Maximum camera distance - Legion 7.0.3 #10

General Discussion
Prev 1 7 8 9 143 Next
08/04/2016 06:01 PMPosted by Ravenblood
I still cant get the addon to accept any thing past 50.. I have typed it in that box several times and it will not scroll out any farther than 50..
I think you have a bug letting that happen, because I hate labeling people as trolls. See how that works, I am keeping it civil.

I got it to work but only after I changed the numbers and hit the enter key.
08/04/2016 06:07 PMPosted by Ravenblood
I got mine right from wowace. I know curse uses it. Just trying to figure out why yours is letting you scroll out farther., Not that I want to. Just trying to recreate it. Maybe I was lucky to get a working version?


Edit: Possibly Ninja'd by Dysheki.... Nice work! *thumbs up* hehe

raven when you type the number in are you then hitting close, or hitting enter right after?

For me it doesn't change unless I hit enter after i type the number in.

*hops on to test real quick*
it finally took and can recreate that. and eww anything past 55 sucked really bad. And 55 was pushing it for me. Still say that 45 is good.
08/04/2016 06:17 PMPosted by Erithan
08/04/2016 06:07 PMPosted by Ravenblood
I got mine right from wowace. I know curse uses it. Just trying to figure out why yours is letting you scroll out farther., Not that I want to. Just trying to recreate it. Maybe I was lucky to get a working version?


Edit: Possibly Ninja'd by Dysheki.... Nice work! *thumbs up* hehe

raven when you type the number in are you then hitting close, or hitting enter right after?

For me it doesn't change unless I hit enter after i type the number in.

*hops on to test real quick*


I couldnt get it to work until i hit enter.
08/04/2016 04:47 PMPosted by Emmerjin
And.. What would that be? Its ironic your trying to make fun of me for playing the same game as you. That troll logic.

Because I don't agree with you I'm a troll? The irony is you haven't been playing the same game as me, as I've always used the camera the way it is.

Honestly, it won't affect me either way though so if it helps I hope you get what you want. I just think having to say you must visit the drug store to be able to play a video game. I'd reevaluate my choices here.
08/04/2016 05:58 PMPosted by Emmerjin
We don't need the 1000 zoom (sorry Mr. Fluffy Panda Bear), but 50 should be the max.


Who is to say though? For the moment and sake of debate I will take the devils part and argue in favor of an unlimited zoom to the camera. If (and I realize it is a pretty big if) there are not mechanical limitations that introduce degradation in performance by some metric (and obviously we are not talking about "parity" or "competitive advantage" as both of these arguments are simply of such a vague manner that we end up splitting hairs in order to properly debate either of those propositions) then why is 50 where we must draw the line? Why not allow the camera to be under the control of the user and that pretty much ends the debate does it not?

To my mind if I were designing the way the camera interacted with the world I would set up a nominal slider (as they have done) with a range of resolutions aspect ratios and zoom distances speeds and increments built in to the base UI. I would then provide a CVar and /console command that allowed a range of one uint in scope (an uint is a space in memory capable of containing numeric integer data with a lower bound of 0 and an upper bound of 2147483648) or if an unsigned int was too large (for the world) then a byte (lower bound -255 to upper bound of 255) could be chosen. You could even restrict that further by reserving a section of that address space so that you don't end up exceeding the world scale by an amount that would cause stability issues.

Just my two copper on limiting scales and scopes.

Edit: Hello Erithan hope the headache subsides soon! I detest them myself. Headaches that is. No fun. I recommend Stanback if they are not migraine headaches. For that you probably need something with a bit more oomph than OTC Stanback powders
We’ve been closely following the discussion around 7.0.3 camera changes, and especially feedback regarding specific sources of visual and physical discomfort. We recently released a client hotfix that addressed a number of mount-related camera issues, and we have another update in the works that addresses screen/FOV distortion resulting from addons that alter the viewport. Many developers on the WoW team are sensitive to various forms of motion and simulation sickness, and it’s an issue about which we care deeply. The last thing we want is for anyone who loves the game to feel unable to enjoy it due to physical discomfort.

Obviously, the cap on CVar-controlled max zoom distance has been a major focus of both community and our own internal discussions. My original post on the matter was not as clear as it could have been regarding our motivations for the change in the first place. It placed too much emphasis on “competitive advantage” in terms of a level playing field, when the core concern I was trying to convey is that “whatever the maximum allowed, that’s what competitive players will use in order to maximize performance, even at the expense of the game’s overall look and feel.” That shouldn’t be a terribly controversial statement: When you’re trying to dodge Fel Outpouring waves on Kormrok in Hellfire Citadel, the farther out you can zoom, the sooner you can see when they’re headed your way; why wouldn’t you zoom out as far as possible? (Corollary: Around what expected zoom level do we tune the speed and lethality of the waves?)

In the course of working on Legion, and trying to improve the overall look and feel of our combat, class abilities, and the ways in which players interact with the world, we took stock of all aspects of that experience, including the camera. World of Warcraft is an avatar-driven open-world RPG, placing the player in the shoes of a hero who adventures throughout Azeroth, yet with the previous max console zoom, that hero would commonly take up less screen real estate than characters in isometric games like Diablo or Heroes, or even many Starcraft 2 units. At that zoom level, details of your character get lost, and details in the world vanish. The game ultimately is designed to be experienced with the camera zoom range available in the default UI.

