[Coming Soon...] Warlock Help Resources

Warlock
1 2 3 15 Next
Since this thread will likely be stuck here for a while, I'm going to update this first post to be a hub for where you should turn when looking for help with your Lock.

Expect an update within the week.

THIS GUIDE IS NOW OUT OF DATE AND IS NOT BEING UPDATED FOR BFA
You should instead go to the Lock One Stop Shop for your Lock spec guide needs:

lockonestopshop.com


Introduction
This guide is written to be a quick reference for those looking to get an idea of how to play Destruction and those who are looking to improve their performance with the spec.

It is split into two sections, the first forming a short guide, answering common questions that are asked around the forums, including Talent choices, Stat priority and rotation. The second section describes how to log and analyse your performance.

Foreword
Heading into BFA and with the existence of LOSS, it feels like the longer Guides that used to exist on this forum are either redundant, because they echo exactly what LOSS has but without the sim data, or caused problems when they (the Destro guide I wrote) conflicted with what LOSS was saying due to late updates or errors.

My goal with revising this guide is to condense it to the point that its easier to update when changes occur, it only focuses on common questions/queries that people on the forums have without stepping on LOSS' toes too much by trying to go super in depth about every point, whilst keeping this guide as a handy and informative quick reference for anyone in the forums who sees it and has some simple questions.

Table of Contents
1 - Basics and Common Questions
  • 1. Talents and Suggested Builds
  • 2. Rotation
  • 3. Stat Priority, Enchants and Consumables
  • 4. Addons and Macros
2 - Logging and Analysis
  • 1. How To Log
  • 2. Quick Log Analysis Points
  • 3. How to Ask For Help
3 - Sources
  • 1. Data and Sims
  • 2. Other Sources
4 - Conclusion

Section 1 - Basics and Common Questions

1-1 Talents and Suggested Builds
Talent Calculator: http://wowhead.com/talent-calc/warlock/destruction

Tier One:
Backdraft currently performs the best in this tier, with there being almost no situation in which Roaring Blaze and Shadowburn are preferable.

Tier Two:
In single target and 2 target cleave, Eradication is your best choice; 3 or more targets, particularly in dungeons, Empowered Life Tap performs better. Reverse Entropy is currently not useful compared to the other two.

Tier Three:
Demonic Circle is going to be your go-to for raids, unless you specifically require a stun. Shadowfury is good for dungeons, specifically in Mythic+. Mortal Coil's heal can be useful, but for the most part is too niche for general PvE use.

Tier Four:
Soul Harvest is your best choice for 1 and 2 targets. For 3+, Fire and Brimstone tends to outperform Cataclysm in all situations outside of burst AoE with very short windows that lines up very closely with Cataclysm's CD.

Tier Five:
Burning Rush tends to be the go-to given our limited movement options, especially in dungeons. When picking between survivability options, Demon Skin will perform well in situations with constant small damage, whilst Dark Pact performs better where you are required to soak mechanics or when damage is infrequent and large.

Tier Six:
Grimoire of Service is your go-to in ST, with Grimoire of Sacrifice beginning to pull ahead on consistent 3+ targets. Grimoire of Supremacy tends to be avoided due to its cumbersome interaction with Lord of Flames (being triggered by Infernal's Meteor Strike w/ Supremacy).

Tier Seven:
Wreak Havoc should be used when there are consistently 2-3 targets to cleave. In all other situations you should use Channel Demonfire; Soul Conduit can arguably out perform it in 4+ AoE situations.

