to get something going with other guilds and if large scale is not your thing you can choose your own pvp size 10v10 20v20 n etc. There are a lot of maps to choose from so we will do these slowly overtime anyday after the 16th of November the delay is just to see the response so we can plan out who to fight and where. All horde guilds feel free to post here against us if you are looking to experience warmode in different environments and looking for some real fights. FOR THE ALLIANCE! Cryptids208 Nov 13, 2018
Nov 12, 2018 Get rid of Thrallmar guard stun It's not fair to alliance that the horde guards have stun and the alliance guards do nothing but tickle the horde. Before a bunch of horde come in here and tell me how it's fine, why do you think that this is fair? And if you aren't part of the scene that plays in hellfire then who cares what you think!Sübzero12 Nov 12, 2018
Nov 12, 2018 PvP Tier System? Obligatory disclaimer, yes I know it's datamined stuff without much context, etc etc. Basing feedback off assumptions and none of this may actually be applicable as things get hooked up. -- MMO-champ's datamining revealed PvP-tiers for 2's, 3's, and RBGs that are set ratings attached to the existing PvP titles. It's unclear whether or not these are going to replace or be awarded alongside the current method of awarding seasonal titles. Personally, I'm not a fan - the competitive ladder has awarded the top X% of players with their appropriate titles and due to that system, ratings to achieve those rewards fluctuate throughout the season as more and more players fight and the better players rise. The thrill of competition and pride in achieving "top X%" suffers when you are given set goalposts. It becomes less about being among the top and more about pushing until you reach the threshold you're happy with and sitting. I believe Elite sets already serve the guaranteed, nonfluctuating reward need already, at least how it was handled in Legion. Achieving 2k guarantees you a set of unique armor once the gear set rotates out, regardless of all other factors in the ladder, and those who want to continue to push for glory have that option. If anything, I believe there should be another 1-2 reward thresholds for the lower end of the bracket, because it's hard to tell someone that they get nothing worthwhile for their time unless they are among the best capable of reaching 2k or higher. A seasonal "Challenger" title isn't very compelling; there needs to be tangible rewards earlier to encourage participation at the low end. This, in turn, could bring people interested but otherwise unmotivated to try to improve their skill into the pool of arena regulars, so that they too might see themselves among the higher tiers one day. It's very hard to convince someone to spend hours and hours of time researching, practicing, and enduring the frustrations of learning how to PvP when they won't have anything to show for it unless they're among the best... 20% I think is about what the 2k ratings are at for Elite gear? Slap on a seasonal pet or something at the 1650-1700 area and the average player will have a reasonable goal to strive for, with enough commitment involved to decide if arenas are right for them going forward. ALL THIS ASIDE, if the system is going to replace the current title distribution system, please re-evaluate the rating requirements. ... Rival starting at 1800 is extremely low, as the cutoff recently has been upwards of 1900-2000 and thus Duelist is also too low. I'm of the opinion that 1550 should be the starting point for rewards. It's the very first rating achievement you get, even!Ezkanji88 Nov 12, 2018
Nov 12, 2018 Elemental Shaman PvP Latest video - Trailer for my upcoming Third and Final Movie. If you never have ever cared to watch my content before, please let this be the only one. I do not monetize my content and simply make it out of passion for multimedia art platform. This is the culmination of 14 years of PVP, daydreaming, and editing practice thus far. Thank you. https://youtu.be/w7YnVr6ade8 Don't have to comment, subscribe or even like. Just watch.Brà2 Nov 12, 2018
Nov 12, 2018 RP realms and cross server groups So for base sharding RP realms only cross with other RP realms in Warmode, however nothing stops non-RP realm players from going up in raid parties on RP realms. End the ability for non-RP realm players to join groups on RP realms while Warmode is active.Ailanthus2 Nov 12, 2018
Nov 12, 2018 Stop FP camping Blizzard, You need to add some powerful guards to stop FP camping. It's utterly ridiculous. You land get Loss of Control locked and killed. There is a 20+ player raid camping Seeker's Vista because there is 0 defense there. Anyone flying in gets destroyed, and even if you hear about it as you enter the zone there is no way to bail from the Flight Path. I'm all for PvP and Warmode, but this is just exploitation of defenseless targets.Ailanthus46 Nov 12, 2018