Now, that is not to say that we don’t at times fail in creating an overall experience that is smooth and free of frustration at those zoom levels. When a tank can’t see around a boss like Archimonde to know where incoming demons are in order to corral them, that’s obviously not ideal. There is much we can do to keep WoW’s scale from spiraling out of control, as well as UI and camera improvements to the experience of fighting huge monsters, and we’ll be paying close attention to feedback along those lines as we move into Legion.

We intended to limit the console-overridden camera zoom very early on in the Legion Beta, which would have left us with many months to iterate on gameplay and feedback that arose from the change before releasing Legion. However, due to an oversight (we capped one way of overriding it, but not another) the change did not properly go through until the very end of the development cycle. Since then, we’ve heard from many players that they’ve relied on increasing the camera zoom to counteract a number of sensitivities, ranging from motion sickness to headaches from spell effects.

Recently, a number of players have reported some relief through using a new addon that allows them to bypass any and all limits on zoom distance. That addon takes advantage of a bug that has existed for some time but gone unnoticed (passing a negative value into a function). In an upcoming hotfix, we will be fixing that bug and thus causing that addon (and others like it) to honor the standard camera limits.

However, in that same hotfix, we will also be raising the hard cap on camera zoom to a midway point between what was possible prior to 7.0, and what is possible through the in-game interface options. This increased cap will allow power users to once again be able to extend their camera distance via a console command, should they so desire. The choice of the new max was informed by reports from players regarding what zoom distance eased the discomfort they were experiencing. Ultimately, we would prefer to address the underlying issues rather than relying on increased zoom to mask those issues, but now that patch 7.0.3 is live and we cannot properly iterate on the sort of changes that would be required, reapplying the band-aid is preferable to leaving an open wound.

We look forward to hearing your feedback once these changes are live. We want to continue working to improve the readability, usability, and accessibility of our game from a visual standpoint, including camera functionality, and community feedback and discussion are invaluable when dealing with such an inherently subjective area.
A Blue :O Thanks for the response.
My brain and eyes can't intake all that info at the moment but a response is heavily appreciated.
Yay! Ty for communication and the compromise.
*blinks*

thank you for the well written and very welcome response!

Edit: And am I reading this right? the old cvar max will be put back in? Or is it there will be something between the original default max zoom and the previous cvar max?

Apologies for brain deadness, has not been a good day (can't seem to get those lately Oo)
Thanks for the relatively quick and lengthy response. It's an important issue, especially with Legion very close on the horizon. Hopefully this change will be sufficient to not cause people physical distress or discomfort while playing.
08/04/2016 06:31 PMPosted by Watcher
and we have another update in the works that addresses screen/FOV distortion resulting from addons that alter the viewport


YAY! /backflip
Thank you and the team for doing what you can :D
Yay.
08/04/2016 06:40 PMPosted by Erithan
Edit: And am I reading this right? the old cvar max will be put back in? Or is it there will be something between the original default max zoom and the previous cvar max?

Not 50 (the old max), but somewhere in between 28.5 & 50.
08/04/2016 06:43 PMPosted by Dreadwind
08/04/2016 06:40 PMPosted by Erithan
Edit: And am I reading this right? the old cvar max will be put back in? Or is it there will be something between the original default max zoom and the previous cvar max?

Not 50 (the old max), but somewhere in between 28.5 & 50.


thank you, so not the original default max though, the current default max?

Sorry again@.x
Thank you Blizzard, for listening. I was not one who suffered motion sickness or headaches, but thank you for listening to those that did.
08/04/2016 06:44 PMPosted by Erithan
thank you, so not the original default max though, the current default max?

More than current, less than the old.

Compromise.
08/04/2016 06:25 PMPosted by Toolbît
Because I don't agree with you I'm a troll? The irony is you haven't been playing the same game as me, as I've always used the camera the way it is.


No matter what zoom, we are still playing the same game. You like to be closer, I prefer to be further.

08/04/2016 06:25 PMPosted by Toolbît
I just think having to say you must visit the drug store to be able to play a video game. I'd reevaluate my choices here.
.

Unfortunately, I am prone to motion sickness, I can't see 3D movies, and long car rides suck, I also can't go on a mild ride like a merry go round. I've been prescribed motion sickness pills for awhile, I have a underlying cause that makes me more prone to it. With being zoomed out, I don't need to take anything, I can play as I always have. Now with the reduction, it has caused me to feel sick. I have spent a long time with this game, I have built a guild and made friends here, I don't want to leave. But with no further zoom I will be forced to. I do not like taking medication for a game, it makes me sleepy, so either I am drowsy while playing and have to be dragged around by my foot to do anything, or I play sick, which makes me miserable.

I am glad you can play just fine, but please try to understand where the people who feel sick are coming from. We love this game, we have friends and family here, we've built little communities with our guilds. We would be forced to leave all that behind.

08/04/2016 06:25 PMPosted by Rodrick
Who is to say though? For the moment and sake of debate I will take the devils part and argue in favor of an unlimited zoom to the camera. If (and I realize it is a pretty big if) there are not mechanical limitations that introduce degradation in performance by some metric (and obviously we are not talking about "parity" or "competitive advantage" as both of these arguments are simply of such a vague manner that we end up splitting hairs in order to properly debate either of those propositions) then why is 50 where we must draw the line? Why not allow the camera to be under the control of the user and that pretty much ends the debate does it not?


Have you zoomed it out that far? After a certain point it gets really weird. It is kinda fun though...

Join the Conversation

Return to Forum