PvP Hotfixes 9/6

Battle for Azeroth Items and Classes
1 2 3 12 Next
Hey everyone,

We applied a hotfix earlier today that affected a number of specs in PvP, listed below. In a future hotfix, we're going to be addressing other over-performing specs such as Beast Mastery Hunters, Discipline Priests, and Arms Warriors.

Player vs Player
-Healer specialization mana regeneration reduced by 30% when engaged in combat with enemy players.


Mage - Arcane
-Overpowered causes Arcane Power to increase damage by 40% when engaged in combat with enemy players, down from 60%.

-Mana Shield now drains 150% of damage taken as mana when damaged by enemy players and pets, up from 50%.

-Rune of Power increases spell damage by 30% when engaged in combat with enemy players, down from 40%.

-Incanter's flow increases damage by up to 15% when engaged in combat with enemy players, down from 20%.

-Arcane Pressure (Azerite Trait) effectiveness reduced by 50% when engaged in combat with enemy players.

-Galvanizing Spark (Azerite Trait) effectiveness reduced by 25% when engaged in combat with enemy players.


Mage - Frost
-Glacial Spike damage reduced by 20% when attacking enemy players.

-Ray of Frost damage reduced by 15% when attacking enemy players.

-Concentrated Coolness (PvP Talent) increases Frozen Orb damage by 10%, down from 30%.


Monk - Windwalker
-Meridian Strikes (Azerite Trait) effectiveness reduced by 60% when when engaged in combat with enemy players.


Rogue - Subtlety, Assassination
-Sharpened Blades (Azerite Trait) effectiveness reduced by 65% when when engaged in combat with enemy players.


Rogue - Subtlety
-Phantom Assassin (PvP Talent) increases critical strike chance by 10%, down from 35%.

-Shadowstrike damage reduced by 10% when engaged in combat with enemy players.

-Eviscerate damage reduced by 15% when engaged in combat with enemy players.


Rogue - Outlaw
-Deadshot (Azerite Trait) effectiveness reduced by 45% when engaged in combat with enemy players.

-Turn the Tables (PvP Talent) increases damage by 10%, down from 15%.

-Dispatch damage reduced by 15% when engaged in combat with enemy players.

-Killing Spree damage reduced by 20% when engaged in combat with enemy players.

-Between the Eyes damage reduced by 20% when engaged in combat with enemy players.


Druid - Balance
-Streaking Stars (Azerite Trait) damage reduced by 50% when engaged in combat with enemy players.
The pain is almost over my friends
:o
I'm really shocked that something still hasn't been done for disc
Should have happened in beta, but I'm grateful anyway.
I'm actually surprised there are going to be further DISC nerfs.
Currently you will rarely bring one to an RBG setting and in arena 2's/3's they are basically fine. I'm not the only one who feels this way, Rank 1 teams agree that disc is fine.

If you're going to nerf the spec because of world pvp and random battlegrounds you should rethink your decision. Most people don't even realize that locking shadowmend or simply ccing the disc priest during cooldowns makes it incredibly hard to recover.

I'm not sure what you're planning exactly but if you plan on nerfing Disc survivability you're going to need to increase their healing recovery potential because currently its the bottom of the barrel.
09/06/2018 01:18 PMPosted by Arempy

-Mana Shield now drains 150% of damage taken as mana when damaged by enemy players and pets, up from 50%.


So one use of Prismatic Shield will drain over one third of our mana bars.

One third of our mana bars takes ~16s to refill

Mana is our DPS resource.

Two uses of this shield basically reduces your mana to 30%, leaving hardly any mana for anything else.

In what world is 20% HP in PvP worth 33% of our resource pool? That's like making Rogue flasks reduce energy regeneration.

This is absurd. No thought put into this at all?
09/06/2018 01:18 PMPosted by Arempy
Monk - Windwalker
-Meridian Strikes (Azerite Trait) effectiveness reduced by 60% when when engaged in combat with enemy players.
Could you at least fix windwalker to compensate? lmfao it's the worst melee with dk out there.
Didn't even nerf all at once. Wow Blizzard.
Disc priest and Bm hunter are fine?? Hire someone who actually does arena plz.
Thanks for the quick hotfixes guys, good changes.
WARRIOR / BEAST MASTER WHEN

you also missed feral and elemental equivalents, nice.
Thank god you guys didn't take a week to administer hotfixes like Ion said.
Thank you for also informing us of specs that will get nerfs in the future so we don't mash our heads against a wall wondering "why".
Wooow. RIP Mage. Seems a bit excessive...Arcane now completely unviable in PvP, big hit to Frost, and Fire still useless.

Seems like Frost is the closest thing to being viable in PvP now, what a shame. Hoping for a bigger class rework soon.. So many other classes that should of received priority for Buffs / Nerfs..
bye guysssss
09/06/2018 01:36 PMPosted by Thokulas
Disc priest and Bm hunter are fine?? Hire someone who actually does arena plz.


09/06/2018 01:18 PMPosted by Arempy
In a future hotfix, we're going to be addressing other over-performing specs such as Beast Mastery Hunters, Discipline Priests, and Arms Warriors.


??
Nerf Sharpened blade, needed, but you absolutely bend rogues over again, POhantom assassin is absolutely useless now, 10% crit bonus? !@#$ing seriously? 10% nerf to our main damage ability, and 15% nerf to our finisher, good luck playing sub any more, and you guys did the exact same to the outlaw version of the abilities.
really? so now we gotta wait for bm hunter nerfs

Join the Conversation

Return to Forum