Suggested ST Build
Tier One: Backdraft
Tier Two: Eradication
Tier Three: Demonic Circle
Tier Four: Soul Harvest
Tier Five: Any
Tier Six: Grimoire of Service
Tier Seven: Channel Demonfire

Suggested Dungeon Build
Tier One: Backdraft
Tier Two: Empowered Life Tap (Eradication if boss damage is important)
Tier Three: Shadowfury
Tier Four: Fire and Brimstone
Tier Five: Burning Rush
Tier Six: Grimoire of Service
Tier Seven: Any

-

1-2 Rotation
Basic Single Target Rotation
This subsection is intended as a quick reference for players unfamiliar with the Destro spellbook. More advanced tips can be found in the following sections.
  • Keep Immolate up as close to 100% of the time as possible.
  • Cast Chaos Bolt under either of the following scenarios:
    • A) Damage increasing effects are active (trinket procs, Soul Harvest, encounter mechanics that increase damage, etc.)
    • B) You are about to cap at 5 Soul Shards. Its suggested to cast Chaos Bolt at ~4.5 Shards unless deliberately building towards 5 for burst.
  • Keep one charge of Conflagrate on cooldown, saving one for burst or movement.
  • Keep one charge of Dimensional Rift on cooldown, saving two for burst or movement. (Save only one charge once you get Dimensional Ripper to ensure you get the most out of the trait).
  • Cast Incinerate

Basic Multiple Target Rotation
Once you encounter more than one target, your priorities need to change.

At 2 Targets:
  • Keep Immolate up on both targets.
  • Use Havoc to cleave powerful spells onto both targets eg. Chaos Bolts/Roaring Blaze Immolates.
  • Continue ST rotation otherwise.

At 3+ Targets:
  • Keep Immolate up on 3-5 targets
  • Cast Rain of Fire when 3+ targets are present, 4+ targets if you can Havoc cleave Chaos Bolts instead
  • Keep one charge of Conflagrate on cooldown, saving one for burst or movement.
  • Keep one charge of Dimensional Rift on cooldown, saving two for burst or movement. (Save only one charge once you get Dimensional Ripper to ensure you get the most out of the trait).
  • Cast Incinerate

Opening Sequence
  • (~3 seconds before pull) Pre-pot
  • Pre-cast Incin
  • Pre-cast Immolate
  • (Pull)Conflag
  • Pet CDs
  • Rifts
  • SH
  • Conflag
  • Continue normal rotation

Notes: You can fit a second pre-casted Incinerate at max distance, in which case you should start pre-casting at ~5 seconds.
With CDF + Eradication, you should cast your first CDF after your first CB lands. Otherwise after SH is up.

Advanced Rotation
Roaring Blaze
When choosing this Talent, you will no longer be saving Conflags for burst or movement, instead saving them to buff a Pandemic'd Immolate (18 sec + 5.4 = 23.4 seconds long). You will end up weaving Immolates like this:
Buffed Immolate -> Immolate falls off -> Standard Immolate til all Conflag charges gained -> Buffed Immolate -> ...

The number of Conflags you should use on a single Immolate varies depending on T19 2pce and Haste procs/cooldowns; generally you should use all your banked charges plus one additional charge as it comes off cooldown. You should use one extra charge (possibly 2 with T19 2pce) during lust/hero/warp or similar Haste buff.

To minimise the time that Immolate is not on your target, you should cast Immolate with about 1 second left on a buffed Immolate, which will allow the buffed Immolate to get its partial tick out and have an Immolate reapplied soon after. Keep this Immolate rolling as normal until you are about to max Conflag charges, at which point you should apply Immolate such that you get the full duration, then cast your Conflags, rinse and repeat.

Roaring Blaze: TL;DR: Your use of Immolate and Conflag should look like this (assume we already have a standard Immolate up):
Pool all Conflags -> Reapply Immolate to max out duration (~23 seconds) -> Use all Conflags -> Use one more Conflag off cooldown -> Start casting Immolate with < 1 second left on Immolate (letting Immolate fall off) -> Pool all Conflags -> Repeat

Movement
Destruction has trouble dealing damage on the move, and in Legion we have very few options for something to cast when we are forced to move. Taking Demonic Circle and planning positioning can minimise the amount of movement you'll be forced into. When you are forced to move, your options are rather small:
  • Havoc (only when you can benefit from cleaving spells with it).
  • Life Tap (except when talented into RE)
  • Dimensional Rift.
  • Conflag/Shadowburn (except when talenting Roaring Blaze).

