Does ANYONE like RNG gearing?

General Discussion
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09/07/2018 03:13 PMPosted by Misskathryn
The low down now is if you are unlucky you flat out get nothing, goodbye see ya later too bad.

Because back then we didn't have WQ's that gives you gear...

The catch-up gearing was so horrible.. even with Justice points or whatever.

Nowadays, you gear from everything.. WQ, BGs, Dungeons, M+, Raids and more more sources...

Everyone is fresh and using blue items.. of course half the items isn't even tradable.. once everyone get Geared and around 375+ people will trade gear that they do not need.

LFR isn't even out and people are complaining...

Why do we need to be 370+ instant day one of Uldir release? I don't get it.. We have like what 4 months till the next raid/patch?
Blizzards devs who give themselves the drops they want, and the shareholders who see $
09/07/2018 06:34 AMPosted by Amine
And this other person in the thread is saying not enough gear, they can't make any progress.

I disagree with anyone who thinks gearing up is difficult in BFA. The last time it was difficult was TBC. Once JP/VP/HP/CP was introduced, it really improved the power of casual players.

09/07/2018 06:34 AMPosted by Amine
World content gear can't be weaker if they have zone scaling.

The power scaling is heavily skewed in the player's favor. It's a non-issue at 320. There are iLvl breakpoints on WQ rewards as well, so there's still progression -- but quite slow if you can't do raids or Mythic+.

09/07/2018 06:34 AMPosted by Amine
There is nothing wrong with titanforging being in the game or a piece of gear dropping in LFR and titanforging to mythic gear because it happens so rarely that it doesn't impact anything. That is a personal issue people have I believe because you don't like LFR.

I dislike LFR for many reasons, but it's here to stay. To keep it simple: If you're not doing the most difficult content, why do you deserve the best gear? Regardless of the chance, why is it even possible?

And again, I would prefer Thunderforging, Base+5/10/15 (in today's model). Gear would be able to roll up to the next tier.

I like the idea of BiS being obtainable. With Thunderforging it will be possible. With Titanforging, you're statistically out of reach no matter how much you play. Now that Personal Loot is forced, it's even more difficult. Endless progression at the top level feels awful.

And what this comes down is that I like when there's a stopping point.
RNG gearing is 100% of mmos. It’s fine. Im not fine with RNG forging.
World of Casinocraft. The gear treadmill was replaced with a gear slot machine.

At least on the treadmill you knew you weren't really getting anywhere. Now the house always wins.
09/07/2018 12:35 AMPosted by Kypookins
I just wish that the cry baby people had not caused Blizzard to not put titanforging on Azerite armor; I mean, I get REPEAT WQ of the SAME ITEMS CONSTANTLY so the chance for them to warforge/titanforge would have been nice.
Ah yes, I'm sure that you do love titanforging. After all, you do world quests so you obviously deserve mythic level gear.

I miss the days when the rewards were equal to the effort instead of occasionally getting handed high level gear for practically logging in and completing a world quest.
09/07/2018 02:50 PMPosted by Edisbelee
Why do you feel the need of "titnaforge" ?

Lots of useless loot. If the splash image doesn't say "Item Upgraded" then it's effectively scrapped or shared to another player.

Some RNG is fine. Legion and BFA's gearing models have too much RNG and I no longer enjoy the progression. Sure, I can do older content, but now I'm expecting once-in-an-expansion RNG as a means of upgrading gear? Not gonna happen. I will invest my time into something more rewarding -- Mythic+, Raids, IRL activities.

It's an endless grind with Titanforging. I simply dislike endless grinds. I want set goals and stopping points.
09/07/2018 04:25 PMPosted by Cyouskin
09/07/2018 02:50 PMPosted by Edisbelee
Why do you feel the need of "titnaforge" ?

Lots of useless loot. If the splash image doesn't say "Item Upgraded" then it's effectively scrapped or shared to another player.

Some RNG is fine. Legion and BFA's gearing models have too much RNG and I no longer enjoy the progression. Sure, I can do older content, but now I'm expecting once-in-an-expansion RNG as a means of upgrading gear? Not gonna happen. I will invest my time into something more rewarding -- Mythic+, Raids, IRL activities.

It's an endless grind with Titanforging. I simply dislike endless grinds. I want set goals and stopping points.


I thought this was a problem not only with ultra-rare titanforging, but also with the AP grind in general. The fact that I could sink an infinite amount of AP into a single spec made me feel not only as if I'd never be "done" and have a sense of accomplishment, but also (in Legion) it made me feel like I was being punished for investing in an off-spec. Thankfully BFA's AP system doesn't suffer the same cross-spec issues as Legion, but the endlessness of the system seems fairly hope-draining.

If Blizzard really want an infinite stick to dangle, offer cosmetic rewards or gold to players who earn "paragon" artifact levels. Get to max effectiveness with your artifact, and then additional points unlock new skins or give other rewards. That way players who don't want an infinite grind don't feel compelled, but players who enjoy the grind can have something to look forward to.

This is all fairly off-topic, however.
Working very hard in mythic+, raids, etc, should give a guaranteed reward.

And don't say the mythic cache is this, it most certainly is not. In Legion there were weeks and weeks of useless gear coming out of those chests.

Don't mind playing the odds for a minor upgrade. I DO mind playing the odds for zero reward.
And yes Blizzard if you're reading, 70 gold or a sliver of ap is essentially nothing. In fact, I'd rather have literally nothing, it's less insulting.
Guys

I have readed all posts here. My two cents now...

