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09/15/2018 03:48 PMPosted by Samgee
You've made it a requirement now to push mid every IoC game, and which ever team wins that fight wins the BG in less than 10min.

I guess that's what you wanted? Seems like a weird thing to do though.

Yeah.
Please fix IOC, defending is not a viable option as the game seems HEAVILY skewed towards an offensive, especially one with demos. Demos 2-3 shot cannons while taking so many more cannon shots to kill than that(like 10+?). Demos/siege tanks also 3 shot players.

Mid - > rush is the best way to win and has no counter play besides winning the mid fight.

Defending is far, far too weak. IOC is too fast paced and ends too quickly.
I don't understand why you put epic bgs into their own queue system, but basically didn't change them and they're still 15 minute rush games which is all they've been since you RUINED(yes, you ruined AV) AV during TBC.

When someone clicks to queue epic BG, they are saying "Yes, I want to play an epicly long battleground that can last for hours", if they simply want to play a 15 minute match, the random BG queue exists with nearly a dozen different maps for them to play.

Why can't people who want epic long bgs have them? I don't understand.
09/20/2018 01:08 PMPosted by Shiyoakemi
Why can't people who want epic long bgs have them? I don't understand.


The original intention of moving the Epic Battlegrounds was to give players that wanted longer, larger fights a place to do them without disrupting the queue.

They've made tons of changes to make Isle and Alterac Valley last longer. Unfortunately, it looks like player power is overpowering the NPCs again, and players just aren't defending where they could be.

When these changes were first made, games could last up to 90 minutes - it was great. People were summoning Ivus, Lok, using upgrades in AV and people were actually defending in Isle of Conquest so games could go upwards of an hour.

Since pre-patch and now, the only thing that has changed is incentive... and unfortunately that means players are now trying to win as fast as possible.

I suggested on the last page adding quests that encourage players to kill players. Beyond increasing the health and damage of NPCs/walls, I'm not sure what else will force players to defend (aside from making it easier for Alliance to do so, perhaps?)
We're still waiting for any update on planned updates to kill the rush again.

200% buff to NPC's would be a good start.
AV is turning into a crappy race again with little combat. IoC defense is terrible due to the demos instant killing the keep cannons which is turning it into a race as well.

These BGs need to be EPIC and not end in 10-15 minutes. The PvE racing has to be stopped.
your game has failed blizz pvp is garbage and takes 25 mins to que and 1 min as alli raiding is over there is no pvp world and your gaming to keep us around for another 2 years has failed wpould say gl but your sucking money outta peole wallets that yall dont need use to develop the real wow not w/e you think makes you more money money hungry goofs!
Is there any point to corpse looting having to feel so damn clunky for the AV turn in items? Could there perhaps be an automagic tally for accumulating armor scraps from tagged kills or assisted healing etc that could then be handed in? That way peeps may be more inclined to use some of the old school buff systems in the game. Hell, maybe even an AV trinket that acts like the Azerite Necklace with a pop up ability to retrieve armor scraps near corpses?

Vaguely recall there was a similar automatic system way back in the day for a while but I believe got scrapped because of some peeps abusing/farming kills mindlessly, but surely a modern take/design on it could limit the abuse?

Not sure what is going on with the epic bg win loss ratio for me on Ally currently either, it feels like 90% loss ratio the times I play, whereas my horde char seems at
more like 60/40% win/loss. Would it hurt that much to give a loss like 5 cp so my 9 out of 10 losses on my Ally character don't feel like they were all for nothing?
Also, could we maybe bring back a BG rep grinds for each new xpac? eg. for AV you could have upgraded versions of TUF/lobotomizer (365 ilvl?), and perhaps new high res variations of the old mounts?

Each further xpac you could grandfather the old reps and have a new one replace it, eg, call the new reps Stormpike (BFA) or Frostwolf (BFA) etc, with the rewards being upgradeable as the xpac goes along.
I wonder what would happen if the Warfronts were "spun off" into a PvP version, or 20 Horde players vs 20 Alliance players. And the best part is there will supposedly be "multiple" Warfronts, so that means a variety of different maps to play on.

