Demonic Gateway 43: HEY MODS!

Warlock
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04/03/2014 04:45 PMPosted by Creedy
everyone else just takes pictures of grass.

:c
Well....grass is interesting so...
Warlords of Draenor doesn't really add more abilities to the game but will introduce perks for your existing abilities! Each level, from level 91 to 99, you get a random perk (that you don’t already know). By 99, you learn them all, but different players will get them in a different order.


All
Improved Demons - Increases all damage done by your demon pets by 20%.

Affliction

Improved Life Tap - Life Tap grants an additional 20% mana.
Empowered Agony (NYI) - Your Agony now stacks up to 12 times.
Enhanced Haunt - Your Haunt lasts an additional 2 sec.
Improved Corruption - Your Corruption deals an additional 20% damage.
Improved Unstable Affliction - Your Unstable Afflction deals an additional 20% periodic damage.
Improved Malefic Grasp - Your Malefic Grasp deals 100% additional damage on targets below 20% health.
Enhanced Nightfall - Increases your chance to trigger Nightfall by 5%.
Empowered Drain Life - Health gained from your Drain Life grows by 10% each time it heals you.

Demonology
Empowered Drain Life - Health gained from your Drain Life grows by 10% each time it heals you.
Improved Molten Core - Molten Core reduces the cast time and mana cost of Soul Fire by an additional 25%.
Empowered Demons - Grants your demon pets an additional 10% haste and 10% critical strike chance.
Improved Shadow Bolt - Your Shadow Bolt deals an additional 20% damage.
Enhanced Corruption - Your Corruption generates 1 additional Demonic Fury each time it deals damage.
Empowered Doom - Your Doom has an additional 20% critical strike chance.
Enhanced Hand of Gul'dan - The radius of your Hand of Gul'dan is increased by 2 yards.
Improved Touch of Chaos - Your Touch of Chaos deals 20% additional damage.

Destruction
Enhanced Chaos Bolt - The cast time on your Chaos Bolt is reduced by 0.5 sec.
Empowered Immolate - Your Immolate deals 100% additional damage when it initially strikes the target.
Improved Conflagrate - Your Conflagrate deals 20% additional damage.
Empowered Incinerate - Your Incinerate has 20% additional critical strike chance.
Improved Ember Tap - Your Ember Tap heals you for an additional 20%.
Improved Shadowburn - Your Shadowburn deals 20% additional damage.
Enhanced Backlash - Physical attacks against you have a 15% increased chance to trigger Backlash.
Enhanced Drain Life - Your Drain Life now generates Burning Embers.
Destruction
Enhanced Chaos Bolt - The cast time on your Chaos Bolt is reduced by 0.5 sec.
Empowered Incinerate - Your Incinerate has 20% additional critical strike chance.
Improved Ember Tap - Your Ember Tap heals you for an additional 20%.
Improved Shadowburn - Your Shadowburn deals 20% additional damage.
Enhanced Drain Life - Your Drain Life now generates Burning Embers.


Dat chaos bolt .5 second faster cast, guarantee it will be nerfed/removed. I.Ember Tap still sounds pretty useless. I.Shadowburn sounds even more hilariously OP for an instant cast execute. E. Drain Life sounds pretty interesting.

E.Incinerate sounds very interesting though. On one hand it sounds like maybe Blizzard really can balance Crit/Mastery/Haste to make them all roughly equal if they make changes like that, but on the other it sounds like it just makes crit stacking even more favorable.

Warlords is looking interesting for warlocks so far, now we just need to see what they nerf, besides our survivability.
04/03/2014 05:47 PMPosted by Taterdot
Warlords of Draenor doesn't really add more abilities to the game but will introduce perks for your existing abilities! Each level, from level 91 to 99, you get a random perk (that you don’t already know). By 99, you learn them all, but different players will get them in a different order.


All
Improved Demons - Increases all damage done by your demon pets by 20%.

Affliction

Improved Life Tap - Life Tap grants an additional 20% mana.
Empowered Agony (NYI) - Your Agony now stacks up to 12 times.
Enhanced Haunt - Your Haunt lasts an additional 2 sec.
Improved Corruption - Your Corruption deals an additional 20% damage.
Improved Unstable Affliction - Your Unstable Afflction deals an additional 20% periodic damage.
Improved Malefic Grasp - Your Malefic Grasp deals 100% additional damage on targets below 20% health.
Enhanced Nightfall - Increases your chance to trigger Nightfall by 5%.
Empowered Drain Life - Health gained from your Drain Life grows by 10% each time it heals you.

Demonology
Empowered Drain Life - Health gained from your Drain Life grows by 10% each time it heals you.
Improved Molten Core - Molten Core reduces the cast time and mana cost of Soul Fire by an additional 25%.
Empowered Demons - Grants your demon pets an additional 10% haste and 10% critical strike chance.
Improved Shadow Bolt - Your Shadow Bolt deals an additional 20% damage.
Enhanced Corruption - Your Corruption generates 1 additional Demonic Fury each time it deals damage.
Empowered Doom - Your Doom has an additional 20% critical strike chance.
Enhanced Hand of Gul'dan - The radius of your Hand of Gul'dan is increased by 2 yards.
Improved Touch of Chaos - Your Touch of Chaos deals 20% additional damage.

