PSA: Creatures now scale with item level

General Discussion
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I had a choice between patch day and now...

I had just enough HD space to install either WoW or FFXIV, after seeing how 7.2 is going, I'm glad my choice wasn't WoW.

Why even keep a subscription with the kind of decisions these devs are making. Just scrap them all and start fresh.
03/29/2017 01:25 PMPosted by Brightshiéld
Kinda feel betrayed given how the announcement earlier last year specifically guaranteed that power progression would not happen. And I agree: taking off a ring and mobs dropping hp isn't a bug, it's working as intended with this asinine change.


Me too I never made a prediction and then had to backpedal on it because I was wrong.
03/29/2017 01:21 PMPosted by Lumtar
I think i understand this now.....

All the complaining about getting rings with the wrong stats from the Mythic + chest week after week this is to fix that problem!

"We heard that one person actually got a ring upgrade they could use from the weekly Mythic+ chest, so we changed the game to now make them weaker for actually wearing it!! You can thank us later"
!@#$, this was my fault, wasn't it? I got a good 905 necklace and was actually considering using one of my utility legendaries like Norgannon's instead of Prydaz. :(
03/28/2017 11:30 PMPosted by Watcher

But I did want to lay out what we consider to be the very real problem we're trying to solve here. I also understand that to many folks it doesn't appear to be a real problem at all, and it seems like we're just trying to throw up pointless obstacles.


See THAT right there is an issue itself. You devs are literally wasting time better spent elsewhere crafting solutions to problems that exist only in YOUR minds. All the while actual issues, ones that have been brought to your attention repeatedly, go ignored, brushed under the table or made worse by continued hubris and incompetence.

No one was saying "gosh I think I'm too powerful for world questing, you should make those repetative, boring grinds harder for me." Players are too busy scratching their heads and screaming at their screens over legendaries, the ap fiasco, class balance and other issues to give a sh-it about whether or not grinding takes 5 seconds a mob or 7. The very idea that we players want that is not only laughable but contemptible.

Watcher, please take a moment to think about any future changes you wish to make, then do the exact opposite of whatever it was you were planning.
03/29/2017 01:25 PMPosted by Tyrandelyn
World of warcraft just updated ! Maybe there is hope that they removed the worst idea ever !


it was just a neathershard drop rate nerf
03/29/2017 01:24 PMPosted by Halestorms
Alright. How do I word this as clearly as possible and still give an original response?

REVERT THIS OR PEOPLE WILL UNSUB EN MASSE


No, they won't. People always overreact at first, then adapt. In a month people won't even be thinking about it as they gear up more and they outscale it. On both my 900 and 890 it barely seems different since gear boosts your dps so much at that level, I only have issues on my 855 shaman.
Me: WTF!?! What's the point in gearing up, someone tell me please? You with the green skin and oversized shoulderpads, tell me.

Lenny: Duuuuuuuhhh, to kill badguys faster and so we be harder to kill, George.

Me: My name's not George, but you are correct, Lenny; we gear up to kill badguys faster and so that we become harder to kill. Now, someone tell me what happens when the random average Joe enemy also becomes more powerful as we do?

Lenny: Duuuuuhh, We get a total sense of having achieved nothing, stop paying to play WoW and go play another game not so player unfriendly, George.

Me: My name's not George, but again you are correct Lenny. You may leave class early so that you can go home and cancel your WoW subscription.

Lenny: Duuuuuhhh, gee tanks Zeerionjax.

Me: /facepalm

You getting the point yet Blizzard? Revert the change, or lose customers like your did in Warlords of Draenor. My 5 year old grand-nephew could even figure this one out.
03/28/2017 10:48 PMPosted by Watcher
But in Legion, while the new content in Broken Shore is the focus of 7.2, and we've made sure that the core outdoor rewards (both dropped and from Nethershards) are superior to the rep-related rewards from the original factions, the intent is not for the Broken Shore to completely replace the rest of the game. You'll still go back to the other Broken Isles zones for emissaries, Legion Assaults (coming next week!), Order campaign quests, improved world quest rewards, and more. And as 7.1 and 7.1.5 progressed, we could see that even with Nighthold gear the pacing of combat was getting a bit silly - what would happen once new content made that level of gear more common, and once the Tomb raid pushed limits even higher?


Ilvl scaling is the lazy approach to fixing this problem and pisses off people who have worked since the start of the expansion to acquire gear.

You should have buffed the mobs on Broken Shore. Put more random elites there to make it tough. A fresh level 110 has no business going there unless they are in a group and getting carried.

No one who has been playing since launch is going to be thrilled to do Emissaries. We just want the mounts and the faster we get through those activities the better. Making combat take longer is not going to make them fun if you have already done them a million times. It is just going to add to the aggravation.

Why would a new level 110 mind seeing geared players zerg through the same content they are doing? It would give them incentive to get better gear to do the same. That is what makes an MMO RPG.
03/29/2017 01:20 PMPosted by Drusyn
I don't like the change but I think some of you need to read Watchers first post.

He acknowledges that they said they weren't going to do it and explains why they decided to do it anyways.

He explains why they didn't put it in the patch notes.

He states they realize removing gear is a fault in the system and are looking into it.

Why do you guys ask for blue posts only to ignore the blue posts?


The problem I have with his blue post is that the same thing could have been done WITH NOTICE.

He could have put out a post that actually said the concerns the Devs were feeling and a discussion could have been made. But no.

