PvP Balance Tuning September 24

Battle for Azeroth Items and Classes
1 2 3 17 Next
We’re working on a round of PvP balance adjustments, to be applied the morning of Monday, September 24. Here are the changes we have planned:

Items
  • Big Red Button’s damage reduced by 25% against enemy players.

Death Knight
  • Unholy
    • Last Surprise (Azerite Trait) effectiveness reduced by 35% when engaged in combat with enemy players.

Druid
  • The healing of Rejuvenation, Swiftmend, and Wild Growth provided by Restoration Affinity is reduced by 30% when engaged in combat with enemy players.
  • Regrowth healing reduced by 25% for non-Restoration Druids when engaged in combat with enemy players.
  • Feral
    • Raking Ferocity (Azerite Trait) effectiveness reduced by 50% when engaged in combat with enemy players.
  • Restoration
    • Grove Tending (Azerite Trait) effectiveness reduced by 25% when engaged in combat with enemy players.
    • Focused Growth (PvP Talent) reduces the mana cost of Lifebloom by 15% (was 40%).
    • Focused Growth (PvP Talent) increases the healing of Lifebloom by 15% (was 25%).
    • All Restoration Druid healing reduced by 10% when engaged in combat with enemy players.

Hunter
  • Beast Mastery
    • Damage done by the Hunter’s pet reduced by 18% when engaged in combat with enemy players.
  • Survival
    • Latent Poison (Azerite Trait) effectiveness reduced by 30% when engaged in combat with enemy players.

Monk
  • Mistweaver
    • Mana regeneration reduced by 20% when engaged in combat with enemy players (was 30%).

Paladin
  • Holy
    • Mana regeneration reduced by 20% when engaged in combat with enemy players (was 30%).

Priest
  • Discipline
    • Mana regeneration reduced by 20% when engaged in combat with enemy players (was 30%).
    • Focused Will decreases damage taken by 10% per stack when engaged in combat with enemy players (was 20%).

Shaman
  • Restoration
    • Surging Tide (Azerite Trait) effectiveness reduced by 25% when engaged in combat with enemy players.
    • Spirit Link (PvP Talent) mana cost increased by 50%.
    • Spirit Link (PvP Talent) now has a 1.5 second cast time.
    • Spirit Link (PvP Talent) redistributes 25% damage, down from 35%.
    • Rippling Waters (PvP Talent) healing reduced by 33%.
    • Riptide healing reduced by 15% when engaged in combat with enemy players.
  • Elemental
    • Lava Shock (Azerite Trait) effectiveness reduced by 35% when engaged in combat with enemy players.

Warrior
  • Arms
    • Lord of War (Azerite Trait) effectiveness reduced by 55% when engaged in combat with enemy players (was 40%).
    • Defensive Stance reduces damage dealt by 20% when engaged in combat with enemy players (was 10%).

Note that we’re planning another round of balance updates for the near future after this round, which will include changes for other specs (including Warlock and Death Knight).
You monsters

Edit: JK. I love you Lore
amazing, more DK nerfs
09/21/2018 04:01 PMPosted by Lore
Note that we’re planning another round of balance updates for the near future after this round, which will include changes for other specs (including Warlock and Death Knight).


smile
what the holy noooo
yikes
09/21/2018 04:05 PMPosted by Dementrius
amazing, more DK nerfs

It’s one trait that must be overperforming in PvP, if you look unholy is actually doing well. SO maybe that’s why.
Cant wait for dk tuning
Spirit link cast time :thonk:
BUFF MARKS HUNTER PLS
Nerfing DKs?

Are you real right now?

Also I like how these are more PvP-specific ("band aid" fixes) changes despite resilience being removed specifically for being a "band aid" fix.

Hypocrites as well as not knowing what you're doing in terms of balance. A+.
09/21/2018 04:08 PMPosted by Frostitot
09/21/2018 04:05 PMPosted by Dementrius
amazing, more DK nerfs

It’s one trait that must be overperforming in PvP, if you look unholy is actually doing well. SO maybe that’s why.

it was hotfixed 2 weeks ago already, it was outperforming due to a bug
Actually looks good, a lot of classes won’t need major buffs with these nerfs.

Main concerns left after this involves DH and Assin damage. Where are those nerfs? Lower those a bit and honestly, we are probably in a pretty good spot, or getting close.
Note that we’re planning another round of balance updates for the near future after this round, which will include changes for other specs (including Warlock and Death Knight).


Us wheelchair classes are always late to the party.
Fix sub rogue please it's unplayable, nerf assassination and buff sub!!
Yikes
actually went too ham on resto druid nerfs, they are gonna be trash now.
Well the only thing that gave ele shamans use in pvp just got rekt. Blizz hates shams
09/21/2018 04:11 PMPosted by Bronco
nerf assassination

not again
Most of the changes look good but a casting spirit link pvp talent? GTFO lol...and no mage/rogue nerfs? Lul okay. Poop devs

Join the Conversation

Return to Forum