Life Tap and Movement
tl;dr: In encounters with movement, you should float low % Mana when not moving and prioritise casting it when you're forced to move.

Life Tap is one of the few instants we have to use on the move, so its important that when we have to move we can cast it so that we have more casting options on the move, possibly saving more important instants and ensuring we can continue our rotation even when forced to move. However, it doesn't give us value unless it refills mana, because tapping when it won't is just hurting yourself and eating GCDs with no benefit.

To make sure that we can Tap on the move and get value out of it, we should aim to float at reasonably low mana while not moving. This allows you to focus more on casting other spells while you don't have to move and gives you up to 3 more GCDs that can be filled while moving that isn't Conflag or DR.

-

1-3 Stat Priority, Enchants and Consumables
These priorities will change based on Talent choices, Artifact progression, target counts, as well as gear and leggos you have. The priorities and enchants/gems suggested below will provide a good stat priority for most situations.

Stat Priorities
Generally: Haste >= Crit >= Vers = Mastery

Stats end up being pretty close to each other in value, so you generally want ilvl > stats (besides rings and neck pieces).
For more accurate stat weights for your character/gear/leggos, you should sim yourself. For more information you can read the following guide on how to use Raidbots to sim your character:
https://docs.google.com/document/d/1OntnJ9ewxJ3L__iDn-R9qYukRBDW7429AJiv3NGZ_2M

Note: If you invest heavily in mastery, you will experience swings in damage from fight to fight based on how lucky you are. If you would rather have a more consistent build, consider avoiding Mastery in favor of other stats

Gems
Currently, socketing Haste gems should be your priority. You may also have one Saber's Eye of Intellect in your equipped armour, but these are expensive, so socket these wisely.

Enchants
For Ring enchants, Haste should also be your priority. Cloak enchants are main stat, so use Intellect. Mark of the Claw is currently our best neck enchant.

Food, Flasks and Pots
You should be using Haste food, Flask of the Whispered Pact and Potion of Deadly Grace or Potion of Prolonged Power (these are about neck and neck in performance, PP pulling ahead on multitarget).

-

1-4 Addons and Macros
Addons
Addons can be an incredibly valuable addition to your WoW experience and performance when used correctly. While specific addons and functionality are largely preferential, this subsection will list some of the widely recommended addons to help play your character as best you can.

WeakAuras 2:
A very powerful addon capable of displaying auras for practically anything you can think of. Ability CDs, proc durations, fight mechanics and more, its easily one of the more important addons to consider using when playing any class. Whilst it's setup can be quite involved, you can import other people's WA setups using import strings.
  • Not's Spec WAs: https://notsthoughts.wordpress.com/2016/07/25/weak-aura-hosting/

TellMeWhen:
A simpler alternative to WeakAuras. Whilst its capable of less then WA, its far easier to get started without assistance. I've personally used this throughout WoD and would highly recommend this to anyone that feels WA seems too intimidating or hard to work with.

TidyPlates:
A simplistic addon useful for showing DoT/Debuff durations on targets and generally making it easier to play in a multi-target situation. Certain other addons include this function as part of their setup, i.e. ElvUI.

Deadly Boss Mods, BigWigs, or any other encounter-assistance addons:
Not a Warlock specific addon, but these do help increase your DPS and survivability by making it easier to not mess up encounter mechanics.

GTFO:
A pretty simple addon, it will play annoying noises when you take damage, particularly to unavoidable damage in dungeon/raid encounters. Good if you want extra cues for when you mess up.

Macros
Warlocks aren't too reliant on Macros to perform well, but they are a useful tool to improve the usability of some spells in order to increase your performance. In this subsection, I'll be listing useful, common macros.

