The Might of Stromkar: Arms PVE 7.3.5

Warrior
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A quick thank you to Archimtiros, Warriorsari, Artunias, and all of the Warriors of the Legion Alpha/Beta. Your hard work and dedication is testament to the warrior Community.

Introduction:

Hello my name is Curoar (think of it like que-roar) and I’m here to help new players as well as veteran players get a firm understanding of what's happening to Arms in 7.2.5 in terms of PVE. As with every other class and spec, in Legion everyone has had significant changes and their spec and abilities. We’ll start by discussing those, before jumping into the meat of things.

If you have any suggestions to add to the guide please leave it in comments and I’ll come back and check it every now and then.

PLEASE NOTE!

This guide will be constantly updated and changed based on inevitable balance changes Blizzard will make. During this time stat-weights, talents, consumables, and enchants are all subject to change.


Updated 3/25/17: Updated the guide for Patch 7.2. Good luck on the Broken Shore!

Updated 1/10/17: Added comments on chages add in 7.1.5, primarilly focused at towards talent changes.

Updated 10/23/16: Updated the guide's Single Target Rotation with Focused Rage, as well as added a Execute Phase guide, and a few Commonly Asked Questions.

Table of Contents:

I. Wait?! What happened to the spec?: Changes from 7.2.5 to 7.3.5
http://us.battle.net/wow/en/forum/topic/20747264886?page=1#1
II. Stat Priorities
http://us.battle.net/wow/en/forum/topic/20747264886?page=1#2
III. Gems, Enchants, and Consumables
http://us.battle.net/wow/en/forum/topic/20747264886?page=1#2
IV. Races
http://us.battle.net/wow/en/forum/topic/20747264886?page=1#2
V. Talents
http://us.battle.net/wow/en/forum/topic/20747264886?page=1#3
VI. Artifact Traits and Paths
http://us.battle.net/wow/en/forum/topic/20747264886?page=1#4
VII. Rotation Priority and Cooldowns
http://us.battle.net/wow/en/forum/topic/20747264886?page=1#4
VII. Legendaries
http://us.battle.net/wow/en/forum/topic/20747264886?page=1#5
IX. FAQs
http://us.battle.net/wow/en/forum/topic/20747264886?page=1#5

I. Wait?! What happened to the spec?: Changes from 7.2.5 to 7.3.5

Actually nothing. Our spec received no PVE related changes in 7.3.5.

Arms had considerable changes going into 7.2.5. In case you don't know what changed here's what happened in 7.2.5 with the spec.

The following changes have been made to the spec in 7.2.5...

  • All abilities damage increased by 10%, in addition to any damage changes be
    low.
  • Auto-attack rage generation increased by 10%. Critical strike auto-attacks now generate 30% bonus Rage (was 50%).
  • The effect of Mastery has been reduced by 20%.
  • Anger Management now spends 20 Rage per 1 second of cooldown reduction (was 10 Rage per 1 second), and now also reduces the cooldown of Bladestorm.
  • Cleave damage increased by 20%.
  • Colossus Smash cooldown reduced to 20 seconds (was 30 seconds), and damage increased by 10%.
  • Dauntless cost reduction is now 10% (was 20%).
  • Deadly Calm now reduces Rage costs during Battle Cry by 75% (was 100%).
  • Execute damage increased by 25%. If the target does not die, 30% of the Rage spent on Execute is refunded.
  • Fervor of Battle is now moved to Level 75.
  • Fervor of Battle damage bonus increased to 80% (was 45%).
  • Focused Rage is now moved to Level 90.
  • Focused Rage now costs 20 Rage (was 15 Rage).
  • In For The Kill is now moved to Level 90, passively causes Colossus Smash to grant you 10% Haste for 8 seconds.
  • In For The Kill now refunds 40 Rage (was 30 Rage).
  • Mortal Strike damage increased by 20%.
  • Opportunity Strikes now causes your extra attacks to generate 5 Rage, with a 0.5 second internal cooldown.
  • Overpower no longer costs Rage, no longer procs from auto-attacks, and may not proc itself.
  • Precise Strikes (Artifact trait) now causes Colossus Smash to increase the critical strike chance of your next Mortal Strike or Execute by 10% per rank.
  • Ravager now generates 7 Rage per tick if it damages at least one enemy, for a maximum of 49 Rage over its duration if every tick deals damage.
  • Rend cost increased to 30 Rage (was 10 Rage).
  • Rend’s first hit now deals 150% weapon damage.
  • Rend’s duration decreased to 8 seconds (was 15 seconds).
  • Rend now deals damage every 2 seconds (was 3 seconds).
  • Rend’s periodic damage has been increased to 2.5x attack power (was 2.4x attack power).
  • Initial hit decreased to 150% weapon damage, down from 280%.
  • Periodic damage increased to 2.5x AP per tick, up from 2.4x AP.
  • Shattered Defenses (Artifact trait) now causes Colossus Smash to increase the damage of your next Mortal Strike or Execute by 60% (was 30%). This effect no longer increases the critical strike chance of Mortal Strike or Execute.
  • Slam damage increased by 35%.
  • Titanic Might now increases the duration of Colossus Smash by 8 seconds (was 16 seconds), and now also reduces the cooldown of Colossus Smash by 8 seconds.
  • Trauma is now moved to Level 45.
  • Trauma is now also activated by Execute.
  • Void Cleave (Artifact trait) damage increased by 100%.
  • Whirlwind damage increased to 90% weapon damage per hit, now costs 30 Rage (was 25 Rage).
  • Holy changes Batman! That’s a lot! Don’t worry we’ll go into more detail below!
    II. Stat Priorities

