Warlords of Draenor Racial Traits

General Discussion
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03/03/2014 09:59 AMPosted by Bashiok
Tauren
  • Brawn is a new racial passive ability that increases Critical Strike bonus damage and healing done by 2%.
  • Endurance now increases Stamina by an amount scaling with character level, instead of increasing Base Health by 5%.


I for one welcome our new all-Tauren tank overlords...
03/03/2014 11:01 AMPosted by Helsinki
I love the name Indulgences for a priest.


Aww thanks! Critiquing the past and present silliness of the various iterations of the Church is a hobby of mine :)
So the logic of EMFH remaining unchanged but Will of the Forsaken getting bumped to 3 minutes?


Unlike the other racials that provide some type of CC-dispel, Every Man For Himself actually replaces a CC-Break PvP trinket; it isn’t in addition to it. So what you gain with EMFH is actually a trinket slot. Thus its power is very much related to what trinkets there are available. We're still determining our plan for PvP trinket itemization, so haven't decided on what to do with EMFH quite yet. It’s quite strong, and we agree that it looks unfair from those patch notes; we just haven't decided what to do with it yet. So, don't take that list as a statement that EMFH won't be changing somehow.
03/03/2014 11:10 AMPosted by Zarindlitha
I am still shocked that nothing has been done about the human racial: Every Man For Himself. In pvp it works just like the trinket that the rest of us need to buy. Instead in this slot I seen humans using a second damage increasing trinket this is one major thing that needs addressed.


Same here, and I've been trying to call their attention to it for a while through Twitter. No luck there either.

They have mentioned they'd make the Trinkets powerful enough, so they could come up with a more creative solution, but it seems to me they're just complicating things when the clear solution is to give EMFH to everybody.

The current trinkets don't compare to two DPS trinkets the humans can use, they're just vastly superior. I don't know how much clear can that be.
Helsinki:
There's a surprisingly lack of angry Horde posting.

They're busy sharpening their axes.

Zerfltak:
It's gonna be nice to see all those other alliance races that aren't Humans, too, although the new model takes the edge off the gorilla.

I kind of never minded humans being OP, because it's a way of making the player population reflect the lore. And there's a certain poetic justice to it: if you're boring enough to pick a race based on stats instead of lore, you get to play a boring race. :P
03/03/2014 10:13 AMPosted by Mabusgaming
but to have a racial that is useless at max level compared to other races seems idk,


Yeah this is kind of silly. It's great 1 week out of the year. Might as well scrap it.
03/03/2014 10:18 AMPosted by Língeríe
Yep, so basically stop using EMFH now and start using your tricket. Get used to the change, thanks to Horde bickering about it.

Welp, back to my tricket on my Human. I'm going to get my buttons swapped out now and just get used to it.


QQ about QQ is still QQ. lol
03/03/2014 09:59 AMPosted by Bashiok
There aren’t any current plans to change Pandaren or Worgen racials.


If there's going to be no change to Pandaren racials, could they at least get some sort of panda-only food which is usable in arena/rbgs? Perhaps a variety of +1% haste, crit, or mastery bamboo shoots or some such (complete with flavor text saying it's inedible to other races).
03/03/2014 11:21 AMPosted by Icpitl

I kind of never minded humans being OP, because it's a way of making the player population reflect the lore. And there's a certain poetic justice to it: if you're boring enough to pick a race based on stats instead of lore, you get to play a boring race. :P


Amen brother.
Seriously bad changes. Having identical racials is boring, BORING design. Also are you INSANE with the dwarf racial? You crap on WoTF which has already been nerfed relentlessly over time, and leave the better human version alone? AND give them a huge buff?

And you just flat out crap on trolls and orcs while almost all the other races are compensated for removed racials.

PS Blood Elves are still trash. (Unlike Draenei who get two very nice buffs.)

Edit:
If you do want to remove anything, remove racials that effect crafting (so you don't feel restricted about the # of times to use that race per server), and become invalidated at 100. (Pandadren and the proposed new Troll exp racials.)

Also does the NE change mean we can never outrun them in a situation where we'd be otherwise equal? That's HUGE for battlegrounds. Meanwhile my Troll hunter is now basically kicked in the balls. Bow bonus gone, 5% haste shaved off, and damage vs beasts which was actually relevant gone. And in return he gains:

Lastly how many times have you nerfed WoTF now? Is there a count? I know it's more than 2. No plans to make the crappy MoP undead racial any good? No plans for the near worthless 1% resist racials? And why does everyone have magical water breathing powers now? I remember loving sapping people underwater (when CC actually worked on people.) How about you get rid of the shadow resist or crappy damage/heal racial, return semi-realistic water breathing, and give undead our permanent water breathing back?

