World of Warcraft in the New Year

General Discussion
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World of Warcraft has had quite an eventful year. We released the newest expansion, Warlords of Draenor, on November 13. The first raid opened up in early December, and players have had a go at some of Draenor’s most fearsome foes. We marked the 10-year World of Warcraft and 20-year Warcraft anniversaries in-game and with an incredible celebration at BlizzCon last month; debuted a new documentary, World of Warcraft: Looking for Group, on YouTube and Hulu; and released a new pet to support the American Red Cross and their Ebola relief efforts in Africa—and we’re not done yet.

We’re excited about what’s ahead in 2015, and we wanted to give you a glimpse at some of the long-term projects we’re working on, as well as some features planned for the Patch 6.1 update, which will be hitting the Public Test Realm (PTR) soon.

Feeling Legendary
We hope everyone is enjoying the Legendary quest line with Khadgar, the next step of which opens up with the Blackrock Foundry raid in the new year. We’re already working on the steps after that, and the quest line will continue in Patch 6.1, where the first-ever Legendary Follower (with suitably Legendary abilities) will be available to join your Garrison. If you’re a fan of collecting Followers but haven’t set out on the Legendary quest line, now is a good time to get started!

Pepe’s Favorite New Feature
We’re working on the ability to send out Tweets—including screenshots—directly from within WoW, making it easier than ever to let friends know about your Achievements and item drops. We’ll be testing this functionality on the Patch 6.1 PTR.

Flight Master Competency
We have some new tech in the works that will allow flight masters to provide more-direct routes to your destination, regardless of the flight points your character knows. This’ll mean fewer roundabout routes; the flight masters will instead always try to send you on the shortest existing route. Hopefully, this will get you to your destination faster.

All About That Base
Garrison improvements, tweaks, and additions are on the horizon. While we’re working on some bigger additions for later on, we have a lot of other changes and additions you’ll see on the next PTR. We’re working on making visiting your friends’ Garrisons even more rewarding, with a daily visitor to set you and your friends on a fun random task (complete with rewards, Achievements, and a meta-Achievement for finishing all of the tasks). We’ll have awesome new items to spend your Garrison Resources on, new Missions to complete with fun new rewards, new items to change your Followers with, a new tier of Garrison-invasion difficulty for the most tenacious of defenders among you (can your Garrison withstand a world boss?), new profession-building Missions, and a whole lot more!

New Ways to Play
We’re exploring the possibility of giving players a way to buy tradable game-time tokens for the purpose of exchanging them in-game with other players for gold. Our current thought on this is that it would give players a way to use their surplus gold to cover some of their subscription cost, while giving players who might have less play time an option for acquiring gold from other players through a legit and secure system. A few other online games offer a similar option, and players have suggested that they’d be interested in seeing something along those lines in WoW. We agree it could be a good fit for the game, and we look forward to any feedback you have as we continue to look into this feature.

Collecting Your Heirlooms
We’re pretty far along in development on the much-talked-about Heirloom tab. This will bring the whole Heirloom system into a single account-wide collection UI and provide a clear purchase/upgrade path for all items. Heirlooms already on characters will be collected into the new UI (similar to other Collections features), base-level Heirlooms will be purchasable from vendors, and upgrade tokens that can be used on Heirlooms to raise their effectiveness to additional level caps will be obtainable through different forms of content. We’ll be looking for your feedback on the new system when the 6.1 PTR goes live.

eSports’in
The new War Games skirmishes feature allows anyone to run an online tournament, and we’re excited to see even more community-run tournaments in 2015. We’ll of course be running tournaments with our eSports partners as well, and will release details as those plans are finalized. As you saw at the Arena World Championship, we’ve come up with an improved UI to help viewers better follow the action, but we’ve been working on a complete overhaul for next year—with the goal of making it widely available for use in player-run tournaments, partner tournaments, and online casting. We hope to be able to share more soon.