    With the removal of Multi-Strike (good night sweet prince) there’s only a handful of secondary stats now, however, the scaling of secondary stats has changed significantly than in the past. Celestalon has posted as such…

    “...in dungeon blues, a player may have 30% of their favorite stat, and 15% of the other stats..”
    “By the end of the expansion, they may have 50% of their favorite stat, and 20% of the other stats…”

    Our secondary stats will scale differently than they have in the past, with a larger emphasis on primary stats.

    The stat priorities of Arms is as the following…

    Regardless of build your stat priority should look like the following...

    Mastery > Haste (Until 22-23%) > Versatility > Haste > Crit

    Mastery: Mastery increases the damage of Colossus Smash, as well as the bonus damage that all attacks do after Colossus Smash. With the change to our Mastery as a whole has become far more powerful than in the past. Improving the damage of our Colossus Smash, as well as all other abilities inside of the window, is nothing but gravy. Despite the mastery nerfs in 7.2.5, this is still our best stat.

    Versatility: Versatility is a stat that increases your damage, healing and absorption done. It also and reduces the damage you take by half the amount of the damage increased. This is a solid stat as its a flat damage boost to everything we do, as well as improves our survivability in raids.

    Haste: Haste improves how quickly we attack with our main hand weapon, as well as reduces the cooldown of Mortal Strike and our Global Cooldown. This means we generate rage faster and use our signature abilities more frequently. Haste has become a far more important stat than in the past due to the GCD reduction and the fact that almost all of our abilities interact with Tactician. More abilities, more tactician resets. Add in the ability to fit extra GCDs in cooldowns, and Haste becomes a vital stat for us.

    We aim for 22-23% because this is the point where you add an additional attack in your Battle Cry, due to reduced GCD (actually happens at 20%, but due to lag and reaction speed I suggest 22-23%). This is a huge boost to our damage and is very very important.

    Critical Strike: Well... this is awkward… Crit went from being one of our best stats, to one of our worst. Arms passively has a lot of rage to work with due to our new level 100 talents, and also as a significant amount of passive critical strike on Mortal Strike and Execute. Add in Battle Cry with a one minute cooldown, and Critical Strike falls even further.

    III. Gems, Enchants, and Consumables

    Gems:

    Gems are the Same as in Warlords of Draenor. The sockets only appear randomly on gear from drops, and you can only gem for secondary stats. You should use the following gems below.

    Saber’s Eye of Strength (Can only have one in your gear set)
    Masterful Shadowruby

    Enchants:

    There’s only three items to enchant now, Rings, Cloak and your Necklace. Rings and Cloak gives static bonuses like in the past. Necklaces act as the new Weapon Enchants, and will have on proc effects.

