PvP Tuning Hotfixes Incoming June 13

Class Development
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As we’ve often done before, we’ve got a round of PvP tuning hotfixes that will take effect with our next maintenance in each region. We wanted to get this posted for discussion before the weekend.

Thanks for your feedback!

Player versus Player

Demon Hunter
Havoc
Template Agility increased from 80% to 85%.
Template Haste reduced from 130% to 110%.
Template Versatility increased from 100% to 120%.
Chaos Blades increases damage dealt by 20% (was 30%) in PvP situations.
Fel Barrage damage reduced by 30% in PvP situations.
Nemesis durations increased to 30 seconds in PvP situation (was 15 seconds).
Nemesis now increases damage by 15% (was 25%).

Hunter
Beast Mastery
Template Agility decreased from 80% to 70%.
Template Armor decreased from 120% to 100%.
Template Critical Strike increased from 70% to 100%.
Template Mastery decreased from 75% to 45%.
Dire Beast: Basilisk is now immune to snares and roots.
Dire Beast: Basilisk's damage has been increased by 50%.
Marksmanship
Template Agility decreased from 105% to 100%.
Template Critical Strike increased from 50% to 80%.
Template Haste decreased from 150% to 120%.
Sniper Shot no longer increases its own range.
Sniper Shot's duration increased to 15 seconds (was 10 seconds).
Sniper Shot's range is increased to 55 yards (was 40 yards).

Monk
Mistweaver
Way of the Crane causes Spinning Crane Kick to heal for 100% of damage dealt (was 200%).
Way of the Crane now heals based on absorbed damage.
Way of the Crane now costs 8% of base mana.
Windwalker
Template Versatility increased from 100% to 120%.
Template Haste increased from 175% to 200%.

Paladin
Holy
Template Intellect increased from 135% to 145%.
Avenging Crusader's mana cost has increased by 30%.
Avenging Crusader's cooldown recovery rate on Judgment and Crusader Strike decreased to 30% (was 50%).
Avenging Crusader's bonus damage decreased to 30% (was 50%).
Protection
Hand of the Protector's healing is reduced by 60% in PvP (was 45%).
Light of the Protector's healing is reduced by 60% in PvP (was 45%).
Luminesence now heals for 20% of healing taken (was 30%).
Mana regeneration reduced by 25%.
Retribution
Template Strength reduced from 85% to 80%.
Blessing of Sanctuary's cooldown is now 45 seconds (was 30 seconds).
Lawbringer's duration increased to 45 seconds (was 30 seconds).
Divine Punisher now grants 3 Holy Power (was 2).
Luminesence now heals for 20% of healing taken (was 30%).
Templar's Verdict now deals full damage in PvP situations (was a 30% reduction).

Priest
Discipline
Overloaded with Light increases Light's Wrath damage by 200% in PvP situations (was 500%).
Power Word: Fortitude can now be active on 3 targets.
Power Word: Fortitude's mana cost has been reduced by 80%.
Power Word: Shield's absorption amount is increased by 10% in PvP situations (was 25%).
Purified Resolve now provides a 5% maximum health shield (was 8%).
Strength of Soul decreases physical damage taken by 20% (was 30%).
Strength of Soul's heal has been increased by 75%.
Holy
Template Damage dealt decreased from 75% to 65%.
Template Haste increased from 100% to 125%.
Template Intellect increased from 135% to 145%.
Template Mastery reduced from 100% to 75%.
Divine Attendant now reduces cooldown by 2.5 minutes (was 2 minutes). Tooltip will be inaccurate till a followup hotfix.
Greater Fade's duration has been reduced to 4 seconds (was 6 seconds).
Ray of Hope's bonus healing has been reduced to 50% (was 100%).
Renew's periodic healing has been increased by 100% in PvP situations.
Spirit of the Redeemer now has a 3 minute cooldown (was 5 minutes).
Spirit of the Redeemer now has a 7 second duration (was 10 seconds).
Shadow
Mind Blast damage increased by 30% in PvP situations.
Mind Flay damage increased by 40% in PvP situations.
Shadow Word: Pain damage reduced by 20% in PvP situations.
Shadow Word: Void damage increased by 20% in PvP situations.
Shadowform reduces physical damage taken by 20% in PvP situations (was 10%).
Vampiric Touch damage reduced by 15% in PvP situations
Void Torrent no longer deals decreased damage in PvP situations, (was 20% less.

