Feedback: Taloc

BFA Dungeons, Island Expeditions, and Raids
Please use this thread for feedback and bug reports regarding this encounter, or related issues. Noting the nature of your group (Mythic guild premade, PUG, etc.) is helpful, as are any logs. Thank you to everyone who has come out to help test!
cannot equip the 120 gear from the vendors if we're on a toon that wasnt 120 but still boosted to 120 with the buff inside zone
First pull, wiped as the elevator descended and boss at 35%. Had to wait for a good 30 seconds for the door to open again as the elevator reset. Went inside the room and immediately teleported to the bottom and the fight continued with the boss at 65%.
The debuff time of Plasma Discharge may be 1 second too short. As a holy priest with minimal movement ability, trying to drop my buff in the correct location on the edge of the room was very hard because the pools started dropping before I was half way there.

Maybe give another second before it starts dropping?
The volatile droplets cannot be soaked on elevator. Also, on elevator, you cannot immunity soak the droplets.
I think with a little more coordination, we were getting into the swing of dropping pools correctly and moving during elevator phase correctly, but early on, we ran out of room on the elevator multiple times. Our last pull before moving to the next boss we had plenty of space on the elevator, I think, but tanked messed up and we still died.

Sanguine static is way harder to dodge than Aggramar's flame waves. Not sure if this is intentional or not. If desired to make it easier, a 1 second warning on where the lines will go before they shoot would help.

Complete pug group
https://www.warcraftlogs.com/reports/ZNm1n2xpRGF6f7CA/#fight=6&type=damage-taken

90% PUG group, voice was required. mostly comprised of mythic raiders.

Fight felt mostly fine. There's a few issues with the volatile droplets being sometimes hard to soak, but nothing felt insurmountable.

My primary qualm with the fight is sanguine static. The ability has very clear indicators as to who it is tageting and it comes on a set timer; both of those factors indicate it ought to be dodged. That said, the charge up time for the ability is so brief that it ends up being nearly inevitable for melee to get hit by it. A well coordinated group won't struggle with the ability, but it felt extremely disruptive in a PUG environment.
Could not always soak droplets on elevator, was very spotty on trying to soak them. Seemed fine at bottom.

https://www.warcraftlogs.com/reports/2CT7yHmYAfjz6GpB/#fight=8
Please fix this encounter for hunter pets as pathing is completely borked.
During the elevator decent, after all the adds are killed and the raid is nearing the bottom where Taloc does the stun/knock-back once he hits the ground. I'll see my raid team jumping off, but for me the elevator has not touched down nor anywhere close. In fact, I am still high enough to still see the cylinder guard before the final room opens up. I'm blasted against this cylinder then fly into the bottom room back wall fall to my death. Has happened twice to me on consecutive weeks. Also happened to others in my group but the distance was not enough to kill them.

Happened on Normal both times (Guild Run)... 63ish ms ping

https://www.warcraftlogs.com/reports/rDV4XyaqHkFw6dW3#fight=3&type=healing

https://www.warcraftlogs.com/reports/tbJZVYKMyRdH9vwQ#fight=4&type=healing
09/12/2018 08:55 AMPosted by Grimrain
During the elevator decent, after all the adds are killed and the raid is nearing the bottom where Taloc does the stun/knock-back once he hits the ground. I'll see my raid team jumping off, but for me the elevator has not touched down nor anywhere close. In fact, I am still high enough to still see the cylinder guard before the final room opens up. I'm blasted against this cylinder then fly into the bottom room back wall fall to my death. Has happened twice to me on consecutive weeks. Also happened to others in my group but the distance was not enough to kill them.

Happened on Normal both times (Guild Run)... 63ish ms ping

https://www.warcraftlogs.com/reports/rDV4XyaqHkFw6dW3#fight=3&type=healing

https://www.warcraftlogs.com/reports/tbJZVYKMyRdH9vwQ#fight=4&type=healing


I have this exact same issue, I've disabled 90% of my addons on this fight and legit made no difference :/
Much like elsewhere, it's a bit much for a small raid - even on normal with only 10 to 15 people we just can't get the adds down on the elevator ride fast enough, it leaves very little room for error.
https://gfycat.com/IllinformedHeavyHermitcrab

I don't know why this happens, but don't fix this. Please.
Dying to a desynced elevator is annoying. Dying on a boss encounter to a desynced elevator every time you pull, that's enough to make me want to ragequit the game. WoW has had elevator's desynced for a long time but I believe this is the first time it would flat out kill you during an encounter. This is not acceptable.

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