    You should enchant the following…

    Rings - Binding of Mastery
    Cloak - Binding of Strength
    Necklace - Mark of the Trained Solider

    Consumables:

    A good player is always prepared for raids so make sure you have these items if you wish to maximize your DPS.

    Food - Lavish Suramar Feast
    Flasks - Flask of the Countless Armies
    Potion - Potion of the Old War

    Pre-potting is something that’s existed since WotLK when blizzard changed the cooldowns for potions. It’s advised you pop a potion right as you begin an encounter and then use another potion somewhere over the course of the fight (Hopefully once your cooldowns are up again). This is vital when you’re pushing progression fights.

    IV. Races

    In the past, I’ve discussed the best race to play in order to obtain maximum DPS. However I’ve decided to remove it going forward in my guides. While certain races provide a larger DPS output than others, it’s usually a very minor amount (2% or less). As such I feel players should play what race suits them best, or they enjoy looking at the most. You’ll increase your DPS more by learning to play better, and practicing fight mechanics, than you will with a race change.

    If you 100% must know, the best races at the moment are Worgen for the Alliance, and Blood Elf for the Horde. Seriously though, all races are very close between each other in terms of DPS output, and should not be a major impact upon what race your Warrior should be.
    V. Talents

    We’re going to go into detail about the talents in the talent tree for PVE. We’re going to go more in depth than we have in the past, because the talent tree has a lot more rotational altering abilities.

    Tier 1: A Decisive Blow (Ability Altering)

    Dauntless - Your abilities cost 10% less rage.

    Overpower - Overpowers the enemy, causing 375% weapon damage. Cannot be blocked, dodged or parried, and has a 60% increased chance to critically strike. Your other melee abilities have a chance to activate Overpower.

    Sweeping Strikes - Mortal Strike and Execute, hit 2 additional nearby targets.

    Each of these abilities has their own use. Dauntless is good if you’re low on critical strike. Sweeping Strikes is good for two target cleave heavy encounters. Overpower has high single target damage with a critical hit chance.

    Pick according to your playstyle, and encounter.

    Tier 1: Overpower/Dauntless for Single Target, Sweeping Strikes for Cleave, Dauntless for AoE.

    Tier 2: This could be useful... (The Utility Tree)

    Shockwave - Send a wave of force in a frontal cone, causing (47.5% of attack power) damage and stunning all enemies within 10 yards for 3 seconds. Cooldown reduced by 20 seconds if it strikes 3 at least 3 targets.

    Stormbolt - Hurl your weapon causing (100% of attack power)physical damage and stunning for 4 seconds.

    Double Time - Increase the maximum number of charges of Charge by 1, and reduce the cooldown by 3 seconds.

    This tier focuses on additional bonuses for your Warrior. If you need to stun something grab Stormbolt, or Shockwave. If you don’t need to stun anything pick up Double Time for additional mobility.

    NOTE unlike in MoP and WoD Stormbolt is no longer a single target DPS increase.

    Tier 2: Shockwave/Stormbolt if you need to stun something(s), otherwise Double Time.


    Tier 3:The Battle Rages On! (Rotation altering)

    Trauma - Slam, Whirlwind, and Execute now causes the target to bleed for 25% additional damage over 6 seconds. Multiple uses accumulate increased damage.

    Rend - Wound the target causing 150% Weapon Damage instantly and an additional (1000% of attack power) bleed damage over 8 seconds. Costs 30 Rage.

    Avatar - Transform into a Colossus for 20 seconds, causing you to deal 20% increased damage and removing all roots and snares.

    Trauma is generally the best choice here. It adds a significant amount of damage to Whirlwind (Great if you’re specced for Fervor of Battle), Slam and Execute. Avatar can also be useful there are burst phases when bosses take additional damage, or you’re equipped with a powerful on use trinket like Draught of Souls.

    Rend is no longer super rage efficient but is still a good choice for single target over Trauma. That being Trauma outshines Rend in most AoE and Cleave scenarios.

    Tier 3: Usually Trauma or Rend, but sometimes Avatar.

    Tier 4: “I’m not done yet!” (The Survivability Tier)

    Second Wind - Restore 6% of your health every 1 second, when you have not taken damage for 5 seconds.