Shaman
Purifying Waters healing reduced by 40%.
The Healing Surge cast by Swelling Waves now heals for half its regular amount.
Enhancement
Gathering Storms no longer counts pets and guardians in PvP situations when increasing the damage of your next Stormstrike.
Restoration
Template Critical Strike increased from 50% to 120%.
Template Versatility increased from 130 to 140%.
Earth Shield will now heal when an attacker takes 4% of their max health in damage (was 8%).
Earth Shield now has 4 charges (was 3).
Healing Stream Totem now heals for an additional 40% in PvP situations (was 10%).
Riptide heals for an additional 30% in PvP situations.
Healing Wave heals for an additional 50% in PvP situations (was an additional 100%).

Warrior
Fury
Template Stamina decreased from 100% to 95%.
Bloodthirst's heal is reduced by 25% in PvP situations.
Is Elemental Shaman intended to even be functional in PvP? We are barely represented, get none of the much needed buffs we need in PvP, and now we get Swelling Waves nerfed? The logic is far beyond my understanding.
The Overloaded with Light change is necessary, but I'd go so far as to disallow the proc, even in non-rated bgs. It's a lot of fun for the casting priest, as I well know, but not so much fun to be on the receiving end.

I also kind of don't like that a Discipline priest's power is just artificially higher because of Overloaded with Light in trivial/non-rated content.
wheres feral versatility buff
why the !@#$ did they nerf swelling waves, that was legit our only way to sustain ourselves
06/09/2017 05:38 PMPosted by Kaivax
Shaman
Purifying Waters healing reduced by 40%.
The Healing Surge cast by Swelling Waves now heals for half its regular amount.


It's not april 1st, you can stop nerfing us already, we're already garbage at literally everything. You can stop kicking us while we are down, the melee train already kicked us enough.
Why did healers get nerfed in any way shape or form? Have you seen how mongo this expansion is already? You get blood elf silenced once and your team dies.

What blood DK dev is making these terrible decisions?
Looks like healers will die faster and casters in general will continue getting trained into the dirt by melee. Buffing our direct damage is nice, but when melee can sit on you and interrupt virtually every casted ability while doing loads of damage that requires no build up/setup, it doesn't really amount to much.
Looks like it will still be easy for Demon Hunters to dominate in BGs.
The only thing that kept me alive against others was a fake cast and healing my self
Before my subs runs out this week.... I Just wanted to say how disappointed I am with pvp this expansion. Everything from gear to playstyle is worse than WoD, and significantly worse than MoP. Awful job devs.
lets give the specs with a billion ways to get out of trouble more versatility so they can't be punished for their poor positioning

???? what

this better not be like s1 where healers were flat out screwed over all game pretty much forcing them to quit. sigh.
What in the HELL are you doing with shaman? You DO know those buffs going to Resto don't help Enhance or Elemental, right? Those nerfs to Swelling Waves and Purifying Waters are a complete joke. As Elemental, I have NO way of escaping the melee train and I have NO bubbles or health resets to save me. My only manner of saving myself is to rely on a double heal when I actually manage to get a cast off. You've given us NOTHING in compensation to help us survive. This entire patch is a FARSE for elemental. You continue to crap all over the one spec I love in this game.

Priest
Holy
Divine Attendant now reduces cooldown by 2.5 minutes (was 2 minutes). Tooltip will be inaccurate till a followup hotfix.


Isn't this somewhat redundant as an existing similar PvE talent also reduces the cooldown to 1.5min (Guardian Angel) ~ instead of almost duplicating a talent why not make guardian spirit a more valuable external cd maybe (like a larger heal proc; MoP Holy)

06/09/2017 05:38 PMPosted by Kaivax

Greater Fade's duration has been reduced to 4 seconds (was 6 seconds).


Good change, greater fade was broken.

06/09/2017 05:38 PMPosted by Kaivax
Ray of Hope's bonus healing has been reduced to 50% (was 100%).


Ray + Serenity can already fail versus a lot of high burst damage at times, over-nerfing the healing bonus might make it really unreliable, 75% sounds better.

Holy Priest direly needs some non-healing based utility in the honor talent selection to be on-par with every other healing class, they offer very little outside of a 1 minute stun.
RIP Hunters.
Is this -10% for bm on top of the -5% from the other patch notes today?
Goodbye Blizzard! going back to runescape where atleast the Dev's listen and do poll's for in game changes.
blizzard patching strategy - whatever pisses the most people off.

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