Older Boss Raid Difficulty with 7.3.5 Scaling

General Discussion
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As many players have noticed, changes to how creature health is determined in Patch 7.3.5 had a meaningful impact on some older raid content. This has been particularly noticeable in Warlords of Draenor and Mists of Pandaria raids. We’ve been discussing this topic constantly since the first threads popped up after the patch.

We want to be clear: our intention was never to greatly increase the difficulty of soloing old raid content for transmog or mount runs, but a side effect of the creature health tuning we did for leveling players. We’re currently working on a fix that will significantly reduce the health of Warlords and Mists raid bosses.

Thank you for all of your feedback and discussion on this issue. We’re sorry for the frustration, and we’re working to have you all back in there beating down those old raid bosses as soon as possible (hopefully before the weekend).
Good move

Edit: The personal loot system is another problem with them.
Knew it! Glad to see a blue pop in, sorry for all the hate you're still gonna get for posting here. 7.3.5 is great!

Edit: GD managed to surprise me and leave nice responses!

Edit 2: Mostly. Sorry, Ythisens.
Question answered. Thankyou :)
Holy cow thank you.
Thank you.
Thank you
Thanks for the update.
Could you guys look into the 99->100 spike in difficulty in enemies, as detailed in this thread:

https://us.battle.net/forums/en/wow/topic/20761036704

My Level 100 characters are nearly impossible to play because they were leveled to 100 months ago (some of them years ago) and have weak gear and now I can't go out and improve my gear with lower level quests, and due to Level Scaling, BoE greens are scarce and hard to find on one of my servers.

And thank you for the update!

Oh, and does this also apply to the Sha of Anger and other world bosses?
Fix coming in 8.0?
Thank you for the communication.
01/17/2018 05:48 PMPosted by Ythisens
As many players have noticed, changes to how creature health is determined in Patch 7.3.5 had a meaningful impact on some older raid content. This has been particularly noticeable in Warlords of Draenor and Mists of Pandaria raids. We’ve been discussing this topic constantly since the first threads popped up after the patch.

We want to be clear: our intention was never to greatly increase the difficulty of soloing old raid content for transmog or mount runs, but a side effect of the creature health tuning we did for leveling players. We’re currently working on a fix that will significantly reduce the health of Warlords and Mists raid bosses.

Thank you for all of your feedback and discussion on this issue. We’re sorry for the frustration, and we’re working to have you all back in there beating down those old raid bosses as soon as possible (hopefully before the weekend).


Can you explain the massive typo in the patch notes in regards to the wakening essences? I asked the day before the patch and got nada.
Yay! Thanks for the response! Though I would rather you guys just add a buff to 110 players in this raids so people at 90-100 could have properly tuned raids if they choose to do them.
Awesome! Thank you!
gewd

and thank you very much!
01/17/2018 05:48 PMPosted by Ythisens
As many players have noticed, changes to how creature health is determined in Patch 7.3.5 had a meaningful impact on some older raid content. This has been particularly noticeable in Warlords of Draenor and Mists of Pandaria raids. We’ve been discussing this topic constantly since the first threads popped up after the patch.

We want to be clear: our intention was never to greatly increase the difficulty of soloing old raid content for transmog or mount runs, but a side effect of the creature health tuning we did for leveling players. We’re currently working on a fix that will significantly reduce the health of Warlords and Mists raid bosses.

Thank you for all of your feedback and discussion on this issue. We’re sorry for the frustration, and we’re working to have you all back in there beating down those old raid bosses as soon as possible (hopefully before the weekend).


Thank you!
Question: Will the current ability of doing increased damage to bosses be re-implemented? Or will that be discarded for a change? I much preferred doing high damage and lately i've been feeling the pain of doing Heroic 25 Throne of Thunder.

As a Balance Druid even my AoE was lacking on Horridon's fight and it took me over seven minutes to kill him. Without Prydaz I would've died at least three times over from the sheer damage he was inflicting.
01/17/2018 05:48 PMPosted by Ythisens
As many players have noticed, changes to how creature health is determined in Patch 7.3.5 had a meaningful impact on some older raid content. This has been particularly noticeable in Warlords of Draenor and Mists of Pandaria raids. We’ve been discussing this topic constantly since the first threads popped up after the patch.

We want to be clear: our intention was never to greatly increase the difficulty of soloing old raid content for transmog or mount runs, but a side effect of the creature health tuning we did for leveling players. We’re currently working on a fix that will significantly reduce the health of Warlords and Mists raid bosses.

Thank you for all of your feedback and discussion on this issue. We’re sorry for the frustration, and we’re working to have you all back in there beating down those old raid bosses as soon as possible (hopefully before the weekend).


Good stuff.
Thank you for the response.
This will be a good change to revert.. I’m still surprised it made it to live, however.

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