55% of players are horde now

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If I had to guess, part of it could be Alliance players wanting to experience the Horde story. You gotta admit we have a bit more reason to do that than Horde since we aren't given any info at all about Uldir, though Horde players are really missing out if they never play through the Alliance story in Drustvar at least once, it's easily the best zone story of the expansion.
It will never be 50/50.

Plus this does not take into account those who play both sides, I know I do.

You can't force people to play Alliance, you can try incentives but even that won't always works.

Even in Warhammer online the sides were scewed. Two faction games have this flaw.

Heck even in ff14 the three companies were never equal. The biggest thing Imo is how cool people few races, armor or looks.
Take it easy. Blizz is trying to solve this problem now. They give horde really bad story, so horde players like me are gonna AFK, which can help keeping the balance.
09/29/2018 10:25 AMPosted by Fizsalie
It will never be 50/50.


51/49 is close enough though.
09/27/2018 09:10 AMPosted by Caelin
The problem now isn't really with the population numbers, they are about close enough. The real issue is with almost all the high end raiders being on a single faction.
it's a good thing the World Quests are keeping things balanced for awhile... get that gear and start raiding.
09/29/2018 10:25 AMPosted by Fizsalie

You can't force people to play Alliance, you can try incentives but even that won't always works.


They don't need to force people to play alliance. The last time there was anything like the current faction imbalance was prior to the burning crusade, and that was in favor of alliance.

Since paladins and blood elves were added to Horde, overall population has been pretty close, though usually slightly in favor of alliance over the years, which is why the total characters on realm pop still shows the 51/49 split. That is basically what it is was for a long time, give or take. Maybe 52/48.

The problem is that the devs have been more or less forcing people to play Horde for anything competitive. With many or even most of the top alliance guilds explicitly stating that they can no longer justify playing alliance when they switch to Horde.

That is purely the result of too many imbalances existing for too long, gradually shifting the raiding population to one faction.

A problem that was 100% created by the devs, predicted by players raiding on alliance, and it took many years for the situation to reach its current state.
55% horde and 45% alliance at level 120 - statistically is equal.

Being perfectly balanced would be out of the norm.

To me the stats show both sides relatively balanced and players have choices.
09/29/2018 11:05 AMPosted by Rigg
55% horde and 45% alliance at level 120 - statistically is equal.

Being perfectly balanced would be out of the norm.

To me the stats show both sides relatively balanced and players have choices.


You are very uneducated about statistics if you think that 45-55 is 'statistically equal'.

That gap means there are approximately 22% more horde players than alliance players.
09/27/2018 08:48 AMPosted by Multke
On US, realmpop stats are out

filter for only 120 characters

55% horde
45% alliance

https://realmpop.com/us.html

paladin most played class (hunter is second)
monk least played class (shaman is second)

human most popular alliance race
blood elf most popular horde race

Stormrage largest alliance server
Illidan largest horde server


Turns out people like playing the faction that has the best racials and gets all the coolest stuff. Who knew?
I'm making a male Draenei today. BOOM. Balanced populations at last.
/claps excitedly
09/29/2018 11:19 AMPosted by Multke
09/29/2018 11:05 AMPosted by Rigg
55% horde and 45% alliance at level 120 - statistically is equal.

Being perfectly balanced would be out of the norm.

To me the stats show both sides relatively balanced and players have choices.


You are very uneducated about statistics if you think that 45-55 is 'statistically equal'.

That gap means there are approximately 22% more horde players than alliance players.


Not sure whether I should be laughing or crying..

All this shows is that there is a 10% difference between the two factions regarding lvl 120 characters. There's nothing to extrapolate whether or not they are Horde or Alliance players, unless you have some hidden metric or data you're not sharing with us.
09/29/2018 11:32 AMPosted by Agustde
There's nothing to extrapolate whether or not they are Horde or Alliance players, unless you have some hidden metric or data you're not sharing with us.


The imbalance among raiding guilds is worse than it has ever been. It's more skewed than was originally the case in Vanilla (when it was skewed in favor of Alliance).

The realm pop stats merely suggest that this imbalance is also affecting overall population at max level.

They aren't the primary or only indicator of an imbalance existing.
Max level = 55/45

Overall 51/49

What imbalance?
09/28/2018 06:06 AMPosted by Drako
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The argument will never end as long as morons keep misunderstanding and strawmanning what the argument actually is.

It's not preference. It's the fact that Horde racials objectively add more power.


Do they really though?

https://bloodmallet.com/index.html#warrior_fury?data_view=races

Maybe I'm misunderstand this chart but from what it looks like there are more alliance races in the top 10 than horde.

And even then the difference between the top and bottom is so small you couldn't fit a hair through it.


You are misunderstanding the chart. You're the exact type of person who shouldn't be allow to use sim numbers because you don't understand what they mean.

1: Gnome racials are: Arcane Resistance (No dps increase), Engineering Specialist (No dps increase), Escape Artist (No dps increase unless on a fight with a root and a lot of movement), Expansive Mind (Depends on class), and Nimble Fingers (1% haste is not terrible).

For the 5% mana/energy/rage, you picked the class that most benefits from this (Warriors). 5 more rage is enough to actually do something and it adds more capacity to a constantly-filling, low-capacity bar when playing the class correctly requires you to prevent over filling your rage.

2: This sim is for a Patchwerk-style fight. You know when the last Patchwerk-style fight released? It was Patchwerk.

3: Sims do not correctly account for things like completely erasing an entire pack of adds during the Zul fight as a class that normally cannot do such a thing, as Blood Elves are able to do.


Maybe at the end of the day people just like playing horde more than alliance?


Maybe at the end of the day, people just like playing the thing that wins more often?

I got a chart for you. And these ones are from Blizzard, not a third-party website using a provably wrong equation that ignores most of the variables.

https://worldofwarcraft.com/en-us/game/leaderboards/mythic-raid/uldir?faction=HORDE

https://worldofwarcraft.com/en-us/game/leaderboards/mythic-raid/uldir?faction=ALLIANCE1
09/27/2018 08:53 AMPosted by Nightwínd
09/27/2018 08:50 AMPosted by Kegsmash
Looks close enough for me.

The only thing is who is playing what. Monk being so low could be due to which class is performing at the top


55% -45% is not close at all, what

And it's 56.5% - 43.5% on EU lol. Totally balanced btw.


It is totally close. Did you want it exactly 50/50? The only way for that is if Blizz told you what you could be or only let people queue per the ratio. Waaaaaaaaah
Shamans are unpopular because they can't be elves
The population only affects battleground quest which sucks if your lower lvl horde since you can’t que as allaince until 100.
It's not that bad, like if it was 90/10 or something.
09/27/2018 08:51 AMPosted by Dîomedes
If they ever want to improve the alliance number, they can give the alliance high elves lol


I don't understand people bringing up High Elves lately... aren't they all dead or Blood Elves now?

I mean sure they could pull something out of their butts(void elves.)

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