PvE Demonology [Guide](6.2): See in you never

Warlock
1 2 3 59 Next
Table of Contents

0. How to ask questions or dispute something written here

0.1 How to ask questions.


    Do not assume your rotation is correct. Ever. Log out in your correct gear before asking. If you can please bring logs so you can thoroughly be examined. Don’t take offense during the help either I’m not always the nicest of people, I can promise you I will help you to the very best of my ability.


0.2 How to dispute something written in this guide, correctly.

    Address specifically what you dispute, and then suggest your alternate thoughts. If I agree, it will be added and you will be added as a contributor. If I don’t agree, deal with it.


1. How to gear

    1.1 Stats and How They Affect You
    1.2 Racial Bonuses
    1.3 Tier Bonuses
    1.4 Builds

2. Talents


    2.1 Glyph Choices

3. Rotations

3.1 Single Target Rotation

    3.1.1 HoG, its dot, and maximizing damage
    3.1.2 Soul Fire
    3.1.3 Doom/Corruption/Pandemic
    3.1.4 Demonic Fury
    3.1.5 Set bonus rotation adjustments
    3.1.6 Demon Bolt

3.2 AoE rotation

4. Useful Addons


    4.1 Addons
    4.2 Weakauras
    4.2.1 Walkthrough of my Auras
    4.3 How to Log


5. Sources, Credit, Contributors




1. How to gear


    1.1 Stats and How They Affect You

    Multi Strike-Multi Strike is new with WoD. It gives you and your pet a chance to deal 1 or 2 additional hits that deal 30% of original damage dealt by the ability. You multi strike hits CAN crit, even if the ability didn’t crit, and the vice versa.


    Versatility- Versaility is also new with WoD. It grants bonus damage. 1:1 Versatility falls short of other stats, but it is a flat dps increase, so keep that in mind.


    Haste- Haste makes everything, faster. Your cast times becomes shorter, your dots tick more frequently.


    Critical Strike- Crit increases the chance for a critical strike on any spell used.


    Mastery-Increases all damage done by you and your pet, and increases the damage of Touch of Chaos, Chaos Wave, Doom, Immolation Aura, Soul Fire, and Demon Bolt while in Metamorphosis.


    Intellect-The primary stat we use. Makes our spells hit harder, and it scales with everything we do.


Should note that all secondary stats are roughly equal, so don’t stress

1.2 Racial Bonuses

    Trolls offer a 15% haste buff for 10 seconds on a 3 minute cooldown.


    Orcs offer a spell power bonus of 2257 for 15 seconds on a 2 minute cooldown, and 2% increased pet damage.


    Goblins offer a rocket jump forward on a 2 minute cooldown, and a 1% haste bonus


    Undead offer a drain life style passive to deal shadow damage and heal you for the same amount, and an ability to remove a fear, charm, or sleep effect on a 3 minute cooldown.


    Worgens offer a 40% sprint for 10 seconds on a 2 minute cooldown, and a passive 1% crit bonus.


    Blood elf will increase crit by 1%


    Overall, the races are all very close in terms of DPS. The order going: Orc>Troll>Goblin>Undead>Blood elf and Gnome>Worgen>Human>dwarf. The different between the first and last place race for horde and alliance is 574 dps and 80 dps respectively. So your race choice is largely irrelevant.


1.3 Tier Bonuses


    Your Soul Fire increases the damage done by your Demons by 4% for 15 sec. This effect can stack up to 5 times.


    Tier 4 set bonus: When Molten Core occurs, you have a 30% chance to summon a Demon from the void to assist you in battle.


    I highly recommend both tier bonuses. The 4pc is a MUST have ASAP, and the 2pc is a passive damage increase, so it should be gained as well.


1.4 Builds


    Int>Mastery>Crit>Multi-Strike=Haste>Versatility.


With the nerf to DB in 6.1, the push for haste isn’t really important anymore. Demo will excel on cleave fights where it can abuse Cataclysm and Chaos Wave. Since haste has little to no effect on CW, you’ll want to push more crit. This will also add plenty of damage to SF, and increase ToC damage (RNG permitting).

Should note that all secondary stats are roughly equal, so don’t stress

2. Talents

TL; DR on talents:
Soul Leech
MC or SF depending on if you need a stun
Sac Pact
Burning Rush
Syn (anything except single target), Serv (pure single target)
AD
Cata (cleave/aoe), Dserv (Single target)


    Tier 1 talents give you the choice between self-healing talents.

