Gonna play an OP class?

Classic Discussion
01/16/2018 09:45 AMPosted by Mordegast
You know what's gonna happen to you on your lock when you encounter one of the 60℅ server population of Rogue?
You: cast fear
Rogue: kick/gouge/stun > spit on corpse


From all I read and heard, locks were only as OP as the player controlling them. I won't be surprised to be ganked by a rogue. Your post says nothing new to me.

01/16/2018 10:22 AMPosted by Anitharia
Apparently everyone is looking through rose tinted glasses these days, but only if they have a different opinion than yours.


Isn't that the truth!
any cloth class is immensely op in pvp.

Shamans can global you. yeah. really.
Paladins can be good, but their power is pure casino and isnt viable at all.

plus they are pathetically easy to kite, (bof still doesnt do anything about faster speed running) and have to basically rely on zoning tactics and good skill shots at engineering/bombs.
Whatever class I play will be an OP class.
http://db.vanillagaming.org/?talent#0t0VhRZxGMoZyxboco

This druid spec can 1v1 anything in vanilla if you now how to play it. The more gear the better. Get some MP5 too. Only warlocks and mages can give it trouble. And that trouble is from huge crits and fel hunter. Vanilla druid is a complete different class than the current druid we see in retail. You have to utilize all forms, all abilities, and know how to play at any range. Also mana mangement is important.
01/16/2018 09:45 AMPosted by Mordegast
I see a lot of talk about people wanting to play op lock and warrior.

What a nonsense. None of these classes is OP, especially in solo wPvP. Warlocks are OP in leveling, warriors are OP with a pocket healer when geared.

The truth is, there're no OP classes. Some classes are OP in some situations though.
My rose tinted goggles must work differently than yours.

Yours seem to show you what was "OverPowered" whereas mine show me what was never allowed to be "Competitive"...
Hunter player checking in.
I will be a Night Elf Warrior on a PVE server, as I was when the game originally released.

I don't have fun doing PVP, and will likely not do it if the option is presented to me.
I was one of those ganking rogues, hiding in black rock destroying 5man groups.. Was hella fun being geared as I was..
This time around I'm going UD spriest, don't know how it's going to feel being jumped by rogues in vanilla... I played a priest in TBC and they were phat with resilience, rogues weren't an issue.
You see a lot of people wanting to play lock? Where was this? Rogues don't autowin against warlocks either in vanilla, who told you that? I guess the same person that told you warlocks hardcast fear in melee range against rogues.
Warlocks dominated Battleground statistics. Not because they administered many killing blows, but because their DOTs lasted forever. If an enemy died with a DOT on it, the ‘lock got an HK. The ‘locks would administer their DOTs then runoff to do the same to the next poor slob while their homies beat the first guy down.
01/16/2018 09:45 AMPosted by Mordegast
I see a lot of talk about people wanting to play op lock and warrior. These people are definitely looking through it with roses tinted glasses!

You know what's gonna happen to you on your lock when you encounter one of the 60℅ server population of Rogue?
You: cast fear
Rogue: kick/gouge/stun > spit on corpse

Oh you're playing a warrior?

You: charge
Mage: frost Nova> wand you for 5 minutes > spit on corpse

One thing I loved about NE hunters was I could send my pet after an enemy in shadowmeld, it was hilarious! And then came that aimed shot out of nowhere.

I'm not trying to dissuade you from playing a class, but make sure you pick a class you truly enjoy, because no matter what you pick, you're gonna be getting spit on!


Should have played a dwarf hunter if you think rogues are op. They can't blind you when it's active, you can go immune to it and any slowing poison and you can use it to clear it. Dwarf hunters are basically a rogue anti class. Make a female, their animations aren't annoying. Name her something like Pawgchamp, pokithicc.

Dwarf warrior obliterates rogues for the same reason. That silly world of warcraft "combo" requires blind. Dwarf shadowpriests (passive dmg reduction) don't die in a stun lock, neither do rets (immunes).

Also you can't kick deathcoil. You can reflect it. If that happens to you, you got outplayed. Stop looking at decade old videos and thinking players never adapted or maybe the reason Alliance got beat so bad in BG's and 1v1's is you rolled the wrong races, while horde min/maxed for PvP.
01/16/2018 08:23 PMPosted by Doctorzap
Warlocks dominated Battleground statistics. Not because they administered many killing blows, but because their DOTs lasted forever. If an enemy died with a DOT on it, the ‘lock got an HK. The ‘locks would administer their DOTs then runoff to do the same to the next poor slob while their homies beat the first guy down.


