Azerite Trait Tuning - September 25

Battle for Azeroth Items and Classes
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With scheduled maintenance this week, we intend to make some targeted adjustments to Azerite Traits:

All Classes
  • (Healer) Ephemeral Recovery mana increased by 15%.
  • (Healer) Savior trigger threshold increased to 50% health (was 35%).

Death Knight
  • (Blood/Unholy) Bone Spike Graveyard: damage increased by 100%.
  • (Unholy) Festering Doom: damage increased by 25%.

Demon Hunter
  • (Havoc) Eyes of Rage: damage increased by 20%.
  • (Havoc) Furious Gaze: Haste increased by 40% and duration increased to 12 sec.
  • (Havoc) Revolving Blades: damage reduced by 35%.
  • (Havoc) Thirsting Blades: damage increased by 70%.
  • (Vengeance) Revel in Pain: absorption increased by 20%.

Druid
  • (Balance, Guardian, Restoration) Craggy Bark: absorption increased by 15%.
  • (Balance) Dawning Sun: damage increased by 40%.
  • (Balance) Streaking Stars: damage reduced by 40%.
  • (Balance) Sunblaze: damage increased by 35% (unchanged in PvP).
  • (Feral) Iron Jaws: damage increased by 66% (unchanged in PvP). The benefit of having multiple copies of this trait active is reduced.
  • (Guardian) Gory Regeneration: healing increase increased by 15%.
  • (Guardian, Feral) Masterful Instincts: bonuses increased by 10%.

Hunter
  • (Beast Mastery, Marksmanship) Rapid Reload: damage increased by 25% and tooltip corrected to say "more than 2 targets."
  • (Beast Mastery) Pack Alpha: damage increased by 60% (unchanged in PvP).
  • (Beast Mastery) Dance of Death: Agility increased by 20%.
  • (Marksmanship) Unerring Vision: Critical Strike increased by 100%.
  • (Marksmanship) Focused Fire: damage increased by 30%.
  • (Survival) Blur of Talons: Agility increased by 65%.
  • (Survival) Up Close and Personal: Damage increased by 40%.

Mage
  • (Arcane) Galvanizing Spark: damage reduced by 30% (unchanged in PvP).
  • (Arcane) Explosive Echo: damage reduced by 35%.
  • (Frost) Frigid Grasp: Intellect increased by 100%.
  • (Frost) Packed Ice: Damage increased by 120% (+45% if used with Splitting Ice). Reduced by 50% against players.
  • (Frost) Glacial Assault: Chance to activate increased to 20%.

Monk
  • (Mistweaver) Burst of Life: healing increased by 20%.
  • (Windwalker) Open Palm Strikes: damage increased by 60% (unchanged in PvP).

Paladin
  • (Protection) Dauntless Divinity: block increased by 20%.
  • (Protection) Judicious Defense: absorption increased by 10%.
  • (Retribution) Divine Right: Strength increased by 40%, duration increased to 15 sec.
  • (Retribution) Expurgation: damage increased by 15%.

Priest
  • (Discipline, Shadow) Depth of the Shadows: healing increased by 20%.
  • (Holy) Blessed Sanctuary: bonus increased by 10%.
  • (Holy) Permeating Glow: bonus increased by 15%.
  • (Shadow) Spiteful Apparitions: damage bonus increased by 75% when the Auspicious Spirits talent is not selected.
  • (Shadow) Searing Dialogue: damage increased by 150%.

Rogue
  • (Assassination) Sharpened Blades: The benefit of having multiple copies of this trait active is reduced.
  • (Assassination) Poisoned Wire: Critical Strike increased by 50%.
  • (Outlaw) Brigand's Blitz: Haste increased by 50%.
  • (Subtlety) Blade in the Shadows: damage reduced by 25%.
  • (Subtlety) The First Dance: Now grants 2 stacks of the Critical Strike bonus when activated. Critical Strike bonus reduced by 25%.
  • (Subtlety) Sharpened Blades: damage reduced by 30% (unchanged in PvP). The benefit of having multiple copies of this trait active is reduced.

Shaman
  • (Enhancement) Strength of Earth: damage increased by 60%.
  • (Enhancement) Roiling Storm: damage increased by 100% (unchanged in PvP).
  • (Restoration) Soothing Waters: healing increased by 10%

Warrior
  • (Arms)Executioner's Precision: damage increased by 75% (unchanged in PvP).
  • (Arms) Test of Might: Strength reduced by 15%.
  • (Fury) Reckless Flurry: damage reduced by 25%.
  • (Fury) Bloodcraze: Critical Strike increased by 100%.
  • (Protection) Reinforced Plating: Strength increased by 10%.

