Convergence of Fate (and other trinkets)

Class Development
Prev 1 12 13 14 22 Next
This has been warriors for all of legion. Wait.... this is how things are in the 1%, always has been.

01/23/2017 05:12 PMPosted by Critizin
...

pretty much this.

So basically any warrior that doesn't have this trinket is SOOL? Balancing a class around having a specific trinket is stupid. Bring DoS back into line where it's somewhat useable for everyone, then buff warriors if needed.
01/23/2017 05:15 PMPosted by Megmut
01/23/2017 04:39 PMPosted by Instadoink
No changes at all to Ephemeral Paradox? Trinket is completely useless to every healer I have talked to. Proc rate is horrible, the spell it procs for most healers is useless too. Also Amalgam's Seventh Spine outclasses it in every single way.


Not sure who did the math on these, Ephemeral procs maybe twice per minute so that's about 7k mana per minute. One orb from fluctuating energy or three Fragile Echo buffs do more than that. It's stupid and makes about zero sense, especially with the gimmicky buff that only works on our slowest heal within a 15 second window. Stupid.


its alot more than 7k mana a minute, it doesn't just restore mana... it makes the spell not cost mana as well(at least according to its text)

and flash heal doesn't use the proc?
serenity doesn't use the proc?

if they don't blizzard seriously failed at wording the proc as those are both direct heals
Please improve might of krosus, I have the 890 version and it isn't that great for a nighthold trinket...
Why do you guys shoot yourselves in the foot with all these absurd trinkets that are hard to balance? Especially CoF, which i know for rogues affected our vendetta relics and possibly our legendary boots that reduce vendetta CD. Feel like we're at the point we're balancing classes around items than the abilities themselves. :s
01/23/2017 05:39 PMPosted by Ascende
Why do you guys shoot yourselves in the foot with all these absurd trinkets that are hard to balance? Especially CoF, which i know for rogues affected our vendetta relics and possibly our legendary boots that reduce vendetta CD. Feel like we're at the point we're balancing classes around items than the abilities themselves. :s


Because intresting trinkets are fun, and ones that change up playstyle are a blast! having the same rotation the entire expansion isnt fun.

Whats the point of trinkets if all there gonna be is stat sticks might as well just scrap the two trinket slots and make the stats they would of given baseline.
All the complaints about how the Draught changes are unfair to certain classes aside...

Why in the world would you make a trinket that does a certain type of damage or does damage in a way that benefits from certain class abilties only to then have to balance it separately for certain classes to keep it's benefit equal?!?! That's just incredibly confusing design. Sure the type of player that reads the forum and checks for every balance change will understand. Most people however are going to be completely confused (and even people that do follow updates were confused about dk draught dmg and assumed it bugged prior to this update) as to why items that should function a certain way are now magically not.

If you don't want certain classes to benefit from a trinket just make some new damage type that doesn't benefit from any class self buffs, abilties, masteries etc. Call it like... homogenized damage. So draught could read
"Enter a fel-crazed rage, dealing 107,844 homogenized damage to a random nearby enemy every 0.25 sec for 3 sec. Homogenized damage does not benefit from any abilties, effects, or stats and is boring"
Way less confusing that way.
its alot more than 7k mana a minute, it doesn't just restore mana... it makes the spell not cost mana as well(at least according to its text)

and flash heal doesn't use the proc?
serenity doesn't use the proc?

if they don't blizzard seriously failed at wording the proc as those are both direct heals


It's only on "Heal" for holy priests (the slow one), Shadow Mend for Disc, Healing Touch for druids, etc. It only shows as such if viewed in game as the proper spec, of course, just to make it non-obvious.
01/23/2017 01:41 PMPosted by Surge
01/23/2017 01:24 PMPosted by Lore
Draught of Souls: The Use effect of this trinket now respects the global cooldown.

The damage of this trinket is now reduced by 30% for Unholy Death Knights (was reduced by 40%).
Designer Notes: Since Draught of Souls deals Shadow Damage, it’s increased by Unholy’s Mastery, which means we needed to reduce its base damage to keep its overall value similar to other classes. It’s currently a little too low, however, so we’re increasing the damage it deals for Unholy.

You guys are aware that Unholy isn't even the biggest offender for this trinket, right?

https://www.warcraftlogs.com/statistics/11#class=Warrior&spec=Arms&combatantinfo=Trinkets

https://www.warcraftlogs.com/statistics/11#class=Warrior&spec=Fury&combatantinfo=Trinkets

... and, to a lesser extent:

https://www.warcraftlogs.com/statistics/11#class=Rogue&spec=Assassination&combatantinfo=Trinkets


They don't look at third party sims, they use thier own
Here's the changes we're looking to make for Convergence of Fate's interaction with some of the throughput cooldowns it affects. These numbers are compared to the trinket's current performance on live, and are not additive with each other.