They just threw in a broken patch. That is why people are starting to look at other games. I honestly don't mind the gear scaling. I'm a casual. I don't like the precedent here. Simple as that.
03/29/2017 01:28 PMPosted by Foulrainbow
03/29/2017 01:25 PMPosted by Tyrandelyn
World of warcraft just updated ! Maybe there is hope that they removed the worst idea ever !


it was just a neathershard drop rate nerf
A nerf? Jesus christ. I actually think Ion does get paid by the player-grind-hour, now.
I don't mind that level-scaling is a thing. I thought it was a much-needed feature to improve viability of earlier zones.

What I don't appreciate is that mobs are scaling with our item levels. What the hell is the point of us getting better gear if we can't smite our enemies faster with them?
03/29/2017 12:33 PMPosted by Shewtsy

This is embarrassing game design. You should be ashamed of yourselves.
So the huge issue here is this didn't go up on the PTR. The scaling is WAY off in it's current iteration and the reason given for it not going up on the PTR is absolutely PR-spin bull!@#$. You knew a lot of players were not even going to like the idea of it. So you hid it and threw an untested huge change out on live servers.

Really poor form Blizzard.
This issue also compounds the fact that average kill time on Mythic bosses is staying consistent from all data available.

If players are getting upgrades and progressing , early fights should get significantly shorter, I'm talking shaving fill minute(s) off kill time as you start to overgear stuff, not saving 17 seconds on a fight but this obsession with dps checks and instant kill mechanics has caused players to feel weak inside and now outside of raids as well.
03/29/2017 01:29 PMPosted by Kellissandra
03/28/2017 10:48 PMPosted by Watcher
But in Legion, while the new content in Broken Shore is the focus of 7.2, and we've made sure that the core outdoor rewards (both dropped and from Nethershards) are superior to the rep-related rewards from the original factions, the intent is not for the Broken Shore to completely replace the rest of the game. You'll still go back to the other Broken Isles zones for emissaries, Legion Assaults (coming next week!), Order campaign quests, improved world quest rewards, and more. And as 7.1 and 7.1.5 progressed, we could see that even with Nighthold gear the pacing of combat was getting a bit silly - what would happen once new content made that level of gear more common, and once the Tomb raid pushed limits even higher?


That is what makes an MMO RPG.


Wow is no longer a MMO, its a casino.
03/29/2017 01:24 PMPosted by Halestorms
If you damage your credibility as a company, people stop buyin your products. People stop buying your products you go bankrupt. I love Warcraft. Fix this.


Would you stop with the threats. You wonder why Developers stay away from General Discussion and you keep posting offal like that.

03/29/2017 01:24 PMPosted by Kuranna
Apparently not, because to cover up your own failures you're punishing the players.


Do people forget prior expansions like a sudden boughts of amnesia?

Throughout WoD, the common demand was more things to do. Blizzard then creates Mythic Dungeons as an alternative and creating the gear that people expect to be there when they complete them.

The scaling doesn't bother me in the slightest, but you guys are completely over reacting for the sake of the mob mentality.

The scaling was bugged, the mobs are over-tuned, you'll still be able to cleave through most things once the bug is fixed, and that will be that.
03/28/2017 11:30 PMPosted by Watcher
03/28/2017 11:10 PMPosted by Weetzie
So now we have to consult ilvl spreadsheets to figure out which pieces of gear we need to unequip to make our daily chores as painless as possible.

Fun.

To be clear, it's unacceptable to us for the "right" thing in any form to ever be equipping weaker gear, unequipping items, or doing things that in any way lower your "absolute" power. There are a couple of loopholes where that is true currently, and they'll be high-priority fixes for us in the next day or two.

Also to be clear, scrapping the entire system is certainly still an option. My post was not meant to be a "too bad, get used to it" proclamation.

But I did want to lay out what we consider to be the very real problem we're trying to solve here. I also understand that to many folks it doesn't appear to be a real problem at all, and it seems like we're just trying to throw up pointless obstacles.

Power always feels good. It feels better to kill something in 5 seconds than in 10, especially when you remember when it took 10. Even better when you can do it in 2. Better still when you can kill 4 or 5 things in that time. But is there a point where that goes too far? We think so, and we're just looking to ease up off the gas pedal a little bit. We don't want to halt the power curve, and certainly never to go in reverse, but rather to take a bit longer on our road to an endgame world where everyone effectively walks around death-touching mobs for quest credit.


The big problem is your viewing the WQ content as current.

It is old content that we have been doing over and over again since launch.

We did it first when WQ's were leveling quests. Then we did it again and again when you renamed them WQ's and gave us AP and a chance for a Legendary.

For a brief moment some of us were able to stop doing them over and over again when we capped our weapons.

Now you turned Artifact weapons into a grind again so we all need to hop back onto the horrible WQ ride forever.

Making that horrible experience into a longer grind even of a few seconds longer is punishing for some of us.

I hate we have to do them at all. However, you all have decided we need to keep grinding forever for some reason.

I miss the days of getting BIS gear and being able to turn to an alt and have some fun with that without feeling like I was falling behind.

Please rethink this.

Less grind is better if we have to keep doing these boring WQ's the rest of the expansion.
I blame the people complaining about world content being too easy it's mainly people that praise vanilla and how "great" it was, but in truth actually started playing during Cata SMH.
03/29/2017 01:29 PMPosted by Calculine
03/29/2017 01:28 PMPosted by Foulrainbow
...

it was just a neathershard drop rate nerf
A nerf? Jesus christ. I actually think Ion does get paid by the player-grind-hour, now.


Now you're gettin' it.
Listen Blizzard we get why you did it, but we don't agree with it. If you just put it on the PTR and said "Hey we want to try out this idea let us know what you think." It would have gone better. That way you could have tweaked it to where the Devs and testers would be content and not be where we are at now.

This is kind of a game changing element that you slid under the rug instead of having it be properly tested on a PTR, you know a TEST REALM.

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