Guardian Druid Feedback

Battle for Azeroth Items and Classes
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I am wondering just what the conversation looked like when they discussed Guardians. I'll grant them the benefit of the doubt that this conversation happened, but I can't quite wrap my head around the justifications they might need to give to leave Guardian without a slow of any kind, removing a talent that is actually used instead of replacing one that isn't, not providing a ranged method of interrupting/silencing, are fine as a punching bag without having anything of substance to get punched, have abilities that they cannot access without shifting out of form and thereby those abilities might as well not even be there, defense against knockbacks on a timer, dps cooldown, etc, etc, etc.

There have been many ideas floated here that would address all of that. And if the minimum was addressed it would make Guardian more of an option in M+/Raids. But we all know that the entire list needs to be looked at and put in place in order to have Guardian become an INTERESTING and ENGAGING option for players to enjoy. Making abilities castable in form would open the door to many more gameplay options and reduce the load from the healers. What really boggles the brain is that most of this was covered with the artifact, and before that was baseline in many cases. And they removed it ALL while supposedly considering just what they were doing.

Which brings me back to the conversation that I am giving them the benefit of the doubt actually happened. And I just cannot believe they seriously thought about what they were doing to Guardians while having that discussion.
That's what concerns me. Guardian needs at least a half-dozen new (or reinstated) abilities in order for its toolkit to come close to matching most of the other tanks, and I don't see any evidence of that on the PTR yet.

What there is on the PTR is not encouraging either. The damage hotfix is not nearly enough, and having to drop our main mobility tool in Wild Charge (something we have to do already if we want Intimidating Roar) in order to get Ursol's Vortex is ludicrous when Blood has Death Grip on an extremely short CD and doesn't have to give up anything at all to get it. And if Ursol's Vortex is supposed to be our snare, if we're not going to get Thrash snare because we can drop other useful abilities to talent into UV, we have too few tools to back it up; one ability does not a toolkit make.
I say give us ursols as a baseline ability that way we have either wild charge or IR and gives us more utility. I hate to loose IR for this seasons affix so I can kite better.
I say give us ursols as a baseline ability that way we have either wild charge or IR and gives us more utility. I hate to loose IR for this seasons affix so I can kite better.
The whole tier of affinity is just crap, it does not add to anything, they should come up with something better, also i do not know why Lunar Beam is still a thing it was never picked in legion and it still ia useless in bfa.

All the rows in the talent tree should have a one passive skill, one reactive skill and one proactive.

Over a 1000 posts and no blue post yet, that really feels nice...
I posted this in another thread, but some changes I'd like to see happen are:

1. Frenzied Regen should be off the GCD

This speaks for itself, but with it already being a rage-limited ability, there's really not a good reason to restrict its use with the GCD. I can't count the number of times I've gotten into a pinch and hit the button only to find that it didn't actually go off due to GCD and that's not a fun feeling.

2. Bring back the old Infected Wounds. (Maul and Mangle cause an Infected Wound in the Target. The Infected Wound reduces the movement speed of the target by 8% and the attack speed by 3%. Stacks up to 2 times. Lasts 12 sec.)

Infected Wounds used to be a talent in the old combined Feral tree and I feel its return would help us both with the lack of a slow/snare in M+ as well as providing some additional utility in the form of mitigation for both us and our co-tank. While having the snare on Thrash the way we did in Legion would obviously be more ideal, this passive ability would force us to tab Mangle/Maul to apply the slow in packs which seems to fall more in line with the goal Blizz has for tanking this expansion.

3. Give back Berserk (the original version with the fear break)

Druids are noticeably the only tank without an offensive cooldown this expansion. Berserk was our first, and originally had the added bonus of breaking fear. While Rage of the Sleeper in Legion was an excellent offensive and defensive cd, it seems the intent in BfA has been to reduce the number of defensives we have so this would allow them to maintain that philosophy while still giving us a much needed offensive cd.
still no response from blizzard
still no meaningful changes
still nothing

and the time window for changes is closing fast (again).

come on blizzard. read this thread, respond to it and give us something
11/13/2018 09:00 AMPosted by Urigellanozd
still no response from blizzard
still no meaningful changes
still nothing

and the time window for changes is closing fast (again).

come on blizzard. read this thread, respond to it and give us something


*hands out 5% dmg increase*

We hope you'll enjoy.
holding out hope that there are big changes coming because why else would these small patches intentionally go out of their way to avoid any mention of guardian and prot warrior?

Edit- but also I unsubbed, with my subscription set to run out after 8.1. If they haven't figured out class balance to put polish on their xpac by 8.1's release then I'm out.
Still holding out hope for some more changes to Guardians. Just increasing the dmg they deal is not even a bandaid. Need to see them on the PTR soon or they won't have a chance to be properly tested.
Why in the hell do we have to wait until 8.1 to get a 12% damage aura increase? That should be hotfixable in days. Isnt that what the auras were for?

I wouldn't hold out for any more changes. It's very clear how little they care about guardians and also its just apparent they are committing a skeleton crew to this game now. The 8.1 changes overall are pathetic considering this was supposed to shore up major class concerns.
11/15/2018 06:31 AMPosted by Providence
Why in the hell do we have to wait until 8.1 to get a 12% damage aura increase? That should be hotfixable in days. Isnt that what the auras were for?

I wouldn't hold out for any more changes. It's very clear how little they care about guardians and also its just apparent they are committing a skeleton crew to this game now. The 8.1 changes overall are pathetic considering this was supposed to shore up major class concerns.


A saying comes to mind "If you don't get paid on Friday.. you don't go to work on Monday..".

My guess is they are being incentivised or instructed to focus somewhere else. The lack of hotfixes and class balances pending and leading up to 8.1 is leaving Azeroth in shambles. IMHO season 1 was a partial waste of time unless you rolled a few select classes.

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