Keep all the little NPCs, mini-bosses, mini-quests, and resource gathering mechanics intact and it has the potential to be something really epic. An added bonus is that it's not really possible to "rush" in the Warfronts, especially if the other team is actual/unpredictable humans instead of the predictable computer AI. Warfronts already have "built in" anti-rush mechanics that force players to do objectives before being able to get at the other team's boss.
[quote="207654877703"]AV: Two thumbs up! However, I'm still waiting to see an elemental summoned.

We need a harder AV so we can actually use the summoning and turn in's for extra attackers like the elemental and wolf riders. That's what makes AV.
09/26/2018 12:42 AMPosted by Oldreligion
[quote="207654877703"]AV: Two thumbs up! However, I'm still waiting to see an elemental summoned.

We need a harder AV so we can actually use the summoning and turn in's for extra attackers like the elemental and wolf riders. That's what makes AV.
I don't know why the devs haven't already SIGNIFICANTLY buffed most of the legacy NPC/boss mobs yet. I wouldn't mind at all, add some more challenge to the game, make these AV matches both longer and more interesting at the same time.

As an added bonus, bosses and NPCs being OP is an incentive on it's own for casuals/PUGs to gather resources and summon them. Incentives matter, and OP-ness is an incentive. For example in Isle of Conquest, ever since the Workshop/vehicles got buffed recently the playerbase has "caught on" and now the Workshop is a highly-desired prize by both sides... meanwhile it is now common knowledge that the Docks is weak/sucks, and so players don't go Docks anymore.

As things currently stand, the bosses/extra NPC mobs in Alterac Valley are simply too lackluster and their damage too weak for casuals to be bothered taking time out of their day to try to summon them. If they were buffed, given more abilities, etc people would be more excited about them.

For example the extremely archaic/out-dated 10-minute "leash" timer on Ice Lord and Ivus is a real killjoy, matches would be much more interesting if they started moving out to the front lines as soon as they hit the field.
Awesome! All....
Two months since the last blue post.

AV needs tuning badly.
Has Blizzard abandoned this thread? :(
They can't be taking notes or you'd think some changes would happen.
well were little over a month into the bfa and AV has turned into the rush it has been plz fix
Hey everyone,

Just wanted to pop in here and give you guys a quick update on some new tuning changes to Alterac Valley and Isle of Conquest which will be live momentarily.

Alterac Valley

For Battle for Azeroth, we’ve put scaling on the creatures to make them more of a consistent challenge . Our intent is that the gameplay experience of Alterac Valley remains consistent, as in the creatures remain a challenge as your gear progresses. This system was in place at launch, but we’ve discovered a bug with the scaling which we’ve sent a hotfix for. In short, the creatures should now feel similar as they did during during the beginning of the expansion. Let us know how it feels!

Isle of Conquest

We’ve reduced the damage the Siege Engine and Demolishers deal to players and to the Keep Cannons. This should reduce the power of the Workshop and bolster defense up.

Thanks everyone for your continued feedback to Epic Battlegrounds, and we hope to share with you our future plans of new Battlegrounds we intend to add to the Epic Battlegrounds queue soon.
AV remains in dire need of a complete redesign. It functions in a very binary manner, where either your team rushes the right objectives in the right way (i.e., skipping certain objectives which can actually be harmful if captured), or the game turns into an 45-60 minute stalemate that continues until one team runs out of reinforcements.

To make matters worse, it's not intuitive at all to newer or less experienced folk that this is how AV works. Bare minimum, it needs to communicate how it functions a lot better. A redesign would be ideal, but I'm not holding my breath on substantial changes to old content.
10/01/2018 06:04 PMPosted by Ythisens
Thanks everyone for your continued feedback to Epic Battlegrounds, and we hope to share with you our future plans of new Battlegrounds we intend to add to the Epic Battlegrounds queue soon.

IoC is just not the best piece of content ever produced...

I think it belongs with SotA.

u.u
Please. No on those AV changes.

I realize scaling might be needed in the future, especially when we get a new raid tier. But right now the NPCs feel really strong, even with high item level. Too strong.

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