Frost Death Knight
  • with Empower Rune Weapon: +10% proc rate
  • with Hungering Rune Weapon: -23% proc rate

Unholy Death Knight
  • with Summon Gargoyle: +68% proc rate
  • with Dark Arbiter: no change

Feral Druid
  • with Berserk: no change
  • with Incarnation: -45%
    • Note: Incarnation was not properly working with Convergence, which has now been fixed. The number given here is relative to Convergence's proc rate with Berserk.

Windwalker Monk
  • with Storm, Earth, and Fire: -62% proc rate
  • with Serenity: -75% proc rate

Retribution Paladin
  • with Avenging Wrath: +250% proc rate
  • with Crusade: +25% proc rate
    • Note: This change should bring Convergence back to roughly its original effectiveness for Ret Paladins who are not using Crusade.

Additionally, on the topic of tank trinkets, we'll be increasing Animated Exoskeleton's maximum shield amount by 33%. We're continuing to investigate tank trinkets, but that change will make it in for this week's hotfix.
01/23/2017 06:32 PMPosted by Lore
Here's the changes we're looking to make for Convergence of Fate's interaction with some of the throughput cooldowns it affects. These numbers are compared to the trinket's current performance on live, and are not additive with each other.

Frost Death Knight
  • with Empower Rune Weapon: +10% proc rate
  • with Hungering Rune Weapon: -23% proc rate

Unholy Death Knight
  • with Summon Gargoyle: +68% proc rate
  • with Dark Arbiter: no change

Feral Druid
  • with Berserk: no change
  • with Incarnation: -45%
    • Note: Incarnation was not properly working with Convergence, which has now been fixed. The number given here is relative to Convergence's proc rate with Berserk.

Windwalker Monk
  • with Storm, Earth, and Fire: -62% proc rate
  • with Serenity: -75% proc rate

Retribution Paladin
  • with Avenging Wrath: +250% proc rate
  • with Crusade: +25% proc rate
    • Note: This change should bring Convergence back to roughly its original effectiveness for Ret Paladins who are not using Crusade.

Additionally, on the topic of tank trinkets, we'll be increasing Animated Exoskeleton's maximum shield amount by 33%. We're continuing to investigate tank trinkets, but that change will make it in for this week's hotfix.


nerfing serenity harder than SEF? why? SEF also has a legendary that boosts it, Serenity doesn't. If you don't want people to run serenity, just remove it, don't #!%@@*@@% foot around it.

you already gutted my favorite talent, serenity
01/23/2017 06:32 PMPosted by Lore
Here's the changes we're looking to make for Convergence of Fate's interaction with some of the throughput cooldowns it affects. These numbers are compared to the trinket's current performance on live, and are not additive with each other.

Frost Death Knight
  • with Empower Rune Weapon: +10% proc rate
  • with Hungering Rune Weapon: -23% proc rate

Unholy Death Knight
  • with Summon Gargoyle: +68% proc rate
  • with Dark Arbiter: no change

Feral Druid
  • with Berserk: no change
  • with Incarnation: -45%
    • Note: Incarnation was not properly working with Convergence, which has now been fixed. The number given here is relative to Convergence's proc rate with Berserk.

Windwalker Monk
  • with Storm, Earth, and Fire: -62% proc rate
  • with Serenity: -75% proc rate

Retribution Paladin
  • with Avenging Wrath: +250% proc rate
  • with Crusade: +25% proc rate
    • Note: This change should bring Convergence back to roughly its original effectiveness for Ret Paladins who are not using Crusade.

Additionally, on the topic of tank trinkets, we'll be increasing Animated Exoskeleton's maximum shield amount by 33%. We're continuing to investigate tank trinkets, but that change will make it in for this week's hotfix.


this is a joke right
With the buffs to all healing trinkets, ephemeral's paradox is now even worse for most healing specs. Why was this trinket not buffed?
01/23/2017 03:32 PMPosted by Lore
01/23/2017 03:30 PMPosted by Vengeta
How about tank trinkets ? they are completely underwhelming, my 885 mythic + trinkets have higher absorbs and stam ......

Tank trinkets are on our to-do list, but not for this round of trinket tuning. We agree that they need some help.


When does the beta end?
01/23/2017 06:32 PMPosted by Lore
Additionally, on the topic of tank trinkets, we'll be increasing Animated Exoskeleton's maximum shield amount by 33%. We're continuing to investigate tank trinkets, but that change will make it in for this week's hotfix.


This is a move in the right direction. But I have some feedback:

I also understand you are being conservative because you don't want to break the game but I'm not sure this is enough. Looking at the Heroic version, it currently absorbs: 670,781. The new version will absorb: 892,138.

