Strongboxes in Random Battlegrounds

Battlegrounds
1 2 3 5 Next
We've been seeing some confusion about how Strongboxes are awarded in Random BG's, so I wanted to take a moment to clarify.

In point-based Battlegrounds (Arathi Basin, Eye of the Storm, Battle for Gilneas, Temple of Kotmogu, Silvershard Mines, and Deepwind Gorge), Strongboxes are awarded based on how many points the losing team was able to earn before the match ended. Earning 500 points will award a Bronze Strongbox, and earning 1000 points will award a Silver Strongbox.

In capture the flag Battlegrounds (Warsong Gulch and Twin Peaks), Strongboxes are awarded based on how many times the losing team was able to capture the flag. One capture will award a Bronze Strongbox, and 2 captures will award a Silver Strongbox.

In Alterac Valley and Isle of Conquest, Strongboxes are awarded to the losing team based on how many reinforcements the winning team had remaining when the match ended. If the winning team had 300 or fewer reinforcements left, the losing team will be awarded a Bronze Strongbox. If the winning team had 100 or fewer reinforcements left, the losing team will be awarded a Silver Strongbox.

In Strand of the Ancients, Strongboxes are awarded to the losing team based on how far they were able to progress before their turn ended. Destroying either the blue or green gate will award a Bronze Strongbox. Destroying the yellow gate will award a Silver Strongbox.

Of course, winning any Battleground will award a Gold Strongbox. In addition, Strongboxes are awarded to every player on the team that earned them, as long as they are still in the game when the match ends.

The goal of this system is to ensure that, even if you think your team is likely to lose, it's still worth your while to put up as much of a fight as possible and stay through to the end of the match.
Seems reasonable. Thanks for the update, Lore!
Except Silver strong boxes are awarding season 1 gear.
Random BG's should award more conquest. Especially for wins.
Thank you for explaining this...It was not clearly put out there for the community! Appreciate your time
Will anything be done to address Battleground que times? I waited for nearly an hour yesterday for a 9 minute Isle of Conquest, and 45 minutes the previous day for an 8 minute Temple match.
06/25/2015 04:01 PMPosted by Arrowcrazy
Will anything be done to address Battleground que times? I waited for nearly an hour yesterday for a 9 minute Isle of Conquest, and 45 minutes the previous day for an 8 minute Temple match.

Q time for allys all your own fault and if want shorter Qs Go horde!
In the past I have recieved two gold strongboxes for winning some games, one handed to me directly and one put in the mail, I actually thought that there was a legitimate reason for it that I didn't understand, now I'm fairly sure it was a reoccurring bug...
Hi hello yes, this doesn't change the fact that Horde never even get to bronze level.
06/25/2015 03:12 PMPosted by Lore
In Strand of the Ancients, Strongboxes are awarded to the losing team based on how far they were able to progress before their turn ended. Destroying either the blue or green gate will award a Bronze Strongbox. Destroying the yellow gate will award a Silver Strongbox.


A couple days ago I was in a SotA where my team attacked first. We captured the relic, but then the other team captured faster on their turn and we received a Bronze strongbox. Intentional or oversight? Seems like it ought to give a Silver based on those guidelines.
06/25/2015 03:12 PMPosted by Lore
In capture the flag Battlegrounds (Warsong Gulch and Twin Peaks), Strongboxes are awarded based on how many times the losing team was able to capture the flag. One capture will award a Bronze Strongbox, and 2 captures will award a Silver Strongbox.

Can you look at adjusting this? Maybe I've just been an anomaly, but a small portion of my CTF games have ended as a result of 3 flag caps, the vast majority being 1-0 or 1-1. It doesn't seem fair that a 0-0 game for 14 minutes with a good play to make it 1-0 results in a gold strongbox on one side, nothing on the other. It's even more unfair when one team holds a 1-0 lead for the majority, gives up a point to even it up at the end, and gets a Bronze strongbox despite holding a 10 minute lead and losing 1-1.

Could we make it based on differential instead? Loss by one point (or tiebreaker) is silver, 2 points Bronze, sweep nothing?
What about the ridiculously skewed alliance/horde win/loss ratio. When is that getting fixed?
I thought the confusion was why we were getting old (redundant) gear in the boxes? If you have noticed this confusion perhaps you have noticed the overwhelming disappointment with pvp imbalance and q times and would be able to take a moment to update the community.
06/25/2015 05:50 PMPosted by Boneymaroney
What about the ridiculously skewed alliance/horde win/loss ratio. When is that getting fixed?

A large portion of the better players went Alliance, just like they went Horde in previous expansions. You can't just patch in "Horde win rate improved by 20%."

I PvP on Horde, btw.
06/25/2015 05:10 PMPosted by Fortuna
A couple days ago I was in a SotA where my team attacked first. We captured the relic, but then the other team captured faster on their turn and we received a Bronze strongbox. Intentional or oversight? Seems like it ought to give a Silver based on those guidelines.

Hmm. You're correct, it sounds like you should have gotten Silver. We'll investigate.

06/25/2015 05:26 PMPosted by Serinicas
Can you look at adjusting this? Maybe I've just been an anomaly, but a small portion of my CTF games have ended as a result of 3 flag caps, the vast majority being 1-0 or 1-1. It doesn't seem fair that a 0-0 game for 14 minutes with a good play to make it 1-0 results in a gold strongbox on one side, nothing on the other. It's even more unfair when one team holds a 1-0 lead for the majority, gives up a point to even it up at the end, and gets a Bronze strongbox despite holding a 10 minute lead and losing 1-1.

We agree that the system isn't working perfectly for CTF games at the moment. I can't promise any incoming changes as of yet, but it's something we'd like to improve.

06/25/2015 05:56 PMPosted by Lastalot
I thought the confusion was why we were getting old (redundant) gear in the boxes?

We're looking into this as well.
I have also got old gear in this seasons boxes...
Can you REPLY to faction imbalance? Or do you not read the front page, or look at the stats yourself???
06/25/2015 05:26 PMPosted by Serinicas
Can you look at adjusting this? Maybe I've just been an anomaly, but a small portion of my CTF games have ended as a result of 3 flag caps, the vast majority being 1-0 or 1-1. It doesn't seem fair that a 0-0 game for 14 minutes with a good play to make it 1-0 results in a gold strongbox on one side, nothing on the other. It's even more unfair when one team holds a 1-0 lead for the majority, gives up a point to even it up at the end, and gets a Bronze strongbox despite holding a 10 minute lead and losing 1-1.


We agree that the system isn't working perfectly for CTF games at the moment. I can't promise any incoming changes as of yet, but it's something we'd like to improve.[/quote]

That is the reason I always exclude those from Random BG Queue.
Hi lore, why do lockboxes award season 1 600 and 620 blues, is this intentional to drop near useless gear? or is it so we can get a set bonus fast then work on grinding to upgrade to a full season 2 blue honor set?

Edit: near useless I will say because it though it gives a set bonus, the gear level it scales up to is the minimum and not this seasons honor gear level.
I have more faith in Lore for balancing PvP than Holinka.

Someone needs a raise over the other..

Join the Conversation

Return to Forum