    Bounding Stride - Reduce the cooldown of Heroic Leap by 15 seconds, and Heroic Leap now increase your run speed by 70% for 3 seconds.

    Defensive Stance - A defensive combat stance that reduces all damage taken by 20%, and all damage you deal by 10%. Last until cancelled.

    All of these talents have their own focus around keep us in the thick of the fight. Defensive Stance is a classic ability, that can greatly reduce the damage you take over long periods of time of constant damage. While Second Wind is useful if you don’t take damage over several seconds (healing is actually absurd).

    Despite that, I’d take Bounding Stride here because it synergies with our artifact trait Tactical Advance (increases Armor and Parry Chance after using Heroic Leap). Plus the run speed is super great, if you’re just out of range of leaping on your intended target area.

    Tier 4: Whatever you like, I personally prefer Bounding Stride

    Tier 5: “Let's end this!” (Rotational Tree)

    Fervor of Battle - Whirlwind does 80% increased damage to your primary target.

    Mortal Combo - Mortal Strike now has a maximum of 2 charges.

    Titanic Might - Increases the duration of Colossus Smash by 8 seconds, and reduce it’s cooldown by 8 seconds.

    There are two choices here, Fervor of Battle or Titanic Might. Fervor of Battle is currently the highest single target DPS choice, however Titanic Might is not very far behind. Titanic Might will grant you more consistent DPS (an effective CD of Colossus Smash is only 4 seconds), but Fervor will grant a higher overall DPS assuming RNG hasn’t forsaken you.

    Fervor obviously wins on any situation where pressing whirlwind is a good idea (Mythic +, Cleave fights, ect.)

    Mortal Combo, still doesn’t really bring anything to the table...

    Tier 5: Fervor/Titanic Might for Single Target, Fervor for AoE

    Tier 6: Unending Pain (Rotational Effects)

    Deadly Calm - Battle Cry also reduces the Rage cost of your abilities by 75% for the duration.

    In for the Kill - Colossus Smash gives you 10% haste for the next 8 seconds.

    Focused Rage - Focus your rage on your next Mortal Strike, causing it deal 30% additional damage, stacking up to three times. Unaffected by the Global Cooldown. Costs 30 rage.

    Focused Rage used to be the go to talent, when it was on higher talent tiers, that is no longer the case. In for the Kill provides a powerful passive effect (With a 100% uptime if you choose Titanic Might), while Deadly Calm helps with rage management. Focused Rage isn’t really a choice unless you have the new legendary ring (Grants you the Deadly Calm Talent without speccing for it), or you’re in some weird crit build that’s swimming in rage. No that’s not a thing. Don’t try it.

    Note: In for the Kill becomes very important with your T20 set to help reduce the amount of time it takes to fit Bladestorm in the Battle Cry Window.

    Tier 6: Deadly Calm/In for the Kill

    Tier 7: Taste My Steel! (Damage Increase Abilities)

    Anger management: Every 20 rage that you spend reduces the remaining cooldown of Battle Cry and Bladestorm by 1 second.

    Opportunity Strikes: Your melee attacks have a 60% chance, based on target's missing health, to trigger an extra attack that deals 160% weapon damage and generate 5 Rage.

    Ravager: Throw a whirling axe at the target location that inflicts (7* (337.5% of Attack Power)) damage to enemies within 8 yards over 7 seconds. Replaces Bladestorm.[/i]

    Anger Management got a decent nerf, and Opportunity Strikes and Ravager got some solid buffs themselves. For the most part Opportunity Strikes is your go to talent. That being said in certain situations Anger management’s cooldown reduction may be useful, and Ravager also allows for a perfect cooldown line up between it and Battle Cry.

    Tier 7: Usually Opportunity Strikes


    Moving into Antorus we Fervor of Battle Builds are currently the strongest. Though this could be subject to change based on Blizzard tuning.

    Fervor of Battle Build

    15: Dauntless
    45: Trauma
    75: Fervor for Battle
    90: In For the Kill
    100: Opportunity Strikes

    If you dislike the RNG of Tactician, you'll want to look at Titanic Might Build. This build was king in T20, and should still do decent damage in Antorus.