As it stands with these changes Forsaken are now mediocre for PvP and really have nothing to offer for PvE. Fights aren't so sudden now that a one time break will make the kind of difference it used to, and with healing only getting even stronger as CC is nerfed to the ground in WoD fights will only get longer and the ability will be even weaker than it seems.
03/03/2014 11:18 AMPosted by Celestalon
So the logic of EMFH remaining unchanged but Will of the Forsaken getting bumped to 3 minutes?


Unlike the other racials that provide some type of CC-dispel, Every Man For Himself actually replaces a CC-Break PvP trinket; it isn’t in addition to it. So what you gain with EMFH is actually a trinket slot. Thus its power is very much related to what trinkets there are available. We're still determining our plan for PvP trinket itemization, so haven't decided on what to do with EMFH quite yet. It’s quite strong, and we agree that it looks unfair from those patch notes; we just haven't decided what to do with it yet. So, don't take that list as a statement that EMFH won't be changing somehow.


Honestly, it's quite simple, give EMFH to EVERYBODY. The only way you could make Trinkets to be on par, is if you'd add the CC breaking ability to Trinkets such as the Insignia of Conquest/Dominance/Victory, cause that'd give everyone the same bonuses.

You could get all creative as you want with Trinkets, but people will always go to the one that gives them the edge, and is it is right now, it's Humans with two DPS trinkets is the edge. Making new trinkets in several versions to accommodate all classes and specs will only give you a bigger headache than it is right now.
03/03/2014 11:18 AMPosted by Celestalon
So the logic of EMFH remaining unchanged but Will of the Forsaken getting bumped to 3 minutes?


Unlike the other racials that provide some type of CC-dispel, Every Man For Himself actually replaces a CC-Break PvP trinket; it isn’t in addition to it. So what you gain with EMFH is actually a trinket slot. Thus its power is very much related to what trinkets there are available. We're still determining our plan for PvP trinket itemization, so haven't decided on what to do with EMFH quite yet. It’s quite strong, and we agree that it looks unfair from those patch notes; we just haven't decided what to do with it yet. So, don't take that list as a statement that EMFH won't be changing somehow.


Then why the change of Escape Artist from 1.5 to 1 min? Aren't EA and WotF comparable in that regard? Granted one is a complete loss of control and the other a root, but for some classes, roots are at just as effectively nullifying.
03/03/2014 11:16 AMPosted by Blasphemix
03/03/2014 11:10 AMPosted by Dopetrìx
For Warlock the blood elf racial should give back our resource, like how holy paladins get a holy power. Destro could get an ember, affliction a soul shard, and demo energy. 2% mana is really bad =(


It could sound fair from that perspective, except Warlocks can use a full ability with one charge, as opposed to Paladins that require 3 charges to use the ability to its fullest.

For instance, 1 Ember/Soulshard would give you a Chaos Bolt, or a Haunt, but for Paladins it'd mean only 33% of a Word of Glory or Templar's Verdict.

I agree however that 2% is bad. You don't need it for Destruction (in its current state), and Demonology and Affliction will barely have a use for it.


Yeah I guess that's true, maybe it could give half an ember?. Still not sure how to make it better for affliction or demo. I just know destro has no use for 2% mana at all, and maybe Blizzard is fine with that. The crit is still nice =P
So what I am understanding from this is that instead of making each race unique and special according to their aspects, you are just going to give them all the same racials. I don't really care for the number racials as much as I might make it seem in this post, but I would very much rather have more unique traits rather than sharing crit strike with a Blood Elf, or a polar Night Elf (I use polar in this sense that the racial makes it change). On similar racials, I feel that Gnomes and Goblins are now very similar except instead of throwing a rocket, Gnomes can have Escape Artist. I also feel that Night Elves are now basically better Worgen. They get a passive movement increase and a stealth, whereas a Worgen gets a speed boost as their instant. The only thing that Worgen have over Night Elves is that we have a 1% damage reduction from shadow and Nature, while Night elves only have nature while night elves get Shadowmeld and dodge. I would think that an animalistic humanoid that is based around a quick footed animal would be passively faster than other races but maybe I am missing something in the lore. I am very attentive to the race I play the most and seeing that we have little to no customization, the lack of lore and continuation of what little there was, and now other races now having the same racials doesn't really scream "Viciousness" does it.
Get rid of EMFH if you're going to increase it back to 3 minutes or increase it to 4-5 minutes and remove it from the same cooldown as the pvp trinket it's shared with. It was useless the last time you straight up nerfed it to 3 minutes.
*Raises hand*
Does this mean you're putting the day/night cycles back in, or is NE racial literally going by the time of day at the server time zone level?

