Level 3 Barn Trapping proposal (group play)

General Discussion
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Hunting Party: For each person in group (beyond 1), who has a level 3 barn, gain an additional caged animal. Cannot exceed more than 5 additional animals per trap.

That is my proposal to promote grouping for trapping, and fit within the flavor of the building. It limits opportunity for abuse by 1: requiring players to have a level 3 barn to contribute/benefit, and 2: does not allow for raid group farming. Only people in the group with the cager count towards this. It could also be set that only one trap can affect the beast so you are not getting 25 cages per 5 man group. It makes trapping in groups easier so you don’t have to fish for the sweet spot after someone initially traps.

Since folks can get animals faster, they will be less likely to stay in the area farming for extended periods of time. No, there is nothing to prevent them from camping out to collect 100’s of animals, but if they do, they will be less likely to be crowding this area again anytime soon after the camp session, so end result is still less crowding.

There is not much you can do about folks who still want to kill your animal before you can cage it. Making it immune to damage from outside sources to the taggers causes other issues, so if you run into those kind of griefers, you just need to deal with them as folks have in the past (insert your chosen method here).

Anyhow, that is my 2 cents. Thoughts?
I thought it would be nice, because until this latest hot fix requiring tag to trap, there was no real incentive to group. Honestly, there is still no incentive other than maybe my group can tag all the mobs and CC etc. while we kill one and hope the third persons trap is in the right spot.
Seems reasonable.
01/09/2015 05:56 AMPosted by Nitzi
Hunting Party: For each person in group (beyond 1), who has a level 3 barn, gain an additional caged animal. Cannot exceed more than 5 additional animals per trap.

We're actually in the process of trying change the trapping mechanics to do just that. There is hotfix that's in early testing so there's no ETA yet. The hotfix will allow a single trap to award a caged beast for each nearby party member with an appropriate level barn.

For thoroughness, here are my previous posts with regards to the barn and trapping mechanic.
http://us.battle.net/wow/en/forum/topic/15701393585?page=22#435
01/09/2015 05:56 AMPosted by Nitzi
Hunting Party: For each person in group (beyond 1), who has a level 3 barn, gain an additional caged animal. Cannot exceed more than 5 additional animals per trap.

We're actually in the process of trying change the trapping mechanics to do just that. There is hotfix that's in early testing so there's no ETA yet. The hotfix will allow a single trap to award a caged beast for each nearby party member with an appropriate level barn.

For thoroughness, here are my previous posts with regards to the barn and trapping mechanic.
http://us.battle.net/wow/en/forum/topic/15701393585?page=2#40


That's awesome Coffee Bird!

I was trapping clefthoofs in a party of three a few days ago and it was really difficult to get all three of us a caged beast each time. The hitbox is so huge on those elites.
01/09/2015 11:58 AMPosted by Lance
01/09/2015 11:53 AMPosted by Rygarius

We're actually in the process of trying change the trapping mechanics to do just that. There is hotfix that's in early testing so there's no ETA yet. The hotfix will allow a single trap to award a caged beast for each nearby party member with an appropriate level barn.

For thoroughness, here are my previous posts with regards to the barn and trapping mechanic.
http://us.battle.net/wow/en/forum/topic/15701393585?page=22#435


oh WOW. I just can't wait until realm restart!

The hotfix for this change is still in early testing. It's the hotfixes to greatly increase the population and spawn rates for elite creatures that requires a scheduled realm restart.
Awesome! Thanks for the update. :) Always appreciated.
This is the single most exciting thing I've heard all day.
Still nothing on Ashran world pvp zone?
So if one person trapping an elite beast triggers a trapped beast for all members of the group, does that mean that the beast will be changed to only being able to be trapped once?

Or if all five were able to get a trap down in the proper area and all five proc successfully, would each player then recieve 5 cages?

So help me if you're telling me 5 people could theoretically generate 10 traps per beast with well placed traps...
01/09/2015 11:53 AMPosted by Rygarius
01/09/2015 05:56 AMPosted by Nitzi
Hunting Party: For each person in group (beyond 1), who has a level 3 barn, gain an additional caged animal. Cannot exceed more than 5 additional animals per trap.

We're actually in the process of trying change the trapping mechanics to do just that. There is hotfix that's in early testing so there's no ETA yet. The hotfix will allow a single trap to award a caged beast for each nearby party member with an appropriate level barn.

For thoroughness, here are my previous posts with regards to the barn and trapping mechanic.
http://us.battle.net/wow/en/forum/topic/15701393585?page=22#435

Awesome. :)
Rygarius posts > Bashiok posts:)
01/09/2015 12:35 PMPosted by Magibeard
So if one person trapping an elite beast triggers a trapped beast for all members of the group, does that mean that the beast will be changed to only being able to be trapped once?

Or if all five were able to get a trap down in the proper area and all five proc successfully, would each player then recieve 5 cages?

So help me if you're telling me 5 people could theoretically generate 10 traps per beast with well placed traps...


My question would be If we want multiple traps, will we need to group up to get multiples?

My "nature" as a druid is to take these mighty beasts down by myself, I don't really need the help of others. I can easily put two traps down and survive its onslaught, but will we now be penalized if we are solo?
So long as this doesn't screw over the solo elite trapper...this sounds good. But if people trapping beasts themselves find it impossible to tag mobs because there are 30 people in groups tagging everything in sight this will not go over well... It is great that you want to encourage grouping but not at the expense of the solo player ("solo" apexis crystal dailies I'm looking at you.) Apexis crystal dailies and elite trapping sound like great opportunities to explore the use of "public" groups that do do impede on say, being queued for a dungeon.
01/09/2015 01:02 PMPosted by Ashlí
So long as this doesn't screw over the solo elite trapper...this sounds good. But if people trapping beasts themselves find it impossible to tag mobs because there are 30 people in groups tagging everything in sight this will not go over well... It is great that you want to encourage grouping but not at the expense of the solo player ("solo" apexis crystal dailies I'm looking at you.)

Once it's implemented, increase to the spawn rate and greatly increasing the number of spawn points for elite creatures should address that. As always, we'll monitor and make additional changes if it becomes necessary.
Ryg, I'll buy you whatever coffee bean you want, even that weird stuff that's been processed by an elephant twice... Just throw an answer my way :D

Will this change mean that elite beasties can only be caught once or can the entire group trap the same creature and cause everyone in the group of five to get five caged beasts?
Looking forward to making Group Finder groups for this. Should be a relatively social activity
So ... small point of curiosity ...

Why restrict it to parties rather than simply drop a beast for anyone friendly who is sufficiently close and has a level 3 barn? Why keep the default behaviour of the world adversarial and friction-filled *until* you formally group?

Is the reason technical, philisophical or path-of-minimal-change?

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