You’re More Beautiful Every Day
As we discussed in the recent preview, new Blood Elf models are on their way, and we’re looking to get them in-game in an upcoming patch. Alongside the new Blood Elf models we’ll also be implementing a couple of tweaks and fixes for other character models, based on player and our own internal feedback, with some additional changes to come in future patches.

Ashran So Far
We’re continuing to focus on realm pairing and tech changes to help ensure more even fights between the Alliance and the Horde, as well as reduce the queue times to get into the PvP zone for those realms experiencing them. Further into the coming year our focus will be on updating and expanding the content Ashran offers in big new ways, but we’ll have more info on that as we get closer to patches beyond 6.1.

Game Ogre
Raiders are continuing to enjoy Highmaul in all its ogre-y glory, and we’re watching how things play out as the last couple wings open in Raid Finder difficulty. While progression through Highmaul continues, Warlord Blackhand is eagerly awaiting your arrival in the Blackrock Foundry raid. We’re expecting Blackrock Foundry to become available in February. We’ll announce specific dates once we’ve seen more of how Highmaul progression . . . progresses.

. . . And Beyond
We have a ton of awesome content planned for next year, as well as some fun surprises, and we can’t wait to share more. See you in-game!
I'm super excited to hear about these changes! I can't wait!
A lot of these changes sound exciting.

Honestly, I am the most excited about the Legendary Follower.......
Who is this legendary follower? Khadgar? Alleria from the Cowled Ranger questline? Turalyon?

pls
rage rage rage
nerf nerf nerf
Thanks!
Highly Rated
12/18/2014 10:57 AMPosted by Bashiok
New Ways to Play
We’re exploring the possibility of giving players a way to buy tradable game-time tokens for the purpose of exchanging them in-game with other players for gold. Our current thought on this is that it would give players a way to use their surplus gold to cover some of their subscription cost, while giving players who might have less play time an option for acquiring gold from other players through a legit and secure system. A few other online games offer a similar option, and players have suggested that they’d be interested in seeing something along those lines in WoW. We agree it could be a good fit for the game, and we look forward to any feedback you have as we continue to look into this feature.

That sounds pretty cool.
So in a few months I might be able to get past the queue for ashran and actually play?
The in game subscription with gold would be interesting. Probably pretty high priced but there are some people who have way to much gold to ever spend. While most of us probably sit around 20 to 50k gold.
12/18/2014 10:57 AMPosted by Bashiok
We’re exploring the possibility of giving players a way to buy tradable game-time tokens for the purpose of exchanging them in-game with other players for gold. Our current thought on this is that it would give players a way to use their surplus gold to cover some of their subscription cost, while giving players who might have less play time an option for acquiring gold from other players through a legit and secure system. A few other online games offer a similar option, and players have suggested that they’d be interested in seeing something along those lines in WoW. We agree it could be a good fit for the game, and we look forward to any feedback you have as we continue to look into this feature.


This is the worst idea I've ever seen.

Don't do this. Please.

It's WAY too subject to abuse and will only legitimize gold sellers.
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I feel that if addons gain accessibility to your Twitter API, it'll lead to a bunch of bad things. Like hijacking your twitter feed, etc.

Gold for time cards? Please don't.
Highly Rated
12/18/2014 11:09 AMPosted by Pahanda
12/18/2014 10:57 AMPosted by Bashiok
We’re exploring the possibility of giving players a way to buy tradable game-time tokens for the purpose of exchanging them in-game with other players for gold. Our current thought on this is that it would give players a way to use their surplus gold to cover some of their subscription cost, while giving players who might have less play time an option for acquiring gold from other players through a legit and secure system. A few other online games offer a similar option, and players have suggested that they’d be interested in seeing something along those lines in WoW. We agree it could be a good fit for the game, and we look forward to any feedback you have as we continue to look into this feature.


This is the worst idea I've ever seen.

Don't do this. Please.

