A study: Stereotypes in the LFD

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Very interesting post...and wow I bet that lead to some very interesting chat lol.

I would agree that many tanks think they are the King of the group....and since there is a shortage, people just deal with them cause getting a tank is just hard. It is sad that that is reality of the LFD group there.

Overall it is sad there are not many in the LFD that want to try and work as a group, and realize some may be learning heroic, getting gear (but did do normals...just need heroic now), and/or that you just have to have patience (there is alot of new atm).

I have been tanking for my guild and enjoying the heroics.....I jumped into the LFD a few times and have really had only one full random go ok. I try to explain before I pull and such...unless someone else steps up before me (which is fine...I would rather just tank :)

Overall I think you gave a very good idea of what the LFD is like right now (and was really) :) The same people are there from LK....it is just that is was soo easy no one talked and just kept moving. Now you have to deal with the fact that the group is ....well...not working as one at all. I can remeber tons of heroics I did in LK where not one word was said....I almost always start the dungeon with, hello....and sadly not many would reply.

I currently view the LFD as a fill in the ONE or TWO missing spots (most of the time DPS). I have filled the healer spot with LFD (not much though since we have some in the guild) and normally it works out fine even if they are new...cause the rest of us have run alot and do our parts pretty well as a team....the healer catches on rather well and we finish the place. Some are worse then others....but I would say I have not kicked any healer we get even if they are not that good. We have kicked some DPS....but that is because they would not stop talking crap....and were very childish.

Overall I really hate kicking people cause I know what the queues are like...and I feel bad even if they are bad.

Didn't read it all, but I know what you mean. I was in a heroic and got a tank that sat there bashing my gear the entire 5 seconds he was in there before he got kicked for being a dbag.
The morals of this study is NOT to be admired. I'd hate to have been one of the people in those groups.
I apologize in advance for the necro, but this is a fascinating thread and it is still quite true.
wow nice
Sweet necro.
Quite an interesting study, and a good read. I take issue with one subjective, inaccurate statement, which is going to erroneously fuel the "this community is toxic" rhetoric:

11/30/2010 12:03 AMPosted by Renpet
At the end of the day, 90% of the players encountered are not very nice people. Including me (during the study)

You really have no basis at all to judge the behavior of other players during your experiment. You did 181 dungeons, that's 724 other people you grouped with. Fully 650 or more players out of that count were "not very nice people"? I find that very hard to believe.

Not nice by what standard? Foul language? Rudeness? Trolling? How was your mood standardized so as not to affect your judgement of other people's mood? When coming up with this 90% figure, did you strike all data from the record in dungeons where you were deliberately being an idiot? Wait, weren't you doing that in most of the runs?

Anyway, interesting science. Leave the hyperbole out, though.
It sucks that try to study this, you had to actively contribute to the problems.
Pouncey <3. But this is such an epic necro. And such unethical experimentation!
12/31/2015 02:12 PMPosted by Aynristina
epic necro

Still relevant to this day.
Dammit... I shoulda seen the date.
Pouncey <3. But this is such an epic necro. And such unethical experimentation!

I'll admit I have heard of science-y type people doing scientific studies on issues in games they like.

For example, in tabletop wargaming, there was a perception that Chessex and GW brand dice rolled more poorly than other types of dice.

One tabletop wargamer was curious whether this was true, and since he was a professor at a university, he acquired new dice of the most popular brands, constructed a machine that would consistently roll dice in an identical manner with each roll, and offered his students an extra credit project to use the machine to roll the dice a thousand times each, tracking each die's results separately and recording them.

The results were quite damning. GW and Chessex dice had wide variations in how often they would roll each number, suggesting a poor manufacturing process that left the dice with imperfections weighting them to one side or another. The amount they varied by was also different from die to die, if I remember right, certain dice actually rolled less 1s than they should. The majority of GW/Chessex dice were strongly favoring low rolls, particularly 1s. Certain dice had 1 as the result over 30% of the time, almost double what it should be.

Standard board game dice were much more even and fair, but still had some variations causing certain ones to favor certain results.

And of course, the expensive precision dice that casinos use were dead-on what they should be with their results.

If I remember right, there were 36 dice of each of the 4 types tested in the project, and each was rolled 1,000 times, resulting in a total data pool of over a hundred thousand points of information.
This was a great post/thread by OP, even if it is relatively old and got necro'd. This is my first time seeing it, and I enjoyed reading the results of this study.

The results were completely expected. Tanks take the longest to replace, followed by healer, followed by dps (which is basically instant). Your personal value to the group is heavily based on how replaceable you are.

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