Blood Fury (Orc) should not be on the GCD

Battle for Azeroth Beta General Discussion
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I play an Orc Windwalker because I like the way they look. All I ask is that I shouldn’t feel bad for choosing Orc. And frankly, adding Blood Fury to the GCD makes me feel bad for choosing Orc.

1) The majority of racial throughput traits are passive. By preventing us from putting Blood Fury into a macro, we will now need to track this cooldown as a separate ability (and keybind) in our DPS rotations / openers. I don’t think it’s fair that my racial should impose additional complexity on my class just so that I can have parity* with other races on the DPS meter. Also, because Blood Fury is competing against passive throughput benefits (such as 1% more crit) it is a button that doesn’t reward you for smart play but rather punishes you for mistakes - with perfect play the best you can hope for is doing as much as a 1% boost in crit and you can only go down from there.

*(As an aside, Orc has consistently been a lower performing race for windwalker. While the difference between races has been so minimal I haven’t minded, if Blood Fury had been on the GCD I would have felt especially bad that I’m doing this extra work to -still- be a bad race choice for windwalker)

While a Tauren gets to enjoy 2% critical effect at all times, Orcs will need to optimize an additional cooldown, which brings me to my next point:

2) This change exacerbates the cooldown stacking problem. We’ve all seen the infamous Fury warrior .gif where they would use 4+ GCDs on cooldowns before pressing a single damaging ability, and that did not even include using Blood Fury. The fact that Blizzard has been changing how Bloodbath and Avatar work is evidence that they know that this is a miserable experience - and adding Blood Fury to the mix just makes it even worse. But Orcs can be classes other than Warriors, which can turn a frustrating yet bearable opener (such as Xuen -> ToD -> SEF) into a bad one. (Hey theorycrafters, can you please do the math so I know where in my opener I need to fit the active ability for my bad race?)

3) Blood Fury is not a fun or satisfying button to press. Spending a global to turn bigger and redder is just not interesting. It’s clear that Blizzard agrees with this statement, since they’ve been modifying Avatar and Bloodbath to give some kind of benefit on button press. In this regard, Blood Fury should at least either be made more interesting or it should not be on the GCD. (At least Troll Berserking is a mini-bloodlust that has a noticeable impact on the pacing of your rotation. I don’t think you can get more boring than a small bonus to attack power)

4) Unlike talents, you cannot opt out of your active racial for a passive one. Macros (which Blizzard is intentionally breaking with this GCD change) would alleviate this problem, allowing you to ignore this ability in exchange for less than optimal usage.

5) Orc utility is quite bad, and this GCD change really highlights this fact. I don’t get to have the moments of excitement that other races could have. I don’t get the make a clutch Warstomp stun or Bullrush knockdown. If I played Blood-Elf, I would have access to an offensive dispel that my class wouldn’t normally have. I could make plays with the Pandaren incapacitate. Instead, all I get is stun reduction by a fraction of a second… which I hear is decent for PvP (a gameplay type that I do not participate in) but is completely useless for PvE. And in exchange for having such poor utility I have an active +attack power skill that can only be as good or worse than 1% crit. After all, it would be imbalanced if it was better.

TL;DR:

1) Other throughput racials do not affect the DPS rotation. As a result, Blood Fury only feels bad, never good / rewarding
2) It exacerbates CD stacking problems
3) It doesn’t feel good to press as a stand-alone button
4) Cannot opt out of GCD bound racial complexity, unlike talents / macro combining
5) Emphasizes how bad Orc utility is

I’m not trying to whine about numerical racial balance, or about the entire spectrum of GCD changes. I believe blood fury is a uniquely bad spell to be put on the GCD for the reasons listed above.

As a brief aside - all of these arguments apply to the Mag’har active racial as well, although that spell is not currently (and hopefully never will be) on the GCD.
Active racials are much stronger than passive racials. It isn't asking you much that you have to intelligently use your racials to max your damage. If you choose to not use them or use them wrong, you are missing out on much less damage than you are making it out to be.
The GCD changes in general ripples into all sort of poor gameplay, and this is one of them. Revert it all I say, but we all know this is going to go live.

Sorry for the extra hassle in your racial active actively making your gameplay worse, I guess you can always 'opt out' by giving Blizzard $25 for a race change. =(
05/10/2018 11:23 AMPosted by Daaky
Active racials are much stronger than passive racials


If this were true, then every theorycrafter and simulation would be saying to roll orc/troll, which has not been the case. You're saying that these races are blatantly and numerically better than other races, which I have seen no evidence that this is the case.
all the GCD changes are PVP in nature and in PVP active racials are boss, thats it no PVE argument will make blizz change their mind
05/10/2018 11:34 AMPosted by Sermet
05/10/2018 11:23 AMPosted by Daaky
Active racials are much stronger than passive racials


If this were true, then every theorycrafter and simulation would be saying to roll orc/troll, which has not been the case. You're saying that these races are blatantly and numerically better than other races, which I have seen no evidence that this is the case.


Go to any classes discord and see under the racial section of the guide on the discords general that all racials are within 1% of each other with troll/orc standing out.
Yeah, we agree that having racials on the GCD isn't feeling great. Having to press multiple buttons in a row that don't do anything but increase throughput isn't particularly engaging. While we can resolve that issue within the context of a spec's toolkit, racials (as well as on-use trinkets) add an extra layer on top of that.