Nov 12, 2018 A Simple Fix for PVP Griefing Make it so you can't go into a zone with Warmode on if you are above the level that the zone scales to. Simple. No more 120's killing people who can't fight back. Only good old fashion world pvp with people who are in your level range. This will encourage a lot more people to turn it on if they know they wont be one-shotted by some random 120 swooping down on them with their flying mount.Gorjug25 Nov 12, 2018
Nov 12, 2018 LvL 19 World PvP? I'm twinking already made a vid doing duels outside of org ( https://www.youtube.com/watch?v=FhiuE8Hb_L0 ) and i wanna do world pvp for another one. Anyone know a good place to go for something like this?Balancedbeef3 Nov 12, 2018
Nov 12, 2018 Are all Alliance realms the same in War Mode? Are there any highly populated Alliance realms that actually have a lot of active players in war mode? Or is it really all sharded now with no difference?Juxu8 Nov 12, 2018
Nov 12, 2018 War Supply Chests I haven't been chasing these since Darkshore drops. Are they still every 20 minutes? Also, is it every 20 mins in a RANDOM zone? or is it every 20 minutes per zone?Aarokk7 Nov 12, 2018
Nov 11, 2018 /pvp warmode off If we turn wm off and /pvp will sharding be lessened in new zones? We have an upcoming rpwpvp campaign and tryin to avoid cross realm and sharding BS.Acialga3 Nov 11, 2018
Nov 11, 2018 War Mode was a mistake Because of sharding. PvP servers were fine before War Mode. Sharding is cancer. And they're thinking of using it in Classic because of launch worries ... Give them an inch ... I hate sharding. It's like they had good intentions, getting rid of PvP servers and making it a toggle, as if it you couldn't toggle PvP on a PvE server by typing /pvp in chat. Screw sharding. What's the point? To satisfy dumbdumbs that rolled on a PvP server and complained about getting ganked? Seeing as the goal is to make more money, couldn't players just transfer off PvP servers or re-roll on another server so they're subscribed longer? Did I mention sharding is poop?Feenix4 Nov 11, 2018
Nov 11, 2018 Turning Off Warmode Is A Punishment Theres a pvp talent that increases my chaos bolt damage by 65% against even pve targets so turning war mode off is a huge negative impact to my damage on world quests. I think pvp talents that affect damage should not be implemented in areas with mobs, keep it with instanced pvp. What was wrong with how legion pvp talents worked? Why did it have to be changed?Crookedmán7 Nov 11, 2018
Nov 11, 2018 Stealthed while a Bounty You shouldnt be able to be stealthed while you are a Bounty assassin. You can't see the person. Hes on the map but that doesnt matter. This is the equivalent to holding a flag or capping a node. Notice how you can't be stealthed for those? Thats because it would be broken, like this is right now.Jynxar16 Nov 11, 2018
Nov 11, 2018 No Alliance in War Mode What is going on in Warmode. I just went to do the Tidesage WQ for Champions of Azeroth and waited for 6 respawns because between each respawn, 4-7 new horde would show up and not a single alliance player came through. Its not just that world quest, its every world quest. Rotbough is another example. Is alliance just flat out not using War Mode or is there a legit problem with the number balancing? I can't do anything in warmode because every world quest has 5 full groups of horde at any given time, while only 3-4 individual alliance are floating around. Anyone else experiencing this?Altherious46 Nov 11, 2018
Nov 11, 2018 MW complete lack of stun protection The biggest issue Mistweavers (MW) face in pvp is their inability to recover after being stunned and focused down. Our defensive cooldowns (CDs) simply aren't usable when we are stunned, and more often then not we won't make it out alive.This situation forces us to rely on our partners to save us for every stun swap on us when the enemy uses CDs. However, better opponents can cross crowd control (CC) our partners, and we are dead in the water. MW are a squishy spec that has always been susceptible to stuns, which is why in the past we have always had ways to deal with them. Way of the Crane broke and made us immune to stuns, Healing Elixirs procced while stunned, Dematerialize made us dodge all attacks and spells for 2 seconds after stuns, Nimble Brew was a trinket for stuns, and Life Cocoon was usable while stunned. Since these have been removed we have no CDs whatsoever to deal with being stunned and killed. Essentially, we have the surviveability of a resto druid without Bear Form, or being able to use bark Skin while stunned. TLDR: Please consider an option for MW to survive stuns on our own, whether that be one of the old ways we did it, or an entirely new one. It really wasn't fun this season, feeling absolutely helpless dying in stuns, and I really want something done about this in 8.1 so the next season isn't so miserable. Thanks.Psyxz1 Nov 11, 2018
