DH damage

Arenas
Why is their rep so low if they're so good and mongo easy to play like so many people are saying? They're barely above locks. Is the damage so high because they're stacking 3x revolving blades? Genuinely curious.
Is the damage so high because their opponent is stacking

fixed easy
09/21/2018 01:52 PMPosted by Nyz
Dh kick is 10 yards
Dk kick is 15 yards

no one complains about dk one right now though huh


You dont have the tankiness.

The unhealable damage.

The mobility.

Ya'll flop boy. A 15 yard kick aint gon save you lmao.
09/21/2018 02:15 PMPosted by Genie
09/21/2018 01:52 PMPosted by Nyz
Dh kick is 10 yards
Dk kick is 15 yards

no one complains about dk one right now though huh


You dont have the tankiness.

The unhealable damage.

The mobility.

Ya'll flop boy. A 15 yard kick aint gon save you lmao.


all true....lol
I never understood why one of the most mobile melee classes if not the most mobile melee had the highest damage output as well in their kit. Shouldn’t slower classes do more damage to compensate for less uptime while faster classes had lower damage but more uptime therefore equalizing the damage in a match?

There’s obviously other factors to consider like offhealing and CC. But I look at the DH kit and man, they make WWs and DKs look barebones. A utility dispel, purge, higher uptime, incap, aoe stun, single target stun, bypass ledges, and team defensive.

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