    Dark Regeneration restores 20% of your HP and increases healing received by 25% for 12 seconds on a 2 minute cooldown


    Soul Leech is a passive ability that causes your damaging abilities to grant a shield equal to 15% of your max health


    Harvest Life is a passive ability that improves Drain Life by increasing its damage done by 50% and its healing done by 100%.


    Overall, I find SL to the best talent. The passive healing shield is nearly always up, and just adds onto your massive damage mitigation.

    Tier 2 talents give you the choice between several crowd control abilities.

    Howl of Terror causes up to 5 enemies within 10 yards to flee for 20 seconds. Being hit by a damaging attack reduces the CD by 1 second.


    Mortal Coil is both a crowd control and a survival ability. It causes the target to run in fear for 3 seconds and restores 11% of your maximum health. It has a 45-second cooldown.


    Shadowfury stuns all enemies within 8 yards for 3 seconds on a 30 second cooldown.


    The choice here is between Mortal Coil or Shadowfury. It will vary on the fight and if your stun is needed.

    Tier 3 talents offer damage reduction abilities.

    Soul Link causes 20% damage taken to be transferred to your demon and heals you andyour pet for 3% of your damage dealt.

    Sacrificial Pact causes your demon to sacrifice 20% of its current health to give you a 10-second shield that absorbs up to 400% of the sacrificed health. If you do not have a demon out, 25% of your health is sacrificed instead. Sacrificial Pact is on a 1-minute cooldown.


    Dark Bargain prevents all damage (except fall damage) for 8 seconds. After the 8 seconds are up, 50% of the damage prevented is dealt over 8 seconds. It has a 3-minute cooldown.


    I find sac pact to be one of the strongest defensive cooldowns on an INCREDIBLY short cool down of only one minute.

    Tier 4 talents offer crowd control and utility abilities that cost health to use.

    Blood Horror causes enemies to run in horror for up to 5 seconds, if they melee you while Blood Horror is active. Activating Blood Horror costs 5% of your maximum health. Once activated, Blood Horror lasts 1 minute.


    Burning Rush is an ability that you can toggle on and off without restriction. While it is active, your movement speed is increased by 50% but you lose 4% of your maximum health every second. During Burning Rush, movement-impairing effects cannot reduce your movement speed below 100% (your regular running speed).


    Unbound Will removes all magic and movement-impairing effects, as well as effects that cause loss of control of your character. It has a 2-minute cooldown and costs 20% of your maximum health.


    Burning Rush will be your go to talent here. It is incredibly useful in getting where you need to go, especially with mobility nerfs brought on during WoD

    Your Tier 5 Talents affect how your pets aid you

    Grimoire of Supremacy replaces your minions with more powerful demons that deal 20% more damage.


    Grimoire of Service grants you new abilities that share a 2-minute cooldown and allow you to instantly summon a second demon for 20 seconds. It acts as a guardian and is not controllable, but it does generate fury.


    Grimoire of Synergy: The new talent with 6.0, allows you or damage your demon does to activate Demonic Synergy granting the other 15% increases damage for 15 seconds.


    For PURE single target, you’ll use Serv along with DB. At 3+ targets sup will be your choice.

    Tier 6 talents affect you directly

    Archimonde's Darkness grants you two charges of your Dark Soul spell. This means that you can use Dark Soul one more time over the course of a fight, and that you have more liberty regarding its timing.


    Kil'jaeden's Cunning allows you to, on a 60 second cooldown, cast any spell while moving for 8 seconds.


    Mannoroth's Fury increases the area of effect by 500% and damage by 100% for Hellfire, and Immolation Aura. Increasing the area of effect by 500%, means that the radius of these AoE spells is increased by roughly 125%


    AD will be the talent of choice, 2 charges of 30% mastery is very strong.
    MF does very well in AoE dps
    KJC will be incredibly situational, and currently has no useful gains over AD, or MF.

    Tier 7 Grants new damaging abilities.

    Demonbolt- Launch a ball of demonic energy dealing 238.22% of spell power. Each cast amplifies the next cast increasing damage 20% cost by 100% for 40 seconds. This is reduced by haste and the debuff stacks up to 10 times.


