PvP Tuning Changes Coming Soon

Class Development
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These changes are now live:

Death Knight
  • Unholy
    • Crypt Fever damage reduced by 33%.
    • PvP template Strength increased by 5%.

Demon Hunter
  • Havoc
    • Chaos Strike deals 5% less damage in PvP situations (was 15% less damage).
    • Annihilation deals 5% less damage in PvP situations (was 15% less damage).
    • PvP template Versatility increased by 5%.
    • PvP template Agility increased by 3%.

Druid
  • Restoration

    • PvP template Intellect increased by 5%.
    • Damage dealt in PvP reduced by 5%.
    • Healing of Swiftmend increased by 40% in PvP situations.


Monk

  • Brewmaster

    • PvP template Versatility increased by 30%.
    • PvP template Haste increased by 25%.

  • Mistweaver

    • Soothing Mist healing reduced by 20% in PvP situations.
    • Soothing Mist healing cast by Jade Serpent Statue reduced by 20% in PvP situations.
    • Healing of the Ancient Mistweaver Arts version of Soothing Mist reduced by 20%.
    • Way of the Crane heals for 175% of damage dealt (was 200%).
    • PvP template Intellect increased by 3%.
    • Damage dealt in PvP reduced by 5%.


Mage

  • Frost

    • Ebonbolt damage reduced by 10% in PvP situations.
    • Flurry damage reduced by 5% in PvP situations.
    • Glacial Spike damage reduced by 10% in PvP situations.
    • PvP template Intellect increased by 3%.


Paladin

  • Flash of Light healing increased by 15% in PvP situations.
  • Holy

    • PvP template Intellect increased by 5%.
    • Damage dealt in PvP reduced by 5%.
    • Holy Light healing increased by 10% in PvP situations.
    • Holy Shock healing increased by 10% in PvP situations.

  • Protection

    • Sacred Duty reduces cooldown of Blessing of Protection and Sacrifice by 33% (was 50%).

  • Retribution

    • PvP template Versatility increased by 50%.
    • PvP template Haste decreased by 10%.
    • PvP template Critical Strike decreased by 20%.


Priest

  • Discipline

    • Damage dealt in PvP reduced by 3%.
    • PvP template Intellect increased by 5%.

  • Holy

    • Damage dealt in PvP reduced by 5%.
    • PvP template Intellect increased by 3%.

  • Shadow

    • PvP template Intellect increased by 3%.
    • PvP template Versatility increased by 10%.
    • Shadow Mania now grants 4 Insanity every 2 seconds (was 3 Insanity).
    • Mind Trauma now steals 3% Haste (was 1% Haste).
    • Mind Trauma’s maximum Haste stolen is increased to 12% per target, and 24% overall.


Rogue

  • Assassination

    • Poison Bomb damage reduced by 40% in PvP situations (was reduced by 30%).

  • Subtlety

    • Vanish cast by Thieves' Gambit will now cancel when the target begins to cast a spell.
    • PvP Template Agility reduced by 5%.


Shaman

  • Enhancement


    • PvP Template Agility reduced by 5%.
    • Damage of Stormstrike, Stormstrike Off-Hand, Windstrike, and Windstrike Off-Hand reduced by 5% in PvP situations.


Warlock

  • Affliction


    • Corruption damage reduced by 15% in PvP situations.
    • Agony damage reduced by 15% in PvP situations.
    • Absolute Corruption now increases the duration of Corruption to 24 seconds in PvP situations (was 40 seconds).
    • Unstable Affliction damage increased by 10% in PvP situations.
    • Drain Soul damage increased by 15% in PvP situations.
    • Gateway Mastery now allows players to use your Demonic Gateway 15 seconds more often (was 30 seconds).


Warrior

  • Arms

    • Defensive Stance reduces the Warrior's damage by 20% in PvP situations (was 10%).
    • PvP Template Strength reduced by 4%.
    • PvP Template Versatility reduced by 3%.

rip locks
This constant tuning isn't doing it for me.
no
no
Pros

Defensive Stance change to encourage stance dancing and less mindless dstance sitting

Vanish ending when target starts a cast no more unstoppable polymorphs etc

Cons

Frost Damage nerf probably makes them a non factor over fire. Most complaints about frost are around their snares and roots or the damage multipliers during Icy Veins.

Affliction nerfs might be too big, I can see the focus more on UA and drain soul which is good but the dots received a lot of PVE nerfs recently and with this might make them too weak.

Over all nerfing most damage and buffing most healing means the game will slow down I'd say almost 10-25%, matches are already slowing down in pace as players adjust so I'm on the side that over nerfing damage is a mistake.
why are hpals getting buffed?
no..
wow way to nerf the wrong thing in regards to gateway mastery 10/10
guess we're not allowed to survive against mongoloid turbo.
no
What are you devs working on for Ele shams? They are in desperate needs of changes. Here are some solutions I have if you wanted insight.
https://us.battle.net/forums/en/wow/topic/20757226289?page=1#post-6
Kaivax, could you please post PvP templates in their entirety somewhere?
im shocked, everyone one of these changes looks like something that has been discussed in the arena forums. good show blizzard! /clap
06/27/2017 06:00 PMPosted by Pfannkuchen
why are hpals getting buffed?

kind of stupid question is that.
Watch out for them fotm Brewmaster Monks.
cool

miss u holinka
06/27/2017 05:43 PMPosted by Kaivax
Unholy
Crypt Fever damage reduced by 33%.
PvP template Strength increased by 5%.


I hope you are intending this to be a massive nerf for unholy against mistweaver and resto druids while only being a minor nerf against other heals, but still being a nerf. For reference Crypt fever is often around 30% of my total arena damage.

This will hurt.
5th straight hotfix nerf to warriors?

time to play some DH :)
Another 5% nerf to agility I mean we already got a 5% nerf already it's 10% are you trying to kill sub againi'm so sick of the !@#$ man it's a constant change or killing his game for everybody

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