Ion's answer on addons like WQGF

General Discussion
I just want to say that I was genuinely convinced by Ion's argument on this issue. I used to think that the game was for the worse without it, but actually I've began to create groups to clear world quests together and met people that way. It's definitely increased the amount of social interaction compared to when I used WQGF in Legion.

Here's Ion's answer for those who might've missed it:
There is value in a button. The problem they had was it created a huge gap between people who used the addon and who didn't. When they're giving rewards such as Artifact Power, they're comparing it to other systems that award it, like Skirmishes, Island Expeditions, or Dungeons. In a world where a World Quest can take between 2 minutes to 15-20 seconds depending on whether or not you're using an addon, that's impossible to balance.

If you're using an addon doing World Quests, you're basically just running around the world, rather than spending time completing the objective. World Quests shouldn't be 90% travel time, 10% questing.
Remember when the feature that the addon provides was already implemented in game?

And his reason for players to take more time to try and, "enjoy" the completion of the objective more? Yeah, same reason they said for removing flight - and then they designed a billion different ways to make you take 10-20 more seconds just to get somewhere than if you ran a more convenient path...

All of it is just to make things take more time. A little time here, a little time there... no more enjoyment for the player, but more time spent in game.
Then they could’ve simply integrated it into default UI to remove disparity.

Instead now everyone has to waste 2min instead of 30sec.
The real problem is that they want WQs to be compelling content, when it simply will never be that.
08/23/2018 08:13 PMPosted by Espur
Remember when the feature that the addon provides was already implemented in game?

And his reason for players to take more time to try and, "enjoy" the completion of the objective more? Yeah, same reason they said for removing flight - and then they designed a billion different ways to make you take 10-20 more seconds just to get somewhere than if you ran a more convenient path...

All of it is just to make things take more time. A little time here, a little time there... no more enjoyment for the player, but more time spent in game.


Would you prefer it if World Quests weren't even something that could be searched and grouped for in the Group Finder, but instead were able to be worked on/completed by anyone who enters their area? That removes all automation and simply makes them quests that anyone can help finish and benefit from others therefore lowering the need to use the UI for anything. You simply walk up there, start killing the boss and if someone happens to come by they get the credit too.
08/23/2018 08:16 PMPosted by Teneea
The real problem is that they want WQs to be compelling content, when it simply will never be that.

I spent about 10 minutes doing a WQ for 40 WR. Yeah, real compelling fighting mobs with big health bars.

08/23/2018 08:20 PMPosted by Schadenfreud
Would you prefer it if World Quests weren't even something that could be searched and grouped for in the Group Finder, but instead were able to be worked on/completed by anyone who enters their area? That removes all automation and simply makes them quests that anyone can help finish and benefit from others therefore lowering the need to use the UI for anything. You simply walk up there, start killing the boss and if someone happens to come by they get the credit too.

Why not have it so there's auto accept for those who want it, or you can turn it off if you don't? Why not just let people group for WQ if they don't find it particularly engaging and just want the rewards?

What you also described are FATEs in XIV, where individual contribution matters. Personally the grouping method is better, as in the popular WQs there's always a group working on the objective that players who just arrive can join.
Make WQ scale up to mythic level (340) baseline, then we can talk.

"But it can titanforge"

Sure, but having done every world quest every day, (day 1 i only did half) I have yet to get anything higher than 330 from a world quest. The rate is basically non-existent and once I'm done with rep won't worry about them.
I’m not sure why he is so convinced the addons were being abused. I didn’t use them if there were people on my server doing the quest. I used them when help seemed appropriate, and other than seeing maybe 2 campers ever, other players seemed to be using them appropriately.

I will say that I would much appreciate the help with these scaling mobs. My Smite finger is so tired.
World Quests are a long grind right now. Its convenient for me to find an alternative add-on who still supports this no matter what Blizzard concocts on their findings. I got other reputations and grinds as well. Its about time management. PERIOD.
08/23/2018 08:20 PMPosted by Schadenfreud
Would you prefer it if World Quests weren't even something that could be searched and grouped for in the Group Finder, but instead were able to be worked on/completed by anyone who enters their area? That removes all automation and simply makes them quests that anyone can help finish and benefit from others therefore lowering the need to use the UI for anything. You simply walk up there, start killing the boss and if someone happens to come by they get the credit too.


Welcome to Warhammer Online: Age of Reckoning!
It is in players nature to try to find the easiest way to do things.
It is in the game designers nature to try and make sure there's hurdles.
Is is in the players nature to complain about the game designers doing that.
It is in the game designers nature to do it anyway.

We really can't have ended up anywhere but where we are with it.
No, honestly it just wastes time. I'd rather run out of things to do than do this if this is their idea of always something to do.
08/23/2018 08:15 PMPosted by Suhoza
Then they could’ve simply integrated it into default UI to remove disparity.

Instead now everyone has to waste 2min instead of 30sec.

I mean they could also just mail everyone the worldquest rewards when you log in too. save everyone those 30 seconds.
08/23/2018 08:43 PMPosted by Paramoar
I mean they could also just mail everyone the worldquest rewards when you log in too. save everyone those 30 seconds.

There's a difference between actually doing it and having the game company do everything they can to make it take as long as possible.

If you're using an addon doing World Quests, you're basically just running around the world, rather than spending time completing the objective.


Except isn't that the point of world quests? Quick little miniquests to do in the world, You do 'em, get rewarded and move on.
08/23/2018 08:10 PMPosted by Schadenfreud
I used to think that the game was for the worse without it


X for doubt
08/23/2018 08:16 PMPosted by Teneea
The real problem is that they want WQs to be compelling content, when it simply will never be that.


I feel like the only way they could make world quests compelling content is if the world quests were based off current game play than trying to make something completely new, for instance you have your PVE world quests, this would involve killing a world boss that must be summoned and can only be summoned every so often, and the summoning location is random every time along with the boss.
If someone from the alliance or horde summon the boss then that boss is only accessible to whichever faction summoned them first that day. Once summoned it starts a world quest for every alliance or horde player, along with gear and AP being rewarded each time a faction claims and defeats a boss that faction gains a buff of sorts for whatever, a buff to gathering, crafting, damage, health, rep gains, the sorts.

For PVP world quests, they should bring back towers (not like in Legion) and maybe add in small forts and camps, each tower/fort/camp has a specific buff, whichever faction captures the them first gets it for the whole week.

For PVP and PVE have something along the lines of a battle for resources, the more people complete a specific farming/killing/escort quest the more that faction gains resources, a gauge will have different tiers saying what buffs or bonus' or rewards the faction gets when they collect specific amounts of resources from specific world quest types.

Of course this is my personal opinion, I feel it would make world quests a lot more fun, a lot more rewarding and I'm sure a lot more people would be going out to do world quests and enjoy the competitive flare added to them.
World Quest Group Finder was cheapening WQs by making them too easy to do. But whatever - you can form a 40 man raid and kill the boss for an elite WQ and that's no biggie.
You can have fun the way I tell you to have fun.
08/23/2018 08:15 PMPosted by Suhoza
Then they could’ve simply integrated it into default UI to remove disparity.

Instead now everyone has to waste 2min instead of 30sec.
waste 2 minutes?
its a game, WQ's are fun and give you something to do everyday, i enjoy it. If you dont, then i dunno play something else you actually like.

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