Nov 10, 2018 WPVP is alive and well just spent the past 2 hours leading a raid group of about 20 alli just going back and forth with different horde groups in drustvar. 2 achievements and 3000 honor from it all, was a very nice time. as the title says world pvp is thriving, of course the only thing that takes away from it is the faction imbalance. but once in a while you can get a nice raid group of alliance to counter the horde groups and its a helluva time. rallying all my fellow alliance to pvp more often! also, horde mains level your alliance alts, it's a whole different ball-game being on the under-populated side of things. coming from someone who has a 120 alli and 120 horde, it's way funner as an alliance to do this all. killing a player every now and then 6v1 gets boring.Æon31 Nov 10, 2018
Nov 10, 2018 Does War mode work in arena/battlegrounds? Does War mode work in arena/battlegrounds?Hardknocks2 Nov 10, 2018
Nov 10, 2018 Stormwind to toggle warmode? why?Chaaka15 Nov 10, 2018
Nov 10, 2018 Raid Group World Quest/Leveling Zone Camping Having nearly zero Alliance players actively in War Mode is bad enough. Players who find it funny to camp leveling zones and world quests at raid group capacity should receive a zero honor debuff to where they cannot earn honor while in a group that exceeds 5 players while War Mode is active, and not receive an incentive for taking advantage of a broken system. That system alone wouldn't be enough to not exploit, so a system where the same players attacking the same targets more than 5 times in a 5 minute period within a 50 yard radius receive a "zero honor" debuff should be added as well. Zero Honor Debuff should be active for 15 minutes, similar to the debuff for abandoning a battleground or dungeon group.Arlanos4 Nov 10, 2018
Nov 10, 2018 Bounty makes being a rogue not as useful. The reason for rolling a rogue to do world PvP with was originally because people couldn't see you. But now with bounty, it really defeats the purpose of being a rogue. People can just see you on the map when you are stealthed. Please remove this for rogues Blizz. Thanks.Milarepa12 Nov 10, 2018
Nov 9, 2018 No needs are to change in wPvP I get sure. We’re fine in 8.01 We’ve got a food chain: solo Alliance player -> crowd Horde players -> 30-40 people Alliance premade = 30-40 people Horde premade -> 4-7 Alliance premades every evening. Horde goofed around the first month of BFA, now we’ve shown we get ready for fu cking WAR. It’s fun and a lot of people handle it, understanding that cooperation is everything. Really, any reasons to change anything?)Cuteraccoon1 Nov 9, 2018
Nov 9, 2018 Leech Poison and World PVP. Why exactly should one class have such an advantage in the open world? Rogue sustain, utility, and damage is fine without them FoKing a critter or low level NPC in an alliance town and healing to full with sharpened blade on them. This is nothing but an enormous oversight with no justification. At least warriors have to kill a target granting honor or experience before healing for far less and it's their only heal. Leech should not have any effect vs trivial targets. And yes I'm aware that there's a 0.001% chance I'll receive leech on one piece of gear per decade, demon hunters have conditional leech, and an azerite trait gives around 50 leech. None of that even begins to make up for this. The expansion was heralded by Blizzard as the return of World PVP, so I think the least they could do is pretend they even considered it.Bloodgush0 Nov 9, 2018
Nov 9, 2018 [pvptalent] macro conditional in BFA? I make good use of the [pvptalent:X/X] macro conditional on live and realized that this can't really work given the new pool-pick system. Anyone know if anything equivalent has been planned or implemented? Or maybe we can brainstorm an efficient syntax for it here? [pvptalent:<spell>] is a bit out of line with other existing conditional syntax. The way the pool list is organized makes an index system seem unwieldy...Anoraya7 Nov 9, 2018
Nov 8, 2018 Bounties on the World/Mini-Maps Please fix these so they update in real time. Rogues and Druids running around forever in stealth and kiting whole raids around kind of defeats the purpose of having your precise location being tracked. Yes I know about Demon Hunters. Just fix the mini-map tracking so it's smoother. Thanks.Rauler2 Nov 8, 2018
Nov 8, 2018 What is an "Alliance Officer"? I just saw a retribution paladin in Vol'dun with what seemed to be a bodyguard named "Alliance Officer." It did about 3,000 to 4,000 damage a hit. As far as I could tell, it followed him around passively, like a warlock or hunter pet.Lopez66 Nov 8, 2018
Nov 8, 2018 Marks of Honor in 8.0 I haven’t seen any Marks of Honor in the Broken Isles PvP World Quests since Pre-Patch dropped, and I can’t seem to find any updated information on them. Does anybody know if they’re still available through the WQ from time to time, or am I just going to have to bite the bullet and start doing Battlegrounds?Windu31 Nov 8, 2018