It's WAY too subject to abuse and will only legitimize gold sellers.
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Customer Support Forum MVP
HDL - http://hdl-the-guild.com/~nodrama/
E-mail - neppyman.no@spam.gmail.com
"The Universe just loves proving me wrong, doesn't it?" -- Sokka
"You make it too easy!" -- Toph


It actually does the exact opposite of that.
12/18/2014 10:57 AMPosted by Bashiok
New Ways to Play
We’re exploring the possibility of giving players a way to buy tradable game-time tokens for the purpose of exchanging them in-game with other players for gold. Our current thought on this is that it would give players a way to use their surplus gold to cover some of their subscription cost, while giving players who might have less play time an option for acquiring gold from other players through a legit and secure system. A few other online games offer a similar option, and players have suggested that they’d be interested in seeing something along those lines in WoW. We agree it could be a good fit for the game, and we look forward to any feedback you have as we continue to look into this feature.


Do you think this will help combat the amount of gold farmer/gold scam websites?
While i'm not completely opposed to this idea, I'm not sure how it will really play out in the end.
Highly Rated
12/18/2014 10:57 AMPosted by Bashiok
We’re exploring the possibility of giving players a way to buy tradable game-time tokens for the purpose of exchanging them in-game with other players for gold. Our current thought on this is that it would give players a way to use their surplus gold to cover some of their subscription cost, while giving players who might have less play time an option for acquiring gold from other players through a legit and secure system. A few other online games offer a similar option, and players have suggested that they’d be interested in seeing something along those lines in WoW. We agree it could be a good fit for the game, and we look forward to any feedback you have as we continue to look into this feature.

Be careful with this one. I'm not opposed to it per se, but the mechanics are eerily similar to the old RMAH in D3. Long story short the RMAH wasn't very popular and this can be construed as being able to buy your way into power.

I'm interested to see how it will work out, but I'm not very optimistic that it will work out favorably.

EDIT: Good intentions aside, the RMAH was intended to combat 3rd party sites. Just remember that.

Go ahead an implement it, but don't be surprised when BoE epics are nerfed (Or nerfed by proxy by not being updated with each new tier) because it has to compensate the ability to buy your way into power.

If you REALLY wanted to solve this problem just introduce a vendor that sells a gametime token and cut the players out of it.
Highly Rated
Are you looking into ways of making Garrisons more alt-friendly? As it stands, the cost of having multiple garrisons is prohibitively expensive for casual players, and the time investment needed for missions/work orders/daily tasks/etc... ties those of us with less playtime to one character, thus making us neglect our alts (and that makes us sad).
Flight master competency - hint: auto discover all FP upon dinging 100, bonus hint: Fully connected graph

New ways to play: AWESOME!

Garrisons: Desperately needs a mobile app to manage them
This all sounds amazing! Thank you for your hard work.
I really hope with the beautifying thing hoods are getting fixed. Human heads clip through the entire thing leaving a bald spot, panda hoods leave holes where the ears are meant to go. XD
12/18/2014 11:10 AMPosted by Drothvader
12/18/2014 10:57 AMPosted by Bashiok
We’re exploring the possibility of giving players a way to buy tradable game-time tokens for the purpose of exchanging them in-game with other players for gold. Our current thought on this is that it would give players a way to use their surplus gold to cover some of their subscription cost, while giving players who might have less play time an option for acquiring gold from other players through a legit and secure system. A few other online games offer a similar option, and players have suggested that they’d be interested in seeing something along those lines in WoW. We agree it could be a good fit for the game, and we look forward to any feedback you have as we continue to look into this feature.

Be careful with this one. I'm not opposed to it per se, but the mechanics are eerily similar to the old GMAH in D3. Long story short the GMAH wasn't very popular and this can be construed as being able to buy your way into power.

I'm interested to see how it will work out, but I'm not very optimistic that it will work out favorably.

EDIT: Good intentions aside, the GMAH was intended to combat 3rd party sites. Just remember that.


Like every other MMO does this, and all it does is let more people play the game. People that want to buy gold already can, people that want to buy time already can, this is just a way for it not to be shady and full of scams with no recourse.

There is very literally no downside here.

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