Destruction
Enhanced Chaos Bolt - The cast time on your Chaos Bolt is reduced by 0.5 sec.
Empowered Immolate - Your Immolate deals 100% additional damage when it initially strikes the target.
Improved Conflagrate - Your Conflagrate deals 20% additional damage.
Empowered Incinerate - Your Incinerate has 20% additional critical strike chance.
Improved Ember Tap - Your Ember Tap heals you for an additional 20%.
Improved Shadowburn - Your Shadowburn deals 20% additional damage.
Enhanced Backlash - Physical attacks against you have a 15% increased chance to trigger Backlash.
Enhanced Drain Life - Your Drain Life now generates Burning Embers.


Hmm....
So whats everyone's thoughts on the patch notes?

As a DK player I like what they have done with them.
Felwaffles disappeared from my character list. Q_Q

04/03/2014 06:07 PMPosted by Taterdot
So whats everyone's thoughts on the patch notes?


I don't really mind them.
/shrug
Druid
  • Symbiosis has been removed.

  • Rofl, gg Symbiosis. You lasted a whole expansion.

    Hunter
      Aspect of the Hawk has been removed.
      Cower has been removed as a pet ability.
      Distracting Shot has been removed.
      Hunter’s Mark has been removed.
      Kill Shot is no longer available to Survival Hunters.
      Lock and Load has been removed.
      Lynx Rush has been removed.
      Rabid has been removed as a pet ability.
      Rapid Fire has been removed.
      Rapid Recuperation has been removed.
      Serpent Sting and Improved Serpent Sting have been removed.
      Widow Venom has been removed.


    Jesus Christ, just remove the whole class already if this much has to be cut.

    Warlock
  • Fel Flame has been removed.


  • Uh, hello zero mobility without KJC? No way this will go through. It would literally force every warlock to pick KJC just to not be completely useless on a fight with any amount of movement.

    Paladin
  • Devotion Aura is no longer available to Protection Paladins.


  • I feel like this will really hurt Ret/Holy paladins, not that people only bring them for extra Devo's at this point, but I feel this is somewhat unneeded. But I never played a paladin at max level so I don't know.

    Warrior
  • Skull Banner has been removed.


  • But my ranks!!!!! NOOOooOOOoOOOOoooo
    well, for most of this patch people were laughing at us saying destro was going to be nerfed/redesigned coz too faceroll.

    Looks like they were wrong.

    I think we are doing better than most classes with the WoD alpha notes.
    I'm seriously !@#$ing upset with fel flame being gone, I honestly don't know how I'm going to PvP without fel flame as destro....like...sigh
    04/03/2014 06:20 PMPosted by Slappah
    I'm seriously !@#$ing upset with fel flame being gone, I honestly don't know how I'm going to PvP without fel flame as destro....like...sigh


    Looks like melee is gonna be top dog again in pvp in WoD. My sad little DK is looking a lot better after reading they changes they are making
    04/03/2014 06:21 PMPosted by Taterdot
    04/03/2014 06:20 PMPosted by Slappah
    I'm seriously !@#$ing upset with fel flame being gone, I honestly don't know how I'm going to PvP without fel flame as destro....like...sigh


    Looks like melee is gonna be top dog again in pvp in WoD. My sad little DK is looking a lot better after reading they changes they are making

    I won't quit my lock..I just don't know how to adjust without fel flame..thats practically my most used ability in PvP to be honest
    04/03/2014 06:23 PMPosted by Slappah

    I won't quit my lock..I just don't know how to adjust without fel flame..thats practically my most used ability in PvP to be honest


    I'm curious is how it will all roll out. Gonna be odd being immobile casters again.
    This is just depressing.

    I'll adapt, but idk..just meh.
    04/03/2014 06:25 PMPosted by Taterdot
    04/03/2014 06:23 PMPosted by Slappah

    I won't quit my lock..I just don't know how to adjust without fel flame..thats practically my most used ability in PvP to be honest


    I'm curious is how it will all roll out. Gonna be odd being immobile casters again.


    I can guarantee the removal of Fel Flame will not happen. If they remove Fel Flame it would literally be against what they have been trying to do all of Mists by making people pick something other than KJC. Maybe they will add a passive 'casting while moving' to Immolate/UA, but if they don't do something for our mobility everyone will just go back to picking KJC again like we all have for all of Mists, unless they have whole raids of nothing but Patchwerk after Patchwerk after Patchwerk.
    I dont see them adding a passive cast while moving since they removed shamans ability to cast lightning bolt while moving. They said they want people to not be moving and casting unless it is instant.

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