PTR Development Notes - Build 23578

7.2 PTR General Discussion
We’ve got another heavy content push to the PTR this week, so here’s a quick rundown of the biggest things you’ll see available for testing:

We’re ready to start testing flying on the Broken Isles, as well as the quest chains to earn your Class Mounts. The actual processes to unlock these features are still in development, so for testing purposes, we’ve added a temporary NPC in front of the Menagerie in Dalaran that will grant you both parts of the Pathfinder achievement and start you on the quest to earn your Class Mount. Please let us know if you encounter any areas around the Broken Isles where flying isn’t working properly (e.g., getting dismounted in midair), or if you have any issues with the Class Mount quests.

7.2’s new 5-player dungeon – the Cathedral of Eternal Night – is open, and should be available for testing in its entirety. Please let us know what you think!

This build also has a significant number of changes and improvements to the Mythic+ system:
  • Mythic Keystones can now direct you to three new dungeons: the Cathedral of Eternal Night, Upper Karazhan, and Lower Karazhan.
  • Several new affixes have been added to the mix: Bursting, Fel Explosives, Quaking, and Grievous.
  • Bolstering, Necrotic, Skittish, Fortified, Tyrannical, and Sanguine have been adjusted, and Overflowing has been removed.
  • Some boss and trash mechanics have been adjusted (for example, Seagulls will now grant Enemy Forces credit in Eye of Aszhara).
  • For PTR testing, Flaskataur in Dalaran will sell a Keystone Container, and affixes will be on a 4-hour rotation (instead of weekly).

On top of those changes, we’ve re-adjusted the way that Artifact Power is awarded from running Keystone dungeons, with the goal of better rewarding you for the time it takes to complete each dungeon. Longer dungeons such as Halls of Valor will now award a proportionately higher amount of AP, and shorter dungeons such as Maw of Souls will award proportionately less.

In addition, we’ve added an Artifact Power bonus to your weekly chest, which increases based on the highest level Keystone you completed. You’ll earn the largest AP bonus for completing a Level 10 or higher Mythic Keystone. Our goal here is to shift the AP rewards from Mythic+ slightly more in favor of completing higher-level Keystones, and less toward endlessly farming lower-level ones. This should also greatly increase the amount of Artifact Power you can earn on alts without requiring as much direct time investment.

Notably absent from this build are the new Broken Shore World Bosses, as well as a few improvements to the process of acquiring Legendaries. We’ll have more details on those changes as they get closer to implementation.

Happy testing!
Wooooo! This means the grind for MoS is over. Bring on all the keystones!
Can't wait to spam Arcway instead! Good start though, now we just need some alternatives to dungeons to farm AP.

Sonnet stole my transmog
Notably absent from this build are the new Broken Shore World Bosses, as well as a few improvements to the process of acquiring Legendaries. We’ll have more details on those changes as they get closer to implementation.

Eagerly awaiting the bolded.
When are the legendary system changes/improvements coming?
It's been weeks since you said you had nothing at that time to discuss/pass on.

Is craftables + unidentified items really it?
02/14/2017 01:17 PMPosted by Lore
and Overflowing has been removed.


Insert Vader 'NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO'
02/14/2017 01:17 PMPosted by Lore
On top of those changes, we’ve re-adjusted the way that Artifact Power is awarded from running Keystone dungeons, with the goal of better rewarding you for the time it takes to complete each dungeon. Longer dungeons such as Halls of Valor will now award a proportionately higher amount of AP, and shorter dungeons such as Maw of Souls will award proportionately less.


This is a step in the right direction. Next step is for Blizzard to adjust AP rewards from Mythic raids. If I full clear Nighthold on mythic difficulty in 4-5 hours, I should be getting the most AP/hour possible. A +10 is nowhere near as difficult and is usually much more efficient than the hardest PvE content that the game has to offer.
Overflow needed to go but skittish was far too immersive to remove it's really fun just randomly getting one shot. You guys have even said threat mechanics and watching for your threat as DPS isn't fun can we massively change this or remove it? If you really want mobs wildly chasing DPS make them fixate on a random player every so often for several seconds and add a debuff to the fixate so we can see it's on us. Right now you just walk into a pack as a melee and die due to pulling threat from passive cleave that I just do as part of my single target rotation.
02/14/2017 01:17 PMPosted by Lore
Notably absent from this build are the new Broken Shore World Bosses


While it is nice to see some more variety it is also frustrating that this will now cause Withered J'im to be on an even longer respawn cycle. Will anything ever be done about a trinket that is BiS for 90% of dps specs in the game dropping off of one boss that isn't even doable each week?