Stop-cast Shadowburn
This macro will cancle any spell being currently cast to cast Shadowburn. Useful when Shadowburn sniping for Shards.
#showtooltip Shadowburn
/stopcasting
/cast Shadowburn

Mouseover Havoc
This macro will cast Havoc on a target your mouse is hovering over.
#showtooltip Havoc
/cast [@mouseover] Havoc

Replace Demonic Circle
This macro will remove your current Circle and replace it at your current location. Note: Due to the redesign of Demonic Circle, this macro will go on cooldown with the use of Demonic Circle since it has to cast it to replace the circle.
#showtooltip Demonic Circle
/cancelaura Demonic Circle
/cast Demonic Circle
Section 2 - Logging and Analysis

2-1 How To Log
An old guide written by Hedo is still relevant, so I'll summarise the set up for logging but link it here for those interested in reading a bit more about the interface for viewing logs(I will likely write a section detailing this soon):
https://us.battle.net/forums/en/wow/topic/15538506318

Set Up
  • Sign up for an account on the Warcraftlogs website.
  • Download the client by clicking your username in the top-righthand corner.
  • Open the client, sign in to your account.
  • Ingame, enable Advanced Combat Logging (in the game menu, System -> Network, check the box)
  • Enable combat logging by typing "/combatlog" into the chat box.
  • Back in the client, click Live Log, configure the type of log as needed.
  • To stop logging
  • Click "Stop" in the Warcraftlogs client.
  • Enter "/combatlog" into the WoW chat box again.
  • -

    2-2 Quick Log Analysis Points [This section needs some work/rephrasing]
    Here we will detail some basic things to look into when analysing your own or someone else's logs, as well as some particular things to look for in Destruction logs where applicable.

    DoT / Debuff / Buff Uptimes
    To make sure we get the most out of DoTs as well as some buffs and debuffs, we may need to look at the proportion of time that they are active. Destruction in particular generally looks for the following:
    • Immolate uptime as close to 100% as possible
    • Empowered Lift Tap as close to 100% as possible
    • Eradication uptime close to or higher than 70%
    • Lessons of Space-Time buffs do not overlap as much as possible (uptime varies heavily based on Dimension Ripper and which portals are summoned)

    Cast and Hit Ratios
    It can be helpful to examine the amount of times certain spells are cast compared to others, if only to ensure that someone is following their ABCs (Always Be Casting). Cast values can be found both in "Damage Done" and "Casts" tabs.
    For Destruction in particular, you should see a much larger number of Incinerate casts compared to all other spells.

    Because Destruction has Havoc, we also might examine the Hit to Cast Ratios of certain spells to make sure we are cleaving effeciently where possible. We can see the number of hits and casts in the "Damage Done" tab.
    For example, when we take Wreak Havoc we should be looking for:
    • Between one and a half times and close to double the Chaos Bolt hits compared to casts (since we build Shards faster than we can spend them in ONLY Havoc windows, we won't get double hit-to-cast).
    • Around one and a half as many Conflagrate hits to casts

    Buff Usage
    Destruction pools resources for CDs (Havoc, Soul Harvest, Demon CDs w/ Spite Legendary) and sometimes for other procs, so we may also want to examine the spells someone casts whilst having of these effects.
    Generally we're interested in when our Chaos Bolts are cast in relation to these CDs and buffs and that they tend to line up with these things. We can observe this by using the "Buffs" tab to compare to a pinned graph of Chaos Bolt casts.

    -

    2-3 How To Ask For Help
    Whether you post in this thread or start your own thread, make sure that when you ask for help with your play that you link relevant logs where you can. If you want some general help, you should post logs from a full clear or some Single Target raid encounter. If you want help with a very specific encounter, providing at least one log for that encounter is helpful, multiple are even more helpful for comparisons.

    There are plenty of Warlocks on the forums that can help you look through your logs and help you improve your play, never be afraid to ask for help, but provide logs wherever you can so we can help you as much as possible.