RPG means progression and it has been like that since table RPG like D&D, Gurps, etc.

That said, it makes sense a character being built up a set of items that its owner think be the best for HIS/HER character. GW2 and ESO goes in that way and both are healthy rpg.

Every progression has to reach an end. It doesn't make sense at all scrapping random items that I do not choose. There is no progression doing this.

I feel our frustration but can this drop system be revisited by Blizzard? It is entirely up to Blizzard do that.

Even though I feel like wow isnot a rpg in essence anymore I keep playing it hoping for those RNG things to be eliminated.

Until wow got unsubscribed maybe...
I must be an outlier, I like the chance that an item might titenforge, it gives me incentive to replay things like dungeons and raids without having to try difficulty levels that I am not suited for, can't "get good" although am trying
RNG is god awful. No clear objectives. Get loot that you constantly don't need and only way to really and truly gear up is from n/h/m-uldir. +10 mythics require raider io 1000, which means you have to farm mythics (boring). So in most cases you have mythic uldir gear before you even do +10's and there's no real incentive to do anything else. Gear upgrade wise for pvp, you have to be 2400 to receive top loot 380+, but why waste the time when you can just run m-uldir once a week and be done. IMO to get new gear they devalued everything except raiding.
The only thing I slightly enjoy is the rage my friends get when RNG grants me good stuff I can't trade and can't use..

Sorry I am slightly evil... I would give it to them if I could. But the reactions are priceless.
I am not a fan, personally.

I like the RNG of loot from raids and dungeons, that's exciting when you finally get the piece you were looking for. Thats a good level of RNG for me.

What I don't like is the Titanforging system compared to something like Valor Upgrades. I mean, don't get me wrong, it is exciting when you get a piece of gear and it titan forges way higher than the base piece. That's an exciting treat. However, its kinda turned the game into a double layer of RNG where not only do you want to get a specific piece of gear but you ALSO need a good Titanforge and a socket would be ideal.

This double RNG loot system honestly bothers me and I personally disagree with Ion and the WoW team's view on this vs upgrades. I feel there is a good bit of excitement from just getting the piece you want as well as a slow burning excitement from "In X weeks this will be fully upgraded!" as it gives an active goal to work towards as opposed to "Man, I hope luck is on my side and X not only drops tonight but also gives a good Titanforge!"

Not only that, but say you got a 4x TF item already and the item you need drops again but its only a 3x TF! Now it feels like a bummer because you played the RNG and lost as opposed to working to get a specific piece of gear and then being able to upgrade it over time.

Idk, I am not a fan of the Titanforging system.

Also, none of that even touches on how bad M+ Caches were, thank goodness 8.1 is going to fix that.
In general I feel RNG is a !@#$ty system because it can make people feel disheartened when they farm things week after week after week just to not get what they need. I know someone who has done every warfront quest, every special turtle quest thing, world bosses... etc., He has over 10 cloaks with ilvl 370 across 3 characters and cannot get anything else. It seems... stupid, honestly. and frustrating. (5 on his main that he's saved after he stopped tossin 'em to see how many he can save up).

It's demoralizing.

Then you have the azerite gear being random and an ilvl 370 being %^-* compared to ilvl 355 because of the traits available...

warforging and titenforging.... getting extra stats / sockets...

Some RNG is expected, but there comes a point... where it's simply too much, too messy, too random.
Especially when someone's luck is absolute !@#$.
I like a mix of both. Looting something cool from a monsters is exciting and fun, but I want a "safety net" in the form of badges of valor so if I'm unlucky, at least I know when I will get my next upgrade.

I don't really like warforging, titanforging, and random tertiary stats though.
Bit of an old thread, but it seems to be going strong.

I'm with Meo.

I've spent a handful of months playing FFXIV into it's endgame. Once during the one and only real break I took from WoW, once later while subbed to both. Let me tell you -- FFXIV for the most part does not use RNG gearing. LFR gives tokens, and you can run the place until you get a token from that wing. If you have the time -- you'll get the exact tokens you want each week. You turn in those tokens for specific pieces of gear. Similarly, outside of LFR gearing, you run dungeons for currency akin to Justice and Valor from the Cata days. You don't care about anything but the currency. You have caps each weak and you pick and choose which piece you want to buy next.

AFAIK, the only real RNG loot comes from their equivalent of Mythic raiding, which most people don't do, for obvious reasons.

It is THE most boring endgame scheme I've ever had the displeasure of sitting through. The combat is fine. The fights are fine. But just trudging through to cap a currency to pick out your gear at the shop is not fun. Largely because the idea of currency means you dont actually care about the content you're running, you just care about -finishing it- to get your pennies to go shopping later.

It's so dull and predictable, it's tough to finish out the basic set. It turns the entire game into a chore. Do this to cap currency, log off.

I think some combination of pure RNG and currency would be ideal. RNG loot based on drop tables makes the content you're doing feel relevant on its own merit while currency helps fill gaps due to below average luck with the RNG.

I think the rate at which currency is acquired compared to the Cata days should be slower, with the prices staying the same. It was way to easy to invalidate everything up to and at least partially including the current raid tier back then in not-so-much time.

RNG loot should be the primary. Currency loot should be, maybe at best 1 piece every couple weeks to cover for bad luck.
Well then I'm part of the .01%

Because I think it's fine..but it'd be better if the gear was bind on account so you could give it to one of your alts
I like the current system. Sometimes I get stuff to scrap, very rarely I get something good. In any case, it all becomes obsolete at the next raid teir anyway.

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