Conditions to reset a castsequence macro

UI and Macro
I can't find anywhere on the guides... i want to make a macro where whenever skill 1 is on cooldown the macro will display skill 2.... if anything resets the skill 1, the macro should change back to skill 1..... is it possible? like a macro for a shaman that will be lava burst and lightning bolt while lava Brust is on Cooldown..... flameshock can reset lavaburst .... so that's my problem....
A script can control the spell a macro displays, the problem is what the macro will cast. In you example, if the macro is showing lightning bolt when lava burst cooldown resets that means the macro will attempt to cast lightning bolt, changing the spell displayed to lava burst will help you nothing.

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