    Section 3 - Sources

    3-1 Data and Sims
    Lock One Stop Shop 2.0
    A massive compilation of trinket, talent and relic sims in several different target scenarios for all Warlock specs in 7.2.5. Also home to Loozy's Destro guide, which was used for additional reference.
    http://lockonestopshop.com

    -

    3-2 Other Sources
    Hedo's Destruction 6.2 Guide
    Much of the structure and basic information about Destruction that still holds in Legion has been sourced from this guide. Hopefully I can keep this guide as helpful as this one was throughout WoD.
    http://us.battle.net/wow/en/forum/topic/14928402884

    Brusalk's Destruction Guide on MMO-C
    A fantastic guide with a thorough breakdown of many aspects of the spec including Talent choices/spells. I highly suggest reading this if you are interested in the "why" of aspects of this guide's suggestions.
    Pulled clarifying information on Talent choices as well as some advanced rotation information from here.
    http://www.mmo-champion.com/threads/2058233-Legion-Brusalk-s-Destro-Guide

    Furty's Destruction Guide on Icy Viens
    Pulled information, particularly about Talents, from this to supplement other sources and discussions.
    http://www.icy-veins.com/wow/destruction-warlock-pve-dps-guide

    Warlock Discord
    A huge amount of discussion about all specs and a lot of useful information from theorycrafters. You can join the server using this link:
    https://discord.gg/0onXDymd9Wpc2CEu

    MMO-C Beta Discussion
    A very long thread discussing a ton of aspects of the spec as it was evolving, spattered with math and logs. A lot of preliminary information was pulled from this thread:
    http://www.mmo-champion.com/threads/1897069-BETA-Destruction-Warlock-Discussion

    Wowhead
    Spell data, beta build changes, Artifact and legendary item information. A lot of non-performance information has been pulled from here.

    Special Thanks
    A special thanks to Gahddo, Silver, Not, Motoko and others for their hard work theorycrafting, simming and the like for the community. Also thanks to Trixxa and Affides for passing along new info/info I missed, as well as anyone who pointed out errors/inaccuracies in this guide.

    Section 4 - Conclusion

    This is the first time I've written a guide on anything WoW related and, whilst I'm not a theorycrafter or Top 50 raider by any stretch of the imagination, I'm dedicated to keeping this a relevant reference for PvE for Destruction in Legion. This will require some iteration on my part as tuning and actual raiding begins, but hopefully whenever you saw this guide you got something out of it!

    One last time, but if you see anything in this guide that's incorrect, misleading, etc. post in this thread with something you feel needs to be corrected. If you just have any extra sources for me to pull information from, I'd love to see them.
    Changelog

    10th July 2016: Initial guide written.
    10th July 2016: Included a missing section about Stat Priority, Gems and Enchants. Not fully filled.
    11th July 2016: Refined stat priority, removed lust in the list of conditions CB should be used.
    12th July 2016: Added legendaries, shortest trait paths and brief comments on Gems and Enchants.
    13th July 2016: Added racials, clarified that the type of rift summoned by DR is random.
    17th July 2016: Added Advanced Rotation, included 7.0.3 balance changes.
    19th July 2016: Refined talent discussion based on Furty's guide.
    20th July 2016: Added link to Not's WAs. Added Mana/Life Tap to list of instant casts.
    25th July 2016: Added opening sequence.
    26th July 2016: Added suggested dungeon talent build, refined some talent discussion for dungeon considerations. Added Mythic-only dungeon sets. Added RPPM to GrimSac's description.
    31st July 2016: Reformatting of the guide due to the forum upgrade.

    14th August 2016: Updated Talent recommendations, added Suggest Artifact Trait Path.
    15th August 2016: Refined Roaring Blaze section, added Warlock Discord as a source.
    17th August 2016: Update for August 16th hotfixes.
    27th August 2016: Updated Grimoire recommendations and Stat Priority based on Discord info.

    2nd September 2016: Included tips for Mana Tap and Eradication under Advanced Rotation. Added Brusalk's 7.0 guide as a source.
    9th September 2016: Refined Suggested Dungeon Talents (more refinements to come).
    21st September 2016: Added neck enchant and consumable advice.
    22nd September 2016: Refined Opening Sequence to factor in that we now regenerate 3 Shards out of combat.