Because one makes me happy because I miss actual night/day conversions in the game, the other makes me go "Why bother making it that way at all?"
03/03/2014 09:59 AMPosted by Bashiok
We’re planning some changes to racial traits for Warlords of Draenor. We recently posted a Dev Watercooler ([url="http://us.battle.net/wow/en/blog/13107743/dev-watercooler-pruning-the-garden-of-war-2-27-2014"]Pruning the Garden of War[/url]) that dives deeper into the philosophy behind these changes, and now we wanted to give you the full details of what’s coming.

In order to keep racials more in line with one another, we’ve decided to bring down a couple of high outliers, then establish a fair baseline and bring the other racials up to that. We’re accomplishing this by improving old passives, replacing obsolete ones, and adding a few new ones where necessary. Ultimately, our goal is to achieve much better parity among races.

There aren’t any current plans to change Pandaren or Worgen racials.

Blood Elf
  • Arcane Acuity is a new racial passive ability that increases Critical Strike chance by 1%.
  • Arcane Torrent now restores 20 Runic Power for Death Knights (up from 15 Runic Power), 1 Holy Power for Paladins, or 3% of Mana for Mage, Priest, Warlocks (up from 2% of Mana). Other aspects of the ability remain unchanged.

Draenei
  • Heroic Presence has been redesigned. It no longer increases Hit by 1%, and instead increases Strength, Agility, and Intellect, scaling with character level.
  • Gift of the Naaru now heals for the same amount over 5 seconds (down from 15 seconds).

Dwarf
  • Crack Shot has been removed (was 1% Expertise with ranged weapons).
  • Mace Specialization (was 1% Expertise with maces) has been replaced with Might of the Mountain.
    • Might of the Mountain is a new racial passive ability that increases Critical Strike bonus damage and healing dealt by 2%.

  • Stoneform now also removes magic and curse effects in addition to poison, disease, and bleed effects, along with reducing damage taken by 10% for 8 seconds. It remains unusable while CC'd.

Gnome
  • Expansive Mind now increases maximum Mana, Energy, Rage, and Runic Power by 5% instead of only increasing maximum Mana.
  • Escape Artist’s cooldown has been reduced to 1 minute (down from 1.5 minutes).
  • Shortblade Specialization (was 1% Expertise with one-handed swords and daggers) has been replaced with Nimble Fingers.
    • Nimble Fingers is a new racial passive ability that increases Haste by 1%.

Goblin
  • Time is Money now grants a 1% increase to Haste (up from only attack speed and spell haste).

Human
  • Mace Specialization has been removed (was 1% Expertise with maces).
  • Sword Specialization has been removed (was 1% Expertise with swords).
  • The Human Spirit has been redesigned. It no longer increases Spirit by 3%, and instead now increases two secondary stats by an amount scaling with character level. You can choose which two secondary stats it increases. This has not yet been implemented.

Night Elf
  • Quickness now also increases movement speed by 2% in addition to increasing Dodge chance by 2%.
  • Touch of Elune is a new passive ability which increases Haste by 1% at night, and Critical Strike Chance by 1% during the day.

Orc
  • Axe Specialization has been removed (was 1% Expertise with axes).
  • Hardiness now reduces the duration of Stun effects by 10% (down from 15%).

Tauren
  • Brawn is a new racial passive ability that increases Critical Strike bonus damage and healing done by 2%.
  • Endurance now increases Stamina by an amount scaling with character level, instead of increasing Base Health by 5%.

Troll
  • Berserking now increases Haste by 15% (down from 20%).
  • Beast Slaying now increases XP earned from killing Beasts by 20% instead of increasing damage dealt versus Beasts by 5%.
  • Dead Eye has been removed (was 1% Expertise with ranged weapons).

Undead
  • Will of the Forsaken’s cooldown has been increased to 3 minutes (up from 2 minutes).

Could undead get a racial that actually scales with weapon damage? else flat strength will be almost always superior for warriors

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