"52 minutes of time played per day"

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I heard this being used as a metric to judge player enjoyment by blizzard in the conference call.

Well, as a gamer through and through I'm here to say that playing 1 hour per day is not a good metric to boast about, especially for an MMOPRG that's as old as this product. For instance in games like ESO and FFXIV my time equals to a time larger then a simple 1 hour per day, and don't get me started with how much time I spent on RDR2.

Now i'm not trying to say that you need more measures to force players into playing for longer periods of time, even though that would be a rightful assumption. No, the meat of what I'm saying here is that the content that's present in end-game as of 8.0 in BFA is so lack-luster that there is no incentive for gamers to play for longer then an hour per session because the 'content' that's there is mainly focused on WQ's and Rep-grinding. This is boring content, period.

What you want in your product is more engaging content and less 'content' that's just there to fill out time. Less Rep-grinding and World Quests and more focus on Quests (aka storylines) for players to enjoy. More maps that's filled with content for consumers to enjoy, rather then feeling lacking with content. More Raids for players to farm for mounts/xmogs/achievements. and if players are complaining that (for example) professions are useless then try and make them less useless and more enjoyable, rather then just removing them like you did with First Aid.

I understand if you might be hesitant about creating more engaging content for your consumers to enjoy, considering your history with your consumers dying from playing this product for extended periods of time. But as long as you don't time-gate all that content you should be fine in that regard. If they want to just raid let them raid, instead of blocking access to it through a long chain of events or via a reputation grind. Also, try and listen more to what your community wants, instead of just deciding what we want without reading our feedback. (Read the thousands of playable Alliance High Elf threads on multiple websites for that example)

That's all I wanted to provide feedback about, if you disagree with me then please tell me why. In the meantime, I'm going back to playing rdr2, I got a carriage to rob.
I snickered when I read that. Heck some people spend more time than that while waiting for a queue to pop.

If it's that low across the board, then Blizz has an entire line up of games where people log in for a bit, go meh, then go do something else.

Not good at all.
I myself am in wow on average I'd say 30-40 minutes. Occasionally I'll be on longer when I queue for a CoE that gives me the goodie bag.
11/09/2018 10:41 AMPosted by Chilayllenn
I heard this being used as a metric to judge player enjoyment by blizzard in the conference call.

Well, as a gamer through and through I'm here to say that playing 1 hour per day is not a good metric to boast about, especially for an MMOPRG that's as old as this product. For instance in games like ESO and FFXIV my time equals to a time larger then a simple 1 hour per day, and don't get me started with how much time I spent on RDR2.

Now i'm not trying to say that you need more measures to force players into playing for longer periods of time, even though that would be a rightful assumption. No, the meat of what I'm saying here is that the content that's present in end-game as of 8.0 in BFA is so lack-luster that there is no incentive for gamers to play for longer then an hour per session because the 'content' that's there is mainly focused on WQ's and Rep-grinding. This is boring content, period.

What you want in your product is more engaging content and less 'content' that's just there to fill out time. Less Rep-grinding and World Quests and more focus on Quests (aka storylines) for players to enjoy. More maps that's filled with content for consumers to enjoy, rather then feeling lacking with content. More Raids for players to farm for mounts/xmogs/achievements. and if players are complaining that (for example) professions are useless then try and make them less useless and more enjoyable, rather then just removing them like you did with First Aid.

I understand if you might be hesitant about creating more engaging content for your consumers to enjoy, considering your history with your consumers dying from playing this product for extended periods of time. But as long as you don't time-gate all that content you should be fine in that regard. If they want to just raid let them raid, instead of blocking access to it through a long chain of events or via a reputation grind. Also, try and listen more to what your community wants, instead of just deciding what we want without reading our feedback. (Read the thousands of playable Alliance High Elf threads on multiple websites for that example)

That's all I wanted to provide feedback about, if you disagree with me then please tell me why. In the meantime, I'm going back to playing rdr2, I got a carriage to rob.


that isn't that good. I don't hate BfA but I am not really enjoying it all that much right now and I am on there more than 52 minutes a day because I have kept my gold making activities going.
An hour a day is a lot of gaming for the average person. Not for the seasoned game enthusiast, but we fanatics are not Blizzard's only customers.
I think we sometimes forget that our own 8-hour a day pc-obsessed mythic pushing playstyles... are not.. actually what the majority does.
11/09/2018 11:21 AMPosted by Stronghold
log in for a bit, go meh, then go do something else.


