Legion Pet Battle Tuning

Pet Battles
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We’re getting close to deploying some changes to pet battles that we’ll test in the Legion Alpha. We wanted to outline some of them here for you, so that you have a thread in which you can talk about this with us. As always, these are changes we’re testing, subject to further change, not final, etc.

Undead racial
  • During its invulnerability round, the active Undead pet will now do -25% damage.
  • Developer note: The Undead racial ability has been one of the most powerful, and this change should help bring it in line with the others.

    Frog Kiss + Sleeping Gas
  • Now has a 1-round cooldown.
  • Dev note: The ability to chain stun opponents (until resilience kicks in) simply feels bad. Rather than a blanket change to resilience, we’re trying a surgical change to one of the more aggravating aspects.

    Thunderbolt, Avalanche, Grave Destruction, Carpnado, Arcane Storm, and Psionic Strom
  • Base Damage reduced by approximately 15%
  • Thunderbolt
  • Will now have a 5-Round cooldown, to match the other abilities with similar damage and effect.
  • Cleave
  • Added 1-round cooldown
  • Dev note: AoE abilities are very powerful in the current battle pet metagame, especially “meteor”-type abilities, which are quite effective against both groups of enemies and single targets. This should bring them closer to their intended power level.

    Graves
  • Clobber and Bonestorm slots swapped
  • Dev note: Graves has a bit too easy of a time damaging the entire enemy team. Though we see other setups with Graves, it’s been too easy to AoE, and a bit too powerful among AoE pets. We are wary of opening up additional new Graves combos with this change, and we’ll be testing this closely and reading all of your feedback.
  • Graves’ base stats changed: At level 25, Graves’ Speed will now be 244 (was 211), Power will now be 297 (was 314), and Health will now be 1587 (was 1668).
  • Dev note: Graves’ base stats, along with the Undead racial (which favors slow pets), made him an unfortunate opponent to play against. Combined with high AoE and Consume Corpse, he had very few downsides. This change should help bring his output in-line with other, similar pets.

    Overall, this constitutes a triple nerf to Graves. However, depending on your ability choices, you may consider the Clobber/Bonestorm slot swap an improvement. Please feel free to leave your feedback in this thread, and we’ll be here reading (and responding where necessary).

    Thank you very much!
    I think these changes sound promising. It's been a pretty common consensus for a while that Undead have the strongest racial, and this reduces the power of that racial without making it total garbage. It even adds a bit of a strategic element to the racial, since while the Power of a move is reduced, if you're casting a move that only does status effects and not damage, it doesn't matter.
    Heh, Graves. I guess that's fair. Hope this stuff gets tested pretty well on the way into beta!
    I 100% approve of all these changes. I think this will lead us back to being able to pick pets we may have more fun playing in pvp over undead aoe for an almost guaranteed win.
    I think these changes sound fair and reasonable, and great compromises to abilities without making them feel like they've been nerfed to the ground. Looking forward to seeing how they play out!
    My big concern is putting the 1 round cooldown on cleave. I would much rather see a damage reduction. The 1 round cooldown puts some pets in situations where you cannot click anything for a round multiple times. Take the Weebomination, if you take cleave on it, the other two slots have 3-5 round cooldowns (or instant death if you prefer). Forcing a round of doing nothing is not very fun. I would rather have a slight damage reduction.

    EDIT: other than that, the rest sounds exciting!

    EDIT2: will repeatable stun moves like screeching gears get the frog kiss/sleeping gas treatment?
    Can we please see a fix to Flurry?
    AOE is still split. Problem not fixed. Make AOE per pet only......the split damage is just silly and should never be in the game.
    These are good changes but...a couple of things...

    I actually think you may not be nerfing the undead racial enough. I might get tomatoes thrown at me by other battlers, but I think a 30-50% damage reduction would be a bit more fair. I imagine these changes are mostly to even out the PVP meta-game, but remember when WoD launched and Stitches Jr. was a brick wall for the average battler? That was mostly due to a combination of factors, but it would be nice if something like that didn't happen again, because him getting his undead uninhibited turn was almost like insult to injury. It also makes the undead turn a more appealing time to use status effect spells rather than flat damage spells, which is something a lot of people don't do. (And you'd be hard pressed to find it in any general guides out there as well.)

    You're right though. Currently the undead and mech racials are the two strongest in the game. (Though mechs are somewhat countered by elementals, particularly conflag, but it's still a kick-butt racial for certain pets like the mech gnome who can get off turrets or even a repair after dying/before re-dying) In fact, racials have needed a bit of addressing for a while now. I see that you're addressing the issue with frog kiss and sleeping gas, (no complaints there, that's not what I'm going for.) but those kinds of abilities can/should be hard-countered by a critter due to the critter racial. (That's what it was meant for, anyway.)