    Titanic Might Build (Single Target)

    15: Dauntless
    45: Rend
    75: Titanic Might
    90: In For the Kill
    100: Opportunity Strikes
    Focused Rage Build (DO NOT USE UNLESS YOU HAVE SPECIFIC LEGENDARIES)

    15: Dauntless
    45: Avatar
    75: Titanic Might
    90: Focused Rage
    100: Anger Management

    VI. Artifact Traits and Paths

    Warbreaker is the ability we gain for getting our Artifact Weapon, Stromkar. It deals a nice amount of AoE damage and applies Colossus Smash to all of the targets hit by it. This is great because our core ability (Colossus Smash) is finally useful in an AoE scenario. It also works great to apply the Colossus Smash debuff if you’re having a bad streak trying to refresh the cooldown of Colossus Smash and need some burst damage.

    Stromkar, like other artifacts, has a tree that expands your character's capabilities. In order to obtain the most DPS per Artifact power, you need to avoid the majority of the left bottom half of the tree to start.

    Start by going towards Crushing Blows and working your way up to the golden trait, “Shattered Defenses”. Afterwards turn completely around, and head south towards the golden trait, “Corrupted Blood of Zakjaz”. From there you’ll work your way to the last golden trait, “Void Cleave”.

    Currently this is the most efficient path to leveling up your artifact weapon. Remember Rank 14 costs the same amount of Artifact power as 1-13 did. So if you plan on playing another spec, this is the point in time where you want to drop artifact power into another artifact.

    VII. Rotation Priority and Cooldowns

    Rotation Priority

    Anyone can press buttons and do damage, a good player can press the right buttons and do so much more.

    Base Rotation

    With 7.2 Arms is at it’s core easy to play. With talents things become more complicated. The new BASE rotation is as follows.

    Colossus Smash
    Warbreaker (if target not debuffed by CS debuff, and CS is on cooldown)
    Mortal Strike
    Slam (If above 32ish Rage)
    Execute Phase

    Both Rotations share a very similar Execute Phase. The Execute phase should be fairly familiar if you played in Warlords of Draenor. Sub 20% this is priority regardless of spec. With the new trait Executioner's Precision (EP), you'll weave Mortal Strike into this rotation.

    Execute (If Battle Cry is Active, and target is debuffed by Colossus Smash)
    Colossus Smash
    Warbreaker (if target not debuffed by Colossus Smash Debuff)
    Mortal Strike (If 2 Stacks of EP, and you have Shattered Defenses buff)
    Execute

    With Arm’s new AoE Rotation you’ll always use Cleave, than follow up with Whirlwind. Afterwards you’ll have two GCDs to use additional abilities before using Cleave + Whirlwind Combo again. The Cleave + Whirlwind Combo is worth using as long as there are 3 or more targets.

    It's worth using Whirlwind if there are 4 or more targets.

    Warbreaker
    Bladestorm
    Cleave (if there are 3 or more targets)
    Whirlwind (if buffed by cleave)
    Whirlwind (if there are 4 or more targets)
    Colossus Smash
    Execute (if Shattered Defense is up)
    Mortal Strike (if Shattered Defense is up)

    Rotation with Talents
    With talents your rotation gets more complicated but is still pretty straight forward. Your priority should look like the following for single target.

    Colossus Smash (If you lack Shattered Defense Buff)
    Warbreaker (if you lack Shattered Defenses, and the target is not debuffed with CS)
    Execute (if you have Ayala's Stone Heart, and have Shattered Defenses buff)
    Mortal Strike (If you have Shattered Defenses Buff)
    Execute (if you have Ayala's Stone Heart)
    Mortal Strike (if you have no stacks of Executioner's Precision)
    Rend (If less than 6 seconds remain, on debuff)
    Overpower
    Whirlwind (if talented for Fervor for Battle)
    Slam

    The big mistake a lot of players make while using Alaya's Stone Heart is using Mortal Strike when they have an Executioner's Precision proc, but no Shattered Defenses. It's better to wait or force a Shattered Defenses with Warbreaker, for higher single target DPS.

    T21 Four Set Bonus

    T21 Set bonus isn't terribly exciting like our T20 set bonus (I'll miss you Bladestorm!) But can look intimidating on the surface.

    It actually doesn't change our base rotation at all. There's no need to try and pool together Mortal Strikes to buff Whirlwind/Slam. Simply continue to follow your rotation, and when you do get a nice string of Tactician Resets, you'll do a nice chunk of damage.

