A small appeal re: phasing

General Discussion
Prev 1 8 9 10 14 Next
I'm really glad this got fixed for you guys! I had no idea this even was a thing and kind of want to go check it out now.

08/08/2017 09:37 AMPosted by Yuugi
2 people in the same phase?

Make them start different raid groups.

Now you have 80 people in the same phase.

problem solved.

It does not always work out that way. World boss raids commonly get split to different shards for no reason at all. Even leaving a group and rejoining it may not send you to the correct phase. It's another one of those wonderful RNG pinatas.
Ol' CRZ continues to be a complete joke for the game and its players.

Time for it to go, Blizz. It's probably the worst thing you've done in this game for quite some time imo.
08/08/2017 09:54 AMPosted by Thaallia
Ol' CRZ continues to be a complete joke for the game and its players.

Time for it to go, Blizz. It's probably the worst thing you've done in this game for quite some time imo.
Someone doesn't know the difference between CRZ and Sharding.

RP would be dead if not for CRZ.
08/08/2017 10:14 AMPosted by Yuugi
08/08/2017 09:54 AMPosted by Thaallia
Ol' CRZ continues to be a complete joke for the game and its players.

Time for it to go, Blizz. It's probably the worst thing you've done in this game for quite some time imo.
Someone doesn't know the difference between CRZ and Sharding.

RP would be dead if not for CRZ.


Fair post, I just had a bad experience with a bunch of stuff phasing out and was seeking the first post (I thought was) about CRZ.

I should read slower next time and use my noggin.
Over the last couple of years, we've begun using some new technology we've occasionally referred to as "sharding" in non-instanced zones, which separates players in high-traffic areas out into separate "shards" of a particular zone. The benefit to our server performance has been massive - it was a huge part of why Legion's launch went so smoothly - and so, as a whole, we've been very happy with the system.

The one exception has been on RP realms, where player-run events are much more common. On RP realms, we believe that the overall loss to game performance is worth it in order to support those events. If players on RP realms choose to organize an event and congregate somewhere, and have a laggy experience as a result, that's their choice, and we'd like to allow them as much freedom to do so as possible.

So, we've recently applied a hotfix that should disable realm sharding in the vast majority of the outdoor world on RP realms. That includes Kalimdor, the Eastern Kingdoms, Northrend, Pandaria, Outland, Draenor, and all related sub-zones. This has actually been our intention for some time now, but as part of investigating some reports involving a player-run event in Northrend, we discovered some secondary issues that were causing it not to function properly.

There are still limits, of course; we don't want playing on an RP realm to mean you can't properly experience core game content due to low FPS or heavy input lag. As such, all Legion zones (including all of the Broken Isles, the Broken Isles version of Dalaran, and soon, Argus) will still have sharding active, as they do on non-RP realms. Similarly, when the game itself points players toward a specific area of the non-Legion world (such as for a holiday event or new patch content), we may temporarily re-enable sharding in that area until things settle down.

In general, however, our goal is to follow the general rule of thumb that RP realms do not shard, except in current-expansion zones, or when temporarily necessary to support gameplay. This should now be the case on all RP and RP-PvP realms worldwide. This is in addition to our existing rule that RP realms do not automatically fill areas using our Cross-Realm Zones system (although you can still enter an RP realm using CRZ if you're grouped with a player on an RP realm).

Thanks for all your patience while we implemented the hotfix on this, and awesome job on the Tournament of Ages, guys! :)
Wait...so RP realms have no CRZ?

>.>

/slowlyedgestowardsrerollbutton
08/08/2017 04:17 PMPosted by Farora
Wait...so RP realms have no CRZ?

>.>

/slowlyedgestowardsrerollbutton


CRZ =/ Sharding,
Though I wouldn't say no to Blizzard getting rid of both.
08/08/2017 04:22 PMPosted by Baladiel
CRZ =/ Sharding

Right, but full post did say "like crz, generla rule of thumb"

It's well known fact RP realms use no, or significantly less crz as well. Many pet collectors /mount hunters do so on RP realms to better their chances for this reason.
08/08/2017 04:14 PMPosted by Ornyx
Over the last couple of years, we've begun using some new technology we've occasionally referred to as "sharding" in non-instanced zones, which separates players in high-traffic areas out into separate "shards" of a particular zone. The benefit to our server performance has been massive - it was a huge part of why Legion's launch went so smoothly - and so, as a whole, we've been very happy with the system.

The one exception has been on RP realms, where player-run events are much more common. On RP realms, we believe that the overall loss to game performance is worth it in order to support those events. If players on RP realms choose to organize an event and congregate somewhere, and have a laggy experience as a result, that's their choice, and we'd like to allow them as much freedom to do so as possible.