    10th October 2016: Clarified Tier 1 talent discussion (thought I did this around the same time Brusalk made the same clarification).
    20th October 2016: Refined Opening Sequence, added TL;DR to Roaring Blaze
    24th October 2016: Changed Talent recommendations based on 7.1 changes.
    25th October 2016: Spelling and grammar updates. Clarified ilvl upgrades for Class Order set. Added that two legendaries may be equipped once Order Hall research is complete. Added Saber's Eye of Intellect in Gems section. Clarified that 3rd relic slot is unlocked by completing Class Order campaign.
    26th October 2016: Included Potion of Prolonged Power in Consumables.
    31st October 2016: Refined Grimoire tier to reflect Doomguard changes.

    9th December 2016: Corrected suggesting that cloaks should be enchanted with haste instead of intellect.

    9th January 2017: Guide Updated to 7.1.5. Updated Legendaries and T19 set bonuses. Updated Talent Suggestions and Discussion.
    10th January 2017: Updated Mortal Coil based on 7.1.5 patch notes.
    28th January 2017: Updated Opening Sequence. Noted that Soul Harvest doesn't use a GCD. Noted that ELT's duration can pandemic. Added notwarlock github as a source and included some Special Thanks.

    7th February 2017: Made small amendments to Backdraft and Soul Conduit talent discussion.

    3rd April 2017: Added 7.2 traits and suggested path of trait unlocks for 7.2 to Artifact Trait section.

    16th June 2017: Updated for 7.2.5

    25th August 2017: Added section to "Movement" about using Life Tap when in high movement encounters. Added Opening Sequence.

    22nd February 2018: Corrected stat weights, clarified that ilvl is often more important than stats on gear.

    15th June 2018: Major structure rework of the guide as a test for BfA. Now includes more in-depth instructions on Logs.
    22nd June 2018: Replaced link to siming guide with a Raidbots guide
    Reserved just in case :^)

    As I said at the beginning, if there's anything incorrect/missing/misleading in this guide, please let me know. I'll be finishing the last few sections in the next few hours and then changing things as I find more sims and info to make this more accurate/informative.
    Looking good man, I'll probs start mine the night before prepatch.....
    Thanks Nakkiel. Were you doing a Demonology guide?
    Are we sure on that stat weight? I've been prioritizing as haste > crit > master = vers with low ilvl gear just to get over the GCD/cast speed humps?

    Beyond that great guide, got my destro artifact on my non broken warlock up to speed so I can play around a bit more with it, hopefully I get that sexy havoc legendary.
    07/10/2016 05:42 AMPosted by Cryptrot
    Are we sure on that stat weight? I've been prioritizing as haste > crit > master = vers with low ilvl gear just to get over the GCD/cast speed humps?

    Beyond that great guide, got my destro artifact on my non broken warlock up to speed so I can play around a bit more with it, hopefully I get that sexy havoc legendary.

    That's actually a good point, regardless of whether that priority is correct. I got that priority from discussions in that mmoc thread talking about weighting based on damage scaling, so its likely off in some regard when it comes to playability. I'm about to head off for the night, so I'll update with a few more comments and maybe re-evaluating it based on that tomorrow. Thanks for pointing that out.

    I really hope I get the one that bounces CBs, if only for the visuals.
    Upvoted and sticky requested for great justice.

    Something you may or may not want to look into is Zagam's breakdown of optimal artifact trait paths here: https://docs.google.com/spreadsheets/d/1AGT2zwZbW2SUkowEqAp7Uj8XnywXtN6tUr6Uo8T03Ao/edit?usp=sharing

    He lists the trait paths that get all three golden traits as cheaply as possible.

    Also, if I'm not mistaken Roaring Blaze currently stacks. In that case, for ST you'd want to Conflagx2 immediately after refreshing Immolate as opposed to keeping one on cd and saving one for burst/movement, no?

    Edit: Ah, suppose the Roaring Blaze thing would go under Advanced Rotation when that gets added in. My bad.
    07/10/2016 05:19 AMPosted by Aldeen
    Thanks Nakkiel. Were you doing a Demonology guide?