Sums up my BfA experience for the last 3 weeks. Blizzcon killed what little motivation I had left to play.
11/09/2018 11:26 AMPosted by Mvura
An hour a day is a lot of gaming for the average person. Not for the seasoned game enthusiast, but we fanatics are not Blizzard's only customers.


it isn't really - i can wait 2 hours to get my car service or an hour for my medical appointment or an hour on the bus each day - if I played mobile games that time would be spending playing them.

I would guess the average person who plays games spends more than an hour a day playing them.

Trust the internet to have specifics on everything.

https://www.limelight.com/resources/white-paper/state-of-online-gaming-2018/

GAMERS PLAY FOR MORE THAN AN HOUR AT A TIME
When people play video games, they play for an average of one hour and 20 minutes at a time. This average was fairly consistent across the countries in the survey, ranging from a low of one hour and 14 minutes of consecutive play in France to one hour and 28 minutes in South Korea.
I'm going to play for 51 minutes a day. That'll show them how angry I am.
I'm not even averaging half that atm :'(
Other than maybe Tuesday reset with raids/mythic dungeons, people probably do spend about that on average...because there isn't a whole lot to do otherwise.

People can run old content, but that sorta falls back on the metric they're using. Of course old dungeons/raids don't take that long.

I understand how it can be seen the way it is by them, but there's a reason for that, and that's a general lack of content overall in BfA. It's a picture that they themselves have painted, and I'm not sure if it was intentional or not.
11/09/2018 11:31 AMPosted by Amine

https://www.limelight.com/resources/white-paper/state-of-online-gaming-2018/

Also in that link..

"MOBILE PHONES ARE THE PRIMARY GAMING DEVICE"

So I hope you realize they are also counting people on their phones, for that "hours a day" metric"
Seems like the average gaming time per day for future Diablo: Immortal players, which is strangely a mobile only game... which seems like Blizzard's new focus. /shrug
11/09/2018 11:35 AMPosted by Snowfox
11/09/2018 11:31 AMPosted by Amine

https://www.limelight.com/resources/white-paper/state-of-online-gaming-2018/

Also in that link..

"MOBILE PHONES ARE THE PRIMARY GAMING DEVICE"

So I hope you realize they are also counting people on their phones, for that "hours a day" metric"


I am not sure what your point is - I imagine blizzard is counting people playing on their phones too in their 52 minutes metric. I didn't bother looking it up though - does that mean they aren't including candy crush in that ?
See, they already have the perfect mobile game mindset.
11/09/2018 11:45 AMPosted by Amine
11/09/2018 11:35 AMPosted by Snowfox
...
Also in that link..

"MOBILE PHONES ARE THE PRIMARY GAMING DEVICE"

So I hope you realize they are also counting people on their phones, for that "hours a day" metric"


I am not sure what your point is - I imagine blizzard is counting people playing on their phones too in their 52 minutes metric. I didn't bother looking it up though - does that mean they aren't including candy crush in that ?

The points are:
1) The mobile market is much larger than the PC market
2) Therefore the "hours played metric" will reflect mostly mobile gameplay.
3) So when you argue that gamers play for more than 52 minutes a day, you're actually basing that claim not on wow users but on mobile game players.
To bad they don’t count forum time in that metric! We could really tilt the scales!
You guys are idiots. The 52 minute metric is meant to tell investors, hey, across all IPs (This is most relevant for King games, the developer behind candy crush since their game features in game advertisements.) players spend an average of 1 hour a day. They then go on to point out how their IPs also break viewing records on streams and how the OWL is growing as an esports league.

The quarter review is meant to show off how the company as a whole has grown, not just WoW taking anything from it that does not mention wow itself is a good sign that you have poor reading comprehension.
I knew this. That is why I limit my self to <51 minutes of game play per day.
11/09/2018 11:26 AMPosted by Mvura
An hour a day is a lot of gaming for the average person. Not for the seasoned game enthusiast, but we fanatics are not Blizzard's only customers.

[Citation needed]

I guess the new target demographic is people who don't like their games enough to bother logging in very often or very long.

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