So, we've recently applied a hotfix that should disable realm sharding in the vast majority of the outdoor world on RP realms. That includes Kalimdor, the Eastern Kingdoms, Northrend, Pandaria, Outland, Draenor, and all related sub-zones. This has actually been our intention for some time now, but as part of investigating some reports involving a player-run event in Northrend, we discovered some secondary issues that were causing it not to function properly.

There are still limits, of course; we don't want playing on an RP realm to mean you can't properly experience core game content due to low FPS or heavy input lag. As such, all Legion zones (including all of the Broken Isles, the Broken Isles version of Dalaran, and soon, Argus) will still have sharding active, as they do on non-RP realms. Similarly, when the game itself points players toward a specific area of the non-Legion world (such as for a holiday event or new patch content), we may temporarily re-enable sharding in that area until things settle down.

In general, however, our goal is to follow the general rule of thumb that RP realms do not shard, except in current-expansion zones, or when temporarily necessary to support gameplay. This should now be the case on all RP and RP-PvP realms worldwide. This is in addition to our existing rule that RP realms do not automatically fill areas using our Cross-Realm Zones system (although you can still enter an RP realm using CRZ if you're grouped with a player on an RP realm).

Thanks for all your patience while we implemented the hotfix on this, and awesome job on the Tournament of Ages, guys! :)
Excellent, thanks so much for this. I give you guys a lot of grief but steps like these go a long way to restoring goodwill and I personally really appreciate it.

Now bring back World Defense!
08/08/2017 04:14 PMPosted by Ornyx
So, we've recently applied a hotfix that should disable realm sharding in the vast majority of the outdoor world on RP realms.
Yay! Thank you so much for this!!
08/08/2017 04:14 PMPosted by Ornyx
Over the last couple of years, we've begun using some new technology we've occasionally referred to as "sharding" in non-instanced zones, which separates players in high-traffic areas out into separate "shards" of a particular zone. The benefit to our server performance has been massive - it was a huge part of why Legion's launch went so smoothly - and so, as a whole, we've been very happy with the system.

The one exception has been on RP realms, where player-run events are much more common. On RP realms, we believe that the overall loss to game performance is worth it in order to support those events. If players on RP realms choose to organize an event and congregate somewhere, and have a laggy experience as a result, that's their choice, and we'd like to allow them as much freedom to do so as possible.

So, we've recently applied a hotfix that should disable realm sharding in the vast majority of the outdoor world on RP realms. That includes Kalimdor, the Eastern Kingdoms, Northrend, Pandaria, Outland, Draenor, and all related sub-zones. This has actually been our intention for some time now, but as part of investigating some reports involving a player-run event in Northrend, we discovered some secondary issues that were causing it not to function properly.

There are still limits, of course; we don't want playing on an RP realm to mean you can't properly experience core game content due to low FPS or heavy input lag. As such, all Legion zones (including all of the Broken Isles, the Broken Isles version of Dalaran, and soon, Argus) will still have sharding active, as they do on non-RP realms. Similarly, when the game itself points players toward a specific area of the non-Legion world (such as for a holiday event or new patch content), we may temporarily re-enable sharding in that area until things settle down.

In general, however, our goal is to follow the general rule of thumb that RP realms do not shard, except in current-expansion zones, or when temporarily necessary to support gameplay. This should now be the case on all RP and RP-PvP realms worldwide. This is in addition to our existing rule that RP realms do not automatically fill areas using our Cross-Realm Zones system (although you can still enter an RP realm using CRZ if you're grouped with a player on an RP realm).

Thanks for all your patience while we implemented the hotfix on this, and awesome job on the Tournament of Ages, guys! :)


This is really cool! Thanks, Blizz!
08/08/2017 04:14 PMPosted by Ornyx
Over the last couple of years, we've begun using some new technology we've occasionally referred to as "sharding" in non-instanced zones, which separates players in high-traffic areas out into separate "shards" of a particular zone. The benefit to our server performance has been massive - it was a huge part of why Legion's launch went so smoothly - and so, as a whole, we've been very happy with the system.

The one exception has been on RP realms, where player-run events are much more common. On RP realms, we believe that the overall loss to game performance is worth it in order to support those events. If players on RP realms choose to organize an event and congregate somewhere, and have a laggy experience as a result, that's their choice, and we'd like to allow them as much freedom to do so as possible.

So, we've recently applied a hotfix that should disable realm sharding in the vast majority of the outdoor world on RP realms. That includes Kalimdor, the Eastern Kingdoms, Northrend, Pandaria, Outland, Draenor, and all related sub-zones. This has actually been our intention for some time now, but as part of investigating some reports involving a player-run event in Northrend, we discovered some secondary issues that were causing it not to function properly.

There are still limits, of course; we don't want playing on an RP realm to mean you can't properly experience core game content due to low FPS or heavy input lag. As such, all Legion zones (including all of the Broken Isles, the Broken Isles version of Dalaran, and soon, Argus) will still have sharding active, as they do on non-RP realms. Similarly, when the game itself points players toward a specific area of the non-Legion world (such as for a holiday event or new patch content), we may temporarily re-enable sharding in that area until things settle down.