    At some point :(. I just did H HFC on the PTR with my lock so might start soon.
    You ain't qualified
    07/10/2016 08:33 AMPosted by Polkadotts
    You ain't qualified


    is this a serious post

    07/10/2016 01:22 AMPosted by Aldeen
    guide


    have we really forgotten that we have to report for sticky

    07/10/2016 01:23 AMPosted by Aldeen
    Bloodlust/Heroism/Timewarp


    unless this was changed, this isn't a CB cast condition

    07/10/2016 01:22 AMPosted by Aldeen
    That being said, prioritising Mastery will cause your Damage to swing more compared to other stats due to the variance in the Damage that can be rewarded by Destruction's Mastery.


    'Note: A build that has high mastery will experience huge swings in damage from fight to fight based on how lucky you are. If you would rather have a more consistent build, consider avoiding Mastery in favor of other stats'
    07/10/2016 05:51 AMPosted by Aldeen
    07/10/2016 05:42 AMPosted by Cryptrot
    Are we sure on that stat weight? I've been prioritizing as haste > crit > master = vers with low ilvl gear just to get over the GCD/cast speed humps?

    Beyond that great guide, got my destro artifact on my non broken warlock up to speed so I can play around a bit more with it, hopefully I get that sexy havoc legendary.

    That's actually a good point, regardless of whether that priority is correct. I got that priority from discussions in that mmoc thread talking about weighting based on damage scaling, so its likely off in some regard when it comes to playability. I'm about to head off for the night, so I'll update with a few more comments and maybe re-evaluating it based on that tomorrow. Thanks for pointing that out.

    I really hope I get the one that bounces CBs, if only for the visuals.

    Yeah, I vaguely recall Gahhda saying every spec would be stacking haste, but that was a few weeks ago. Not was also saying haste would be destro's best stat in the demo discussion thread.
    unless this was changed, this isn't a CB cast condition
    You're right, not sure why I included that, its been removed.

    07/10/2016 02:27 PMPosted by Saoren
    Yeah, I vaguely recall Gahhda saying every spec would be stacking haste, but that was a few weeks ago. Also if you got your stat prio from Gaidax on MMO-Champ I'd take it with a grain of salt. I respect him as a good player, but sometimes the things he says don't make any sense. Conversely, Not was also saying haste would be destro's best stat in the demo discussion thread.
    Haste made sense to me too, but I was seeing a lot of conflicting things so decided to go with the scaling idea. I'd rather take Gahhda's word for it.

    07/10/2016 07:32 AMPosted by Saoren
    Something you may or may not want to look into is Zagam's breakdown of optimal artifact trait paths here: https://docs.google.com/spreadsheets/d/1AGT2zwZbW2SUkowEqAp7Uj8XnywXtN6tUr6Uo8T03Ao/edit?usp=sharing

    I was thinking of including a section like this. Thanks for linking that; makes writing that a ton easier.

    07/10/2016 07:32 AMPosted by Saoren
    Edit: Ah, suppose the Roaring Blaze thing would go under Advanced Rotation

    Yeah, I considered including this, but I feel if I started talking about talents too much it would bloat the Basic section a bit too much, which went against the idea of it being a quick reference.
    aaaaaaaa
    I'm confused, so for Dimensional Rift it has a random effect out of 3 possible damage variations or is it controlled and picked what kind you want?
    07/14/2016 11:26 AMPosted by Wizario
    I'm confused, so for Dimensional Rift it has a random effect out of 3 possible damage variations or is it controlled and picked what kind you want?

    Using DR will spawn one of the three rifts at random. As far as I'm aware, its completely random and nothing is in place to ensure that every three casts will have used each of the three rifts or something along those lines.

    I may not have been clear that that was random though, so thanks for pointing that out.
    .
    Torn about stat priority, I've talked with Xyronic and he says Crit>Haste and then I see Haste>Crit here.
    07/16/2016 03:36 AMPosted by Odye
    Torn about stat priority, I've talked with Xyronic and he says Crit>Haste and then I see Haste>Crit here.

    It's all up in the air right now until sims actually get completed and polished. In all likelyhood, crit, haste, and mastery will probably be very close in terms of scale factors.

    Join the Conversation

    Return to Forum