Azerite Items as a Hybrid

Battle for Azeroth Items and Classes
My two main characters are monk and paladin, part of the reason I play both is that I can play them in all 3 roles and fill in as needed.

I applaud you guys for the new azerite system to at least remove RNG from the equation somewhat. Hower, different spec traits need to be addressed. Many of the generic traits are what we would have to use to make the gear anything more than a stat stick, yet they are pretty lackluster for anywhere from 1-3 of the specs. As a tank it feels pretty bad taking a tidal surge instead of something to help boost my survivability, as a healer tidal surge also feels bad when i could use something to synergize with my healing. Tier 2 traits can be a pretty big deal surivability wise for tanking, but the same trait is not worthwile at all for dps or healing. Respeccing isn't an option, as playing all 3 specs makes the price out of hand quickly.

The current way it works is just awkward, if you play a hybrid class, you get punished for actually filling all of the hybrid roles and wanting to play each one at the best of your ability.

Solutions:

1. Put a cap on respec cost, somewhere in the neighborhood of 500-1000g. This way if we want to min/max there's still a cost but its reasonable

2. Have the traits work like talents or tier bonuses, where the traits are different depending on what spec you're in.

3. Vastly increase acquisiton of azerite gear so you have different azerite pieces per spec.
Don't get your hopes up that they'll ever make azerite gear not suck. They've put all their eggs into this stupid meme basket and it appears to be a hill they will die on.
Yeah i know, it just feels awful having respec costs set to 10k right now, so i had to just suck it up and put a generic trait in my helm so i can let it start to decay again when that helm has BiS BrM and MW traits on my monk.
11/10/2018 01:00 PMPosted by Cahones
Yeah i know, it just feels awful having respec costs set to 10k right now, so i had to just suck it up and put a generic trait in my helm so i can let it start to decay again when that helm has BiS BrM and MW traits on my monk.


As someone who plays all three specs on multiple toons, I highly recommend simply not caring about these dumbass traits. Save your gold and pick whatever.
It boggles my mind how things have regressed to a point where hybrids are now having to carry multiple gear sets again or pay a fee to change specs. And to be fair, it's not even just hybrids. Azerite traits should absolutely switch with your spec. With as difficult as it can be to get the right traits, you shouldn't have to pay a fee to change specs or farm up a completely separate set of azerite gear.
Yeah, I don't even bother respecing my pieces for healing in dungeons. I have generic traits on all 3 of my 385 pieces, so its not too bad. Im only losing value on my 2nd ring, which doesnt matter all that much.

I don't really think this problem is a problem. Pure DPS classes have the same issue when switching specs. You just need to prioritize your main spec, and maintain an offspec.
Things like soaring shield, inspiring vanguard or boiling brew and elusive footwork for tanking are huge differences and very noticeable over a generic trait.
11/10/2018 12:42 PMPosted by Cahones
I applaud you guys for the new azerite system

Don't applaud them if they're not fixing the issue.
I have a single-role class but I still want to be ABLE to swap specs without being locked behind spec-specific traits, whether swapping be for fun or for different tools that different specs bring.

11/10/2018 12:42 PMPosted by Cahones
2. Have the traits work like talents or tier bonuses, where the traits are different depending on what spec you're in.

This would be the best option. If they want to force this spec-specific trash, then it should swap with spec. Let me play my CLASS, not one SPEC.

11/10/2018 03:55 PMPosted by Plytofski
I don't really think this problem is a problem. Pure DPS classes have the same issue when switching specs. You just need to prioritize your main spec, and maintain an offspec.

That's what makes it a problem. That's why we don't have Int Plate, Int Mail, and Int Leather anymore, all that stuff was normalized.

There is no "You need to just" anything, THEY "need to just" fix it.
Just a minor thing to add to the pot, being a dps spec of a class which can also heal, leads to much less options on the middle trait ring, since they're allocated for both healing and dps. As shadow I only have 1 dps option per item.
Hybrid or not like Chromey stated, every character suffers a bit. Each spec has different BIS traits so all you can really do is keep the best three pieces for each soec and if you’re lucky there will be some overlap.
11/10/2018 03:50 PMPosted by Fenrirulv
It boggles my mind how things have regressed to a point where hybrids are now having to carry multiple gear sets again or pay a fee to change specs.


Which would make some sense if hybrids were actually hybrids. You know, having all the tools necessary to fill multiple roles to at least some degree, with specs just shifting the focus further one way or another. Nope, instead we have 3 sub-classes, per class. An unholy DK and a blood DK may as well be two different classes because the shared abilities and capabilities between them are extremely few.

When hybrids were still hybrids, you could do a bit of healing as a shadow-specced priest, you could do a bit of tanking as a fury specced warrior. Try either of those now and you're just gonna get stomped. Hybrids don't exist anymore, and classes are just an archetype for three sub-classes. There is no Death Knight anymore, there is Frost, Blood, or Unholy.
11/12/2018 01:30 AMPosted by Lahgtah
11/10/2018 03:50 PMPosted by Fenrirulv
It boggles my mind how things have regressed to a point where hybrids are now having to carry multiple gear sets again or pay a fee to change specs.


Which would make some sense if hybrids were actually hybrids. You know, having all the tools necessary to fill multiple roles to at least some degree, with specs just shifting the focus further one way or another. Nope, instead we have 3 sub-classes, per class. An unholy DK and a blood DK may as well be two different classes because the shared abilities and capabilities between them are extremely few.

When hybrids were still hybrids, you could do a bit of healing as a shadow-specced priest, you could do a bit of tanking as a fury specced warrior. Try either of those now and you're just gonna get stomped. Hybrids don't exist anymore, and classes are just an archetype for three sub-classes. There is no Death Knight anymore, there is Frost, Blood, or Unholy.


While I completely agree, (RIP real talent trees), that really has nothing to do with the issue being discussed in this thread. Which is that everyone is being forced to either collect multiple azerite pieces or pay respec fees in order to use their other specs properly.
Ion actually mentioned this is an interview on Oct 11th and said they were happy with the system, some garbage about how they didn't want people swapping between roles. They want you to main one spec per char

Q - Would you change the Azerite system to have traits be saved per spec, rather than per item?

A- Azerite Armor is a lot less rigid than other items such as weapons. If you're swapping for DPS to Tank, you'll need to get a whole new set of weapons and trinkets, compared to Azerite Armor where you just need to go to the Reforger and swap your traits. If you're changing your specs often, there's always the generic traits if you don't want to respec often.

It should be just a few % less effective. Unless you're pushing World Firsts, you can just use a 370 rather than a 385 but it should get better as the availability of Azerite Armor should increase.

If you look back compared to Legion, it's much easier to swap between specs now but they still want to preserve a benefit to someone who mains an Assassination rogue versus a rogue who swaps to it whenever they feel its best.
I’d like to see a user specify traits for each specialisation per item.
Fits the current reforge vision while improving QoL for players, similar to the equipment manager and latent primary stats on items such as int/agi.

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