So, in an upcoming beta build (likely next week), we'll be taking racials and on-use trinkets back off of the GCD.
05/10/2018 01:14 PMPosted by Lore
Having to press multiple buttons in a row that don't do anything but increase throughput isn't particularly engaging.
Agreed, so now that we're halfway there in terms of coming back to your senses, how about you fix that for the classes who have multiple cooldowns that don't do anything but increase throughput?
That's what "we can resolve that issue within the context of a spec's toolkit" means, that they acknowledge it's still a problem for some specs but they can fix that, while fixing racials and trinkets shared across multiple classes is a much harder nut to crack.

I take the whole thing as a positive sign, really.
05/10/2018 01:14 PMPosted by Lore
Yeah, we agree that having racials on the GCD isn't feeling great. Having to press multiple buttons in a row that don't do anything but increase throughput isn't particularly engaging. While we can resolve that issue within the context of a spec's toolkit, racials (as well as on-use trinkets) add an extra layer on top of that.

So, in an upcoming beta build (likely next week), we'll be taking racials and on-use trinkets back off of the GCD.


Can you comment on reactive healing like Light of the Protector or Frenzy Regen and their status?
05/10/2018 01:14 PMPosted by Lore
Yeah, we agree that having racials on the GCD isn't feeling great. Having to press multiple buttons in a row that don't do anything but increase throughput isn't particularly engaging. While we can resolve that issue within the context of a spec's toolkit, racials (as well as on-use trinkets) add an extra layer on top of that.

So, in an upcoming beta build (likely next week), we'll be taking racials and on-use trinkets back off of the GCD.


Awesome! When are you going to take frequent throughput abilities like Bestial Wrath back off? It's one thing for long cooldowns but when you're casting a buff ability once per minute or more, it's very clunky to have it on the GCD.
05/10/2018 01:14 PMPosted by Lore
Yeah, we agree that having racials on the GCD isn't feeling great. Having to press multiple buttons in a row that don't do anything but increase throughput isn't particularly engaging. While we can resolve that issue within the context of a spec's toolkit, racials (as well as on-use trinkets) add an extra layer on top of that.

So, in an upcoming beta build (likely next week), we'll be taking racials and on-use trinkets back off of the GCD.


We don't want a compromise, the GCD changes in general are all awful and make the Game not fun to play. Meeting your playerbase half way is NOT the way around this.

But I guess this is just the Expansionly bluster where Blizzard ignores the playerbase and then pretends to be listening to us Months down the line and reverts despite it being an awful idea to implement it in the first place.
I mean taking away racial off the global and trinkets is going to be great, but end of the day a Fury warrior even with those changes is still going to feel bad. Like are we going to spend a whole expansion avoiding particular talents because it feels bad to play. I think the devs don't understand, we are not complaining about the GCD change because I suddenly can't do huge burst, we are complaining about it because it simply feels bad, the game play is horrible and I've spent hours on the beta. I simply refuse to play fury because of how bad it plays at the moment on beta. I'd rather you fix my class in the right way just like everyone else would I'm sure and get rid of this whole GCD stuff, it just feels like you guys are taking the easy way out and making the game as a whole play terribly.
Could we just go with a full revert on the whole GCD thing and rather address the issues (like CD stacking and macros) by fixing the individual problematic specs/spells instead of making making every class feel worse?

Merge spells, make them do upfront damage (like the new Bloodbath), or make them place other ones on a short cooldown much like how activatable trinkets work right now.

With that being said, sometimes it's a good thing to have potential cooldown stacking such as is the case with BM hunter. Bestial Wrath and Aspect of the Wild have different cooldowns and holding one for a bit while the other comes off cooldown provides an interesting choice which I think should be preserved and encouraged by having neither on the GCD.

The GCD change is a classic example of using a sledgehammer to crack a nut.
Now if only we could get abilities like Pillar of frost, Obliterate, and Deathgrip off the GCD....
05/10/2018 01:14 PMPosted by Lore
Having to press multiple buttons in a row that don't do anything but increase throughput isn't particularly engaging.


This same exact logic applies to every DPS cooldown you have put on the GCD. This includes recklessness, icy veins, pillar of frost etc.

It is not fun to hit buttons that literally do nothing but apply a buff during your DPS rotation. Now that you guys seem to understand that, please revert all these needless additions to the GCD that make the flow of combat feel less engaging as you put it. (I personally think it feels clunky but that seems to be a four letter word to blizzard developers lately).
05/10/2018 01:42 PMPosted by Arwic
Could we just go with a full revert on the whole GCD thing and rather address the issues (like CD stacking and macros) by fixing the individual problematic specs/spells instead of making making every class feel worse?
Reworking a few problem talents and CDs is too much work. It's better this way where instead of keeping the game fun and fixing a few problem abilities, they keep the GCD change and have to end up entirely re-working multiple classes because they don't work with having cooldown GCDs on their toolkit.
Great, now take Death Grip, Light of the Protector, Frenzied Regeneration, Dancing Rune Weapon, and Fiery Brand off the GCD.
05/10/2018 01:14 PMPosted by Lore
Yeah, we agree that having racials on the GCD isn't feeling great. Having to press multiple buttons in a row that don't do anything but increase throughput isn't particularly engaging. While we can resolve that issue within the context of a spec's toolkit, racials (as well as on-use trinkets) add an extra layer on top of that.

So, in an upcoming beta build (likely next week), we'll be taking racials and on-use trinkets back off of the GCD.


Good... now backtrack just a little bit more.

Also follow-up, why is Symbols of Death off the GCD, but Tiger's Fury ON the GCD? Both do the EXACT SAME THING.
This GCD change reminds me of why I hated playing feral and whatever rogue spec requires keeping a buff up. Spending combo points to maintain uptime on a buff is awful.

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