    Cooldowns

    Cooldowns are always fun buttons to push. Generally you should be attempting to use several of them in conjunction as many times as you can. The following cooldowns available to Warriors includes...

    Battle Cry - Let loose a battle cry, granting 100% increased critical strike chance for 5 seconds. In addition once you obtain the artifact trait, Corrupted Blood of Zakajz, Battle Cry causes all of our attacks to deal an additional 20% damage as shadow damage over 6 seconds. 1 Minute Cooldown.

    Avatar - You transform into a colossus for 20 seconds, increasing your damage dealt by 20%.1.5 Minute Cooldown.

    Generally you want to use cooldowns is use them as many times as possible throughout the fight together, whenever you can DPS your target for the full duration. While Battle Cry and Avatar (if Talented) don’t always line up, it's important that you're using Battle Cry as frequently as possible. You can delay battle cry for about a second if you're about to have Colossus Smash come off cooldown.

    VIII. Legendaries

    The hot new part of Legion is random drops of legendary equipment that modify your character in one way or another. In general you want to always wear whatever legendaries you have access to regardless of effect simply because of stats. So even if you have Pyrdaz and Sephuz you'll still want to use them simply because of stats.

    The best legendaries in order are...

    Ayla's Stoneheart
    The Great Storm's Eye (With T20 Set Bonus)
    Archavon's Heavy Hand

    IX. FAQs:

    Q: I heard X is better for PvP!
    A: Might be. I don't really PvP in WoW anymore. So I'll avoid talking about in this thread.

    Q: I thought Execute was bad!
    A: Execute is actually pretty solid, there was an initial bug with SimC that showed Execute always being a DPS loss. This is not the case.

    Q: How long should I delay Battle Cry?
    A: No longer than one second if you're waiting on Colossus Smash, and no longer than three if you're waiting on Avatar.

    Q: Should I use Bladestorm in my single target DPS?
    A: Nope! Not yet! We'll need T20 for it to be a DPS gain in our single target damage.

    Q: Where can I ask you questions?
    A: Either here or on Twitter. My twitter handle is @Curoar_Darkeyes. I'm more quickly to see a question on twitter than I am here on the forums, though I do try and check the forums daily.
    Reserved for Future Posts.
    The Guide for 7.0 is complete! Remember this guide will be updated heavily based on changes made by Blizzard, and new Theorycrafting information that becomes avaiaible! So do check back every now and than to make sure you're up to date on all the latest information!

    Have fun, and good luck against the Burning Legion!
    Did something change with cleave recently? IIRC Warriorsarri mentioned it being more rage efficient to just Whirlwind twice as Cleave has a very low proc chance of tactician and the overall benefit of that extra damage is minimal.

    Na'jentus's Vertebrae probably complicates that even more.
    Looking good so far. Tuesday's going to be interesting.
    Thank you so much for this. I just got the Beta two days ago and this will go a long way towards helping me understand what is coming. I read elsewhere on the forums, someone mentioning that Arms Warriors would be "riding the pines" when it comes to Mythic raiding. My guild only tends to run Heroic raids (in WoD) but I'm hoping Arms is at least competitive in that sense.
    07/17/2016 11:18 AMPosted by Brovaries
    Did something change with cleave recently? IIRC Warriorsarri mentioned it being more rage efficient to just Whirlwind twice as Cleave has a very low proc chance of tactician and the overall benefit of that extra damage is minimal.


    He's mainly referring to single target dps. On base damage Cleave > Whirlwind with the Fervor for Battle Build does deal more damage (very minimal) for single target. However of you just stick to whirlwind, you gain more DPS by having a higher chance to proc Tactician.
    Thanks for getting this out. About to jump into this cold turkey on Tuesday, so the help is definitely appreciated.

    Given we're going to have six weeks of pre patch material which will all be using old gear and stuck at level 100, is there anything else applicable to that?
    Looking good so far. Small thing though, Azshari Salad gives Haste, not mastery. Nightborne Delicacy Platter is the mastery food iirc
    07/17/2016 03:26 PMPosted by Onarenth
    Looking good so far. Small thing though, Azshari Salad gives Haste, not mastery. Nightborne Delicacy Platter is the mastery food iirc


    Thanks for catching that. That was left over from when Mastery was our best stat.