Warlock
  • (Affliction) Dreadful Calling: damage increased by 30%.
  • (Demonology) Forbidden Knowledge: damage increased by 35% (unchanged in PvP). The benefit of having multiple copies of this trait active is reduced.
  • (Demonology) Umbral Blaze: damage increased by 20%.
  • (Demonology) Explosive Potential: duration increased to 15 sec.
  • (Destruction) Accelerant: duration increased to 12 sec.
  • (Destruction) Crashing Chaos: damage reduced by 30% (unchanged in PvP).
  • (Destruction) Rolling Havoc: duration increased to 15 sec.


Alongside these changes, we plan to increase the damage output of a few affected specs:
  • Arcane Mage: all damage increased by 3%.
  • Balance Druid: Starsurge and Starfall damage increased by 15%.
  • Destruction Warlock: Incinerate, Conflagrate, and Immolate damage increased by 10%.
  • Fury Warrior: all damage increased by 6%.

You'll see the final adjustments in our hotfixes update post on Tuesday.
09/21/2018 04:15 PMPosted by Kaivax
Monk
(Mistweaver) Burst of Life: healing increased by 20%.
(Windwalker) Open Palm Strikes: damage increased by 60% (unchanged in PvP).


anyone tryna take bets on what trait will be blatantly overtuned next week?
Any more changes in the works for dps traits?
These need to happen way way more frequently for way more specs.
Thanks, but at the same time, this changes nothing except makes it feel not terrible getting forced to take a bad trait.

When are we actually going to get real tank changes that are meaningful and fixes the many issues and brings tank balance to a semblance of normalcy?
how bout balancing traits so 1-2 of them aren't the only viable ones.....and those aren't gated behind a weekly M+ cache lockout. Lets get on it here guys...like quicker than every two weeks.
But uh, what about all the crappy DPS ones, especially spec-specific ones? There's still so many bad ones for us. The first tuning pass did almost nothing to address those.
this is nice and all, but how about scraping this idea and going back to class sets instead.
Martyr's Breath needs some SERIOUS redesign. Not only is Light of the Martyr avoided like the plague and hardly used, having it as your only viable healing trait in the first ring is terrible since you only have a chance to proc this. And since it's always better to cast Blessing of Sacrifice before the tank is going to take a big hit and is most likely already topped off, if we're lucky enough to even get the proc it's almost always going to be of no benefit if they're at full health.

This feels like such a waste and yet again something that's being used to try and force us to use a spell that most of us hate...
Changing a few tank azerite traits isn't going to help if the specs themselves are broken, whether it's brokenly good (BrM) or brokenly bad (Prot warrior).
what about the promised second round of class adjustments?
09/21/2018 04:15 PMPosted by Kaivax
Ephemeral Recovery mana increased by 15%.


You realize this is still absolute trash and worthless right?
Ephemeral Recovery is still bad and not worth taking even with 3 traits at 370ilvl. Its 120 mana every 8 seconds per trait (roughly 900 mana per minute if you at least cast 1 spell every 8 seconds). Shadow mend costs 5k mana to heal, which means it'll take 5.5~ minutes to get enough mana to cast 1 shadowmend. 15% is not nearly enough to make me consider ever taking it ... ever. Make it a % gain (so it doesn't scale with ilvl) and not stack able with the same trait (so it can actually be strong without requiring 3 of the same trait).
09/21/2018 04:15 PMPosted by Kaivax
  • Ephemeral Recovery mana increased by 15%.


  • What is 15% of nothing? I am bad at math.
    09/21/2018 04:52 PMPosted by Shauleynna
    09/21/2018 04:15 PMPosted by Kaivax
    Ephemeral Recovery mana increased by 15%.


    You realize this is still absolute trash and worthless right?

    came here to post the same thing.

    this trait needed to be at least buffed by 200% or even 300% to be slightly below blessed portent (and now savior, since its getting a good buff)

    as it is, a 15% nerf will still keep it at tier-D
    Are these changes serious?

    This doesn't change anything.
    oh good another work week another handful of traits .. only 74 more weeks and we might get a balanced system

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