    However, most critters (with the obvious exception of hares/rabbits and their speed) in the game right now are nowhere near on a level that's good enough to be used in battles at all, so people willingly aren't using them as the counter they could be. It'd be nice to see a few of them in Legion that are a bit heavier hitting and thus a more appealing option so that people can actually make use of their racial more often.

    Anyway, I get what these changes are trying to accomplish (in terms of Graves and the way he's demolished the PVP meta) and I think they'll do that well. I could ramble about pet battle balance all day so I'll just leave the thread before I get even more carried away, hah.

    Edit: Either way, I'm looking forward to trying this stuff out soon. I'm sure Lio, Quintessence and I will be camped out at the Dalaran tournament as soon as that is enabled. (Though in my case I'm super lazy and wouldn't be doing it til we get access to our regular pet journal again. Lio and Quint are just goddesses of testing stuff I tell u wahat.)
    I'd love to help test and provide feedback.... But I don't have alpha.

    Maybe someone could fix that. *wink*
    02/09/2016 05:21 PMPosted by Tatiana
    I'd love to help test and provide feedback.... But I don't have alpha.

    Maybe someone could fix that. *wink*


    We are all crossing our fingers for that right now lol. I can count at least 10 of us that want to dive in and start testing all of these changes as soon as they go live in alpha.
    02/09/2016 05:21 PMPosted by Tatiana
    I'd love to help test and provide feedback.... But I don't have alpha.

    Maybe someone could fix that. *wink*


    Alpha is locked down already. We may be able to get into beta to help test though. I feel like beta is going to open soon.

    Too bad about cleave - there goes the traditional Squirt strat. Guess I better level up my 2nd MPD I finally made for Jere's(?) strat.
    30% to 50%? That's not even far enough imo. I would go they get 1 attack after taking fatal damage then die.
    Graves
    Clobber and Bonestorm slots swapped
    Dev note: Graves has a bit too easy of a time damaging the entire enemy team. Though we see other setups with Graves, it’s been too easy to AoE, and a bit too powerful among AoE pets. We are wary of opening up additional new Graves combos with this change, and we’ll be testing this closely and reading all of your feedback.
    Graves’ base stats changed: At level 25, Graves’ Speed will now be 244 (was 211), Power will now be 297 (was 314), and Health will now be 1587 (was 1668).

    http://x3.cdn03.imgwykop.pl/c3201142/comment_3nJT7jlOYk6hlRHfWdW3ydLDZBnsQgpE.gif
    Lots of interesting information here! First I want to say I am really happy that there is still a development team working on improving the Pet Battle experience. It's nice to know that we have not fallen off the radar.

    The Undead Racial Nerf - I think this is a sensible move and the most that should happen in this regard.

    Frog Kiss / Sleeping Gas (not Screeching Gears?) - This was the wrong fix. Resilience should proc automatically when the stun hits, not when the stun breaks. The problem wasn't the OP spam damage, it was the lack of a proc.

    Thunderbolt - sadness. So much sadness. My Thunderbolt Team was just fun and now it won't be viable.

    Cleave - Ouch. Take THAT Weebom. This should retire Weebom quite effectively.

    Graves - The Graves nerf was coming and now it is here. I would have been happy with just the stat changes, but the rest of the changes make sense. The big change I am hoping for is that now everyone will shut up about it.

    Peddlefeet - I saw no Peddlefeet notes. This is clever to save the biggest news for last. I am excited for the soon-to-come Peddlefeet-only post! BUFF PEDDLEFEET!!!
    The tides of change blow the old falls away as the new rises.

    I look forward to it.
    02/09/2016 05:46 PMPosted by Zepp
    Peddlefeet - I saw no Peddlefeet notes. This is clever to save the biggest news for last. I am excited for the soon-to-come Peddlefeet-only post! BUFF PEDDLEFEET!!!


    https://twitter.com/Muffinus/status/697214273794101248

    Don't worry. There was no mention of Sunny in that post but there is hope for you Trade Prince Zepp. #BuffPeddlefeet is now trending world wide on twitter!
    02/09/2016 04:14 PMPosted by Kaivax
    Frog Kiss + Sleeping Gas
    Now has a 1-round cooldown.
    Dev note: The ability to chain stun opponents (until resilience kicks in) simply feels bad. Rather than a blanket change to resilience, we’re trying a surgical change to one of the more aggravating aspects.
    Any chance this actually means ALL 25% stun + damage moves?
    MFW they balance pets
    02/09/2016 05:57 PMPosted by Sunborne
    02/09/2016 05:46 PMPosted by Zepp
    Peddlefeet - I saw no Peddlefeet notes. This is clever to save the biggest news for last. I am excited for the soon-to-come Peddlefeet-only post! BUFF PEDDLEFEET!!!


    https://twitter.com/Muffinus/status/697214273794101248

    Don't worry. There was no mention of Sunny in that post but there is hope for you Trade Prince Zepp. #BuffPeddlefeet is now trending world wide on twitter!

    Holy Monkeys!!! The Buff Peddlefeet movement remains alive and well.

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