Retribution Mastery

"....the design for mastery is fine and we just need to buff the effects to make it more desirable. In others, we don’t think it’s possible to buff mastery enough in its current form. For example, the Retribution mastery, Hand of Light, is fun, but it doesn’t contribute enough damage. To make it contribute enough damage, the proc would need a very high chance, which then can cause paladins to devalue other sources of Holy Power. Instead, we are redesigning Retribution mastery to add a percentage of the damage of Templar’s Verdict, Crusader Strike, and Divine Storm as Holy damage (which also plays better with Inqusition). Because Hand of Light is fun, however, we are going to change Divine Purpose as a chance to proc Hand of Light instead of a chance for extra Holy Power (which will also remove a little of the randomness from the rotation). As posted( )

So, perhaps im reading this wrong, but does this mean our only HP source will now be CS? if they revamp mastery, i'm all for it, but revamping our HP gain may play out funny.

they way i see it is this: DP will now have X% chance to cause your next ability to be cast free of HP cost and act as if it has 3 HP.

this would result in a rotation similar to CS>J>(DP)TV>CS>TV with EXO fillers when proc'd. this'll either play out very clunky, searching for more and more procs then previous, or cause our damage to skyrocket, then leading to our ability damage being nerfed. any thoughts or more info on whats being changed appreciated.
Yeah, I'm pretty skeptical about this change also. One of our problems right now, is Holy Power generation is RNGish, it can yield a flowing rotation, or a 10 second Templar's Verdict. With that said, even with the new Divine Purpose, that element of "RNG" is still there. But, with our Mastery revamp, maybe it'll all play out smoothly. Just gotta wait and see.

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