Class Adjustments With Maintenance Dec. 5

Legion Class Development
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HotfixesDecember 5Classes
  • Priest
    • Shadow
      • Vampiric Touch and Shadow Word: Pain damage reduced by 12%.
      • All other abilities increased by 3%.
  • Rogue
    • Outlaw
      • All damage abilities increased by 4%.
  • Warlock
    • Affliction
      • Corruption and Agony damage reduced 6%
      • Unstable Affliction damage reduced 4%
Dungeons and Raids
  • Antorus, the Burning Throne
    • Coven of Shivarra
      • Corrected an issue that caused the health of Torments to not properly scale with raid size.
    • Eonar the Life-Binder
      • Players who are disconnected during the Eonar encounter will have access to Surge of Life once they reconnect.
    • Argus the Unmaker
      • Cheat Death and similar effects will not reset their cooldowns when you die during the final phase of the Argus the Unmaker encounter.
      • Boss Health increased by 10% on Normal and Heroic difficulties
      • Soulbomb and Soulburst now deal periodic damage more rapidly
      • Edge of Obliteration damage increased by 50%
      • Constellar elemental vulnerabilities reduced from +200% to +100% damage taken
Items
  • Carafe of Searing Light now correctly shares a short cooldown with other "Use" trinkets.
  • Convergence of Fates primary stat increased by 13%. Effect reduced to 3 seconds of cooldown reduction (was 4 seconds).
    • Developers’ notes: This change is aimed at changing how Convergence of Fate scales with item level – or rather, how it doesn’t. For some specializations, the cooldown reduction effect is so powerful that the item level of the trinket is all but irrelevant. We’re shifting more of the item’s power to primary stat and less in the base proc to cause the trinket’s scaling with item level to be more similar to other trinkets in Legion.
  • Forgefiend's Fabricator damage increased by 25%.
  • Garothi Feedback Conduit Haste amount increased by 10%.
  • Gorshalach's Legacy damage increased by 25%.
  • Highfather's Machination healing amount increased by 10%.
  • Ishkar's Felshield Emitter absorb amount increased by 10%.
  • Prototype Personnel Decimator damage increased by 10%. Minimum damage when targets are 20 yards from the impact point increased to 50% of max damage (was 20%).
  • Seeping Scourgewing damage increased by 10%.
  • Shadow-Singed Fang stat bonuses increased by 20%.
  • Sheath of Asara damage increased by 20%.
  • Tarratus Keystone healing increased by 10%.
  • Terminus Signaling Beacon damage increased by 15%.
  • Vitality Resonator Intellect increased by 10%.
  • Demon Hunter
    • Havoc
      • Felreaper Vestments 2-piece bonus changed to 40% Eye Beam damage (was 30% Eye Beam damage).
      • Felreaper Vestments 4-piece haste bonus changed to 25% (was 15%).
  • Druid
    • Balance
      • Stormheart Raiment 4-piece – Starsurge and Starfall now increase your Haste by 2% (was 3%), stacking up to 4 times (was 5).
  • Hunter
    • Beast Mastery
      • Serpentstalker Guise 4-piece – Kill Command now reduces the cooldown of Aspect of the Wild by 2.5 seconds (was 1.5 seconds).
    • Marksmanship
      • Serpentstalker Guise 4-piece – Marked Shot now has a 50% chance (was 30%) to fire an extra Marked shot at up to 3 additional targets.
  • Monk
    • Brewmaster
      • Chi-Ji’s Battle Gear 4-piece – Dodging an attack now reduces the remaining cooldown of Breath of Fire by 2.0 seconds (was 1.0 seconds).
  • Rogue
    • Assassination
      • Regalia of the Dashing Scoundrel 4-piece – Your Deadly or Wound Poison critical strike now generate 3 Energy (was 2 Energy).
    • Subtlety
      • Regalia of the Dashing Scoundrel 4-piece – Backstab and Shadowstrike now have a 4% chance (was 3%) to grant Shadow Gestures.
  • Warlock
    • Affliction
      • Diabolic Raiment 4-piece – Spending a Soul Shard now has a chance to grant you 10% Haste (was 15%).
      • Grim Inquisitor’s Regalia 4-piece – Unstable Affliction and Seed of Corruption now increase the damage targets take from your Agony and Corruption by 15% (was 10%).
    • Demonology
      • Grim Inquisitor’s Regalia 4-piece – Demonic Empowerment now causes your Dreadstalkers to immediately cast another Dreadbite with 75% increased damage (was 50%).
  • Warrior
    • Arms
      • Titanic Onslaught Armor 4-piece – The amount of bonus Mortal Strike damage events has been reduced to 2 during Bladestorm (was 3), and 1 during Ravager (was 2).
Player versus Player
  • Priest
    • Shadow
      • PvP Template Intellect increased by 2%.
      • Mind Blast damage increased by 5% in PvP situations.
      • Mind Flay damage increased by 15% in PvP situations.
  • Warlock
    • Affliction
      • PvP Template Versatility increased by 25%.
LOL WHAT. You BUFFED the Affliction 4pc?

