Make Timewalking Feel Less Awful

General Discussion
Dearest Blizzard;

I am writing to you on this fine day to make a request of you. Please change Timewalking to scale us and the dungeon up to max level rather than us up/down to the dungeons original level. It feels terrible to run through these dungeons with your stat templates, particularly if you normally have a significant amount of haste on your gear, or you rely on some other stat to be at a certain level to accomplish something for your class. (Try to play an appropriately geared shadow priest in Timewalking and you will know what i mean)

That's it. Fix it please. Thank you <3
It's not painful for me, I don't do it any longer.

They have killed power progression in the game when it comes to this stuff, it's not fun any longer.
The templates are so bad, like I honestly wouldn't mind so much but 11% haste on a haste reliant class feels quite bad
I have to agree.
Feels awful playing as a fire mage with an extreme low crit rating.
Probably easier to just scale us down than to try and scale every other thing in the instance up lol
02/13/2018 08:37 AMPosted by Lunaria
Probably easier to just scale us down than to try and scale every other thing in the instance up lol


the easy path is rarely the correct one
No thanks, keep it as is. It's rougher now with the scaling changes, but still a different feel than a 110 dungeon. If it's the same as running a 110, then what's the point?
02/13/2018 08:25 AMPosted by Endlessly
The templates are so bad, like I honestly wouldn't mind so much but 11% haste on a haste reliant class feels quite bad


This is my biggest problem with it. Some classes it isn't so bad, but my lock really struggles with the lose of secondary stats. I feel far too weak and too much of a burden that I didn't even run them last time.
02/13/2018 08:38 AMPosted by Tennin
No thanks, keep it as is. It's rougher now with the scaling changes, but still a different feel than a 110 dungeon. If it's the same as running a 110, then what's the point?


I agree. The whole point of TW to me is to bring back the feel of an older dungeon. I appreciate having to (sometimes) actually communicate with my group members instead of joining and doing my own thing. I think blizz should change how it's a requirement to get gear like it is now with the weekly dungeon quest, so people who are just grinding for the 930 gear will quit complaining that they can't face-roll it and ruining it for us that like a challenging experience. =(

And I understand how earlier posters feel that they're getting a different experience than they do in normal legion gameplay, but that should be the point of Timewalking.

[/quote]This is my biggest problem with it. Some classes it isn't so bad, but my lock really struggles with the lose of secondary stats. I feel far too weak and too much of a burden that I didn't even run them last time.[/quote]

I'm sympathetic to how you feel, but if you're interested in being the top dps in a TW, there are some guides on how to put together a TW set with older gear and gems. If that's not worth the trouble, then I guarantee, most TW groups won't care if your affliction lock isn't top dps for once. =)
One Word -> THE ARCATRAZ

In the new build it is impossible to die without having the entire party have to go back to the start and escort every member back - and there are no save points so every time you go back to the start. EVERYTIME.

So if your healer sucks or you are in a pug of people who are timewalking at different levels - you are boned. I have yet to get in any other TW dungeon sna-fus - but it will happen in the future - I am sure.
So would level 80s, or anyone not 110 in your group, have their gear and level all scaled up to 110 despite missing abilities and talents?
02/13/2018 08:21 AMPosted by Warclock
Dearest Blizzard;

I am writing to you on this fine day to make a request of you. Please change Timewalking to scale us and the dungeon up to max level rather than us up/down to the dungeons original level. It feels terrible to run through these dungeons with your stat templates, particularly if you normally have a significant amount of haste on your gear, or you rely on some other stat to be at a certain level to accomplish something for your class. (Try to play an appropriately geared shadow priest in Timewalking and you will know what i mean)

That's it. Fix it please. Thank you <3


A better way is to scale down those players that are higher level then the specific timewalking instance more completely. This would include those skills, and abilities that aren't associated with that scaled down level. this would allow your maximum level to be more in sync with that content, and it appears that Blizzard is getting better with scaling, so perhaps this would be done as well.

