Guild Dungeon & Raid Achievement Requirements

Achievements
Currently the requirements to get guild dungeon and raid achievements do not make sense. A requirement based on a set number of people from the guild is biased to large guilds.

I do note that one 85 guild member soloing a level 10 dungeon for guild credit does meet the spirit of the achievement, but there is another side. Recently my guild completed Naxx 10 man raid with 6 guild members. 5 of the 6 were 80, and we had one 81. We did not get the achievement because it requires 8/10. This seems to meet the spirit of the achievement.

I would suggest a % requirement on guild achievements.

Dungeons (80% Guild of level appropriate guild members or maybe slightly larger level range)
Raids (80% Guild) - It is probably unrealistic to ever have your guild finish 60 raid content with level appropriate toons.

If my guild can beat level appropriate content with less than the required number of guild members, we should get credit and guild experience.
Needing 4-8 people is "biased to large guilds"? Please... lol.
I was shocked as well... we have done some content with less than the required 4/8/20 pple and yet were 100% guildees. I dont think it's being biased to large gulids albeit easier for large guilds but thats a personal choice on each member and what they feel is important to them in a guild. I do agree however, that it should be percentage based, at least for raids... not saying 1 person should be allowed to whip thru all the classic dungeons, either.

Perhaps make it percentage based but that you have to meet the level requirement.... this would create a balance I think, between raiding guilds and everyone else. Raiding guilds of course are going to be able to progress and get the harder raid achievements... but just as important... just as much worth are the other achievements for lower level dungeons... this is where a smaller but more of a mix of players could make a difference.

Percentage based but at level requirement for dungeon/raid achievements.
I agree. Though I'd like to see it phrased as: "Two or more guild members forming at least 50% of the party."

So 2 guild members with 5 people present doesn't qualify.

But 3 members in a 5 person party would fit.

If 3 from one guild, and 3 from another ran a 10-man instance with 6 people total both guilds would get the achievement.
I must chime in as well, first Amaranthus, yes, 4 to 8 players is hard to get for many small guilds. Our guild is family and close real world friends only, as not all our friends play WOW that means we can typically only count on 3 or 4 people tops of the same level and workable classes for the various dungeons and raids.

That being said, as things are it is impossible for us to get 10 man guild runs or higher as we simply do not have 8 people of suitable level, ever.

I agree with the idea of making the achievement based on a percentage of guild people involved, if 3 people are running Black Temple, all thee from the same guild then that is a 100% guild run of Black Temple and should be counted as such. We brought a fourth to help from outside our guild, that is 3 of 4 in guild in that dungeon, thus 75% guild and still should count for achievement purposes.

Do not penalize us for choosing to not have 300 people in our guild.
i totally agree. my guild is small, has alot of alts, but only a handful of "active" players. Percentage based guild members for heroics and raids should be accountable toward guild achievements. Since Pandaria's release, not many from our server wants to run classic heroics or raids because they are "obsolete" to current content, thus making our guild achievements harder on us to obtain. i think only 3 roles (tank/heals/dps) need to be covered for achieves, dungeons or raiding.
I agree. Though I'd like to see it phrased as: "Two or more guild members forming at least 50% of the party."

So 2 guild members with 5 people present doesn't qualify.

But 3 members in a 5 person party would fit.

If 3 from one guild, and 3 from another ran a 10-man instance with 6 people total both guilds would get the achievement.


I second this opinion.
could they change it so that if 2 or more toon from a guild go through old content like ahn'qiraj could earn the achievement. i was planning on running through classic and BC content with a friend to get those guild achievements for our guild. basically only 2 of us are active so does that mean we cant get the achievements?
Speaking as someone who recently joined a friend's guild, which is also a family/close friends casual guild, I can say I'd like to agree with the percentage participation idea. For giggles, I'd like to be able to get my guild the achievements for all the old raids and dungeons that are beatable without full groups. In other words, everything up to and (POSSIBLY, will have to look into it further) Cata endgame or Pandaria early raids.

That said. If Blizzard switched the requirements around to allow this, there'd have to be a major restriction. No solo action. It can hardly be considered a guild achievement if a single member of the guild went through and wiped all these achievements off the board.

Yes. I realise I necro'd this thread. Bloody live with it. Because it's a great thread.
12/06/2012 06:46 AMPosted by Nightshot
could they change it so that if 2 or more toon from a guild go through old content like ahn'qiraj could earn the achievement. i was planning on running through classic and BC content with a friend to get those guild achievements for our guild. basically only 2 of us are active so does that mean we cant get the achievements?


At the moment the vanilla 40 mans can be 8 manned for guild credit. I think the same is true of the TBC 25 man raids, you can actually do them with 8 people and get guild credit.

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