    Cataclysm-Casts a cataclysm at the target dealing 750% of spell power. Also applies corruption, or doom if used in meta.


    Demonic Servitude-You can now control your great demons, infernal or doomguard, as permanent pets.


    At 3+ targets you will take Cata, less than that will be DB.

2.1 Glyph Choices

    Glyph of Lifetap: Lifetap no longer reduces your health but instead adds a shield that absorbs health.


    Glyph of healthstone: You receive 100% more healing from using a health stone, but the health is restored over 10 seconds.

    Glyph of Dark soul: Reduces the duration and cooldown of Dark Soul by 50%.

    Note: You should only use the DS glyph when using demon bolt

    Glyph of Eternal Resolve, siphon life or Soulstone: Pick which ever you want for the particular fight.


Note: Gylph of Imp Swarm can be a DPS gain in specific encounters. It requires several things however. High Haste and a short fight duration (2-3 minutes). The glyph is a gain in burst settings, where your DPS can be front loaded in a strong opener and follow up. However over time the gain diminishes. So unless explicitly noted, there are no current progression fights where the glyph is a clear cut gain.

3. Rotation


    3.1 Single Target Rotation

    -Keep Corruption up (recast at 6 seconds left)
    -Cast Hand of Gul’dan with 2 charges making sure to get 2 stacks of HoG dot rolling
    -Shadowbolt for filler
    -SF when available
    -lifetap while moving

-Metamorphosis Single Target Roation-

    -Cast Doom at 18 seconds left
    -Cast SF with Molten Core procs
    -Cast ToC


    The difference between SF and ToC is very small, to the point where using either one is fine. Try to use SF if you have crit procs since it will always increase the damage of SF, with ToC you only get an increased chance to crit.


Opener is as follows:

    Pre pot
    Pre cast soul fire (the 3.5 second cast)
    Corruption
    HoG
    SBx2
    DS/All CDs
    HoG
    Meta
    DBx2
    Doom
    CW (if t17 4pc)
    ToC/SF till out of fury



3.1.1. HoG, Its Dot, and Maximizing Damage

    Do not cast HoG without 2 charges. You want to cast the first HoG, with 3 seconds left on the dot, and then cast your second charge of HoG.


3.1.2. Soul Fire

    Soul Fire should only be cast with molten core procs. Ideally, save some MC procs for your meta burns, also make sure you cast SF when you gain crit procs.


3.1.3. Pandemic /Doom/Corruption

    Pandemic-When refreshing your periodic damage effects, duration remaining on the previous effect is added to the new one, up to a maximum of 30% of the base duration. To put into numbers terms, if a dot last 10 seconds, and you refresh it right away, it will have a max duration of 13 seconds.
    The ideal time to refresh Doom and Corruption with changes to pandemic are 18 seconds and 5 seconds respectively


3.1.4. Demonic Fury

    Demonic fury is your secondary resource that spells in meta use instead of mana. There are a few tips to fury.
    Do NOT ever cap out on fury. If you’re at 800+ burn down to 500 and then build back up procs.


3.1.5 Set Bonus Rotation Adjustments


    The 2pc buffs your demons on SF casts. The buff last 15 seconds and stacks 5 times, you’ll want to maximize your uptime of the buff by splitting up your SFs and refreshing by casting another when the buff is almost over.


3.1.6 Demon Bolt


    New with WoD, Demon bolt has a unique mechanic to it. With each cast it amplifies the damage of DB by 20% and the fury cost by 100%. This debuff lasts 40 seconds, but it reduced by haste (similar to imp swarm).

    The break down for DB casts and costs looks like this:

    First cast=412.5% SP + 80 fury
    Second cast=495% SP + 160 fury (240 total)
    Third cast=577.5%SP +240 fury (480 total)
    Fourth cast=660% SP +320 fury (800 total)


    3.2 AoE Rotation

      3 Targets: Dot everything with doom and corruption, maintain normal rotation (cata on CD is being used). See note for HoG/CW usage*

      4 Targets : Maintain dots, cata on cd (if being used), CW on CD (See note)*

      5 Targets+: Maintain dots, replace Shadowbolt with hellfire, use MC procs to avoid capping, Cata on CD, CW on CD.

      7 Targets+: Cata on CD, Immo aura (if using cata) CW on CD.

      *At two targets CW becomes a gain over HoG, the choice you need to make is if you want to spend fury (CW) or earn fury (HoG). Generally I vote for CW because more damage.