Supposedly is done in Final Fantasy XIV across all of it's instances, and Blizzard has the history of adopting other games features. This is probably why WoW has been around for fourteen years, and at the top of the industry
You guys are all missing the real point here, and you're not going to iike it:
If you actually treat these dungeons like they were in TBC, or WoTLK, etc. AND actually do the same CC or LoS pulls etc. that were needed then, it would be a cakewalk. If you insist on treating it like a legion zone where aoe zerg is the design, then don't be surprised if it doesn't work. And please don't complain about your stats not scaling.
02/13/2018 10:47 AMPosted by Grumpyface
You guys are all missing the real point here, and you're not going to iike it:
If you actually treat these dungeons like they were in TBC, or WoTLK, etc. AND actually do the same CC or LoS pulls etc. that were needed then, it would be a cakewalk. If you insist on treating it like a legion zone where aoe zerg is the design, then don't be surprised if it doesn't work. And please don't complain about your stats not scaling.


No you're just wrong about that. They're the same mechanically, but add being a damage sponge to that. Add an absurd amount of HP so that trash feels like the boss. Your fingers are sore from all the button mashing afterwards.
Wouldn’t scaling everything to 110 completely defeat the purpose of “timewalking”? We’re (the players) the ones walking through time, the dungeons aren’t going through time.

Might as well just get rid of timewalking altogether then.
02/13/2018 10:53 AMPosted by Codezy
Wouldn’t scaling everything to 110 completely defeat the purpose of “timewalking”? We’re (the players) the ones walking through time, the dungeons aren’t going through time.

Might as well just get rid of timewalking altogether then.


Back then we didn't have templates we played to either. The problem is that secondaries feel awful. I'm not saying i want to do more DPS in timewalking, I'm just saying i want my character itself to still feel the same casting in these dungeons as I do casting outside of them. Shadow priests with low haste, mages with low crit, etc don't feel good to play when you go into timewalking. Blizz already has the scaling tech now to do it so it shouldn't be a problem of ease.

Also, i don't feel like timewalking is difficult by any means or that i want to be able to blow through it like i can heroics or even normal mythics. I just want my character to play the same.
02/13/2018 10:47 AMPosted by Grumpyface
You guys are all missing the real point here, and you're not going to iike it:
If you actually treat these dungeons like they were in TBC, or WoTLK, etc. AND actually do the same CC or LoS pulls etc. that were needed then, it would be a cakewalk. If you insist on treating it like a legion zone where aoe zerg is the design, then don't be surprised if it doesn't work. And please don't complain about your stats not scaling.

The real point here is that when I ran these WotLK dungeons at level, I didn't walk in there with quest greens. The templates squish us to lower ilvl than what we would be using to run these dungeons back in the day. And that's in addition to secondary stats being nuked. Plus some mobs aren't scaled properly, so one crit can take off 2/3rd of a tank's HP - which, again, didn't happen at level because we had stats like dodge and parry.
Posted by Grumpyface
You guys are all missing the real point here, and you're not going to iike it:
If you actually treat these dungeons like they were in TBC, or WoTLK, etc. AND actually do the same CC or LoS pulls etc. that were needed then, it would be a cakewalk. If you insist on treating it like a legion zone where aoe zerg is the design, then don't be surprised if it doesn't work. And please don't complain about your stats not scaling.

No you're just wrong about that. They're the same mechanically, but add being a damage sponge to that. Add an absurd amount of HP so that trash feels like the boss. Your fingers are sore from all the button mashing afterwards.


This is the issue. 7.3.5 didn't make the mobs in TW any harder in terms of the damage they inflict, they just beefed up the health on everything. So while the 5 quest weekly used to take an hour, and I was willing to do it on lets 4 or 5 characters (all tanks at that, so I'm helping shorten the queue for all the dps out there), I now am only willing to do it on a single character, as I have no desire to slog through 2 hours of tedious mobs.

All of 7.3.5's changes are directed at increasing their time played metric. From the TW changes, to leveling scaling, along with the loot restrictions on transmog farming.

None of these changes made the game any harder or more challenging, they simply made it take longer. And as much as some of you will defend it to your graves, challenge and tedium do not equate.

And in regards to the leveling scheme, if you don't want to contribute to the time played metric, you can contribute to Blizzard's bottom line, that's just fine with them.

It's so palpable, and the fact that anyone is actually defending it is just disgusting.
They wouldn't be as bad if it wasn't for haste being soooo low on the TW scaling.

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