In general, however, our goal is to follow the general rule of thumb that RP realms do not shard, except in current-expansion zones, or when temporarily necessary to support gameplay. This should now be the case on all RP and RP-PvP realms worldwide. This is in addition to our existing rule that RP realms do not automatically fill areas using our Cross-Realm Zones system (although you can still enter an RP realm using CRZ if you're grouped with a player on an RP realm).

Thanks for all your patience while we implemented the hotfix on this, and awesome job on the Tournament of Ages, guys! :)


So when is World Defense going to be fixed in all the old zones?
WOW. I do not RP but this sounds like fun.
I am not sure why I am so surprised with this reasonable request, blue perfect response and pending hotfix. GJ all around. Take the rest of the day off Ornyx. RP a little.
08/08/2017 04:22 PMPosted by Baladiel
08/08/2017 04:17 PMPosted by Farora
Wait...so RP realms have no CRZ?

>.>

/slowlyedgestowardsrerollbutton


CRZ =/ Sharding,
Though I wouldn't say no to Blizzard getting rid of both.


Blizzard wants a sort of balance between enough people in a zone that it's not empty and silent, but not too many people that you get lag and not enough mob/resource spawns.

Many MMOs with a large enough player base do this. Of the ones I've played, only Eve Online does it different. In there, if you get a system with too many players, it slows down time, slowing your movement and increasing the cooldown between actions. If this gets too bad, it completely locks people from entering that system.
Ty Blizz
Damn that's cool Ornyx

I might go re roll now to be honest >_>
08/08/2017 04:14 PMPosted by Ornyx
Over the last couple of years, we've begun using some new technology we've occasionally referred to as "sharding" in non-instanced zones, which separates players in high-traffic areas out into separate "shards" of a particular zone. The benefit to our server performance has been massive - it was a huge part of why Legion's launch went so smoothly - and so, as a whole, we've been very happy with the system.

The one exception has been on RP realms, where player-run events are much more common. On RP realms, we believe that the overall loss to game performance is worth it in order to support those events. If players on RP realms choose to organize an event and congregate somewhere, and have a laggy experience as a result, that's their choice, and we'd like to allow them as much freedom to do so as possible.

So, we've recently applied a hotfix that should disable realm sharding in the vast majority of the outdoor world on RP realms. That includes Kalimdor, the Eastern Kingdoms, Northrend, Pandaria, Outland, Draenor, and all related sub-zones. This has actually been our intention for some time now, but as part of investigating some reports involving a player-run event in Northrend, we discovered some secondary issues that were causing it not to function properly.

There are still limits, of course; we don't want playing on an RP realm to mean you can't properly experience core game content due to low FPS or heavy input lag. As such, all Legion zones (including all of the Broken Isles, the Broken Isles version of Dalaran, and soon, Argus) will still have sharding active, as they do on non-RP realms. Similarly, when the game itself points players toward a specific area of the non-Legion world (such as for a holiday event or new patch content), we may temporarily re-enable sharding in that area until things settle down.

In general, however, our goal is to follow the general rule of thumb that RP realms do not shard, except in current-expansion zones, or when temporarily necessary to support gameplay. This should now be the case on all RP and RP-PvP realms worldwide. This is in addition to our existing rule that RP realms do not automatically fill areas using our Cross-Realm Zones system (although you can still enter an RP realm using CRZ if you're grouped with a player on an RP realm).

Thanks for all your patience while we implemented the hotfix on this, and awesome job on the Tournament of Ages, guys! :)

So this is certainly a huge change that will benefit RP realms. And it makes sense, RPers care for the RP, not those last 5 FPS for gameplay in old worlds and the sort.

Though i do got ONE question, and im not sure if you can confirm or Deny, Ornyx.
Do cities also get the removed sharding, or thanks to the 'player flow' in Stormwind and Org/Silver (Cus RPers), still mean that they will get sharding to prevent lag? Its a fair question since i do recall the issues we had back on Pre-Legion patch.
08/08/2017 04:14 PMPosted by Ornyx
So, we've recently applied a hotfix that should disable realm sharding in the vast majority of the outdoor world on RP realms. That includes Kalimdor, the Eastern Kingdoms, Northrend, Pandaria, Outland, Draenor, and all related sub-zones.


OH

SNAP

SON
What about cities ?
08/08/2017 04:24 PMPosted by Omegal
08/08/2017 04:22 PMPosted by Baladiel
CRZ =/ Sharding

Right, but full post did say "like crz, generla rule of thumb"

It's well known fact RP realms use no, or significantly less crz as well. Many pet collectors /mount hunters do so on RP realms to better their chances for this reason.


They have less CRZ groupings because there are less RP realms, but last time I looked CRZ still existed. Not sure they changed that recently or not.

Join the Conversation

Return to Forum