More so that even an 870 Arcano crystal is better than some 900+ ilvl trinkets from Nighthold.
Did you guys fix the elite pvp vendors? They were not giving the cloaks for the ensembles.
02/14/2017 01:17 PMPosted by Lore

On top of those changes, we’ve re-adjusted the way that Artifact Power is awarded from running Keystone dungeons, with the goal of better rewarding you for the time it takes to complete each dungeon. Longer dungeons such as Halls of Valor will now award a proportionately higher amount of AP, and shorter dungeons such as Maw of Souls will award proportionately less.

In addition, we’ve added an Artifact Power bonus to your weekly chest, which increases based on the highest level Keystone you completed. You’ll earn the largest AP bonus for completing a Level 10 or higher Mythic Keystone. Our goal here is to shift the AP rewards from Mythic+ slightly more in favor of completing higher-level Keystones, and less toward endlessly farming lower-level ones. This should also greatly increase the amount of Artifact Power you can earn on alts without requiring as much direct time investment.

[/quote]

So just to be clear we're intended to grind Mythic+ endlessly for AP, but the only change is that in the future it won't matter where we go?

I've been thoroughly enjoying doing casual/older content since finishing my mainspec artifact. I'm really not excited about an even longer grind in 7.2.
rip maw of souls
plz tell me quaking does not cause that horrible screen shake or else I'll be unable to run mythic plus all those weeks.

Iplz add a UI option to disable screen shake/ground shake. For a small group of people this causes headache/nausea/discomfort.
02/14/2017 02:22 PMPosted by Bull
plz tell me quaking does not cause that horrible screen shake or else I'll be unable to run mythic plus all those weeks.

Iplz add a UI option to disable screen shake/ground shake. For a small group of people this causes headache/nausea/discomfort.


For PTR testing, Flaskataur in Dalaran will sell a Keystone Container, and affixes will be on a 4-hour rotation (instead of weekly).

So if you don't like quaking just buy a new set. lolz can't cater to evrery single person -_-
02/14/2017 01:17 PMPosted by Lore
On top of those changes, we’ve re-adjusted the way that Artifact Power is awarded from running Keystone dungeons, with the goal of better rewarding you for the time it takes to complete each dungeon. Longer dungeons such as Halls of Valor will now award a proportionately higher amount of AP, and shorter dungeons such as Maw of Souls will award proportionately less.


In the same line of reasoning when it comes to gear:

Since there's also more bosses in dungeons like HoV or Arcway, it means there's a larger loot table. If you need something from those dungeons, there's much less of a chance to get that one item from dungeons that due to the bigger loot table.

Not to mention it's also much easier to farm the gear from Maw because it's quicker. Having more stuff drop from longer dungeons due to their increased length and larger loot tables would make as much sense as adjusting the AP from the dungeons.
02/14/2017 01:33 PMPosted by Jetjaguarex
This is a step in the right direction. Next step is for Blizzard to adjust AP rewards from Mythic raids. If I full clear Nighthold on mythic difficulty in 4-5 hours, I should be getting the most AP/hour possible. A +10 is nowhere near as difficult and is usually much more efficient than the hardest PvE content that the game has to offer.

We agree that Nighthold in particular needs to be a better source of Artifact Power than it has been, but that change won't be happening with Patch 7.2.

Because it'll be in 7.1.5.

And it went live via hotfix this morning.

/micdrop

(Nighthold bosses are now guaranteed to drop AP items)
You are Saint Lore!
Now fix destro warlocks.

#BringBackBurningEmbers #FixOurMastery
Nice.

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