Did it really need compensation after this little 2% nerf when it's ~10-15% ahead of the rest of the pack?

Literally 80% of Warlocks playing Aff wasn't enough. Wanted to force some of the 15% playing Destro or 5% playing Demo to go Aff, too?

You thought its tier was more deserving of a buff than Destro's tier? It's dominating early and it scales harder than everyone. Are u high.

You just nerfed Shadow Priest harder than Aff when Aff outperforms it (and everyone else) everywhere.

The problem with Aff is its artifact; reap is RIDICULOUS. UA is also disproportionately strong compared to other Warlock spenders. Start there and work backwards.

Oh well. Guess that wraps up the DPS picture for the rest of the expansion. 3 tiers of Aff dominance. Great stuff team.
Blizzard I would like to use the new tier why u do this to me.
This tuning is !@#$. Have you guys thought about hiring people who understand math?
When can we expect to see actual healer tuning take place, given that there are 11%-15% variances in throughput that have persisted since last tier, on top of 2-3 specs that are pretty much locked into raid comps? Why is healer balance consistently ignored completely?
These adjustments just prove either only half the class tuning team can do math or blizzard is universally fine with one class being 3 of the 5 bottom specs in the game.

I'm not even mad I'm just really disappointed in how poorly this company treats the trust of the players they supposedly value.
12/04/2017 12:18 PMPosted by Dzdz
LOL WHAT. You BUFFED the Affliction 4pc?


But they nerfed the abilities 4-set apply's to, no? Nerf of 6% with a buff a 5% still seems like a net loss?
How did Outlaw get a buff but Sin didn't?

And buffing MM? Whaaaaaat.
12/04/2017 12:13 PMPosted by Kaivax
As always, we're keeping a very close eye on performance across all specs. Thank you very much for your feedback!

4Head

Buff for our 4p Mythic+ tier, thanks Blizzard!!
And Demon Hunter is once again ignored. This is getting quite ridiculous.
12/04/2017 12:13 PMPosted by Kaivax

As always, we're keeping a very close eye on performance across all specs. Thank you very much for your feedback!


Are you keeping a very close eye on the same game as the rest of us? Affliction 4 set buffed.....
I’m surprised they are doing this much.
Every Shadow Priest in Azeroth on suicide watch, thx Blizz
So you continue to ignore the fact that while hunter 4pc bonuses this tier are utter garbage...

You don’t even bother to buff all 3 specs dps at this point? All 3 of our specs are underperforming period.

Don’t answer the god damn balance issue with buffing a 4 pc nobody will wear.
Yo blizz what's up with the shadow nerfs

I'm fine with a nerf to multi dotting but we already have legitimately terrible single target and this is a big nerf to that as well.
12/04/2017 12:27 PMPosted by Sêth
12/04/2017 12:18 PMPosted by Dzdz
LOL WHAT. You BUFFED the Affliction 4pc?


But they nerfed the abilities 4-set apply's to, no? Nerf of 6% with a buff a 5% still seems like a net loss?


A nerf was expected because of how much further ahead it was

Not a nerf with compensation.
When they received the changes for DH's to post up, all they got was a singed blindfold.

Please do something for Havoc's tier or Eye beam.
Sin set buff vs aura buff?
"Beast Mastery

Serpentstalker Guise 4-piece – Kill Command now reduces the cooldown of Aspect of the Wild by 2.5 seconds (was 1.5 seconds)."

Haha yeah lets nerf the 4pc then lets revert the nerf and call it a buff!!

People working at Blizzard are !@#$ing monkeys.

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