    07/17/2016 03:15 PMPosted by Sagerremeseb
    Thanks for getting this out. About to jump into this cold turkey on Tuesday, so the help is definitely appreciated.

    Given we're going to have six weeks of pre patch material which will all be using old gear and stuck at level 100, is there anything else applicable to that?


    Not really. The rotation doesn't change much once you get your artifact weapon. The biggest thing is that we become a lot more rage efficient, once we start filling out the artifact.
    07/17/2016 09:52 AMPosted by Curoar

    Tier 6: Unending Pain (Rotational Effects)

    Deadly Calm - Battle Cry also reduces the Rage cost of your abilities by 100% for the duration.

    Trauma - Slam now causes the target to bleed for 20% additional damage over 10 seconds. Multiple uses accumulate increased damage.

    Titanic Might - Increases the duration of Colossus Smash by 16 seconds, but reduces its effectiveness by 20%.

    All of these abilities have large effects on abilities we constantly are using. Deadly Calm empowers our Battle Cry, allowing us to gain some rage during the use of Battle Cry (as well as having to pool rage to maximize it). Trauma is good for single target, as you’ll be pressing Slam often, while Titanic Might is great for Cleave situations.

    Tier 6: Deadly Calm or Trauma for Single Target, Titanic Might for Cleave.

    Doesn't Trauma also apply to WW? Wowhead's calc has the tooltip as 'Slam and Whirlwind now cause the target to bleed...'
    Without fail.. Curoar always comes up a well written in depth guide for Arms for each expac
    07/18/2016 12:10 PMPosted by Alkzerzul
    Doesn't Trauma also apply to WW? Wowhead's calc has the tooltip as 'Slam and Whirlwind now cause the target to bleed...'


    It does. I missed adding that to the guide when the talent was updated. I started writing this guide about two months ago, and a lot has changed since than. Thanks for pointing that out.

    07/18/2016 12:29 PMPosted by Riez
    Without fail.. Curoar always comes up a well written in depth guide for Arms for each expac


    I'm just trying to help out. I wish someone had done the same for me when I started playing all those years ago. Gosh now I sound old xD
    Is Haste really going to be that important? This is a bit of a shock to me.

    Also, are the changes taking effect when the prepatch hits, or when Legion is released? How much is the lack of Haste on my gear going to impact me in the meantime if this is coming tomorrow?
    [quote="207454480137"]

    I'm just trying to help out. I wish someone had done the same for me when I started playing all those years ago. Gosh now I sound old xD


    It was a compliment.. i forgot to put *thumbs up* in my original post..lol
    07/18/2016 02:28 PMPosted by Raksi
    Is Haste really going to be that important? This is a bit of a shock to me.


    Haste has become super important to use due to our new passive Tactician. More Haste = Lower GCD. Lower GCD = More Abilities. More Abilities = More Tactician Procs.

    This becomes even more important once we get Stromkar (our artifact weapon) and the Shattered Defenses talent that boosts our damage of Mortal Strike and Execute once we use Colossus Smash.

    Critical Strike, our old buddy and pal, is less useful due to the fact we have a lot of passives that increase our critical strike rating passively (like Shattered Defense, and Death Blow). Combine that with our new Recklessness (Gives us 100% critical Strike rating for the duration on a 1 minute cooldown), and crit quickly takes a back seat to our other stats.

    07/18/2016 02:28 PMPosted by Raksi
    Also, are the changes taking effect when the prepatch hits, or when Legion is released?


    Tomorrow when the patch hits.

    07/18/2016 02:28 PMPosted by Raksi
    How much is the lack of Haste on my gear going to impact me in the meantime if this is coming tomorrow?


    It shouldn't matter too much. Moving forward if you want, you can try and get some haste gear, but I wouldn't really take the time to optimize, as you'll be wasting gold. If you've got it lying around, good. If not, changing enchants and gems should be more than fine.

    That being said Mark of the Thunderking becomes our best enchant tomorrow, due to its ability to proc off itself. So even though Crit is our worst stat, its the best weapon enchant until Legion launches.

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