    4. Useful Addons


      Weakauras-Allows tracking of Any trinket/tier set/racial buff or anything else you want. It can track malkorok shields, ANYTHING. ANYTHING!

      Here's a link to a ton of strings:
      http://www.mmo-champion.com/threads/1266785-Warlock-Weak-Auras


    4.2 Weakauras

      Screenshot-
      http://puu.sh/grqQH/3a911ee0d3.jpg

      Defensive auras
      http://pastebin.com/efYvPbnB

      Cool down flashes
      http://pastebin.com/sCkiEnWc

      Bottom and top bars (includes trinkets/racial/HoG tracker)
      http://pastebin.com/qHeckmGX
      http://pastebin.com/nCeYf8NY


    4.2.1 Auras explanation

    Taking a look at the screen shot, starting from the top: DR, UR, and DB auras that activate when any of them are active.

    Below that each icon flashes right as an ability comes off CD. There’s also a special HoG aura that flashes and fades out from 3 seconds and less on the HoG dot, to aid in making sure you recast HoG to double stack.

    Third bar is Sac Pact (with shield size), HoG when at least 1 stack and another is 5 seconds or less from being off cool down, Dsyn, MC procs, Goserv cd and flashes when available, ring proc.

    On either side is Aspect of the fox and Blood lust.

    The bar in between the is fury bar.

    Bottom bar is Beserking (can be changed to any racial), Potion, GSR and DUT trinkets, Blackhand trinket, DS, and burning rush (spins when active).

    4.3 How to Log

    http://us.battle.net/wow/en/forum/topic/15538506318

    Please visit this link for our local logging sticky for more information on how to get logs started.

    5. Sources, Credit, Contributors

    Sources


      http://www.wowhead.com
      http://simulationcraft.org
      http://www.icy-veins.com/forums/forum/27-warlock
      http://darkintentions.net/
      http://www.warcraftlogs.com
      http://youtu.be/2AWED3ZmDHI (cause we should all have a laugh


    Contributors [ul]

    The following contributed to this guide, directly or indirectly:
    Hedo-Wyrmrest Accord (US)
    Zagam-Mal’ganis (US)
    Ghadda-Burning Legion (US)


* A big thanks to my editors for this guide, Hedo and Awkward, because I'm not here to English, I'M HERE TO WARLOCK
2-8-14
-Updated mastery effect
-t16 4set proc edited
-Glyph of SB added to glyph section
-Note added on builds
-Trinket picture edited to avoid confusion.
-Belurion added to list of contributors

2-9-14
-Expanded on t16 bonus

2-13-14
-Added AMR stat weights to builds sub section.

2-19-14
-̶U̶p̶d̶a̶t̶e̶d̶ ̶G̶o̶S̶u̶p̶ ̶i̶n̶f̶o̶r̶m̶a̶t̶i̶o̶n̶

3-14-14
-Added extra note on Imp Swarm

3-21-14
-Added a FULL talents section
-Added a TL; DR to the talents.

3-24-14
Not really a change but ya know.
-Sticky official

3-29-14
-Updated format
-Corrected Enchant list
-Corrected sub section heading

4-22-14
-Changed title

5-28-14
-5.4.8
-Such update
-Many Changes

6-3-14
-Added link to WA strings

7-6-14
-Added my own WA strings
-Added contributors that helped develop the WA strings

7-18-14
-Added how to log section

10-3-14
-6.0 guide added
-Link to 5.4.8 guide made
-Builds section to be completed soonᵗᵐ

10-6-14
-U̶p̶d̶a̶t̶e̶d̶ ̶b̶u̶i̶l̶d̶s̶ ̶f̶o̶r̶ ̶6̶.̶0̶

10-9-14
-Updated for 6.02
-Format overhaul
-Trinkets updated
-Builds section completed
-t7 talents added
-Opener adjusted
-Gems and Enchants section removed (temporarily?)
- Logs section updated
-Awkward added to contributors
-Awkward/Hedo note added
-Pandemic refresh points changed
-HoG section updated
-SF usage updated
-ToC note added
-Racials updated
-AoE rotation updated
-Single Target rotation updated
-Opener updated
-Glyphs updated
-Talents section updated
-t5 talents updated
-Tier bonuses updated
-Stats section updated (hit/expertise removed)
-Link to 5.4.8 guide will be removed 10-14

Welcome to Warlords of Draenor you beautiful people.

