Guild Leveling question

Achievements
Just a quick question about the Guild Leveling system; are guilds that start fresh with every member being at level one (re-roll guilds) going to have an advantage over high-end guilds as far as leveling the guild goes?
They will be at a serious disadvantage. Guild experience is based on the experience you get from quests, as well as conquering dungeons and raids. Level ones get perhaps 0.05 guild experience (I don't know the conversion factor) from turning in a quest, while a level 85 turning in a quest would get 4 experience for the guild.
However it also sounds like members who have been working for achievements all this time will be at a disadvantage because they won't get credit for those achievements. Is that true?
However it also sounds like members who have been working for achievements all this time will be at a disadvantage because they won't get credit for those achievements. Is that true?

Which achievements would those be?

There aren't really any guild achievements that benefit you by "not doing them now"
The only real case you could make for this is not turning in a few quests now, and turning them in after cata to get (at most 25) quests towards do X quests (guild achievement). Everything else that is accomplish-able now will either provide you credit towards a guild achievement, or be something that you're redoing anyway, and therefore not penalized by doing it "early"
Personal achievements don't reward guild exp as far as I know, however levelling professions and raising personal reputations do. This would give new/low level toons a higher potential to earn extra guild exp through those methods, since maxed toons have fewer prof points to earn and less reps to grind up. But at most it will probably provide a balance for the effect that Rubica mentioned.

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