They got lots of kblows in group pvp where they got heals, bop'd, but yeah solo many classes kill you and you die as well. Mainly rogues and warriors. Hard to call the other two the winners when they die from dots most of the time lol.

Locks are very good in vanilla, they just are held back by debuff slots in early tiers and mages are the best 1 v 1 class in the game and the least gear dependent outside a hemo swords rogue which a mage will annihilate. A rogue spec like this can beat a GOOD mage half the time. It also auto loses to other rogues if they aren't bad because they get no opener. It's also much more gear dependent since they don't auto bypass armor and you bypass coldblood to get out of endless frostnovas.

http://db.vanillagaming.org/?talent#fhg0oxZGcM0bZVMjcc0R

If it wasn't for mages being basically good at everything, locks would be seen much more favorably. So would ele shamans and spriests. Ele Shamans can actually beat a mage in dmg in a bg, they just blow 1 v 1 compared to a mage, spriest or lock.
01/16/2018 08:23 PMPosted by Doctorzap
Warlocks dominated Battleground statistics. Not because they administered many killing blows, but because their DOTs lasted forever. If an enemy died with a DOT on it, the ‘lock got an HK. The ‘locks would administer their DOTs then runoff to do the same to the next poor slob while their homies beat the first guy down.


The more things change, the more they stay the same.
... warrior OP class? I loled.... only class less scary was pally (albeit you'll never kill a pally, he's not going to kill you, lol)... once in a while you'll run into a raiding one that can do something, but that's pretty uncommon. And we'll geared almost any ranged class is scarier
01/16/2018 10:08 AMPosted by Fientalton
Well locks rly are op 1v1

Mortal coil, dot stack, fear, /sleep

To bad I like melee so much


In vanilla it was called DEATH COIL
Sure no class is op everywhere but we can say that mages and rogues are world pvp gods. They have all the utilities necessary to get advantage. Rogue can kill any class 1 vs 1 with all cd-s up. So they will just gank every 5 min to ensure win. And if something goes wrong they can just run away.

Sure, I always say that healing was OP in vanilla but mages and rogues have far more utilities than healing is concerned.

Hybrids were strong for that reason. Paladin could fight, then bubble and heal to full, then fight, then stun and heal to full, then fight, then grenade and heal to full, then fight and BoP and heal to full, then fight and lay on hands and heal to full. Druids had just one pounce to heal. Enh shaman just needed to cast frost shock to win.

Anyway I would love to play on pve server so that 60 levels don't start ganking fellwood and searing gorge for free honor... And well, you will always have rogues and mages ganking, it's their only way to get honor. In bg-s they are average...
01/16/2018 08:56 PMPosted by Thepyroamos
... warrior OP class? I loled.... only class less scary was pally (albeit you'll never kill a pally, he's not going to kill you, lol)... once in a while you'll run into a raiding one that can do something, but that's pretty uncommon. And we'll geared almost any ranged class is scarier


Rets were fine. They were just gear based. So were warriors. When you got that gear you farmed on both classes. Rets were never bad. Rets just were rarely geared and people didn't know enough to avoid tier sets at that time. I'm not saying multiple rets in a raid are viable, I am saying they are fine in pvp gear and great in dps gear and if you aren't in a speedrun 30 min clear MC/BWL guild you are fine on a ret if you are social and get to know people. Learn to freedom warriors and cleanse slows. You are more than just dps.

https://www.youtube.com/watch?v=aueQ4mwzP8k

Warriors are the best group pvp class in vanilla and they dominate private server statistics for a reason. They are just horrible without gear, which you probably never had, which makes your opinion completely biased. If you don't want to invest a ton of time into a character warrior isn't the class for you. Play a frostmage, spriest, hemo sword rogue. You can see that guy 1 v 1's rank 14 rogues as well. Warriors only real unwinnable matchup is frostmage. Guess what. Everyone loses to them.
https://www.youtube.com/watch?v=52v95CBfHGo

As to why Blizzard made gearing hybrid dps harder the answer is simple. 40 man raids need lots of healers.

BTW Ele Shaman farms as well.
https://www.youtube.com/watch?v=Omw06PO--mQ

Shadowpriest was not the only viable hybrid in pvp. They were just the ones that were REQUIRED (1 per raid) in later content. That means nothing because everyone has to dual spec for raiding/pvp anyways. The rogue pve spec is hilariously bad at pvp. The mage one is even worse. It has no shatter (arcane frost) for the first two tiers of content. Everyone has to dual spec, hybrids have an easier time getting geared and getting invites to content.
I think people may end up being surprised by the potential of some of the "lesser" classes. In pvp anyway.

Check out this druid

https://youtu.be/vCvb8MwvsD4

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