10-11-14
-Updated mastery effect
-Modified Opener
-Added Demon Bolt section

11-9-14
-Updated Tier bonuses
-Added updated weakauras (DB tracker will come in wod)
-Changed glyph choices

11-26-14
-Updated Talents note and choice
-Builds section done
-Trinkets section updated
-Video guide possibly soonᵗᵐ

Note:

Been super busy with work lately. Not been able to do things I intended to do weeks ago. plus 6.0.3 throwing me off. Things should be mostly up to date and I will be purging the heathens in this forum of misinformation on glorious demo.

[1-14-15
-Updated opener
-Updated weakauras
-Updated Stat build
-Added stat weights
-Edited haste value in stat weights

1-27-15
-Updated tier 5 talent note, Syn now go to choice for optimal dps
-Fixed issue with source links
-Updated WAs
-6.1 testing has begun, SIMc is volatile, so more to come. Expect changes in the next ~2 weeks to be posted and updated.

2-06-15
-Trinkets section removed, might add later

2-09-15
-Updated AoE rotation section

2-21-15
-Updated talent choices
-Updated DB description
-Changed single target rotation
-Changed opener
-Added/removed several misc. notes.

I missed the birthday of this guide. That said, it's been a wonderful year and I'm glad to see I still am able to provide a nice little spot for demo information. Here's to another year!

3-07-15
-Updated a few things that were hanging out from the guide.
-Cut quite a few things related to previous DB build
-Cut certain notes related to imp swarm
-updated opener
-Added extra note on tier 75 talents to elaborate on pets
-Changed format slightly

3-08-156
-Overhaul of Weakauras
-Added new strings
-Added walkthrough of weakauras

3-12-15
-Updated racials

6-27-15
-Updated for 6.2
-Talents changed
-2pc/4pc changed
-Opener changed
-Demonbolt changed
-minor format change
-title updated, I'm disappointed, Ion.

7-3-15
-Glyphs updated
-Format update

8-14-15

This is it for me. I'm not having fun in wow anymore. I don't like the direction the demo rework/DH class is going.

I've really enjoyed being able to help this community not only in Demonology but in all three specs and logging.

I hope the knowledge is always passed on.
Mastery also increases our damage while in caster form : )
4 set with ToC procs chaos wave, HoG with shadowbolt : )

Easily just two things you went past, however I'm sure a few pages in and somebody will point it out and use it to insult you, this is the forums after all.

Should also add in the minor shadowbolt glyph as it is an average dps increase since each of the 3 bolts can crit and while they hit for 1/3 the normal shadowbolt damage you have more chances per cast for a crit.

Did some tests on it a while back, will try to find the results somewhere if not I'll repeat it.

Glad you added that around 565 depending on gear you should go for the 14,873 haste point however after doing testing the past week or so I'm found that unless you can maintain 14-15k mastery unbuffed that going for that amount of haste will result in a single target increase however multi targets won't out dps mastery after 8097 until then.

ToC not benefitting from haste is what kills it, the rotation feels less clunky at times with high haste but you're basically trading caster form dps and soulfire meta dps for a fair amount of overall meta damage.

You build fury faster for sure, but you lose a fair amount of in meta damage because of the mastery lost to get there.

With regards to HoG usage, I completely agree with the double stack method however there are times when it doesn't apply.

if your second charge is on cd for another 10 seconds and you get hit with some adds that will die before you get the chance to use the double stack method and let it see it's full duration then it is a dps/fury increase to just use the single charge of HoG on that pack and wait for the HoG cycle to start over again with the double stack method.

Grim supp has been stated by blizzard that the wrathguard bug should be fixed with the 6.0 AI update in the patch.

All in all though, pretty well written up guide sir, sticky requested.
02/08/2014 01:39 AMPosted by Recklessfear
GoServ gives the best DPS for Demo allows a strong on demand AoE CD as well as a strong single target CD.
GoSup is currently bugged and your wrathguard does not correctly use his fury, so it is not advised to use.
GoServ is the only recommended talent to take.


