Divine Storm Still Broken?

Paladin
Really.

Really?

Really.
Really
Sad really....
I used to threaten sub cancelation due to differing opinions on game design....

Now I'm threatening to because of an actual game bug.
Hard to believe that this is still an issue.
My pally´s divine storm is still causing no damage.
03/31/2017 11:38 AMPosted by Awax
fug i thought they said it would be fixed in the morning T_T


To be fair, they used "We believe"
Still broken here as well.

I read somewhere that a trick that worked for one person was to move around a little bit, and then it would have a higher chance of working, especially in dungeons.

That trick worked a little last night when I ran BRH (something I am sure my group mates enjoyed). It did not work at all this morning.
I can't even believe it.... I wish that there was a way to just undo this whole patch.... they rushed to get it out so damn early, and literally nothing on it works, class aoe spells are just broken.... new dungeon is broken.... raid bosses that worked fine a week ago are broken...

Broken Shore is broken
I made a post yesterday about having success while still moving. After a little more personal testing, I discovered that the divine storm's AoE around the player, is happening at the max range point on its travel.

http://imgur.com/a/sW6JJ

Sorry if the screenshot is hard to tell, but I would cast divine storm, and it *immediately* damaged mobs 20 yards away. It appears that the position of the spell is bugged, but when you're questing or playing the game solo, you likely have aggro and they stand in the 'dead zone' between you and the spell.
03/31/2017 12:09 PMPosted by Xylense
I made a post yesterday about having success while still moving. After a little more personal testing, I discovered that the divine storm's AoE around the player, is happening at the max range point on its travel.

http://imgur.com/a/sW6JJ

Sorry if the screenshot is hard to tell, but I would cast divine storm, and it *immediately* damaged mobs 20 yards away. It appears that the position of the spell is bugged, but when you're questing or playing the game solo, you likely have aggro and they stand in the 'dead zone' between you and the spell.


It's gotta be in the code for the artifact traits.
03/31/2017 12:13 PMPosted by Maverick
03/31/2017 12:09 PMPosted by Xylense
I made a post yesterday about having success while still moving. After a little more personal testing, I discovered that the divine storm's AoE around the player, is happening at the max range point on its travel.

http://imgur.com/a/sW6JJ

Sorry if the screenshot is hard to tell, but I would cast divine storm, and it *immediately* damaged mobs 20 yards away. It appears that the position of the spell is bugged, but when you're questing or playing the game solo, you likely have aggro and they stand in the 'dead zone' between you and the spell.


It's gotta be in the code for the artifact traits.


It could likely be in the logic of the new traits, but its also effecting other movement spells like chi burst on monks. Have a feeling its more a baseline spell positioning bug
Yup, still broken! Right now, Divine Storm is almost totally useless.

Clearly, either they broke it and don't know how to fix it, or we are not a priority...at all.
New update from the dev team.

https://twitter.com/WarcraftDevs/status/847889130532913152

"We're still investigating the issues with class abilities, as it appears our previous fixes did not fully correct the issue."

Guys please understand, it's not just Paladins that are experiencing issues, it's every class, we're not the special snowflakes, they need to focus on fixing all the classes that are broken and that takes time, let's be happy they're giving us updates and are working to fix it.

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