Create an ability for the class above you

General Discussion
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Savage form.

Gives you the abilities linked to your spec's shapeshift, while in your normal humanoid form.

03/13/2016 11:49 AMPosted by Khadu
(nobody wants to be a rogue)).

tell that to feral, they keep stealing all my abilities and putting animal sounding names on them.
Tricks of the Trade - Swap hotbars (abilities!) with the target enemy for 8 sec. The target is 20% less efficient at damage and healing for the duration (they got tricked; served even. (nobody wants to be a rogue)).
Hover on Priest now allows you to fly with it at a slow pace. It's also learned by Mages and Warlocks.

For Shaman, I'd love to teach them how to bind elementals. That'd be a sweet ability. >.>

And I'd teach Tauren the Worgen version of plainsrunning.

And Fire mages could summon a phoenix like Kael'thas in WC3.
03/13/2016 10:25 AMPosted by Rashbringer
Resto: Wall of Bramble
Call up a patch of gnarled vines from the earth that acts as a living pillar, effectively blocking enemies' line of sight while creating openings to make way for allies' spells and attacks. Lasts until cancelled or destroyed. 8 yard radius. (could help tanks LoS pull large groups in PvE as well)

Feral: Spirit of Halazzi
Empowers your Berserk ability, causing it to also summon a lynx avatar to fight alongside you for its duration, and granting 10% leech.


Who is Halazzi and how can I get him? Lol

Those were some actually pretty good ideas with some decently high skill cap plays.

@Sevaryn

Legion based!

Your shields now have a chance to give you 3 attonement stacks, which you can choose to either do X damage(high-ish) or to spam shields without Weakened Soul debuff.
Druid (all specs): Infest
Assaults the target with Botani spores, causing a stacking debuff and gradually transforming them into a shambling fungal abomination. Upon reaching the final stage of infestation, they will become hostile to allies and enemies alike, lashing out with their primary abilities for 10 seconds and dealing 15% additional damage. If the target is killed while transformed, it will erupt spores and infest additional enemies within 5 yards.

Infested Orc for reference:
http://us.battle.net/wow/en/zone/the-everbloom/dulhu
Druid (all specs): Infest
Assaults the target with Botani spores, causing a stacking debuff and gradually transforming them into a shambling fungal abomination. Upon reaching the final stage of infestation, they will become hostile to allies and enemies alike, lashing out with their primary abilities for 10 seconds and dealing 15% additional damage. If the target is killed while transformed, it will erupt spores and infest additional enemies within 5 yards.

Infested Orc for reference:
http://hydra-media.cursecdn.com/wow.gamepedia.com/e/ec/Infested_BotSL.jpg


To you, Skullkid, I grant you Shadowflame Impact.

Summon a Shadowflame Meteor, impacting the target and exploding for X amount of Shadowflame damage to all enemies within 8 yards, and igniting all targets for X amount of damage over time for 10 seconds
@Asher: Rage Channel. The ability to gain rage from enemy damage.
Warrior (all specs): Suplex
Drops your weapons to grab the target and smash them into the ground with immense force, causing heavy physical damage and stunning them for 5 seconds.

Blood DK: Abomination's Hook
Hurls a hooked chain to impale your target and drag them towards you, causing them to bleed out for moderate physical damage for 10 seconds. Replaces Death Grip.
03/13/2016 01:04 PMPosted by Wallace
Blood DK: Abomination's Hook
Hurls a hooked chain to impale your target and drag them towards you, causing them to bleed out for moderate physical damage for 10 seconds. Replaces Death Grip.


I LIKE IT!!
@Shaman:

Tri-Attack:
Summon a flurry of Lava, Lightning, and Earth to attack the opponent.
1.5 second cast, damage scales with Spellpower.


@Death Knight:

Summon Val'kyr:
Summons a dark Val'kyr to smite your foes for 15 seconds.
50 Runic Power, 1 Death Rune

(Can I have a summon Yu'lon spell? :D)
03/13/2016 01:14 PMPosted by Melithiria

@Death Knight:

Summon Val'kyr:
Summons a dark Val'kyr to smite your foes for 15 seconds.
50 Runic Power, 1 Death Rune


They get that on Legion.

@Melithiria (destruction warlock)

Your immolate ticks have a chance to cause your next Chaos Bolt to be instant and free, but deals 30% less damage.

OR

Your immolate ticks have a chance to disorient the target for 3 seconds. Damage does not break from your DoTs.
03/13/2016 01:25 PMPosted by Hizkra
They get that on Legion.

*dies* <3

@Druid:Balance

Glyph:
[Glyph of Elune's Invocation]
Incarnation now works appropriately with [Glyph of Stars].
Destro Lock: Chaos Portal
Summons an unstable, chaotic portal 10 yards across at the targeted location. Any of your Chaos Bolts that pass through the portal will become amplified, dealing massive damage and exploding to further damage any additional nearby enemies. Hostile targets that attempt to walk through the portal will erupt into flames and have Immolation applied to them.
@Gameshark (Subtetly rogue)

Backgrab

15 yard range.