You have GoServ for being the best and the one not to take. Just thought I'd point that out. :)
the hero class does it again

wouldreadagain/10
02/08/2014 01:39 AMPosted by Recklessfear
http://i.imgur.com/IAOXQ4R.png

What is the difference between the left and right list?
02/08/2014 10:47 AMPosted by Edge
What is the difference between the left and right list?


One is 3 target I'm guessing.
02/08/2014 09:50 AMPosted by Senorsmelly
02/08/2014 01:39 AMPosted by Recklessfear
GoServ gives the best DPS for Demo allows a strong on demand AoE CD as well as a strong single target CD.
GoSup is currently bugged and your wrathguard does not correctly use his fury, so it is not advised to use.
GoServ is the only recommended talent to take.


You have GoServ for being the best and the one not to take. Just thought I'd point that out. :)


.....what? Also stop gemming int!

02/08/2014 05:33 AMPosted by Icurseyoface
I dispute your face. I don't like it.


Noted, something something something

02/08/2014 10:49 AMPosted by Monkeyzero
02/08/2014 10:47 AMPosted by Edge
What is the difference between the left and right list?


One is 3 target I'm guessing.


Spot on. Decided to just remove that to avoid confusion.
cool, ive been wanting to try out demo. ty :)
Remember to like the post as well guys!
You might want to mention how to use t16 shadowflame procs (ie stack to 2 if a hog charge is available then jump into meta for the buff) rather than just accepting procs as a straight dps increase that doesnt change your rotation. Very nice guide though
Just want to point out too, Glyph of Falling Meteor (minor) apart from it's obvious useful application outside of raids, can be a godsend on fights with mechanics that send you soaring up into the air, such as Ordos or Malkorok.
02/09/2014 09:56 AMPosted by Falanoria
Just want to point out too, Glyph of Falling Meteor (minor) apart from it's obvious useful application outside of raids, can be a godsend on fights with mechanics that send you soaring up into the air, such as Ordos or Malkorok.


You have a gateway for that very same feature that doesn't require you going into meta, then putting it on CD for 10 seconds.
If stars line up, you'd get procs at the same time you need to use it, but that rarely happens. You should never be going into meta without procs or to refresh dots.
02/09/2014 09:59 AMPosted by Recklessfear
02/09/2014 09:56 AMPosted by Falanoria
Just want to point out too, Glyph of Falling Meteor (minor) apart from it's obvious useful application outside of raids, can be a godsend on fights with mechanics that send you soaring up into the air, such as Ordos or Malkorok.


You have a gateway for that very same feature that doesn't require you going into meta, then putting it on CD for 10 seconds.


Does demonic circle work this way?

I coulda sworn I was mashing my demonic circle: tele when I was up in the air and I wasn't being tele'd back down.
Nice guide.

I've known of the wrathguard bug for a while. A bit stubborn and wanting to keep using him, but might give GoServ a try. I'm guessing it would be a bad idea to macro the 2nd Felguard in with a rotation ability? Don't have a button left on my mouse to put him...
02/09/2014 10:03 AMPosted by Cruciarius
Nice guide.

I've known of the wrathguard bug for a while. A bit stubborn and wanting to keep using him, but might give GoServ a try. I'm guessing it would be a bad idea to macro the 2nd Felguard in with a rotation ability? Don't have a button left on my mouse to put him...


You could in theory, bind it to DS (This might not work with AD because you normally aren't using on 2 minute intervals but different times). Although I'd just bite the bullet and bind it to some other key. It can be great on demand AoE, so you really should try and bind it to something. Shift or alt buton maybe?
02/09/2014 10:12 AMPosted by Recklessfear
02/09/2014 10:03 AMPosted by Cruciarius
Nice guide.

I've known of the wrathguard bug for a while. A bit stubborn and wanting to keep using him, but might give GoServ a try. I'm guessing it would be a bad idea to macro the 2nd Felguard in with a rotation ability? Don't have a button left on my mouse to put him...


You could in theory, bind it to DS (This might not work with AD because you normally aren't using on 2 minute intervals but different times). Although I'd just bite the bullet and bind it to some other key. It can be great on demand AoE, so you really should try and bind it to something. Shift or alt buton maybe?


Since I've never used GoSev, what exactly does the 2nd demon do? Attack target? Do I get a 2nd bar of demon abilities? Does he just copy what the 1st demon does?

Join the Conversation

Return to Forum