There are bosses and abilities on Heroic Nighthold and above that swing for 1 million. A 892, 138 shield is maybe going to stop 1 hit, MAYBE 2 if you are lucky. For me when I look at this trinket vs other options, I will go with other options. :\
01/23/2017 06:37 PMPosted by Bags
01/23/2017 06:32 PMPosted by Lore
Here's the changes we're looking to make for Convergence of Fate's interaction with some of the throughput cooldowns it affects. These numbers are compared to the trinket's current performance on live, and are not additive with each other.

Frost Death Knight
  • with Empower Rune Weapon: +10% proc rate
  • with Hungering Rune Weapon: -23% proc rate

Unholy Death Knight
  • with Summon Gargoyle: +68% proc rate
  • with Dark Arbiter: no change

Feral Druid
  • with Berserk: no change
  • with Incarnation: -45%
    • Note: Incarnation was not properly working with Convergence, which has now been fixed. The number given here is relative to Convergence's proc rate with Berserk.

Windwalker Monk
  • with Storm, Earth, and Fire: -62% proc rate
  • with Serenity: -75% proc rate

Retribution Paladin
  • with Avenging Wrath: +250% proc rate
  • with Crusade: +25% proc rate
    • Note: This change should bring Convergence back to roughly its original effectiveness for Ret Paladins who are not using Crusade.

Additionally, on the topic of tank trinkets, we'll be increasing Animated Exoskeleton's maximum shield amount by 33%. We're continuing to investigate tank trinkets, but that change will make it in for this week's hotfix.


nerfing serenity harder than SEF? why? SEF also has a legendary that boosts it, Serenity doesn't. If you don't want people to run serenity, just remove it, don't #!%@@*@@% foot around it.

you already gutted my favorite talent, serenity


Serenity is an optional talent. They do not make legendaries for talents.
And with that one change, you may have just killed Convergence of Fates for Frost DKs since we now have to delay our cooldowns by fifteen seconds so they line up with Hungering Rune Weapon.

I hate when gear is the only thing allowing cooldowns to line up properly, but nerfing this trinket for us really doesn't seem necessary. We already kinda prefer certain legendaries to make that build substantially better.
01/23/2017 06:32 PMPosted by Lore
Retribution Paladin
with Avenging Wrath: +250% proc rate
with Crusade: +25% proc rate
Note: This change should bring Convergence back to roughly its original effectiveness for Ret Paladins who are not using Crusade.


So you guys are going to Revert the Crusade nerf I hope, since you're not giving us back Convergence of Fates.

I mean, if the initial idea was to nerf Crusade because of how it interacted with Convergence of Fates, and now that that is not happening...

1.5 PPM, as a +25% increase to 1.2 gives, still makes CoF completely dead in the water for Crusade usage outside of very precise fight timings.

If you don't revert the Crusade nerf and BoJ buff after this, and keep ignoring that Retribution is seen as "overperforming" because of our Passive ability and people dying during progression because it's the 1st week of people learning fights, then you really don't play Paladin at Blizzard.

What next, you're going to send Fangtooth to our class forum ?

*sigh*.
-62%, this is a joke right? Like, if only there was a certain server for public testing so this stuff would be addressed before live...

Edit: Like, now my BIS trinkets are all from dungeons, are raids not allowed to have good trinkets anymore or something??
with Storm, Earth, and Fire: -62% proc rate
with Serenity: -75% proc rate

Sweet, gotta go farm trinket from EN and hope it titanforge to 900+

should double check your numbers blizz cause it's way off
01/23/2017 06:32 PMPosted by Lore
Here's the changes we're looking to make for Convergence of Fate's interaction with some of the throughput cooldowns it affects. These numbers are compared to the trinket's current performance on live, and are not additive with each other.

Frost Death Knight
  • with Empower Rune Weapon: +10% proc rate
  • with Hungering Rune Weapon: -23% proc rate

Unholy Death Knight
  • with Summon Gargoyle: +68% proc rate
  • with Dark Arbiter: no change

Feral Druid
  • with Berserk: no change
  • with Incarnation: -45%
    • Note: Incarnation was not properly working with Convergence, which has now been fixed. The number given here is relative to Convergence's proc rate with Berserk.

Windwalker Monk
  • with Storm, Earth, and Fire: -62% proc rate
  • with Serenity: -75% proc rate

Retribution Paladin
  • with Avenging Wrath: +250% proc rate
  • with Crusade: +25% proc rate
    • Note: This change should bring Convergence back to roughly its original effectiveness for Ret Paladins who are not using Crusade.

Additionally, on the topic of tank trinkets, we'll be increasing Animated Exoskeleton's maximum shield amount by 33%. We're continuing to investigate tank trinkets, but that change will make it in for this week's hotfix.


I appreciate the changes, but it's like the dev that does tank trinkets DOESNT UNDERSTAND WHY PEOPLE DONT USE THEM.

A 33% larger shield is like sprinkling sugar on top of a turd.

Join the Conversation

Return to Forum