Attaches to the target enemy player's back, allowing you the use of specific abilities.

Stuns for 1.2 second when used, does not diminish with other stuns.

Lasts for 10 seconds.

Removed if the target trinkets, blinks, shapeshifts, or use any kind of invulnerability.

PvP only.

45 sec cooldown.

Spells that work with it

Throat slice

35 energy.

Slice the target's throat, silencing it for 2.5 seconds and bleeding it for heavy damage(5x more than your hemorrhage) for 9 seconds.

Silence does not diminish with other similar effects.

Damage based on combo points.

Cancels backgrab.

Backstab

Deals 40% more damage when used during backgrab.

Also costs 6 less energy.

Knockout

40 energy.

Knocks the enemy down, removing all damage over time from it and stunning it for 5 seconds.

Cancels backgrab.

That'd give subtetly rogues a lot of choice from either dealing damage or from just CCing.
'Tongue Bath'

Druid shapeshifts into a cat and licks itself clean, gaining 15% health and mana every two seconds until cancelled.

Player receives buff of 'Clean As a Whistle' if action lasts for more than 10 seconds, and may randomly cough up hairballs that can be looted for 'Sumptuous Fur' for the leather working profession.
03/13/2016 02:07 PMPosted by Sacksquash


Player receives buff of 'Clean As a Whistle' if action lasts for more than 10 seconds, and may randomly cough up hairballs that can be looted for 'Sumptuous Fur' for the leather working profession.


Can but only imagine chinese farmers making druids and getting that to get as much sumptuous fur as they can.

@Enhancement shaman

Too careless to give a name to

Saves you from the trouble, nuisance of having to press a button when your ascendance is up, instead just one shotting your target saving everyone some time.

/joke ends

[Passive] Spirit, walk with me

Your spirit wolves now are permanent pets, and you are also able to control each of them individually. Also grants your spirit wolves additional skills. If one of them dies, they will reincarnate after 10 seconds with 40% health. Can not occur more often than 1 minute.

Skills:

Ancestral hunt: 70% of all damage caused will heal the nearest injured ally. Replaces Ancestral Guidance. Lasts for 24 seconds. 1.3 minute cooldown.

We are one: Allows you to swap your location with one of your spirit wolves. The spirit wolf chosen is random. 2 minute cooldown. If used with Together we are stronger, grants at 20% movement speed boost instead and triggers a 20 second cooldown with Spirit Walk, lasting for 12 seconds.

Elemental claws: Allows your wolves to deal additional damage and effects based on your weapon enchants. Each wolf will have the enhancement corresponding your weapon enchants(main and off-hand). If a two hander is equipped, they both get the same enhancement.

Together we are stronger: You and your wolves become one, increasing your damage by 15% and giving you one random extra weapon enhancement. After the effect ends, both spirit wolves die. Also triggers ascendance and triggers a 15 second cooldown with Ascendance. Lasts for 12 seconds. 6 minute cooldown, reduced by 1 sec by each spirit wolf attack. Every 10 elemental fury is converted into 4.5 maelstrom.

Wolves normal skills:

Howl - Provides a 1% damage boost to all allies within 20 yards, stacking up to 10 times. Lasts for 6 seconds. 2 second cast time. Spammable.

Claw
- Deals x damage and additional elemental damage based on the wolf's enhancement. Deals 150% extra damage every 10 elemental fury consumed. Costs 10 elemental fury.

Leap - Leaps to the target(either ally or enemy).

Elemental fury is gained upon autoattacking or taking damage, with a 1.5 second internal cooldown for being attacked.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

God, that'd be so awesome.

Just imagine shamans using their pets to eat traps.
Druid: Elastic Fungi
Summons a large mushroom at the target location with x% player health. Hostile targets that make contact with the mushroom will be bounced back in the opposite direction, knocking them up and away.
@Rashbringer (Unholy Death Knight)

[Passive]Unholy Ascension

After killing an enemy that wields experience or honor(this counts towards enemy minions and pets), you turn into a lesser val'kyr, reducing damage taken by 3% stacking up to 3 times and damage dealt by 3% stacking up to 3 times. Also has a 10% chance every second to raise corpses that act under your control for 1 minute. Lasts for 15 seconds and can not occur more often than every 45 seconds. After the raised corpses die, they will explode and infect every target within 8 yards of its explosion.
Your pet is invulnerable to CC during the unholy ascension, and your Control Undead is an instant cast and has a 33% chance to not consume any rune.

"Val'kyrs are considered unborn until they vanquish a creature of high nobility."
Guardian Druid: Ragdoll
You trap your jaws around the target and violently shake them around for 3 sec causing moderate physical damage, and then tossing them back 5 yards afterwards, leaving them temporarily disoriented.

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