The good side of Mythic 20man

Dungeons, Raids and Scenarios
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11/13/2013 01:49 PMPosted by Ninjablaze
You guys have been beating the drum about 10H being a lesser difficulty than 25H for years, right? So what's the problem with 10H having a 2 tank version of a 3 tank encounter on 25H, or a Raz-style kludge to simulate a class ability? Is this a branding thing, then? Would it be ok if it was 10 Mythic and 25 Legendary?

If the 10 man version was significantly less rewarding and explicitly stated to be easier (because somehow when the devs just tweet its easier the message gets lost) then sure, though I don't really see a difference between what I just described and the mythic change.

"Troll when it suits me, serious when it doesn't"

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