Focus is irrelevent for marksman

Battle for Azeroth Items and Classes
On Steady Focus, Steady shot does more damage than an unbuffed arcane shot. Using steadyshot with steady focus is better than Arcane Shot for damage. Combine it with lethal shots and you have a totally different rotation.

You dump your aimed shots and rapid fire as fast as possible and spam steady shot until the second charge of Aimed Shot is 3 seconds away from coming off CD, you WILL have a Lethal Shot proc by then. And because you can cast steady shot on the move, there is no loss compared to arcane shot.

This is the highest single target DPS. It also makes focus not matter at all.
http://bfa.wowhead.com/talent-calc/hunter/marksmanship/cIpM
Your rotation looks something like this:

AS, AcS, RF, AS, AcS, AcS, AS, AcS, SS spam until the 2nd charge if aimed is 3 seconds from CD then repeat, and you normally get 6-9 shots depending on whether or not you're using a dot, you'd of corse use it before starting the SS spam
you would still want to consume your precise shots buffs.
07/05/2018 01:12 PMPosted by Tickfarm
you would still want to consume your precise shots buffs.


thats included in the rotation i'm showing above
07/05/2018 01:12 PMPosted by Tickfarm
you would still want to consume your precise shots buffs.
it's still an issue. The damage values are still off while the Steady spam pretty much ensures you have a Lethal Shots proc ready for your next Aimed window.

Basically, the spec is flowing like some weird Arcane variant where you're going between burst mod and conserve mode, only the "conserve" mode is spamming your filler without care of your resource with Arcane Shot being worthless when you don't have Precise Shots. You get a period of damage then you just spam like 9 Steadies. It feels...odd. Hell, Master Marksman even makes two of your Arcanes not even cost anything.
07/05/2018 01:05 PMPosted by Wardline
On Steady Focus, Steady shot does more damage than an unbuffed arcane shot.


It doesn't on a boss dummy. That armor reduction puts it much lower than an Arcane shot. Can't say for other targets that are the same level as you
Should be fairly easy to math how much more damage arcane shot needs to do in order to outperform SS in this situation. Blizz - get on it!
It doesn't quite work that way, since Steady Focus is broken atm. It reduces the cast time, but doesn't currently seem to reduce the GCD, so the first reduction (with 0% haste) takes the cast time from 1.75s to 1.4s. You still have to wait 0.1s to cast it again. The second cast takes it down to 1.05s cast time; you have to wait almost half a second to cast it again. This substantially reduces the damage per cast time (DPCT) of Steady Shot with Steady Focus over what it should be.

The DPCT of Steady Shot reduced to 1.5s (its effective cast time) against a boss mob (0.3 reduction from armor) is 87.5% of Arcane Shot against the same mob (ArS bypasses armor). So Arcane Shot is still worth casting (barely), but only because Steady Focus is currently not working at all, i.e. it is just shy of useless. If it was working, I calculated in another post an increase of > 8% DPM using Steady Shot spam over using Arcane Shot outside of Precise Shots.
07/05/2018 04:17 PMPosted by Masoschism
It doesn't quite work that way, since Steady Focus is broken atm. It reduces the cast time, but doesn't currently seem to reduce the GCD, so the first reduction (with 0% haste) takes the cast time from 1.75s to 1.4s. You still have to wait 0.1s to cast it again. The second cast takes it down to 1.05s cast time; you have to wait almost half a second to cast it again. This substantially reduces the damage per cast time (DPCT) of Steady Shot with Steady Focus over what it should be.

The DPCT of Steady Shot reduced to 1.5s (its effective cast time) against a boss mob (0.3 reduction from armor) is 87.5% of Arcane Shot against the same mob (ArS bypasses armor). So Arcane Shot is still worth casting (barely), but only because Steady Focus is currently not working at all, i.e. it is just shy of useless. If it was working, I calculated in another post an increase of > 8% DPM using Steady Shot spam over using Arcane Shot outside of Precise Shots.


does that factor in haste gearing to lower the GCD and the effects of the guaranteed lethal shots procs to affect multiple shots since rapid fire doesn't consume the proc?
does that factor in haste gearing to lower the GCD? and the lethal shots proc?


Yes. Steady Shot's effective cast time will fall to exactly the GCD, but Arcane is on the GCD anyway, so it's a wash.
well, at 87% the damage it's not much of a loss at strait value, with the lethal shots proc and with the steady aim azurite trait steady shot will pull ahead

you also have to factor in that you can't spam Arcane shot to fill the entire gap, so you will have to cast steady shot and the just wind up might be enough to drop it to negligible values
Maybe this is why they don’t want ss going below the gcd cap. Yikes.
07/05/2018 04:57 PMPosted by Wardline
well, at 87% the damage it's not much of a loss at strait value, with the lethal shots proc and with the steady aim azurite trait steady shot will pull ahead

you also have to factor in that you can't spam Arcane shot to fill the entire gap, so you will have to cast steady shot and the just wind up might be enough to drop it to negligible values

It's already almost negligible at 87%, considering they are both the lowest of the DPCT shots we have. And yes, those other things that interact with Steady Shot close the gap and very likely put it over. My guess is by a fair amount, but you are also giving up other talents and azurite traits to maximize Steady Shot, so maybe, maybe not.

The real issue is though, Steady Focus is currently BROKEN. It makes zero sense to reduce the cast time on an ability that can't be interrupted if it doesn't ACTUALLY reduce the cast time. It is broken in several ways, not the least of which is that by trying to maximize Steady Shot, both focus and Arcane Shots do in fact become completely irrelevant.

If it was fixed to work the way it suggests it works by the tooltip (EFFECTIVE cast time reduction), it would be the best talent in the teir, and thus make Arcane Shot always irrelevant (not counting the terrible, awful, horribleness that is Precise Shots).

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