Fury Buff

Warrior
#4 melee DPS in mythic +10 DPS and not being able to do 2k+ 3s is competitive


low IQ
10/01/2018 02:54 PMPosted by Sêrax
also alot of m+ bosses are patchwerk styles fights


I guess parallel realities do exist...
10/02/2018 01:13 PMPosted by Unpleasant
10/01/2018 02:54 PMPosted by Sêrax
also alot of m+ bosses are patchwerk styles fights


I guess parallel realities do exist...


Not agreeing or disagreeing with the other dude, but pointing out;

Rezan, Skycap'n Kragg, Lord Stormsong, Hadal Darkfathom, Galvazzt, Coin-Operated Crowd Pummeler, Rixxa Fluxflame, Cragmaw the infested, Sporecaller Zancha, Knight Captain Valyri, Overseer Korgus, and (arguably) Soulbound Goliath.
10/02/2018 01:28 PMPosted by Drezwazluz

Not agreeing or disagreeing with the other dude, but pointing out;

Rezan, Skycap'n Kragg, Lord Stormsong, Hadal Darkfathom, Galvazzt, Coin-Operated Crowd Pummeler, Rixxa Fluxflame, Cragmaw the infested, Sporecaller Zancha, Knight Captain Valyri, Overseer Korgus, and (arguably) Soulbound Goliath.


None of these fights allow you to stay in place just doing your optimal DPS 100% of the time without ever having to move.

Which is the very definition of a Patchwerk fight.

If anything dungeon bosses (and mobs in general) in this expansion have you moving around all the time to avoid stuff on the ground and other such mechanics.

Not saying this is bad for warriors, in fact having to move and dodge is easier for non-caster classes since melees are all instant cast.

But Patchwerk fights??? No...
10/02/2018 03:06 PMPosted by Unpleasant
10/02/2018 01:28 PMPosted by Drezwazluz

Not agreeing or disagreeing with the other dude, but pointing out;

Rezan, Skycap'n Kragg, Lord Stormsong, Hadal Darkfathom, Galvazzt, Coin-Operated Crowd Pummeler, Rixxa Fluxflame, Cragmaw the infested, Sporecaller Zancha, Knight Captain Valyri, Overseer Korgus, and (arguably) Soulbound Goliath.


None of these fights allow you to stay in place just doing your optimal DPS 100% of the time without ever having to move.

Which is the very definition of a Patchwerk fight.

If anything dungeon bosses (and mobs in general) in this expansion have you moving around all the time to avoid stuff on the ground and other such mechanics.

Not saying this is bad for warriors, in fact having to move and dodge is easier for non-caster classes since melees are all instant cast.

But Patchwerk fights??? No...


Movement doesn't necessarily deter from patchwerk, so long as uptime remainds the same. By that definition, there hasn't been a "truly" patchwerk fight since...well, patchwerk.

Try Dragon Roar and Siegebreaker, by the way,
10/02/2018 03:13 PMPosted by Drezwazluz
10/02/2018 03:06 PMPosted by Unpleasant
...

None of these fights allow you to stay in place just doing your optimal DPS 100% of the time without ever having to move.

Which is the very definition of a Patchwerk fight.

If anything dungeon bosses (and mobs in general) in this expansion have you moving around all the time to avoid stuff on the ground and other such mechanics.

Not saying this is bad for warriors, in fact having to move and dodge is easier for non-caster classes since melees are all instant cast.

But Patchwerk fights??? No...


Movement doesn't necessarily deter from patchwerk, so long as uptime remainds the same. By that definition, there hasn't been a "truly" patchwerk fight since...well, patchwerk.

Try Dragon Roar and Siegebreaker, by the way,


Of course movement invalidates the concept of Patchwerk fights. If you have to move away from the boss even a moment, if you have to cancel a casting, or anything like that, you're not doing a Patchwerk fight which is 100% optimal rotation.

In some fights you may only have to do that for very small periods, which get you close to a Patchwerk fight, but most of those you mentioned have a lot of movement and avoiding things involved.

And you're right... there's not been another true Patchwerk fight since Patchwerk, as far as I can remember.

When a guide or website mentions Patchwerk DPS they mean the hypothetical optimal DPS on a target dummy where you can just stand still and do maximum DPS possible without interference.

Sure, if a boss has little movement and is 100% single target you can use Patchwerk measurements as a good idea of your possibilities.
10/02/2018 03:51 PMPosted by Unpleasant
10/02/2018 03:13 PMPosted by Drezwazluz
...

Movement doesn't necessarily deter from patchwerk, so long as uptime remainds the same. By that definition, there hasn't been a "truly" patchwerk fight since...well, patchwerk.

Try Dragon Roar and Siegebreaker, by the way,


Of course movement invalidates the concept of Patchwerk fights. If you have to move away from the boss even a moment, if you have to cancel a casting, or anything like that, you're not doing a Patchwerk fight which is 100% optimal rotation.

In some fights you may only have to do that for very small periods, which get you close to a Patchwerk fight, but most of those you mentioned have a lot of movement and avoiding things involved.

And you're right... there's not been another true Patchwerk fight since Patchwerk, as far as I can remember.

When a guide or website mentions Patchwerk DPS they mean the hypothetical optimal DPS on a target dummy where you can just stand still and do maximum DPS possible without interference.

Sure, if a boss has little movement and is 100% single target you can use Patchwerk measurements as a good idea of your possibilities.


You're right. Which is why I used these fights. The movement, excepting mechanics (that favor ranged/healers in these examples) does not stop dps, in the slightest. The only thing that the movement, on these bosses, would stop is you sitting still.

Movement does not stop an optimal rotation.

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