Upcoming Class Tuning Hotfixes

General Discussion
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Hey all. As with each major patch that significantly changes class spells and abilities, we review tuning based on live data once it’s live, to look for any tuning issues that may have arisen. Based on that, we’re planning to make the following changes during the next weekly restarts in each region. We’ll continue to pay close attention to each spec’s performance as players progress through the Nighthold, and are ready to make further adjustments as necessary.

Classes

Death Knight
  • Blood
    • Blooddrinker damage reduced by 40% (unchanged in PvP).

Demon Hunter
  • Havoc
    • Annihilation, Blade Dance, Chaos Nova, Chaos Strike, Death Sweep, Demon Blades, Demon’s Bite, Eye Beam, Fel Barrage, Fel Eruption, Fel Rush, Fury of the Illidari, Metamorphosis, and Throw Glaive damage reduced by 2%.
    • Fel Mastery now grants 30 Fury (up from 25).
    • Chaos Blades now increases autoattack damage by 150% (down from 200%).

Hunter
  • Beast Mastery
    • Cobra Shot damage increased by 46%.
    • Chimaera Shot damage increased by 10%.
    • Barrage damage increased by 10%.
    • Kill Command damage increased by 10%.
  • Marksmanship
    • Aimed Shot, Arcane Shot, Barrage, Black Arrow, Bursting Shot, Marked Shot, Multi-shot, Murder of Crows, Piercing Shot, Sidewinders, Volley, and Windburst damage increased by 8%.
  • Survival
    • Carve, Flanking Strike, Explosive Trap direct damage, Flanking Strike, Mongoose Bite, Raptor Strike damage increased by 7%.
    • Explosive Trap damage over time, Lacerate, and Serpent Sting damage increased by 12%.
    • Caltrops damage reduced by 10%.

Mage
  • Fire
    • Flame Patch damage reduced by 17%.
  • Frost
    • Ray of Frost damage increased by 12%.

Monk
  • Windwalker
    • Rushing Jade Wind now applies Mark of the Crane to 4 targets (down from 5).

Paladin
  • Retribution
    • Execution Sentence damage reduced by 15%.

Priest
  • Discipline
    • Trinkets that deal single-target damage now deal 45% of normal damage (up from 40%).
    • Trinkets that deal multi-target damage now deal 35% of normal damage (up from 25%).
  • Shadow
    • Mind Blast, Mind Flay, Shadow Crash, Shadow Word: Death, Shadow Word: Void, Shadowy Apparition, Void Bolt, Void Torrent, and Void Eruption damage reduced by 4%.
    • Shadow Word: Pain damage reduced by 11%.
    • Vampiric Touch damage reduced by 14%.

Rogue
  • Assassination
    • Agonizing Poison increases damage by 3.5% per stack (down from 4%).

Shaman
  • Elemental
    • Lightning Bolt damage increased by 9%.
  • Enhancement
    • Crash Lightning, Flametongue, Lava Lash, Lightning Bolt, Lightning Shield, Rockbiter, Stormstrike, Windfury, and Windsong damage increased by 4%.
    • Hailstorm damage increased by 29%.
    • Boulderfist damage increased by 15%.
    • Fury of Air damage reduced by 12%.
    • Doom Vortex damage increased by 33%.

Warlock
  • Affliction
    • Agony now has its full chance to generate a Soul Shard on Soul Effigy (up from a 55% of normal chance).
    • Malefic Grasp now increases the damage of damage over time effects by 70% (down from 80%).
  • Demonology
    • Shadowbolt damage increased by 42%.
    • Demonbolt damage increased by 42%, but its damage is now increased by 10% per active demon (down from 18%).

Warrior
  • Protection
    • Charge, Devastate, Devastator, Heroic Throw, Ravager, Shield Slam, Victory Rush, and Deep Wounds damage reduced by 5%.
    • Revenge and Thunder Clap damage reduced by 14%.


Legendary Items
  • DPS Specs
    • Kiljaeden’s Burning Wish: Damage increased by 55%.
  • Paladin
    • Chain of Thrayn: Damage bonus reduced from 20% to 10%.
  • Priest
    • Mother Shahraz’s Seduction: Stacks of Voidform gained when entering Voidform reduced from 5 to 3.
    • Zeks Exterminatus: Damage bonus increased from 25% to 100%.
  • Rogue
    • Duskwalker Footpads: Energy needed per 1 second of CDR for Vendetta increased from 50 to 65.


Additionally, we’re planning to make some general changes to PvP balance, with the intent of lowering overall damage from a few overperforming specs and talents. Those exact changes have not yet been finalized, but we’ll share them as soon as we are able.
>8%

LMAO
01/13/2017 06:52 PMPosted by Ornyx
Additionally, we’re planning to make some general changes to PvP balance, with the intent of lowering overall damage from a few overperforming specs and talents. Those exact changes have not yet been finalized, but we’ll share them as soon as we are able.
It's genuinely destabilizing when I think about what specs need to be nerfed (damage wise) in PvP and realize it's nearly all of them. But really though, you need to hit

Havoc
Windwalker
Frost (DK)
Arcane
Fire
Shadow
Destruction
Affliction
Elemental
Balance

Also how about buffing healing while you're at it? Also rework Caltrops in PvP and make Survival's Frost Trap dispellable like it was in the past.
Highly Rated
Why are you doing a tuning pass on data from content that has been on farm for 5 months
Highly Rated
Clueless as usual. Great job !
Highly Rated
01/13/2017 06:58 PMPosted by Kaytin
8%?

This has got to be some sort of sick joke.


It's okay these are only 98% done
I wonder if 46% cobra shot is enough to make it feel worthwhile... or to allow me to hold aggro on Nibbleh when my pets are on passive and not attacking for the first 30s and play dead on cooldown every 30s thereafter.

Kinda feel like not, but I'm going to be bad in raids even if I was a flavour of the month, so :\
is this the class balancing we were looking for Hunters?

NO.

No hunters will resub just because their dmg was increased 8%..

this is a slap to the face.

guess i was right to reroll.
01/13/2017 06:52 PMPosted by Ornyx
Revenge and Thunder Clap damage reduced by 14%

No more 1.4 million dps in dungeons, doh.
01/13/2017 06:52 PMPosted by Ornyx
Shaman
Elemental
Lightning Bolt damage increased by 9%.


Please buff something that isn't Lightning Bolt, I really don't want to be forced into using Lightning Rod for Single Target again.
Highly Rated
We're clearly not playing the same game.
RIP Shadow single target DPS 2016-2017
01/13/2017 06:52 PMPosted by Ornyx

  • Duskwalker Footpads: Energy needed per 1 second of CDR for Vendetta increased from 50 to 65.


rogues don't have an ability that uses 65 energy? typo? did you mean to make that 55?
Highly Rated
Did you forget to post feral tuning changes, or is it acceptable for them to be even further behind the other classes who were already ahead of them and who received buffs?
SeemsGood
8% - well, that's a kick to the gut. I hope the tuning will continue beyond this single pass... My warlock is looking like a better option all the time.
01/13/2017 07:02 PMPosted by Fateløl
01/13/2017 06:52 PMPosted by Ornyx

  • Duskwalker Footpads: Energy needed per 1 second of CDR for Vendetta increased from 50 to 65.


rogues don't have an ability that uses 65 energy? typo? did you mean to make that 55?


Its for every 65 energy spent.

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